Originally posted by Gamma
Originally posted by Cuber456
I am very happy that they were sloppy! As a result of their sloppiness, they didn't clean unused parts of the game well and that is why we were able to find so much unused content. I look forward to seeing the pics!
Here's one of them. I've got a couple that I'll post an explain tomorrow:

This is the first room of the Tower, from a top-down perspective, with culling turned... on? Off? I'm not sure.
The thing about this is that the "floor" is just a plane with a section boxed in. And despite the fact that there's an object with the water that changes its height, the floor has its own collision, even for the parts that you can't get to. It might just be my opinion, but I think this is clear evidence that the designer was in a rush to complete the model- so much so that he didn't bother to delete the extra pieces of the plane.
However, that minimap of this room from the wiki seems to have the same shape water-wise, but not land-wise. Could the floor here be from the pre-redesign TotG, with the bulk of the geometry replaced? Perhaps the original map was as large as the base plane. The collision was probably added so that Link wouldn't fall into nothingness if the the water object failed to load during testing.
Hold up:

Compare that to:

The proportions of the beta minimap almost perfectly match those of the base plane in the image above. What could this mean?
OK, one more tonight.
These two pictures are from Room18 of the Tower of the Gods. Room18 is the outdoor area just before the boss room.


Now. Notice how the texture doesn't repeat properly just below the tower's top. Also notice how the shading is inconsistent between the tower and the top. This change happens where the wall meets the floor of the top of the tower where the bell is (part of it is modeled in this map). The shading seen here is also consistent on the Tower's ocean model, which is an object called X_tower.
Based on this evidence, my hypothesis is that the top of the tower shown in the model of Room18 originally looked like Room20, the beta bell tower. When they redesigned the tower, they went in and remodeled the top, cutting it off and copy-pasting the top from X_tower onto it. This created the discrepancies seen in these photos.
This would make sense when you take a look at this image:

This is a comparison of Room18, Room19 and Room20. Room19 fits almost perfectly in the doorway that normally leads to Gohdan's room, and it fits inside the tower as shown in Room18; so does Room20. The fact that all three rooms fit together so well and the fact that they are numbered consecutively heavily suggests that at one point you would have entered these rooms one after another, starting with Room18.
I think it's still up for debate as to what exactly Room19 was used for. It is big enough to be a boss room, in my opinion, but it was cut very early as there are virtually no objects in it (not even a spawn point for Link, which is why the map won't load normally). Whether Room18 would have been the room immediately after or immediately before the boss room is currently a mystery.
Was dumping textures recently, and I found this kind of creepy image:

This rough image of Jabun's eyes and nose is found in the textures for the model "gyoei," which apparently means "fish shadow." On the actual model, the eye texture is blurred by a blue effect- which makes the model kind of freaky-looking. There's another model, "new_gyoei," that doesn't have this eye texture.
What's interesting about this is that there is concept art that is this exact concept-
Click
Because of the camera angles in the cutscene, new_gyoei and its accompanying (very unrealistic) wiggling animation are barely seen. This texture indicates that there was something more like the concept are planned.
It took me forever to finally get around to this post but better late than never I suppose. Quite a lot to dissect.
Room0:
What we can add to the page from here with no doubts is that remnants of this minimap still exist in the final model of this room. By remnants I mean that the model still contains the square portion of this old minimap. The floor/land looks similar in both versions of the map. I'll leave it to you how you would describe their differences. As to why the model still contains the remnants of the old minimap is debatable. It is possible that the room was rushed to be completed but you could just as easily say that they just didn't bother to remove the lower bounds of the square floor because, from a player perspective, it would look no different. The player can't see the lower bounds of the square anyway. It would have been more work for nothing. To me, it looks like the room started out as a square, they added land where they wanted to and when they were happy with the land setup they cutout the redundant areas with no land which are the bottom left and right corners of the square. But again, this is still debatable. Why the floor still exists as a model and as collision is strange to me. If it was going to be covered by water anyway then it seems like a waste to have it. I don't have a good answer why it’s there.
Room18:
I would agree that the top of the tower does look like it was added on at a later point. My question to you is why is the early version of the top of the tower smaller than the final? You can't simply replace what is currently at the top of the tower with this earlier version. I also find it strange how the older top is within the newer tower and not actually at the top. Even stranger is that the proportions of the new tower seem to match with Room 19 and 20.
Here is my theory. I believe that the final version of the top of the tower(the part that looks hacked) wasn't there at all to begin with. One supporting reason is that when you look out from the old top(from inside the tower) you can see through the tower model to the sea. Everything below the old top can't be seen. If you look up, the only thing that can be seen is the hacked part of the new tower. If that is removed then it appears that you have an open sky. Again with more theories and crap...
Room19 and 20:
I would be damn surprised if Room 19 wasn't an early boss room. It is the room right before the bell tower so, in my opinion, it is clear that it is a boss room regardless of it being empty. It is pretty obvious what to talk about here on the page.
I can't say too much about Jabun right now. The only thing I can say is if it is unused, add it.
____________________
"Consider this a privilege. You have been chosen."
|