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04-24-22 01:05:07 AM
Jul - The Cutting Room Floor - Silent Hill Origins Beta Debug Menu New poll - New thread - New reply
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VIRGIN KLM
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Posted on 01-18-15 09:12:10 PM (last edited by VIRGIN KLM at 01-18-15 09:14:51 PM) Link | Quote
There's supposed to be a debug menu in the game but I'm completely unable to find it. I was wondering if anybody from here is able to spot it.

Trying to open that door results into that:



Here is the beta build for anyone that wants to experiment with it:
https://mega.co.nz/#!Tk4VRRga!ePR4WVXbdkSFRACz05lyqCR7cd9oFhfgjX45uJ_0deM

Also there's supposed to be a flag that would boot the game into retail mode.
Don't get fooled by the "Demo" mode and the intro screen, they were most possibly experimenting with a possible demo release before the actual retail game release and it's just booting in Demo mode by default, but more or less it's a clunky, kinda incomplete final version of the game, even the endings are there.

I guess also it would be a great idea for someone to make a page about the game, there are alot of pre-release videos/images and that Beta build should be flooded with pre-release stuff.
dbg_01

Shyguy
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Posted on 01-18-15 09:54:40 PM Link | Quote
if I remember correctly, it is necessary to decrypt the boot.bin before editing it
VIRGIN KLM
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Posted on 01-18-15 10:12:15 PM (last edited by VIRGIN KLM at 01-18-15 10:15:32 PM) Link | Quote
It's not encrypted, you can edit it straight away, give it a check.
einstein95
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Posted on 01-18-15 10:36:48 PM (last edited by einstein95 at 01-18-15 10:40:32 PM) Link | Quote
http://archive.news.softpedia.com/news/Silent-Hill-Origins-Demo-Available-for-Download-Through-Leak-63392.shtml

Some news from when it was leaked.

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PaulSilentin
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Posted on 04-13-15 12:41:44 AM (last edited by PaulSilentin at 05-29-16 06:01:07 PM) Link | Quote
Firstly, here is tool, that can unpack SH .arc archives: http://rgho.st/6pDMsmBbL
it was made by horror_x, creator of the SH1 unpack tools: http://forum.xentax.com/viewtopic.php?f=32&t=10313


arctool.exe

ArcTool for Shattered Memories by consolgames.ru
Usage:

ArcTool.exe <-e, --extract> <ArcFile> <OutDir> [names or hashes]
Extract files from archive.

ArcTool.exe <-r, --rebuild> <ArcFile> <OutArcFile> [input dirs]
Rebuild archive using files from input dirs.



examples:
arctool.exe -e SH.ARC c:/SHexBeta
arctool.exe -r SH.ARC SHR.ARC c:/SHexBeta

Originally posted by VIRGIN KLM
Also there's supposed to be a flag that would boot the game into retail mode. Don't get fooled by the "Demo" mode and the intro screen, they were most possibly experimenting with a possible demo release before the actual retail game release and it's just booting in Demo mode by default.


well, you can replace this file with same file from the retail USA version:
sh.arc/mainmenu.xml
and you will get this on the main screen of the beta/demo build:

but it will not work. If you'll try to load game - the game will not let you do that. You will hear sound, that mean you can't pass.

---
anyway, here is filelist between this ULET-00870 and retail version ULUS-10285 (this files are missing in demo build).

sh.arc:

CEnemyBehaviour.2BackNoTNF

CIGCCharacter.DahliaVisible
CInventoryItemDef.Notes_BS_NursesHat
CPlayerBehaviour.TravisWithAlessaCartographer
LocaleUIEng
LocaleUIFre
LocaleUIGer
LocaleUIIta
LocaleUIJap
LocaleUISpa
controls_combatJAP.xml
controls_normJAP.xml
mainmenuFRE.xml
mainmenuGER.xml
mainmenuITA.xml
mainmenuJAP.xml
mainmenuSPA.xml
mapviewer.xml
acc_14.jpg
tip_10FRE.jpg
tip_10GER.jpg
tip_10ITA.jpg
tip_10JAP.jpg
tip_10SPA.jpg
tip_12FRE.jpg
tip_12GER.jpg
tip_12ITA.jpg
tip_12JAP.jpg
tip_12SPA.jpg
tip_13.jpg



sh.arc/inventory.arc
CInventoryItemDef.Notes_BS_NursesHat

IGC.ARC:
IGC_FlaurosDeath.IGCStream

other files are in the archive. I'll check files sizes later.
---
ULET00870/PSP_GAME/SYSDIR/BOOT.BIN
this file contains start level string and maybe debug menu
(offsets are for BOOT.BIN file, that was modified under the MrMongoose's SH0 Demo Autopatch utility)

0x1D9624 - offset of the starting location, examples:
IntroRoad - opening
MO_1_EmployeeBays - motel
HO_1_Lobby - hospital

0x1E13C0 - offset of something, that need to be changed for correct starting location
O_HO - opening
Street - motel
TO_HO - hospital
---
also some visual changes:
demo - retail

hope this will help

upd: link fixed
upd2: link fixed [2]
link fixed [3]
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Jul - The Cutting Room Floor - Silent Hill Origins Beta Debug Menu New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

30 database queries, 1 query cache hits.
Query execution time:  0.095145 seconds
Script execution time:  0.026345 seconds
Total render time:  0.121490 seconds


TidyHTML vomit below
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Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 114 warnings and 0 errors!


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You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

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Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

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