| messiaen Catgirl Level: 68 Posts: 60/1085 EXP: 2594042 For next: 134758 Since: 11-20-07 Since last post: 8.1 years Last activity: 7.2 years |
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| The purpose of this thread is to share helpful information regard Mario 64 level editing. I got the idea from my main difficult in creating a level from Flatworld: the lack of spatial references makes placing objects and measuring distances very difficult. So, ny initial idea is to build a database of infomation about Mario physics, such as: How far mario can jump using normal jump? How far mario can jump using the long jump? How high can mario go using normal/double/triple jump? (rephasing, what is the maximum vertical distance between two platforms?) This could result in pratical guidelines which would decrease significantly testing time. For maximum accuracy, the "Platform" model from Platform Battlefield can be used. This is how it is drawn: ![]() The red dot represents the X,Y,Z coordinate of the 0x24 object. Each platform is "1000" wide in X and Z coordinates. If you want a "1000" jump, place two platforms at X or Z coordinates that differ "2000" from each other. If you want to test how high can jump, the "Y" difference between the platforms means how high mario can go. Here is one pratical result: Mario can jump "800-830" far using normal jump. Mario can jump about "1000-1030" far using double jump. Discovering the double jump maximum distance and other facts will be very useful for measuring and balancing jump difficult. Edit: Hmm, no interesting on this it seems . This could be of great help also for polygon editing (especially for scaling). |





. This could be of great help also for polygon editing (especially for scaling).


