| Sanqui 2060 ![]() ![]() ![]() ![]() 💛🤍💜🖤🦉 Level: 87 Posts: 1445/2066 EXP: 6304945 For next: 87829 Since: 12-20-09 Pronouns: any ✨ From: Czechia | Estonia Since last post: 5 days Last activity: 1 day |
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*Sanky flops. level 68 exp 2651726 exppct 43.3% numposts 1445
I've been thinking about TCRF and what it's missing.
Developer accounts are an important and often overlooked part of a video game history. If we want to document a game's development process, we should be paying attention when the creators themselves are speaking! Interviews in particular can provide a lot of insight and answers to questions raised by unused content. Sonic and Sega Retro are doing a wonderful job cataloguing Sonic and Sega interviews. But what about other series and games? Many independent interviews are scattered among old fanpages, just waiting to linkrot away. We should either archive them and link them, or straight up copy them for preservation's sake (up for discussion). There's more, though. Many developers or localization teams speak on their own. One example I have is the Ace Attorney blog kept by the translator, Janet Hsu, which contains not only inside info about the localization process, but sometimes even short snippets with the original developers talking about original ideas and constraints. Sometimes developers speak of their own games that were never released and share materials, screenshots, or even entire soundtracks! Even beyond long form accounts, nowadays, creators sometimes post tidbits of information on Twitter. They might answer inquiries by fans about their current games, or they might reminisce about their old ones. Those tidbits often get lost and go undocumented, in many cases even untranslated. I think there's a place on TCRF for them. However, let me approach this from a different angle now. In general, TCRF right now is pretty passive in the things it covers: content dug up from games, and more recently prerelease material like magazines. However, I think we have the potential to become active and bring in some interaction and new content beyond discoveries, for example by producing our own interviews. It's not that difficult: many people are willing to speak up - but nobody asks. For example, we (the Telefang community) did an interview with a designer of Telefang, Saiko Takaki, and she was happy to share. This is probably a lot of ideas at once, but I truly felt like there's a lot of valuable content we're missing. I hope I can spark some discussion about whether we should embark on this path and set down some kind of roadmap. ____________________
In our brief lives, • we've managed to meet. • Treasure this gift, • this precious time that we have.
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