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05-04-22 06:01:03 PM
Jul - Posts by dirbaio
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dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
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Posted on 12-31-09 01:09:45 PM, in walk-through, solid on top. possible? Link
yeah, you can.
To copy it to yours you should export the tileset files from HSDB which are:

NoHaRaMainUnitChangeData.bin in bg_chk
d_2d_I_M_tikei_nohara_ncg.bin in bg_ncg
d_2d_I_M_tikei_nohara_ncl.bin in bg_ncl
d_2d_PA_I_M_nohara.bin in BG_PNL
I_M_nohara.bin
I_M_nohara_hd.bin in BG_unt

and import them in your rom. Then open your level with the editor and you'll have the new objects.
Be careful, because some tiles from the original grassland are different (i think the slope top, and maybe others), so check that all your levels work ok with the new tileset.
dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
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Posted on 12-31-09 01:13:30 PM, in Editor Development thread Link
oh, that's true. it would be useful.
It wouldnt be hard to do. probably make the comment lists as external files rather than built-in (and unchangeable) resource files.
dirbaio
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Posted on 12-31-09 01:17:28 PM, in Super hard new super mario Link
"xdelta3: target window checksum mismatch: XD3_INVALID_INPUT"

What's wrong? I ran xdeltaUI.exe and selected the patch 123.xdelta and a clean U rom and it gave me that error.
dirbaio
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Posted on 01-02-10 05:14:22 PM, in Super hard new super mario Link
Originally posted by thtl1999
sorry, i cannot use that...

because my rom is korean. (5.0 doesn't support korean rom)


so you used the old version to make the levels 0_0???
why dont you stop using korean version?? the language doesnt matter in a game like NSMB...

well next version Will support korean rom.
dirbaio
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Posted on 01-02-10 06:55:45 PM, in NSMB Editor 5 Downloads Link
Originally posted by LieutenantPie
Actually, I can't get the path for the progress bar on the bottom screen to work. Or the pipes (screen scrolling ones).


look at original levels to see how these work. Pipe paths are a bit tricky. you should look at w7-A for pleny of examples
dirbaio
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Posted on 01-02-10 09:01:12 PM, in The General Project Screenshot/Videos Thread... (last edited by dirbaio at 01-02-10 06:04 PM) Link
Yay! Reggie! level!
it's me (luigi) playing with my sister (mario). Yoshis are fun!!

http://www.youtube.com/watch?v=td-Bu09hto0

<object width="425" height="344"><embed src="http://www.youtube.com/v/td-Bu09hto0&hl=es_ES&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>


EDIT: embed
dirbaio
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Posted on 01-10-10 07:09:25 PM, in NSMB deluxe! Remake for smb1 & lost levels Link
Originally posted by jceggbert5
I'm just talking about the ground graphics (the rocky-looking stuff), the mountains/trees/clouds look great!


Yeah, I agree. You could try to make them higher-quality by using more colors and most important, make the top of the ground fade out somehow, maybe be darker, instead of it being cut in a straight line.
dirbaio
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Posted on 01-10-10 07:18:27 PM, in New Super Fusion Bros Link
Hmmm... Nice tower level.

There are a couple of things that could be improved. The first part is TOO Hard to beat. You could beat it because you had the saved flower, but what happens if you have nothing when entering the level? All levels should be beatable without having to "suicide" like that.

And be careful with that spring. I think you can get stuck in that part because if the spring goes out of screen it disappears and you cannot recover it. if you throw it down maybe you loose it, and you cannot continue. You can fix it by putting a solid on top ground before (so you cant throw the spring down) and after (so you cant fall down again when the spring has disappeared) the spring part.
dirbaio
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Posted on 01-10-10 07:24:24 PM, in underwater in overworld Link
lots of LOLs (LOLOL?)

Yeah, like said. Hunt and kill water-related sprites.
dirbaio
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Posted on 01-10-10 07:26:14 PM, in NSMB deluxe! Remake for smb1 & lost levels Link
Originally posted by gridatttack
Mmmm. Now that I look it youre right. Maybe instead of being cutted in a straigh line, will try to fade them. What could be added to not look cutted??


Maybe you can make the top of the ground darker? or sth like that...
dirbaio
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Posted on 01-10-10 07:47:59 PM, in NSMB deluxe! Remake for smb1 & lost levels Link
Originally posted by Dark_fusionX
that's 'cut' not 'cutted'



yeah, you're right. but i would like to know how bad would you speak spanish. (i'm spanish)
dirbaio
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Posted on 01-12-10 06:03:37 PM, in NSMB deluxe! Remake for smb1 & lost levels Link
Yeah, the second ones are best.
They look cool. Did you make them with the builtin gfx editor or exporting?
dirbaio
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Posted on 01-12-10 06:14:38 PM, in Random Super Mario Bros. Link
Originally posted by jceggbert5

He placed Random objects in Random places in Random levels...
This is why it's "Random Super Mario Bros..."



LOL!
Next version will have automatic random level generation!!!!
Coolest feature ever in the editor!





(i'm joking)
dirbaio
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Posted on 01-13-10 05:29:12 PM, in New Retro Mario Bros. - Jceggbert5 Edition Link
i would really like something more NSMB-styled. More shades of colors, etc...
dirbaio
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Posted on 01-15-10 10:05:14 AM, in Is there a way to delete an object from a tileset? Link
right now it is not possible. Just dont care about it. It shouldnt crash the game.

If you want to copy tilesets, you have to copy files in the BG_sth folder. For example, the Grassland tileset is all files whose name contains I_M_nohara

Maybe next versions will support tileset export/import (like levels) and obj deleting
dirbaio
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Posted on 01-15-10 03:37:58 PM, in Is there a way to delete an object from a tileset? Link
weird...
Does that happen too in no$gba and/or desmume?

try not leaving the object empty. put at least one tile in it... Maybe that's the problem...
dirbaio
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Posted on 01-15-10 04:22:58 PM, in Is there a way to delete an object from a tileset? Link
downloading...
probably its fixable, so dont worry
dirbaio
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Posted on 01-15-10 04:26:37 PM, in Is there a way to delete an object from a tileset? Link
xdelta3: target window checksum mismatch: XD3_INVALID_INPUT

Why is everybody using XDELTA patches??? They dont work for me!!
dirbaio
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Posted on 01-15-10 05:05:15 PM, in Is there a way to delete an object from a tileset? Link
oh, thx.
anyway, i fixed it. i didnt have a clean rom.
Looking at the problem...
dirbaio
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Posted on 01-15-10 05:09:45 PM, in Is there a way to delete an object from a tileset? Link
Oh! I know whats happening.
NSMB Editor is not compatible with TTDS. It will be in the next version. I have already fixed it, thanks to gridattack who told me that it didnt work on the TTDS.

I'm finishing up the new version right now...
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Jul - Posts by dirbaio


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

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