[moved to own thread]
Some stuff:
~Mario Kart DS~
Todo:
* There appears to be a non-working, unused mission type (Source: DSHack wiki documentation, site went down)
* Some unused objects
maybe used
* koopa_lava
* cho_isi
* woodbox1
* pin1
* pin_head1
* NsCannon2
* NsCannon3
* NsPipe
* earthen_pipe1
* earthen_pipe2
* "Unused pipe objects"
* beach_waterB
* nokonoko_sea
* noko_waterA
* noko_waterC
* yoshi_tree
* "airship object"/"luigi blimp"
* yoshi_waterA
* yoshi_waterB
* mario_waterA
* mario_waterB
* mario_waterC
* mario_waterD
* BeachTree1
* mario_tree
* CrossTree1
* town_waterB
* garden_waterA
* garden_waterB
* garden_waterC
* GrassMario
* "Unused cactus"...
* "and fireball object"
* beach_waterA
* beach_waterB
* beach_waterC
* crab
* crab_hand
* nokonoko_sea
* "Unused FireBall object"
* basabasa_64
* hyudoro_waterB
* Maybe some unused object parameters?
* An unused shy guy model (Source: http://www.dshack.org/forum/index.php?/topic/2678-mario-kart-ds-unused-shy-guy-model-detected/#entry21504)
* According the someone on MarioWiki (see MKDS page trivia section) a different "Nintendo" sound plays depending on hardware game is played on? This should be tested on the different consoles, and the different game versions, including the prototype.
* unused collisions in objects/courses?
* interesting filenames?
~Proto:Mario Kart DS~
See here: http://hiccup.shoutwiki.com/wiki/Proto:Mario_Kart_DS
~Splatoon~
Todo:
* There might be unused stuff in streams or .bars files Thanks to TODO for adding this sort of thing to the Splatoon page todo
~Game & Wario~
* Internal Project Name: Game & Wario's project name is Slate. (source: Random Talking Bush) Thanks Divingkataetheweirdo for adding this to content to expand.
* Move content to expand stuff to article :P
~Super Smash Bros. for Wii U~
todo:
* unused vilager victory music?
* Internal Project Name: Super Smash Bros. for Wii U's executable has the filename cross_f.rpx. cross_f is likely the game's project name.
~Proto:Super Mario Sunshine/JPN~
todo:
* option.szs has differences (source: Vertrex)
~Paper Mario~
todo:
* unused maps have names http://www.romhacking.net/forum/index.php/topic,17948.msg262080.html#msg262080
* There are more unused enemy formations, apparently. You can see them in Kirigami64 (previously known as Origami64)
~Super Mario 3D Land~
todo:
* EUR Rev 2 (Super_Mario_3D_Land_v1.2_EUR_MULTi8_3DS-PUSSYCAT, this rom is not widespread) contains an updated manual. Document the differences.
* STM_BMG_POTER (the Mystery Box music) possibly lasts longer than is used.
* Upload more unused sounds https://drive.google.com/file/d/0B_yBl-184usma252d1J3R2lZUjQ/view?usp=sharing
*The model for the Super Star and 1-Up Mushroom each have a "Stock" animation, despite the fact that they can't be stored. Neither have a "TakeOut" animation, unlike items which can be stored, which have "Stock" and "TakeOut". Are they used?
*Unseen Model Parts
**The Airship Boss Room model (BattleShipKillerBossRoom.bcmdl) is surrounded by a checkerboard pattern.
~Proto:Super Mario 3D Land~
http://hiccup.shoutwiki.com/wiki/Proto:Super_Mario_3D_Land
~Content to expand~
--Unsorted--
* Art of Balance (WiiWare)
** A few files/folders with 'test' and 'debug' in the name.
* Final Fantasy Fables: Chocobo's Dungeon Thanks Divingkataetheweirdo for adding this.
** unused model?
* Henry Hatsworth Thanks Divingkataetheweirdo for adding this.
** Xkeeper askfm question:
"Henry Hatsworth for the NDS (A rather strange combination of platformer and a puzzle) has strings about a sound test loaded with the title screen. It also has a test level called "GLTestPuzzle". It has more oddities such as the location of the BGM but ask.fm limits me to 300 characters."
* Proto:Mario Paint
** Credits:
*** Clicking on the "N" that triggers the staff credits, the normal title screen music plays instead of the music used in the final. The prototype only lists Kenji Imai as a programmer, omitting Kenji Nakajima and Genji Kubota.
*** Under the Mouse Maker Staff category of the credits, the prototype displays each name separately instead of all together on one single screen.
* Proto:Mario vs. Donkey Kong
** Proto header:
*** Title: MARIO DONKY
Code: MRDK
** Final header:
*** Title: MARIOVSDK
Code: BM5E
* Kingdom Hearts 3D: Dream Drop Distance
** Whatever this is https://www.youtube.com/watch?v=gV7XL4_a4dg
* Proto:Resident Evil: Revelations (Nintendo 3DS)
** http://hiccup.shoutwiki.com/wiki/Proto:Resident_Evil:_Revelations_(Nintendo_3DS)
* Proto:The Legend of Zelda: Skyward Sword
** http://hiccup.shoutwiki.com/wiki/Proto:The_Legend_of_Zelda:_Skyward_Sword
* Proto:The Legend of Zelda: Twilight Princess
**http://hiccup.shoutwiki.com/wiki/Proto:The_Legend_of_Zelda:_Twilight_Princess
* Puzzle & Dragons Z
** Unused graphics? http://www.spriters-resource.com/3ds/puzzledragonsz/sheet/64880/
* Shobon Action
** http://hiccup.shoutwiki.com/wiki/Shobon_Action
* 3DS game updates
** Sonic Boom: http://www.gonintendo.com/s/245218-sonic-boom-rise-of-lyric-supposedly-gets-an-update
* Sonic the Hedgehog 4: Episode I (WiiWare)
** http://hiccup.shoutwiki.com/wiki/Sonic_the_Hedgehog_4:_Episode_I_(WiiWare)
* Star Fox Command
** has unused sprites on spriters resource?
* Submarine Tech Demo
** What does the select button do on a real DS or in the E3 2004 kiosk demo (prerelease) version?
* The Legend of Zelda: Twilight_Princess - Preview Trailer
** todo: http://hiccup.shoutwiki.com/wiki/The_Legend_of_Zelda:_Twilight_Princess_-_Preview_Trailer
* The Legend of Zelda: Twilight Princess - Movie Trailer Vol. 1
** todo: http://hiccup.shoutwiki.com/wiki/The_Legend_of_Zelda:_Twilight_Princess_-_Movie_Trailer_Vol._1
* The Legend of Zelda: The Wind Waker HD
** some unused rooms? http://gbatemp.net/threads/crediar-discu-a-tool-that-can-extract-wii-u-images.378864/page-2#post-5286268k
* Mario Super Sluggers Thanks Divingkataetheweirdo for adding this.
** Unused music?
~Prerelease content to expand~
* Sonic Classic Collection
** https://web.archive.org/web/20091118002114/http://www.bbfc.co.uk/website/Classified.nsf/e8ea0df3a881175480256d58003cb570/e071fc27bafa43468025766b0043334a?OpenDocument
** http://www.brookeluderdesigns.com/a-page/sonic-classic-collection/
* Super Mario Galaxy
** in-game 2p instructions = prerelease images? (unfamiliar grey planet) http://www.spriters-resource.com/fullview/36552/
--Nintendo--
---DS(i)---
* Mario vs. Donkey Kong 2: March of the Minis
** Unused? text for each (?) object placeable in the level editor
* Nintendo DSi Instrument Tuner
** Revision.txt contains "THIS IS FINAL VERSION!" (in which version of the game?)
* Nintendo DSi
** Dummy camera picture? http://ngemu.com/threads/no-gba-v2-8-released-with-dsi-emulation.168697/
---3DS---
* Mario Tennis Open
** STRM_SONG_MENU_OLD.bcstm is the menu music from Mario Power Tennis
* Mario vs. Donkey Kong: Mini Land Mayhem (Nintendo 3DS)
** UserInterface_E3Strings.bmg
~Donkey Kong Country: Tropical Freeze~
todo:
* Is the unused "achievement" text different in other versions?
~Donkey Kong Country Returns~
todo:
* More unused music?
~Flappy Bird~
todo:
* Revision, platform differences.
* Does the red pipe only exist in the android version 1.2?
~Fire Emblem: Awakening~
todo:
* unused shadow dragon marth portrait
~Fluidity~
todo:
* Frontend.swf - title screen - can you see this much and is there any other unused/interesting stuff?
* some files with "temp"
~Game Taikai Yuushou Kinen - Tokusei SmaBro DX Movie Disc~
todo:
* All the unused test in the other text files.
--Hidden Message--
________________.ird contains a secret message.
thank many many people!!!!!!!!
~Grand Theft Auto (Windows)~
todo:
* There are two prototypes
~Hyrule Warriors~
todo:
* "Dummy triangle model"
~Kirby's Return to Dream Land~
todo:
* http://www51.atwiki.jp/kirby_return/
~Little Big Planet 3~
todo:
* Unreleased costume
~Luigi's Mansion~
todo:
* Other version's build dates?
* Music filename oddities?
* elh animation gif from spacecats
~Luigi's Mansion: Dark Moon~
todo:
* Unused streams?
** Maybe unused
~Bowser's Inside Story~
todo:
* Unused text? http://s3.zetaboards.com/Lighthouse_of_Yoshi/topic/7368458/1/
* More unused rooms http://s3.zetaboards.com/Lighthouse_of_Yoshi/topic/7556684/1/
* Unused enemies
~Mario Kart 8~
todo:
* Given how detailed the tracks are, there must be some unseen details? https://www.youtube.com/watch?v=PkMhlBASDJg https://www.youtube.com/watch?v=fAV9R6TJyw0
* Unused objects: TechnoTest, TEST_FruitBasket, TEST_FruitBasketB, TEST_GlideBoard
* Unused streams: DummyBlank.dspadpcm.bfstm, STRM_DUMMY_TR2.bfstm, STRM_DUMMY_TR3.bfstm, STRM_DUMMY_TR4.bfstm, STRM_DUMMY_TR5.bfstm, STRM_DUMMY_TR6.bfstm, STRM_DUMMY_TR7.bfstm, STRM_DUMMY_TR8.bfstm
* More unused graphics, see spriters resource
* Some Miiverse stamps were added in the 4.0 update
~Mario & Luigi: Partners in Time~
todo:
* The stream that plays when you clear the Bros. Ball race in Gritzy Caves [confirm] is called "STRM_E3_CLEAR".???
~Mario & Luigi: Dream Team~
todo:
* Unused characters in BCFNTs?
* Check for unused text
~Mario Kart Wii~
todo:
* Unused objects https://www.google.co.uk/search?q=site%3Ahttp%3A%2F%2Fszs.wiimm.de%2Fcgi%2Fmkw%2Ftrack-ref%2F+%22Object+not+found!%22&oq=site%3Ahttp%3A%2F%2Fszs.wiimm.de%2Fcgi%2Fmkw%2Ftrack-ref%2F+%22Object+not+found!%22&aqs=chrome..69i57j69i58.1613j0j4&sourceid=chrome&es_sm=93&ie=UTF-8
* Maybe unused object parameters?
~NES Remix Pack~
todo:
* cafe_haritage_pack is the project name
~NicoNico/NicoNico Video/whatever it is called (Nintendo 3DS)~
todo:
* Is "init_srm.jpg" in "thumb" used?
* Is all other text used
--Unused Text--
In the root of the RomFS is a plain text file called "dummy.txt" which contains the following text:
romfile content
~Nintendo 64DD IPL~
todo:
* "Did you know? #64DD IPL contains various fonts and sounds. Retail games uses some of those" https://twitter.com/LuigiBlood/status/554397276396093440
* There's even enough characters for most of Europe's languages, including Russian. #LT #64DD" https://twitter.com/LuigiBlood/status/554397637898932225
~Portal 2~
todo:
* Revisional differences?
~Pikmin~
todo:
* Is this useful or new? https://www.youtube.com/watch?v=DSQbX19x98w
~-Proto: Mario vs. Donkey Kong 2: March of the Minis~
todo:
* http://hiccup.shoutwiki.com/wiki/Proto:Mario_vs._Donkey_Kong_2:_March_of_the_Minis
~Proto:Paper Mario: The Thousand-Year Door~
todo:
* http://hiccup.shoutwiki.com/wiki/Proto:Paper_Mario:_The_Thousand-Year_Door
~Proto:Sonic Rush~
todo:
* Does the L+R+Start+Select reset combo, flicker the screen on a real DS? If so, this is a difference with the final game.
~Sonic Rush~
todo:
* Are the 'test maps' used for boss map collision? This would mean only the graphics are unused, and they are not test maps.
~Sonic the Hedgehog 2 (Genesis)~
todo:
* ROM versions:
** Original
** "REV 01"
** "REVSC02" (Used in Sonic Classics)
** The one used in Sonic Classic Collection
~Super Mario 3D World~
todo:
* There is apparently an invisible body of water to the right of the pool in 1-1, in at least one version of the game. It cannot be seen in the current version of the level editor.
* Check for unused objects
* Check for unused object parameters
* Check for interesting object names
* DebugWarpPoint objects in levels
* http://pastebin.com/iJg5SP82
~Super Mario 64~
todo:
http://hiccup.shoutwiki.com/wiki/Super_Mario_64_(Nintendo_64)
~Super Mario Bros. 2 (NES)~
todo:
* https://www.youtube.com/watch?v=Bw98Rg79d2E Thanks to BMF54123 for adding this to the page.
~Super Mario Sunshine~
todo:
* The Test Map: There is a Shine that on top of the halfpipe ramp, but it cannot be spawned because the game crashes when you collect 8 Red Coins. There are only 7 Red Coins anyway, so you have to use cheats to get 8. (source: MrRean, others)
* Possibly more regional differences, see talk page
* "There's a hidden palm tree inside the rocks near the bridge in the Bianco Hills level (from Mission 6 on)" (source: TVTropes)
~Super Metroid~
* Unused jingle? http://sndtst.com/Super_Metroid
~Super Smash Bros. for Nintendo 3DS~
* If you use RegionThree to play the LNA-CTR-AXCJ-JPN (Japanese physical?) version on a European 3DS set to English, the text will be in English. There may be other modification, game version and console region combinations that achieve the same effect. Investigate this.
~Tales of Eternia~
todo:
* Title screen: http://snesmusic.org/hoot/pmh/!screens/ULES-00176.png
~The Legend of Zelda: Skyward Sword Update Data Channel~
todo:
* http://hiccup.shoutwiki.com/wiki/The_Legend_of_Zelda:_Skyward_Sword_Update_Data_Channel
~The Legend of Zelda: Ocarina of Time 3D~
todo:
* More unused models?
* Unused cutscene: https://www.youtube.com/watch?v=3Cc_ei_0n7o
~The Simpsons: Hit & Run~
* todo: Windows version has unused level models? http://www.models-resource.com/pc_computer/simpsonshitrun/
~WarioWare, Inc.: Mega Microgame$!~
--Unused Graphics--
---9-Volt's Games---

Super Mario Bros. has Warp Pipe graphics.
____________________
New Super Mario Bros Beta Replica
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