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Jul - The Cutting Room Floor - Diddy Kong Pilot New poll - New thread - New reply
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Alley
Random nobody
Level: 6


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Since: 03-08-13


Since last post: 2.6 years
Last activity: 2.6 years

Posted on 07-05-19 08:50:23 PM Link | Quote
I've been looking back over the Diddy Kong Pilot 2001 ROM lately. Back when it leaked, there was some effort to datamine it, but it was fairly short-lived... which is too bad, because there's actually quite a lot still kicking around in here.

As explained in this post, all of the debugging symbols are still in the ROM, which makes it very easy to locate unused assets:




Menu icons seen in the Spaceworld demo.



Leftover E3 icon.



A course preview that never shows up in the game itself. The filename is small_haunted, so it might have been for the creatively-named Haunted Race.



Hand-drawn placeholder art for the character select screen. Interestingly, Krunch is missing and Funky's here instead of Redneck/Candy, showing that he (at least initially) survived the Spaceworld purge. The filename for this, amusingly, is twit_bunch.



Japanese names for Magma Mainland, Chicken Chase, and three others I'm not 100% sure of (Bounty Beach/Jet Set Jungle/Lake Race?).



Japanese menu options: Race, Start Piloting(?), Select Course, Select Controls, Movement Method, Sensor, D-Pad.



A Japanese version of the message used when selecting tilt controls ("Lay the GBA flat and press A").



These are meant to show up next to the track preview, and I guess they indicate your best attempt at the race. Only the thumbs-up (handcoin) is used.

Some graphics that are proving too tedious/difficult to assemble at the moment:
-Sprites for an animated intro sequence, with Diddy and K. Rool flying around and/or chasing each other.
-Aside from being on the select screen, Candy also has a battle mode portrait.
-Sprites for unused items, including many blank placeholders.

Other things of interest:
-Mattrizzle already found the graphics for K. Rool's Gold, but the story text for it is still intact as well. I've dumped it in my sandbox for the time being, since posting it here would probably break the character limit.
-A minor filename oddity: the track preview icon for Dark Tower is named krools_dark_tower internally. Might've been cut for space, or maybe because the preview image makes it pretty obvious whose tower it is.
-Possibly extra music tracks? There's data for instruments that don't show up in the title screen theme, along with some suspicious-looking filenames:


0005:00183660 three_beach_tune_001
0005:00183674 three_snow_tune_002
0005:00183688 three_lava_tune_003
0005:0018369C three_menu_tune_004
0005:001836B0 three_bayou_tune_005
0005:001836C4 three_haunted_tune_006
0005:001836D8 three_castle_tune_008
0005:00188170 three_beach_trks
0005:00188190 three_snow_trks
0005:001881A8 three_lava_trks
0005:001881C4 three_menu_trks
0005:001881E0 three_bayou_trks
0005:001881F4 three_haunted_trks
0005:0018820C three_castle_trks



The 2003 build might also have some content, but since that one was almost finished, it's not as easy to crack open. That said, I did find developer credits, including a hilariously self-deprecative version after the normal one. I guess it shows (or was supposed to show) up after you beat the game as Team Cranky? That or Rare was just venting. Maybe both. (The very last letter in both sets is cut off-- not my goof, it's stored that way in the ROM)



Executive Producers

H. Yamauchi
S. Iwata
J. Hochberg


Producers

T. Stamper
C. Stamper
S. Miyamoto


DKP Team

R. Beanland
R. Berwick
P. Dunne
N. Hutchinson
E. Novakovic
J. Restemeier
M. Wakeley


RareThanks to

T. Attwood
D. Fanning
R. Firchau
J. Simmons
G. Smith
R. Stevenson


Character Voices

K. Bayliss
B. Cullum
G. Kirkhope
E. Novakovic
C. Seavor
J. Silke
D. Smith
C. Sutherland


Rare QA

H. Ward
D. Wong
R. Cousins
L. Munton
R. Bullimore
G. Stevenson
G. Phelps
D. Parkinson
R. Smith
A. Kimberley
M. Smalley
J. Salmon


Rare Manual Production

L. Loveday
S. Overton


Rare Hardware Support

P. Cox
D. Crouch
M. Green


Rare Localization

E. Ellis


Rare Production Support

A. Wilson
E. Hochberg


Rare Special Thanks

M. Betteridge
S. Farmer
G. Mayles


European Localization

A. Fey
A. Jähn
M. López Genicio
C. Massi
Validation and Testing Team


NCL Special Thanks

K. Terasaki
M. Goto
Super Mario Club


NOA Special Thanks

J. Miller
L. Swan
C. Campbell
M. Kelbaugh
K. Hudson
T. Casey
M. Forrest
K. Huguenard
J. Storbo
M. Leslie
A. Myers
NOA Testing Departmen




Some Senior People

H. Yamauchi
S. Iwata
J. Hochberg


And Some Others

T. Stamper
C. Stamper
S. Miyamoto


Terrible Game By

R. Beanland
R. Berwick
P. Dunne
N. Hutchinson
E. Novakovic
J. Restemeier
M. Wakeley


Little Or No Help From

T. Attwood
D. Fanning
R. Firchau
J. Simmons
G. Smith
R. Stevenson


Awful Voices

K. Bayliss
B. Cullum
G. Kirkhope
E. Novakovic
C. Seavor
J. Silke
D. Smith
C. Sutherland


No Quality Control From

H. Ward
D. Wong
R. Cousins
L. Munton
R. Bullimore
G. Stevenson
G. Phelps
D. Parkinson
R. Smith
A. Kimberley
M. Smalley
J. Salmon


Barely Literate Scrawling

L. Loveday
S. Overton


Technical Rubbish

P. Cox
D. Crouch
M. Green


Foreign Stuff

E. Ellis


Lack Of Support

A. Wilson
E. Hochberg


No Thanks To

M. Betteridge
S. Farmer
G. Mayles


Other Foreign Stuff

A. Fey
A. Jähn
M. López Genicio
C. Massi
Validation and Testing Team


Some Other People

K. Terasaki
M. Goto
Super Mario Club


And Some More

J. Miller
L. Swan
C. Campbell
M. Kelbaugh
K. Hudson
T. Casey
M. Forrest
K. Huguenard
J. Storbo
M. Leslie
A. Myers
NOA Testing Department

Is That It?

Good

Now Go Awa

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Jul - The Cutting Room Floor - Diddy Kong Pilot New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

27 database queries.
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Total render time:  0.091487 seconds


TidyHTML vomit below
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Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 75 warnings and 0 errors!


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of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

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Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

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