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04-24-22 08:18:11 AM
Jul - The Cutting Room Floor - some things i found New poll - New thread - New reply
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hybrid
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Posted on 11-26-10 01:12:16 AM (last edited by hybrid at 11-25-10 10:49 PM) Link | Quote
pokemon trading card game

well i know that the code for the menu modifier was found already
by looking at the wiki but using 43D2:07
brings you to this disable the code
when this shows up

then press B on CGB test its one of the dummied out options


while some of the options are broke
Duel mode


Standard BG Character

brings you to this pressing any button returns you to the menu

and
Look at Sprite


Create booster pack

works upto this point
Boy and his Blob nes

Start On Complete Lost Lymeric
NSUUKGAA


Tetris 2/Flash
Music Test
IAUKLVZE
GlitterBerri

Translator
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Posted on 11-26-10 08:46:43 AM Link | Quote
Pokémon Trading Card Game 2 has some debug options as well, I've already seen from working on the script for the translation project there.

https://spreadsheets.google.com/ccc?key=0ApZ6Rv10CS8gdFc5aG1DOUlsUHB1a1dYVHBWS3RZTVE&hl=en&authkey=CLDa2IQJ#gid=0

There are a few listed at "STRING 2063" in this document.
Tauwasser
"dumb piece of shit needs to learn some fucking ettiquette" - Anonymous
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Posted on 11-29-10 02:19:25 AM Link | Quote
Originally posted by hybrid
pokemon trading card game

well i know that the code for the menu modifier was found already
by looking at the wiki but using 43D2:07
brings you to this disable the code
when this shows up


I'm too tired right now to add it to the wiki, but here goes: Use cheat code 610-31B-A2D on a U rom.
This will show the menu right at startup (where it seems to have been in the first place).
SGB transfer will only work on a SGB. Using the option more than once will switch between 4 different borders, one of which is the a test border.

CGB Test and V Effect are gone, only a single ret for each of these.
Creating booster packs works as far as I have determined. There is some wacky code in there for sure (a code that shifts a checksum over 9 bytes by 9 bits, which looks like it might have served a different purpose), but as far as I can tell, it actually works pretty well. It basically tests out if the random pack creation works. There are several tables in the rom that determine what cards can be added to a random deck and this menu can be used to test all of these table entries.

Quit works, but as there is no routine to quit to, it will just boot up the rom once again to the same menu (however, it will reinit it).

All the other options do what they say. Spr test works differently from what you described. A will change between animations of people events, left and right will decrease and increase the sprite number, up and down will decrease and increase by 0x10. Start and B will actually do nothing, while Select quits.

cYa,

Tauwasser

____________________
hybrid
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Posted on 11-29-10 08:08:42 AM Link | Quote
Originally posted by Tauwasser

I'm too tired right now to add it to the wiki, but here goes: Use cheat code 610-31B-A2D on a U rom.
This will show the menu right at startup (where it seems to have been in the first place).
SGB transfer will only work on a SGB. Using the option more than once will switch between 4 different borders, one of which is the a test border.

CGB Test and V Effect are gone, only a single ret for each of these.
Creating booster packs works as far as I have determined. There is some wacky code in there for sure (a code that shifts a checksum over 9 bytes by 9 bits, which looks like it might have served a different purpose), but as far as I can tell, it actually works pretty well. It basically tests out if the random pack creation works. There are several tables in the rom that determine what cards can be added to a random deck and this menu can be used to test all of these table entries.

Quit works, but as there is no routine to quit to, it will just boot up the rom once again to the same menu (however, it will reinit it).

All the other options do what they say. Spr test works differently from what you described. A will change between animations of people events, left and right will decrease and increase the sprite number, up and down will decrease and increase by 0x10. Start and B will actually do nothing, while Select quits.

cYa,

Tauwasser



thanks alot glad to see you got it working
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Jul - The Cutting Room Floor - some things i found New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

28 database queries, 1 query cache hits.
Query execution time:  0.081480 seconds
Script execution time:  0.008489 seconds
Total render time:  0.089969 seconds


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You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
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compared with using <FONT> elements.

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Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

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