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04-24-22 01:09:00 AM
Jul - The Cutting Room Floor - Rosenkreuzstilette Freudenstachel C76 Trial version New poll - New thread - New reply
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Aceearly1993
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Posted on 06-18-15 12:48:16 AM (last edited by Aceearly1993 at 08-28-15 04:47:17 AM) Link | Quote
C76 Trial version: http://www.mediafire.com/download/ots0610pw7jauaw/RKS_FS_C76.rar

I got the original disc of the trial version (Bought it from some JP online store), played it a bit, it's more like a WIP build for non-public test and there were TONS of glitches in it (I heard that the stuff behind RKSF later launched a patch for it but was dismissed by most people and the patch finally disappears, maybe it could be better with the mysterious now-can't-be-found patch)

EDIT: Some stuff I ripped: https://www.mediafire.com/folder/qjba29q2gpbbb/RKSFC76unusedstuff

There are some unused (in prototype state) pictures for final stage's intro map, and sprites for some test enemies (though only color swap of major "metool" enemies in first RKS game), test sound, and other stuff. Maybe there are more secret that can only be told by analyzing source code, who knows.

Grolla's shock wave of her sword is red and has a phantom skull in front of it, perhaps for the Desperation Mode (In fact it's not actually used, the shock waves in the glitchy C76 Trial version is always purple like RKS1 and RKSF C75 Trial, no matter whether she's in Desperation Mode or not) and being changed later, probably because too graphic or the strict religious things or some reason that we don't know
Later trial builds and final version got a simple shock wave for her long-range attacks, it's red but without the phantom skull

Gameplay footage of main available stages in 0.02a: https://youtu.be/5PD11Mjb_NI
The crazy stuff were there, and that was it.

Unfinished Sichte stage: https://www.youtube.com/watch?v=Od6Cdi7vJNc
The overall stage concept was done, with little finalized work to go, and there were Crash man stage references which were changed later.

The floor of Sichte's clock room is different. Since pictures for foreground and background had been changed after Web Trial version 0.03a, this version of floor is blanked out and changed to a lengthened floor without columns. In C76 Trial version, the clock room picture, with the stage being unfinished, just left dummied altogether.

The map chip of C76 Trial opening stage contains dummied (Though enhanced) graphic of snow field from an earlier unfinished version of opening stage in C75 Trial.

Despite these unique things, Liebea from C75 Trial version is still there, along with her C75 Trial level (!) And all the sprites are being kept.
Actually, all the available Freudenstachel Trial levels have their corresponding RKS1 stages as their underlay, perhaps it's more convenient in modifying stages to their proper format for Freudenstachel final version. The stage concept for the two or three C76 Trial levels had been modified several times and went through overall engine change, finally get their right place by a little sacrifice of difficulty

EDIT2: A glitch found in the C76 Trial! https://youtu.be/gHBCKSuKrVg
Aceearly1993
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Posted on 07-17-15 11:06:02 AM (last edited by Aceearly1993 at 08-12-15 12:45:42 PM) Link | Quote
https://www.mediafire.com/#gz0333u96c3n4
There are some stuff from final version, with voice clips unused in game (or I've never heard with any luck, I'm not sure) and a beep sound stored as script test material. Some of the voice clips, probably for Iris, Zorne, Pamela, and Schirach being hit by weakness are too strange or in ridiculously high speech so they were scrapped.(Can't realize it completely because one of the die scream of Freu is also in ridiculously high speech, and actually used in-game) Also a clip that Freu says "Wait for me, Tia" is actually a good plan but found nowhere to use in-game.

The re-colored metool as test enemies also have been survived engine change and hidden in final version. There is also a broken version of water weapon from RKS1 called "ak_shot".

The cliff and Grolla ending staff roll picture from RKS1 Grolla mode also exist there, maybe the stuff were really lazy to clean off all the leftover from previous game

The charge slash has an alternate version of its graphic, probably for Grolla boss fight but her in-game charge slash in the trial version is not such similar to the ripped sprite. Final version just get rid of the in-game appearance of alternate charged slash sprite

Tia has the climbing ladders sprite from RKS1 left in the Boss version of her sprite

Grim Reaper's sprite also have been kept with just his initial pose re-colored, much like later Trial versions

Eifer's projectile attack is originally hot leaves flying, upon 0.06a Trial version the hot leaves had been changed to green energy balls, but original graphic of hot leaves still exist, even final version

Iris UFO capsule from RKS1 still in the game's graphic data either, complete and with shading effect, probably because the Stuff once planned a more epic quest with the Iris UFO capsule appearance but the source ran out and the original plan of the game foiled, then they decided just want her final six-winged angel form instead, in the final version

Also, the Liebea C75 Trial version background is even kept in final game. Maybe an arrange of original stage is also a fairly good idea for the developer(s) but they want to see a completely different stage, and setting Liebea's stage on a large snow field for the sequel is far better so they scrapped the original plan

I looked through the script text of final version, It's Sepperin stages from RKS1 that became the order of Black Cross stage in the game script, Sepperin stage 1 = Pamela, stage 2 = Eifer, stage 3 = Schirach, stage 4 = Refraktia (Actually, the Sepperin stage map demo music is still stored in RKSF. I have no idea why they are so lazy).
Script for boss dialogue of Iris Palace stages are also referenced by their names from RKS1. Leftover script text from RKS1 contains conversation where Spiritia comfronted Talos (Dragon) in final stage also exist in the whole script data (probably because no such corresponding scene exist in RKSF, and they are really lazy to get rid of leftovers, so the only left RKS1 conversation was abandoned and then dummied altogether).
The data - common folder have all the corresponding things, old sounds, old graphic tiles, some of old map chips, old enemy/old trap/old main 8 stage boss sprites, some of evil wall's sprites, old voice clips, all from RKS1
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Jul - The Cutting Room Floor - Rosenkreuzstilette Freudenstachel C76 Trial version New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

27 database queries, 1 query cache hits.
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Total render time:  0.111113 seconds


TidyHTML vomit below
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Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 74 warnings and 0 errors!


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see http://www.w3.org/WAI/GL.
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the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

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Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

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