| PSI Purple Member Level: 19 ![]() Posts: 55/60 EXP: 31805 For next: 3972 Since: 06-28-09 From: Onett, Eagleland Since last post: 10.7 years Last activity: 9.6 years |
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| (Oops, maybe I should've put "Debug Menu" in the title) I see no wiki page or forum thread for this game at the moment, so here I go... At ARCentral, there's a debug code for the PAL version of this game. It's not there for the US version, as I would've been all over it years ago if it were. That implies it either does not exist in the US version, or no one converted the code. Enable Debug Menu/View Debug Info (Press X/Y at Start Menu) (Ralf) H8G0-KAB3-ARJJ5 B7BZ-B8GQ-6Y6YK For PAL version, in case you didn't see... Anyway, the code seems to force the debugging option on. You can press X or Y on the Title Screen to go to a debug menu that looks very similar to the one for Melee(same developers, clearly). ![]() Visual tests can be seen and scrolled through with the X and Y buttons. I haven't gotten too far into the options for Air Ride or City Trial, but the Top Ride debug looks entirely different and has LOADS of stuff to change mid-game. A whole bunch of parameters can be changed with an in-game menu by pressing Start to pause. Camera stuff, Item stuff, player stuff, even some have charts with what looks to be equations. ![]() ![]() Very different from anything I've seen. ![]() You can edit the charts with the Control Stick, D-Pad and C-Stick. I did go into City Trial and test some of the debugging stuff there. Again, very similar to Melee, you can hold a button and press a D-Pad direction to do some debuggy thing. Pressing Start then pressing Z advances a single frame. You can even make collision bubbles visible with one of the combos! D-Pad down by itself scrolls through various menus which can be navigated with the L button + D-Pad directions and accepting a decision with L+A. One of them lets you activate any City Trial event at will and another resets the game time. There's also a menu to seemingly spawn enemies, but that crashes whenever l try. Pressing D-Pad Up by itself freezes the camera in position, pressing it again makes the camera follow Kirby in a fixed angle, and once more resets the camera. When in the first two modes, the C-Stick sort of freely moves the camera around. ![]() Trying to spawn a City Trial item(upgrades) in Free Run mode gives an error message, rather than freezing. ![]() Didn't touch it, but it sure looks confusing. ![]() One of the D-Pad Down menus is a Kirby colour-changer. Press B, A, or X for individual RGB values, Y to change all three at once. Scrolling down/up with L can bring up a menu for changing which direction the values go(up or down) and another menu is for changing a different set of colours for shading on Kirby. I'm really not that great at explaining, but I just wanted to get this information out. Kind of odd l never heard about a debug mode for KAR until only yesterday! Hopefully, someone important will notice this thread and be able to add that KAR page. ____________________ Yoshi52's New Game. (Because Y52's password was too confusing for him to remember )Brawl Card. MKWii License. My [Insert clichéd sig gimmick here]. |












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