dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
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Download the one on the left: "Mono" (not MonoDevelop or whatever else)
I suggest you get the latest version, not the long term support one. |
dirbaio
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Nope... You don't have to use wine.
Mono is similar to Wine, but for .net applications.
Download Mono for Mac, install it, and then open NSMBe with Mono.
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dirbaio
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Originally posted by luckwii
I didn't download it. But it does contain a download link in the tile image.
Could you explain that better!?
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dirbaio
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I saw somewhere an "always play as luigi" AR cheat. You could use DSATM to insert it on the rom permanently.
Also, to make an autoscroll level, I suggest you get one of the original ones and modify it to your needs.
To ADD an animated block... I think that's impossible without asm hacking. You can still edit the standard one though. |
dirbaio
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nooo
Not monodevelop, just Mono.
It's not the same thing. |
dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
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Originally posted by NsmB_PrO
I think, you (dirbaio) are one of the few, who can patch ar codes with this program
Actually, i don't use DSatm. I just code whatever I want and then I insert it into the ROM using NSMBe. However, I still haven't found a reliable method to do it (that's why i'm constantly changing the code in NSMBe)
When I complete it, i'll probably do some kind of tutorial. You can do really nice things with ASM hacking, but it's very time-consuming, and sometimes very frustrating.
Originally posted by NsmB_PrO
You can replace all mario files in the player folder with the suitable luigi files
I did it too and it worked 
But you won't get luigi's voice. (I think?) |
dirbaio
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Well, yeah:
http://code.google.com/p/nsmb-editor/source/list |
dirbaio
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Hmm... I don't think so
All the sounds in NSMB are on the two big SDAT files. And all the stuff in the player folder is just the 3D models, textures and animations.
I dont think Nintendo mixed sound and 3d that way
But, try it anyways. If it doesnt work you'll have to edit the sdat file. |
dirbaio
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Hey, Treeki is currently working on NSMBW hacking so he probably is no longer interested in NSMB DS that much. It's up to him to post here or not!
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dirbaio
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Heh... It's now more or less finished. I still need to fix/finish the texture editor.
These days i'm going to be very busy IRL and I don't know when will I finish it... |
dirbaio
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It's been fixed in the last revision. (at least for me)
Are you still having problems?
If so please post the pic that causes the problems  |
dirbaio
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Actually, no.
You know, the princess peach castle BG? The one which is used in 1-1?
The castle only appears once. If you go further, only the rightmost 256 pixels are looped
You could use that one |
dirbaio
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Okay..
I'll try to look at it today if I have time.
 |
dirbaio
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Try to create the very same block on another map16 tile.
Some map16 tile numbers are "reserved" and dont work... |
dirbaio
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Cool.
Welcome back  |
dirbaio
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Visual c# 2010. C#, not anything else
On the BG thing, i can't fix it today.
I've lots of homework to do for tomorrow. Damn, another night staying up late... OMG |
dirbaio
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Try to check the original level, and set the same music it has...
Also, did you change the sound set? (I think I added that after 5.1, so if you're using 5.1 you haven't) |
dirbaio
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