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04-24-22 07:48:37 AM
Jul - The Cutting Room Floor - GTA V cut Heist? New poll - New thread - New reply
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Snakey125
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Posted on 09-25-13 08:18:01 PM (last edited by Snakey125 at 09-25-13 08:28:00 PM) Link | Quote
From Missions.xml

-
35547
VOID The Sharmoota Job 1A - Setup
Michael books an appointment online to view the house. Heists -> The Sharmoota Job Heist -> The Sharmoota Job 1A
<scriptName>nice_house_setup1A.sc</scriptName>

In order to perform the nice house heist Michael and Trevor will have to view the house which has recently come onto the market, so they book an appointment for a viewing online.
NH1a


-
78077
VOID The Sharmoota Job 1B - Setup
Michael and Trevor go to a viewing appointment at the house. Heists -> The Sharmoota Job Heist -> The Sharmoota Job 1B
<scriptName>nice_house_setup1B.sc</scriptName>

To prepare for the heist Michael and Trevor get shown round the house as prospective buyers.
NH1b
false
false
I don't even fucking remember this. It's funny because This was just out of place. This heist apparently had you dress up as clowns doing awkward shit.


Oh and theres more. Some involve different plans of the heists. This makes me believe there was options for heists. These plans INCLUDE 1) Having a tank back you up during an escape. 2) Blackmailing someone. 3) Getting a military jet for Micheal.


Oh and apparently bruice was suppose to appear in GTA V. but got cut early since they apprantly didn't come up with the Lifeinvader name until after the script was made.
MUGEN-tan
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Posted on 09-26-13 12:45:32 PM Link | Quote

Okay, if people find unused stuff that fast, then something is incredibly wrong there...
devin

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Posted on 09-26-13 01:22:05 PM Link | Quote
How so? GTA V has sold in huge quantities already, and it's not like there aren't a pretty big amount of people who enjoy breaking open whatever games they can

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Foxhack
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Posted on 09-26-13 03:18:55 PM Link | Quote
Not to mention people found stuff about a PC port already in the game files.

If Rockstar is as lazy about file formats as I think then most of their configuration files might just load up on Notepad.

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Snakey125
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Posted on 09-27-13 01:41:24 AM (last edited by Snakey125 at 09-27-13 01:44:44 AM) Link | Quote
Originally posted by Foxhack
Not to mention people found stuff about a PC port already in the game files.

If Rockstar is as lazy about file formats as I think then most of their configuration files might just load up on Notepad.



The file formats are about the same as GTA IV's format file formats. Handling for cars and weather are the same files.


I might go ahead and unpack sounds and models tonight and have a look at them tomorrow to see what I can find.

Sik

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Posted on 09-27-13 04:48:30 AM Link | Quote
Originally posted by Foxhack
Not to mention people found stuff about a PC port already in the game files.

A port that was pretty much a given anyway. Not sure how is that news.

Originally posted by Foxhack
If Rockstar is as lazy about file formats as I think then most of their configuration files might just load up on Notepad.

That isn't laziness. It actually makes it easier to mess with files since more tools can have a chance at modifying them, which is extremely helpful during development. Also makes it easier to deal with them in source control (since diff tools are better at text files than at blobs).
Snakey125
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Posted on 09-27-13 11:33:35 AM Link | Quote
Originally posted by Sik
Originally posted by Foxhack
Not to mention people found stuff about a PC port already in the game files.

A port that was pretty much a given anyway. Not sure how is that news.


The only thing is WHEN this port is actually released.


After digging around more, You can actually see they have a 32-bit version with graphical settings working but the a changelog found in the PS3 version (I couldn't find it in the 360 version myself.) states they are having issues with cloth and that the 64-bit version only boots right now.

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Jul - The Cutting Room Floor - GTA V cut Heist? New poll - New thread - New reply


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Acmlmboard - commit 47be4dc [2021-08-23]
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