| Gamma Member Level: 26 ![]() Posts: 80/135 EXP: 98124 For next: 4151 Since: 08-06-11 Since last post: 6.0 years Last activity: 5.5 years |
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| I'm pretty sure that there's only one type of big tree. The grown up form of the Deku Sprouts might be worth a look, though. I've experimented with adding new locations (creating a new folder and placing it in res/stage), and that's worked. Perhaps adding a new object might work, as well. I should run a test later. On another note, I found this odd bit while researching Outset's forest: http://www.youtube.com/watch?v=XZfp88q5Mhw The two bokoblins that you normally fight are actually Kargaroc objects - the bokoblins spawn with the kargarocs that fly them in. There are three bokoblin actors mixed in with the objects for the "Meet Tetra" cutscene, however. Of the three, the only one that spawns is the first monster you fight - the one near the tree stump. The other twos' parameters prevent them from spawning. However. Changing the first bokoblin's parameters to those of the unused bokoblins causes all three to spawn. The video shows how the two bokoblins that didn't spawn before act. It appears that they were meant to have found Tetra before Link, and were attempting to retrieve her by A) jumping up and snapping their jaws at her and B) kicking the tree to try and make her fall. These two guys aren't attached to anything - that is, unlike the two kargaroc actors, who are set up somehow to make the "Tetra Wakes Up" cutscene play when they're killed, these guys don't do anything once killed. An interesting thing to note is that if you trigger the "Tetra Wakes" cutscene, the bokoblin farthest from her fits squarely in the center of the first person view. It also fits the musical flourish and Tetra's reaction. Could this suggest that the bokoblin was originally meant to be there? Probably not, but the fact that the monster being there fits so will with what happens in the cutscene is interesting nonetheless. Another interesting thing: The bokoblins aren't present in the E3 demo, either, which suggests that they were either added and scraped sometime after the demo was built, or scraped before the demo. |









? For the videos in OoT/MQ, couldn't someone just record the videos they need by using dolphin with cam studio or something? That's how I've been recording most Wind Waker videos. The only problem I foresee is that if dolphin is laggy for you, your video will also be laggy. Alternatively, if you have the physical OoT/MQ disk then you could also probably find a way to record the video you want straight off of the TV screen.



