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04-24-22 07:24:15 AM
Jul - The Cutting Room Floor - Pokémon Diamond/Pearl map shit New poll - New thread - New reply
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Afti
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Posted on 03-30-11 01:09:19 PM Link | Quote
https://spreadsheets.google.com/ccc?key=0Au_i8p-5f46FdGNZMW4wNkNUMkhYV3BQd3VRcjFjclE&hl=en&authkey=CL23jd8O

I've been cataloging the maps- there are a handful of unused ones. Mostly houses. Will screenshot those and the Great Marsh map later.

This isn't nearly finished. I'm just getting started here.

Now, for a question: anyone know how I can go about checking map IDs which are part of the overworld? At 0,0, you wind up in the Mystery Zone. I'm fairly certain all of these maps are used because of just that fact, but it'd still be ideal for this document if I didn't have to manually save on each map and check its ID.

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Posted on 04-04-11 01:33:27 AM Link | Quote
If you can find the id in RAM you can make the process a lot simpler with a Lua script. Doubly so if there's a way to automate moving between areas (say, hacking a warp); I could write a bot that would just rewrite the warp dest, hold up, and print out yes/no if it's a Mystery Zone one (assuming you knew a value that'd detect it).

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Afti
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Posted on 04-07-11 10:52:57 PM Link | Quote
Oh, no- manually entering each map isn't the problem. It's annoying, yeah, but that's all.

Problem is dealing with the Mystery Zone maps- namely, the fact that the way the overworld is handled makes EVERY overworld map Mystery Zone, if you're at 0,0.

ex: I've confirmed the Pokémon League/Victory Road map's ID manually, but overworld maps use a global coordinate system for synchronizing positions with the Underground. So, if you enter the map at 0,0 you get no usable information on it. It's impossible to tell that way if a map is actually empty or an overworld area. Or, for that matter, an unused area on the overworld grid- THAT is something which I have no idea how to identify.

Probably, I'll just get a list together and then check the ID of every single overworld area in the game. Fun!

I could probably automate the movement between areas if I looked into it, but I haven't. No clue on any of the internal structures; I've just been changing the map ID in the save and reloading the graphics manually.

More to the point: that bot couldn't identify anything else. There's a TON of unused indoor maps here.

So, pretty sure there's not much room for useful automation, unfortunately.

Yeah, I need to get back on this- haven't done anything here in a couple days.

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Jul - The Cutting Room Floor - Pokémon Diamond/Pearl map shit New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

27 database queries, 1 query cache hits.
Query execution time:  0.086122 seconds
Script execution time:  0.007041 seconds
Total render time:  0.093163 seconds


TidyHTML vomit below
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Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 95 warnings and 0 errors!


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You are recommended to use CSS to specify the font and
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the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

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Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

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