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04-24-22 05:36:12 AM
Jul - The Cutting Room Floor - Mega Man 64 (PS1 to N64) Prototype Release Thread New poll - New thread - New reply
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OKeijiDragon

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Posted on 02-26-16 10:02:31 PM (last edited by OKeijiDragon at 02-26-16 10:07:04 PM) Link | Quote
Howdy everyone. A month ago, an early prototype of Mega Man 64 was released online to minimal fanfare. I wasn't sure if the word spread far enough so I thought maybe I should make a thread for this. For those not in the know, Mega Man 64 is the Nintendo 64 port of Mega Man Legends, originally released on PlayStation. From its petroleum-smeared textures to a stuttering framerate, as well as stripped content and badly compressed sound, MM64 is a mediocre port of great game, with character, personality and technical cleverness. It's what compelled me and several other cool dudes to preserve the prototype.

https://youtu.be/4MrEySDMKcc

The video above exhibits, with annotations, the oddities throughout the proto and the test rooms that lurk underneath the surface of the game's code, all while poking fun of said things. It appears to be at the stage of when it was just being ported to the N64, as all reference to the PlayStation game remain in this proto. I hope you have fun watching and fun playing the proto.

You can DOWNLOAD the prototype here. PixelButts began writing the page at TCRF.

Special thanks to coolmod, BoboMcCloud, PixelButts, Protodude. If I missed other folks, sorry!

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MUGEN-tan
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Posted on 02-27-16 02:36:29 PM Link | Quote
Originally posted by OKeijiDragon
MM64 is a mediocre port of great game

What AHAHAHAHAHAHA!
xdaniel
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Posted on 02-27-16 03:19:29 PM Link | Quote


>>ESTABLISHING LINK...DONE.    >>FETCHING POST DATA...DONE.    >>EXECUTING POSTDISP.BIN...


The question of the game's quality aside - I liked MML a lot, tho I still haven't finished it -, that video is pretty good, tho I personally would've preferred a more structured overview of the build vs a pieced together livestream recording.

On that note, are you sure the area you show at ca. 3:50 (stage 1A, area 0D) is really a test level of sorts, and not just a glitch? Because I do remember being able to access glitched versions of ex. Downtown in the PSX version(s) by incrementing a different stage's area value beyond its valid area count.


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OKeijiDragon

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Posted on 02-28-16 02:20:15 AM Link | Quote
Originally posted by xdaniel
The question of the game's quality aside - I liked MML a lot, tho I still haven't finished it -, that video is pretty good, tho I personally would've preferred a more structured overview of the build vs a pieced together livestream recording.

On that note, are you sure the area you show at ca. 3:50 (stage 1A, area 0D) is really a test level of sorts, and not just a glitch? Because I do remember being able to access glitched versions of ex. Downtown in the PSX version(s) by incrementing a different stage's area value beyond its valid area count.

it is a great game. Haters gonna hate
To make the story short, that particular level is in the earliest build of the original Mega Man Legends (Rockman Neo) from what I remember what PixelButts told. I'll have to check what the exact quote was on that one. If its not a test level, then I have no idea what purpose it would serve than to waste one level slot in an otherwise organized level select.

Boy I'm out tonight

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Jul - The Cutting Room Floor - Mega Man 64 (PS1 to N64) Prototype Release Thread New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

27 database queries.
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