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04-24-22 01:53:34 PM
Jul - The Cutting Room Floor - Weird Discoveries New poll - New thread - New reply
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KungFuFurby
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Posted on 01-27-14 07:58:24 PM (last edited by KungFuFurby at 01-27-14 07:59:16 PM) Link | Quote
I'm back with a mostly complete level analysis for Action 52... I'm still working on it, but there's one game in particular that I should reveal, as well as some other details that I've found out so far.

The results are in for Ooze.

There is no bankswitching involved in the conventional sense (unlike Billy Bob and the Cheetahmen, which do use bankswitching). However, the game is broken because of improperly dummied out data.

The level counter is set to 6, and the action for clearing six levels is to merely update some variables, which I presume means switch the graphic set. The seventh level fails to load because it never existed (the pointer is FF FF). This makes the eighth level all but inaccessible.

This same bug affects Star Evil. The game has a level counter of 9, but in reality it only has 3 levels, and therefore runs into undefined territory.

I'm almost done with the rest of the games. I have about 80 kilobytes of banks left to look up before all of the games are covered. Time Warp Tickers has a pointer to a third level, but the data it points to is no good.

32 kilobytes are reserved for the Action 52 sequence.

I can guarantee you that Billy Bob and Cheetahmen are tied for the largest games in terms of memory consumption. Both consume 224 kilobytes in the ROM. For Cheetahmen, 32 KB is reserved for the opening. Billy Bob is supposed to have 16 levels, and it would crash after stage 16 because of a bad pointer. A bank switch bug causes the game to loop levels 4 and 5 instead, and you can't get out if you make it to those two levels. Cheetahmen, on the other hand, is not affected by the bankswitch bug to that extent.

I have an interesting thought: maybe the games have memory constraints that come into play. There are plenty of 32 KB banks that have two or three games in there (so far, I've counted 15 32KB banks that have more than one game in there). Cheetahmen and Billy Bob are the only games that are larger than 32KB (counting all duplicates in code), and for Billy Bob, it's technically got the largest variety of levels (Spread Fire doesn't count despite having more levels: they're all duplicate pointers, so they're not unique to my knowledge in that sense).
Celice
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Posted on 01-29-14 02:13:46 AM Link | Quote
http://www.reddit.com/r/gaming/comments/1wf6ev/a_friend_that_worked_on_cory_in_the_house_ds_made/

Acknowledging that it's pretty difficult to actually verify what's being said on the internet, maybe someone is interested in this.

For some reason .-.
einstein95
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Posted on 01-29-14 06:24:09 AM Link | Quote
Originally posted by Celice
http://www.reddit.com/r/gaming/comments/1wf6ev/a_friend_that_worked_on_cory_in_the_house_ds_made/

Acknowledging that it's pretty difficult to actually verify what's being said on the internet, maybe someone is interested in this.

For some reason .-.


After looking through the files, they don't seem to be in there at all. Shame though, they look pretty detailed, especially the kitty one.

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Celice
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Posted on 02-03-14 03:30:15 AM Link | Quote
On another note, I have a bunch of 90s issues of Gamepro and a few of Nintendo, and I was randomly reading through a Jan '97 issue of GamePro. In the Buyer's Beware section, a person wrote in asking about a Resident Evil 1 ad talking about a cemetery, a guest house, and a tower as being places to explore. The magazine wrote back that the game-itself has the same tagline on its case, and reached Capcom for further info.

According to the GamePro issue, a cemetary, guesthouse, and tower were in the game up until two months before the shipdate. I find this interesting already, but what struck me was the GameCube remake which did have some cemetery and guest house sections in-game. I don't recall anything about a tower in the final game, but the magazine said the tower "became" the end-game lab section...

I can get a scan of this section for the wiki, if anyone would like it. There is also a section for proaction replay codes, and for Super Metroid there is a skip the intro and start on the planet immediately from booting, and there is another code which apparently lets the player choose what area to start in from the map view thingy before loading a file. I can grab these too if someone thinks they're remnants of some debug options.
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Posted on 02-03-14 12:53:55 PM Link | Quote
Originally posted by Celice
...and there is another code which apparently lets the player choose what area to start in from the map view thingy before loading a file. I can grab these too if someone thinks they're remnants of some debug options.

That one is already mentioned on the wiki, but feel free I guess:


Pro Action Replay code 808004FF enables a whole mess of debugging features. In addition to selecting which region of the planet to start in, you can also pick a spot within that region using Select on Controller 2.


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Celice
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Posted on 02-03-14 08:57:59 PM Link | Quote
http://gbatemp.net/threads/3ds-cwav-dumper.361437/page-2#post-4907585

Also of note, using the 3DS RAM dumper and some audio conversion, someone found what seems to be an unused Yoshi sound effect for Super Mario Land 3D.
nensondubois
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Posted on 02-04-14 02:22:48 AM Link | Quote
There is a kart test in Disney Soccer (Football) (Game Boy Advance)

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koolaidman
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Posted on 02-04-14 02:49:57 AM (last edited by koolaidman at 02-04-14 03:34:25 AM) Link | Quote
Debug goodness! I don't think this was ever found before...not in the US version at least...

Suikoden III Debug Menu (Just press Select):


NTSC-J (the original pressing version, originally from here)
D1980500 00000100
01773B1C 00000010
D1980500 00000080
01773B1C 00000007

NTSC-US
D196B3F2 00000001
017741EC 00000010
D196B3F2 00000002
017741EC 00000007

There are pages, just tap left or right on the d-pad to change. Only works on the field, I think. To exit, press Start. Remember to select things with O, rather than X. I think you can only bring this up as Hugo. Could be wrong though.

Have fun.
||3
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Posted on 02-04-14 03:12:59 AM Link | Quote
I think I have some prerelease materials for Mother 3 for the Nintendo 64. Yes, really, it was in a magazine (which I traded to my best friend, but for scanning, I think he'll let me take it for a bit) and it was in English. I can't remember which magazine, I know it had a special about Pokemon GS with a walkthrough with Pichu on the cover from Jan 2001 (I believe).
Eon

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Posted on 02-05-14 02:42:02 AM (last edited by Eon at 02-05-14 02:42:27 AM) Link | Quote
BS F-Zero Grand Prix 2 (Ace League) naturally has stuff beyond its 5 playable tracks.
Some duplicate to varying degrees, from the original game, or pretty much broken. Just a sample for now.


Celice
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Posted on 02-08-14 08:02:04 PM (last edited by Celice at 02-08-14 08:16:52 PM) Link | Quote
Some peeps have started delving around Demon's Souls, and finding a good amount of unused textures.

http://imgur.com/a/iofIn#0

Unused enemies:

http://imgur.com/a/WEQrC#19
Eon

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Posted on 02-16-14 08:25:38 AM Link | Quote
Does "All Rights Reserved" appear anywhere in Ninja Five-O? It's loaded with the title screen tiles.
I also see some of its fonts contain umlauts/etc, despite the PAL version too was English only.
d@n
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Posted on 02-18-14 09:35:20 PM Link | Quote
I didn't see this on the wikia but I'll add it here (I'm like a non-techie person so I didn't bother editing the wiki) I guess.
In the Zelda Majora's Mask debug, load the map select screen, press c-right all the way till it doesn't go any higher to the 'fourth/new day', and then go into inventory debugger and add the ocarina of time leftover, the Sun's Song. Go to an area with Redeads and sing the song, the redeads will be stunned like in OOT. Prolly just a leftover effect from oot though.
thefanman
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Posted on 02-19-14 03:11:34 PM (last edited by thefanman at 02-19-14 03:12:16 PM) Link | Quote
The trial version of Final Fantasy 8 (the demo with Rinoa tagging along) has two extra command abilities that are hidden and were removed for the second, non Rinoa demo.



W-Item works the same as FF7 (use two items per turn) but instead of the perhaps implied GF healing, Fortify just casts cure and doesn't effect any GF attributes.

Despite being totally ignored, Rinoa actually has a meaningful line in the script, but it goes unused:
"I wonder how many enemy reinforcements are coming."

There's also a limited debug room, mostly because half the options are jumps to non-existant maps, and the other half of the options are gobbledygook. Here's the GS code, press L1+L2+R1+R2
D005F130 000F
8005F0AA 0000
D005F130 000F
8004CEE8 0000
D005F130 000F
8005F0A8 0000

The codes to change a characters 4th ability:
W-Item = C
Fortify = D

Zell: 30068b30 000?
Squall: 30068C6C 000?
Rinoa: 30068DA8 000?
ICEknight
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Posted on 03-03-14 08:41:35 PM Link | Quote
I've just noticed how the prototype cover for Fortress of Fear contains a "Link Cable" icon, rather than the regular one... Could be either a mistake or a hint of a scrapped 2-player mode.
ICEknight
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Posted on 03-06-14 07:06:38 PM (last edited by ICEknight at 03-06-14 07:07:12 PM) Link | Quote
Hey, it looks like the "GB Memory" menu has a debug mode:

http://blog.gg8.se/wordpress/2013/02/25/gameboy-project-week-8-the-white-nintendo-power-official-flash-cartridge-a-tale-of-reverse-engineering-sweat-and-tears/
7HeroesForceBattle
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Posted on 03-07-14 06:30:55 PM Link | Quote
I was taking a look at FFTA, just for regional differences, of which I already knew the biggest ones*, and was a bit startled by something I had never noticed before. As fans of the game might be aware, there are three songs in GSF sets which aren't on the OST - the music that plays during the opening transformation cutscene, the file menu BGM and an unused (I think?) tune that was probably meant for the ending or something. But what I didn't realize until now is that those first two are completely different in the Japanese version.

It's actually kind of strange....I'm just going off what I got using GBAMusRiper, but it seems that the two original songs had their entries outright deleted, and the two new songs in the US/AU and EU versions were put into empty entries a couple spots later. The original songs are much more somber than the new ones (which fit the tone of the game much better), and they are basically two arrangements of the same melody (unlike the new songs). The original cutscene theme loops, but the one that replaced it is a longer song that plays through once - it syncs pretty well with the cutscene itself, so I wouldn't be surprised if it was composed after the Japanese release, or shortly beforehand.

When FFTA gets a page, this'll definitely be worth noting (and the songs might not fit with the rest of the soundtrack, but they're still quite nice). I should probably try and contact Sakimoto and see if he can offer any insight...



*and if you don't, this is what I remember off the top of my head:
-Law system was revamped (number-based laws like "don't do more than X damage" were removed, the Recommended law mechanic was added)
-Mission item inventory was doubled in size (thankfully)
-Cid was changed from being a drunkard to just doing a bad job at work
-Various tweaks to items (different Treasure Hunt results, more equipment-stealing abilities, probably other stuff)
-A fair bit of new endgame/postgame content (story NPC recruiting, epilogue missions, the "unique" generics)
Rick
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Posted on 03-08-14 03:45:52 AM Link | Quote
So, wanna help a guy out who really derped hardcore? ;;

In Breath of Fire 1 on the SNES, there's a push-button code on the menu screen that will turn the screen red, then I believe inputting particular names will automatically have particular pre-loaded saves ready to go, or something to that regard.

I realized it never got added to the wiki when I posted on Dragon Tear, and now the site is gone and archive.org doesn't have the post on the forum listed.

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Foxhack
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Posted on 03-08-14 03:57:21 AM Link | Quote
Originally posted by Rick
So, wanna help a guy out who really derped hardcore? ;;

In Breath of Fire 1 on the SNES, there's a push-button code on the menu screen that will turn the screen red, then I believe inputting particular names will automatically have particular pre-loaded saves ready to go, or something to that regard.

I realized it never got added to the wiki when I posted on Dragon Tear, and now the site is gone and archive.org doesn't have the post on the forum listed.


You mean these?

http://jul.rustedlogic.net/thread.php?id=15907

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Rick
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Posted on 03-08-14 04:04:27 AM Link | Quote
...You know I was looking my ass off for that and didn't find it. x.x

Thank you! I need sleep now.

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Jul - The Cutting Room Floor - Weird Discoveries New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

36 database queries, 6 query cache hits.
Query execution time:  0.113356 seconds
Script execution time:  0.027328 seconds
Total render time:  0.140684 seconds


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line 805 column 678 - Warning: unescaped & or unknown entity "&page"
line 805 column 717 - Warning: unescaped & or unknown entity "&page"
line 805 column 752 - Warning: unescaped & or unknown entity "&page"
line 805 column 787 - Warning: unescaped & or unknown entity "&page"
line 805 column 822 - Warning: unescaped & or unknown entity "&page"
line 805 column 857 - Warning: unescaped & or unknown entity "&page"
line 805 column 892 - Warning: unescaped & or unknown entity "&page"
line 805 column 927 - Warning: unescaped & or unknown entity "&page"
line 805 column 962 - Warning: unescaped & or unknown entity "&page"
line 805 column 997 - Warning: unescaped & or unknown entity "&page"
line 805 column 1033 - Warning: unescaped & or unknown entity "&page"
line 805 column 50 - Warning: missing </font> before </td>
line 805 column 1072 - Warning: missing </font> before </table>
line 807 column 35 - Warning: missing <tr>
line 807 column 50 - Warning: missing </font> before </td>
line 808 column 37 - Warning: unescaped & or unknown entity "&id"
line 807 column 188 - Warning: missing </font> before </table>
line 809 column 17 - Warning: discarding unexpected </textarea>
line 809 column 28 - Warning: discarding unexpected </form>
line 809 column 35 - Warning: discarding unexpected </embed>
line 809 column 43 - Warning: discarding unexpected </noembed>
line 809 column 53 - Warning: discarding unexpected </noscript>
line 809 column 64 - Warning: discarding unexpected </noembed>
line 809 column 74 - Warning: discarding unexpected </embed>
line 809 column 82 - Warning: discarding unexpected </table>
line 809 column 90 - Warning: discarding unexpected </table>
line 811 column 9 - Warning: missing </font> before <table>
line 823 column 25 - Warning: discarding unexpected </font>
line 832 column 57 - Warning: discarding unexpected </font>
line 810 column 1 - Warning: missing </center>
line 120 column 63 - Warning: <img> lacks "alt" attribute
line 125 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 125 column 93 - Warning: <img> lacks "alt" attribute
line 141 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 141 column 98 - Warning: <img> lacks "alt" attribute
line 148 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 148 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 148 column 246 - Warning: <img> proprietary attribute value "absmiddle"
line 161 column 22 - Warning: <img> lacks "alt" attribute
line 161 column 63 - Warning: <img> lacks "alt" attribute
line 161 column 112 - Warning: <img> lacks "alt" attribute
line 161 column 161 - Warning: <img> lacks "alt" attribute
line 172 column 15 - Warning: <img> lacks "alt" attribute
line 176 column 92 - Warning: <font> attribute "color" had invalid value "7C60B0" and has been replaced
line 203 column 22 - Warning: <img> lacks "alt" attribute
line 203 column 63 - Warning: <img> lacks "alt" attribute
line 203 column 112 - Warning: <img> lacks "alt" attribute
line 203 column 162 - Warning: <img> lacks "alt" attribute
line 214 column 15 - Warning: <img> lacks "alt" attribute
line 233 column 22 - Warning: <img> lacks "alt" attribute
line 233 column 63 - Warning: <img> lacks "alt" attribute
line 233 column 112 - Warning: <img> lacks "alt" attribute
line 233 column 162 - Warning: <img> lacks "alt" attribute
line 244 column 15 - Warning: <img> lacks "alt" attribute
line 265 column 22 - Warning: <img> lacks "alt" attribute
line 265 column 63 - Warning: <img> lacks "alt" attribute
line 265 column 112 - Warning: <img> lacks "alt" attribute
line 265 column 162 - Warning: <img> lacks "alt" attribute
line 276 column 15 - Warning: <img> lacks "alt" attribute
line 295 column 23 - Warning: <img> lacks "alt" attribute
line 295 column 64 - Warning: <img> lacks "alt" attribute
line 295 column 113 - Warning: <img> lacks "alt" attribute
line 295 column 163 - Warning: <img> lacks "alt" attribute
line 296 column 11 - Warning: <img> lacks "alt" attribute
line 306 column 15 - Warning: <img> lacks "alt" attribute
line 324 column 22 - Warning: <img> lacks "alt" attribute
line 324 column 63 - Warning: <img> lacks "alt" attribute
line 324 column 112 - Warning: <img> lacks "alt" attribute
line 324 column 162 - Warning: <img> lacks "alt" attribute
line 335 column 15 - Warning: <img> lacks "alt" attribute
line 352 column 22 - Warning: <img> lacks "alt" attribute
line 352 column 63 - Warning: <img> lacks "alt" attribute
line 352 column 112 - Warning: <img> lacks "alt" attribute
line 352 column 162 - Warning: <img> lacks "alt" attribute
line 353 column 11 - Warning: <img> lacks "alt" attribute
line 363 column 15 - Warning: <img> lacks "alt" attribute
line 380 column 22 - Warning: <img> lacks "alt" attribute
line 380 column 63 - Warning: <img> lacks "alt" attribute
line 380 column 112 - Warning: <img> lacks "alt" attribute
line 380 column 162 - Warning: <img> lacks "alt" attribute
line 391 column 15 - Warning: <img> lacks "alt" attribute
line 401 column 222 - Warning: <img> lacks "alt" attribute
line 417 column 866 - Warning: <img> proprietary attribute value "absmiddle"
line 417 column 866 - Warning: <img> lacks "alt" attribute
line 425 column 22 - Warning: <img> lacks "alt" attribute
line 425 column 63 - Warning: <img> lacks "alt" attribute
line 425 column 112 - Warning: <img> lacks "alt" attribute
line 425 column 162 - Warning: <img> lacks "alt" attribute
line 436 column 15 - Warning: <img> lacks "alt" attribute
line 450 column 11 - Warning: <img> lacks "alt" attribute
line 451 column 22 - Warning: <img> lacks "alt" attribute
line 451 column 63 - Warning: <img> lacks "alt" attribute
line 451 column 112 - Warning: <img> lacks "alt" attribute
line 451 column 162 - Warning: <img> lacks "alt" attribute
line 462 column 15 - Warning: <img> lacks "alt" attribute
line 472 column 379 - Warning: <img> lacks "alt" attribute
line 472 column 488 - Warning: <img> lacks "alt" attribute
line 473 column 601 - Warning: <img> lacks "alt" attribute
line 473 column 710 - Warning: <img> lacks "alt" attribute
line 481 column 22 - Warning: <img> lacks "alt" attribute
line 481 column 63 - Warning: <img> lacks "alt" attribute
line 481 column 112 - Warning: <img> lacks "alt" attribute
line 481 column 162 - Warning: <img> lacks "alt" attribute
line 492 column 15 - Warning: <img> lacks "alt" attribute
line 512 column 11 - Warning: <img> lacks "alt" attribute
line 513 column 22 - Warning: <img> lacks "alt" attribute
line 513 column 63 - Warning: <img> lacks "alt" attribute
line 513 column 112 - Warning: <img> lacks "alt" attribute
line 513 column 162 - Warning: <img> lacks "alt" attribute
line 524 column 15 - Warning: <img> lacks "alt" attribute
line 540 column 21 - Warning: <img> lacks "alt" attribute
line 540 column 62 - Warning: <img> lacks "alt" attribute
line 540 column 110 - Warning: <img> lacks "alt" attribute
line 540 column 160 - Warning: <img> lacks "alt" attribute
line 551 column 15 - Warning: <img> lacks "alt" attribute
line 567 column 22 - Warning: <img> lacks "alt" attribute
line 567 column 63 - Warning: <img> lacks "alt" attribute
line 567 column 112 - Warning: <img> lacks "alt" attribute
line 567 column 162 - Warning: <img> lacks "alt" attribute
line 578 column 15 - Warning: <img> lacks "alt" attribute
line 587 column 251 - Warning: <img> lacks "alt" attribute
line 616 column 22 - Warning: <img> lacks "alt" attribute
line 616 column 63 - Warning: <img> lacks "alt" attribute
line 616 column 112 - Warning: <img> lacks "alt" attribute
line 616 column 162 - Warning: <img> lacks "alt" attribute
line 627 column 15 - Warning: <img> lacks "alt" attribute
line 642 column 22 - Warning: <img> lacks "alt" attribute
line 642 column 63 - Warning: <img> lacks "alt" attribute
line 642 column 112 - Warning: <img> lacks "alt" attribute
line 642 column 162 - Warning: <img> lacks "alt" attribute
line 653 column 15 - Warning: <img> lacks "alt" attribute
line 670 column 22 - Warning: <img> lacks "alt" attribute
line 670 column 63 - Warning: <img> lacks "alt" attribute
line 670 column 112 - Warning: <img> lacks "alt" attribute
line 670 column 162 - Warning: <img> lacks "alt" attribute
line 681 column 15 - Warning: <img> lacks "alt" attribute
line 709 column 23 - Warning: <img> lacks "alt" attribute
line 709 column 64 - Warning: <img> lacks "alt" attribute
line 709 column 113 - Warning: <img> lacks "alt" attribute
line 709 column 163 - Warning: <img> lacks "alt" attribute
line 710 column 11 - Warning: <img> lacks "alt" attribute
line 720 column 15 - Warning: <img> lacks "alt" attribute
line 727 column 127 - Warning: <img> proprietary attribute value "absmiddle"
line 727 column 127 - Warning: <img> lacks "alt" attribute
line 731 column 598 - Warning: <img> proprietary attribute value "absmiddle"
line 731 column 598 - Warning: <img> lacks "alt" attribute
line 731 column 679 - Warning: <img> lacks "alt" attribute
line 734 column 810 - Warning: <img> lacks "alt" attribute
line 742 column 22 - Warning: <img> lacks "alt" attribute
line 742 column 63 - Warning: <img> lacks "alt" attribute
line 742 column 112 - Warning: <img> lacks "alt" attribute
line 742 column 162 - Warning: <img> lacks "alt" attribute
line 743 column 11 - Warning: <img> lacks "alt" attribute
line 753 column 15 - Warning: <img> lacks "alt" attribute
line 760 column 200 - Warning: <img> proprietary attribute value "absmiddle"
line 760 column 200 - Warning: <img> lacks "alt" attribute
line 764 column 671 - Warning: <img> proprietary attribute value "absmiddle"
line 764 column 671 - Warning: <img> lacks "alt" attribute
line 776 column 23 - Warning: <img> lacks "alt" attribute
line 776 column 64 - Warning: <img> lacks "alt" attribute
line 776 column 113 - Warning: <img> lacks "alt" attribute
line 776 column 163 - Warning: <img> lacks "alt" attribute
line 777 column 11 - Warning: <img> lacks "alt" attribute
line 787 column 15 - Warning: <img> lacks "alt" attribute
line 796 column 211 - Warning: <img> lacks "alt" attribute
line 799 column 342 - Warning: <img> lacks "alt" attribute
line 808 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 808 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 808 column 246 - Warning: <img> proprietary attribute value "absmiddle"
line 817 column 25 - Warning: <img> lacks "alt" attribute
line 822 column 267 - Warning: <img> lacks "alt" attribute
line 802 column 17 - Warning: trimming empty <tr>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 219 column 27 - Warning: <nobr> is not approved by W3C
line 249 column 27 - Warning: <nobr> is not approved by W3C
line 281 column 27 - Warning: <nobr> is not approved by W3C
line 311 column 27 - Warning: <nobr> is not approved by W3C
line 340 column 27 - Warning: <nobr> is not approved by W3C
line 368 column 27 - Warning: <nobr> is not approved by W3C
line 396 column 27 - Warning: <nobr> is not approved by W3C
line 441 column 27 - Warning: <nobr> is not approved by W3C
line 467 column 27 - Warning: <nobr> is not approved by W3C
line 497 column 27 - Warning: <nobr> is not approved by W3C
line 529 column 27 - Warning: <nobr> is not approved by W3C
line 556 column 27 - Warning: <nobr> is not approved by W3C
line 583 column 27 - Warning: <nobr> is not approved by W3C
line 632 column 27 - Warning: <nobr> is not approved by W3C
line 658 column 27 - Warning: <nobr> is not approved by W3C
line 686 column 27 - Warning: <nobr> is not approved by W3C
line 725 column 27 - Warning: <nobr> is not approved by W3C
line 758 column 27 - Warning: <nobr> is not approved by W3C
line 792 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 339 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md