| Keitaro Fire Snake LOVELY ARRANGEMENT. VOLCANO BAKEMEAT Level: 70 Posts: 840/1191 EXP: 2898913 For next: 116898 Since: 09-09-08 From: California Since last post: 4.1 years Last activity: 3.8 years |
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I've hacked this ROM extensively, and anyone else who has for more than two seconds probably knows about the "unused" overworld sprites. In fact, these sprites are more than certainly already documented in the wiki already. What it does NOT state, however, is that the legendary dog sprites were at one time in use! I have absolutely no proof of this data-wise, at least not in the English rom (have not checked the Japanese), but I remember distinctively having seen Japanese pre-release screenshots (of which I cannot find...any help?) depicting said sprites on the overworld, on an island much like the one you'd find Deoxys on. I know I'm not crazy, and those pictures have to be out there somewhere they may have even been magazine shots for all I know, this was of course years ago. Perhaps in even earlier, unshown builds, the Mew and Celebi were also used for one purpose or another.Now as far as unused overworld sprites go, it could also be noted that several unedited Ruby/Sapphire overworld entities, including Ty the camera man among some of the more curious ones, can be found within the sprite data as well. Perhaps they were at one point used as placeholders (maybe the game originally used the R/S style) and after their characters were not used in the game were just left unupdated. I could rip them for those interested, though the pallets would be wrong as the two games use different pallets (I could of course show a comparison with the original pallets applied) Now for some pre-release stuff I can actually prove there are some graphics used during development that are different from the final version.![]() The Charmander pictured in the left screenshot is modified from its Ruby and Sapphire sprite, but also matches the updated style used by FireRed/LeafGreen's final Charmander sprite (most notably, the flame) ... unfortunately I couldn't find a non-artifacted version of this I was however able to find one of that Bulbasaur's behind.![]() It is also different from its final version, appearing to be some sort of hybrid between its Ruby/Sapphire sprite (which was itself was recolored from/based on its Gold/Silver sprite) and the final version. Another very curious thing is the fonts used. In the picture with the Charmander, the font used is different from its final Japanese font, but also vastly different from the one used in Ruby and Sapphire. ![]() You will also notice that in the picture I posted above with Bulbasaur vs. Pikachu, the font used there appears to be the final one. This means that the font was either changed very early in development, or that Bulbasaur's back sprite was used in its "beta" form until much later in development. Finally, here is a comparison between beta, final, and Ruby/Sapphire sprites for Charmander and Bulbasaur. Unfortunately, it is much harder than I was hoping for me to find early Japanese pre-release screens, which is why any proof I have of the dog bit is lost in the internet right now still, hopefully this will be interesting to some people and can help us shed light on other unused things these games may have held at one point.edit: wow, looking through the wiki, it looks like there's a lot of stuff not covered (lol, the "unused snowflakes" is actually just the soot from Lavaridge's volcano and is that a hack? why in the world is Red recolored..well, blue?) I guess I'm just surprised because its stuff that was known to me through my own research for years now xD the main thing I'm shocked no one covered is the surfing sprites.The way the surfing sprites work in all gen. 3 games is they have an animation of the character "jumping" on the the black surfing blob, then a sprite of them sitting on it, which is overlayed on to the blob itself once they "land". These unused sprites, however, are already attached to a Pokemon (looks like Lapras, ala Gold/Silver) ... curiously, they are stored directly before each character's respective sprite for jumping on to the surf-blob. Even more curious is that these are the ONLY unused sprites to not even have data in the the sprite table, meaning they are not and cannot be accessed by the game even by means of hacking. I'm not sure if there is code in the game that would otherwise use the sprites. Strange that they decided to scrap this idea and go with the generic sitting-on-blob pose. ![]() another thing I guess could be of interest, is that the e-Reader features were taken out from the English versions of the game (did the European ones do this too?), though its leftovers still exist in the game due to...well, laziness, I guess. This is really just a regional difference, but those count too right? One largely noticeable result of this is the presence of nearly all (if not all) of Ruby and Sapphire's trainer sprites being present in the game's code. This is to ensure compatibility with e-Reader cards intended for Ruby and Sapphire games. Even more curiously is that FireRed/LeafGreen's trainer sprites were not included in Emerald's data (other than Red's and Leaf's of course)...did Emerald have e-Reader support? Did FRLG's e-Cards also just use Ruby/Sapphire graphics? These are two things I have not yet looked in to. |




they may have even been magazine shots for all I know, this was of course years ago. Perhaps in even earlier, unshown builds, the Mew and Celebi were also used for one purpose or another.
I was however able to find one of that Bulbasaur's behind.

and is that a hack? why in the world is Red recolored..well, blue?) I guess I'm just surprised because its stuff that was known to me through my own research for years now xD the main thing I'm shocked no one covered is the surfing sprites.






