| Rick M'Lord, there's a knife in your head! Level: 152 ![]() Posts: 290/7539 EXP: 43668564 For next: 633096 Since: 02-15-10 From: Maine Since last post: 113 days Last activity: 45 days |
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| A couple of well-known cut tidbits. Or maybe one well-known and one not. Kitana Eurocom decided to add in Kitana as a hidden character in the game, but there wasn't enough time to finish working on her. She's kind of unfinished, but she's still fairly playable. In the PS1 version, her character model is not available. However, in the N64 version, it is. The reason being is that of the PS1's use of FMVs over the N64's real time cinematics. They needed to use a character model for Kitana, so they just snagged the one from the ending and tossed it on there. Only Kitana's move set remains in the PS1 version. In the N64 version, to access her, use the Gameshark code 800FE293 0010 to access her. She has no character portrait, so playing her in 1P mode will likely freeze the game. Her voice fluctuates between the man and woman voices (creepy!), and she only has two special moves; a fireball and the Square Wave Flight. She has her own Fatalities too, but they're just ripped from other fighters. However, she does have her own unique weapon, the fan! It works like the boomerang, but has its own texture and everything. Skull Stage An unfinished Skull stage can be accessed by using the Gameshark code 800FE55B 000A. You need to use the "Restart This Match" option to get the background to show up properly, for whatever reason (In Arcade Mode, you need the Gameshark code 8004938B 0002 to add that option). The stage looks kind of neat, but rather barren. Also, the music is kind of wonky and doesn't play the right tunes at any given point. Randper Kombat The Gameshark code 81126F6E 0100 "enables" Randper Kombat as a Kombat Kode, but the code itself has been dummied out. Not sure how this one would've worked. --- If I can just get some screenshots, I'll throw it up onto the wiki. ____________________ |






