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10-18-14 01:51:44 PM
fortyfive-antelope

Jul - Posts by dirbaio
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dirbaio
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Posted on 12-12-09 01:32:47 PM, in how do i apply my levels? Link
NO.

1- Get a rom.
2- Edit it with NSMB editor
3- Play THE ROM.
dirbaio
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Posted on 12-13-09 05:25:50 AM, in NSMB deluxe! Remake for smb1 & lost levels Link
Cool. The new hills and decorations look very good!
There's one thing you need to fix with that level. Notice that Mario (and all 3d things) are being lighted from the bottom like in towers, castles and ghost houses. This looks a bit weird on an onverground level. Change it by selecting the view and set the "3d lighting" to 0
dirbaio
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Posted on 12-13-09 11:42:39 AM, in NSMB Editor 5 Downloads Link
Originally posted by Camewel
Basically, don't edit it at all yet. Dirbaio broke that bit ;P


Yeah, I know. I'm trying to fix it but its shit hard. Basically, the behaviors of tileset 0 are in an overlay file, which is compressed, and we don't know how to recompress it. Treeki told me that setting some bit disabled the compression, but he forgot how exactly and i'm trying to find it out looking at the asm code... Not sure if i will be lucky
dirbaio
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Posted on 12-13-09 03:10:39 PM, in NSMB Editor 5 Downloads Link
Originally posted by Camewel
If I knew what file you were looking at I could help you :/

its overlay file id 0.
In nsmb source, in ROM.cs there's code to decompress it and (a try to) reinsert without compression.
dirbaio
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Posted on 12-13-09 04:48:24 PM, in NSMB Editor 5 Downloads Link
Originally posted by Camewel
Wow, that code's a lot more complicated than I thought.
There must be some way to override the decompression, or simply remove it completely.

yeah, thats what treeki and i are looking for.
dirbaio
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Posted on 12-15-09 01:29:14 PM, in NSMB Sound & Music Hacking Guide (Long) Link
Cool guide!
I will try it out when i have time!

There's one thing you should change. The latest version of the editor does let you change music without hex editing. Select a view and change its settings on the left pane.

Possibly in the future NSMB Editor will have built-in sdat editing support.
dirbaio
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Posted on 12-16-09 11:44:38 AM, in NSMB Editor 5 Downloads Link
Originally posted by jceggbert5
Question: What does the "Multiplayer NARC Patch" button do? And why is it grayed out?

It was meant to replace the multiplayer level files into the narcs automatically (look at the mvsl hacking thread). It is grayed out now because when i rewrote the filesystem code i didnt add support for narcs.
Expect it to work in the next version...

And for the invisible minimushroom block i found out how to do it:

Edit the Tileset 1 of your level. NOT TILESET 0!!!

Go to the map16 editor, select an empty map16 tile, and set its behavior to 05 00 05 00.
Then go to the object editor, select the object right after the last object so it will create a new object. In the middle it will appear a number 0, select it, and then control+click in the map16 tile that you modified before.

Save tileset and enjoy!

Note: the behavior is the same as the ? block with mini mushroom, it will not behave exactly as an invisible block: it will show for a moment as a ? block while you're bumping it, but that's the closest thing to an invisible block that can be made in nsmb (i think)
dirbaio
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Posted on 12-16-09 12:49:23 PM, in NSMB Sound & Music Hacking Guide (Long) Link
Originally posted by Camewel
The only problem with that is that we (and by we I mean dirbaio and probably Treeki, although I'll try and help) wound need to make our own version of the tools used.


yeah. Some are open-source, but will have to be ported to c#.
Anyway, sound hacking was in my to-do list for the editor, but it just stayed there because it was a lot to do from scratch ...
dirbaio
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Posted on 12-16-09 12:56:28 PM, in Editor Development thread Link
Originally posted by C1H022
Could you make main menu editing?

Depends on what you mean for "menu editing"...
If you mean editing the nsmb logo, the text on the UI, the pipe graphics etc... : All that is doable now with Tile Molester and it will be doable inside NSMB editor with the built-in graphics editor, because all of them are graphics.

If you mean add new options, delete the minigames option, add more files, rearrange things... That would need ASM hacking, which is a pain to work with, because the ASM code of NSMB is really huge, and hard to understand. (Try to understand a program where all variable and function names are just numbers...). You're pretty much on your own with that.
dirbaio
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Posted on 12-16-09 01:11:05 PM, in C# tutorials Link
C# is pretty much easy to learn. The visual designer for UI stuff is really easy to use, and c# syntax is pretty much the same as c/c++'s.

There is some new stuff / differences compared to c++ of how c# works:
- C# has a garbage collector, which means that all memory is automatically managed (no more malloc, etc). Read more Here

- Classes. This is a VERY useful feature of c#, and all c# libraries work with them, so you have to know what they are and how to work with them.

As for the designer, i dont think you need a tutorial. I learnt it by playing around with it. You can create buttons, text boxes, etc visually and change their properties and assign events to them, for example: when you click a button, a function gets called so you can make the button make an action.

You can google around, but keep in mind that there are two ways of creating an UI in c#: With the designer (so you only code manually what your form does), and programatically, by creating by hand the form, the buttons, setting their properties, tex, position, etc manually and adding them to the form manually.
I recommend going with the designer. It is much easier. Manually coding forms is only useful if you want to dynamically generate forms depending on some input or such.

Hope it helps!
dirbaio
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Posted on 12-17-09 07:17:02 AM, in Sprite Data Reference (Long) Link
Originally posted by Logon
sprite 234 lava

I FOUND 1 THING ITS AWESOME

00 00 AA BB CC 00

AA spead lava rises

BB and CC uknown


it works like water.
look at my previous post!
dirbaio
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Posted on 12-17-09 02:49:26 PM, in Sprite Data Reference (Long) Link
yeah, but i meant that the sprite data for lava works like water's mostly.
dirbaio
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Posted on 12-18-09 12:08:50 PM, in NSMB Editor 5 Downloads Link
Originally posted by Orengefox
When replacing the original sound_data.sdat file with one that was hacked (byte size of the hacked file must be larger than original; a good example is something I released recently), it doesn't replace the original sdat file; instead it adds the hacked sdat file right next to the orignal sdat file (thus the NSMB rom now has 3 separate sdat files instead of 2 technically). This even applies to patch files containing this hacked sdat file. I'm not quite sure if that's the programs intention or not where as if this was done on version 4.7; it actually replaces the original sdat file with the hacked one instead of adding it in (regardless of the hacked file's byte size).

I didn't take much notice to this during my sdat research because I thought it was something I was doing on my end until now. Mind you, it doesn't seem to harm the actual game when playing it. You guys might of encountered this already but thought I'd bring it up just in case.

Note: This was found using a (U) rom.



yeah, that's the new behavior of the new filesystem code. It is like that on purpose. I'll explain why:

With NSMBe4 when you replaced a file bigger than the original, it moved ALL files after it. That's why saving levels was slow.
But now, when you insert a new file, if its smaller or equal in size, it will put it there. If it is bigger, it will put it somewhere else, so it doesnt have to move any file. Then it updates the file table so it points to the NEW location of the file, so NSMB will read the new sdat file.
The data of the old one is still there, but no files in the file table point to it, so it is unused, NSMB will NEVER read it. There's more. When you replace another file that has to be placed elsewhere, it will look for unused space, and put it there. So the space the files leave back when moved is profited.

It's a more intelligent approach to handling files. It is faster to replace files, and it is also PPF-friendly (and similars), because moved data made ppf think it is modified data, so it includes it all, and resulting patches were huge.
dirbaio
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Posted on 12-18-09 12:47:28 PM, in NSMB Editor 5 Downloads Link
Originally posted by jceggbert5

You thought wrong... I made one that is exactly like an invisible one, and I can't stand on it like I could yours...
Behavior: 05 00 04 20

Edit: typo


OH, man! you're right. I just copied the VISIBLE ? block behavior, thinking of contents, not of solidity, and i tested it only from below (lol) so i didnt notice
Thanks!
dirbaio
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Posted on 12-19-09 10:40:35 AM, in NSMB Editor 5 Downloads Link
Originally posted by jceggbert5
Hey Dirbaio:

Is there a way that I can add a line of 8x8 blocks to the Nohara set? I would like to add more custom blocks to it, but don't know how to add lines for more graphics... (Brick containing Mini-Mushroom ) I know how to code the new block (thanks to you )


It is not possible at all. Sorry.
NSMB has areas of memory reserved to each type of GFX: the 3 tilesets, the bgs and the sprites. They fit exactly, so it is impossible to expand any of these three categories. Sorry.
But if you need to make new tiles, you can rearrange the existing tiles so they take less space and use the freed space for your tiles. For example, in grassland tileset there are a lot of repeated tiles. Just keep only ONE copy of them, and change the map16 tiles that used them to the only remaining copy. Another thing you can do to gain space is to delete tiles that are filpped copies of others, and update the map16. Hint: In Map16 editor, shift-click a tile to flip it vertically and alt-click it for horizontally.
dirbaio
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Posted on 12-19-09 11:39:11 AM, in Mario Vs. Luigi stage hacking Link
Originally posted by Dark_fusionX
you can find my levels on my hack's thread.

who likes my big mvl level idea

It would be VERY cool if we get it to work perfectly. I mean, beta things tend to be glitchy, and this doesnt seem a beta thing, it seems a very strange bug...
dirbaio
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Posted on 12-19-09 04:59:36 PM, in NSMB deluxe! Remake for smb1 & lost levels Link
you should make the switch destroy the ground and also a wall that leads to the door, because now you can go to the door without hitting the switch

or better, make the door appear with the switch (like in w7-ghost house)
dirbaio
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Posted on 12-19-09 05:02:51 PM, in NSMB Editor 5 Downloads Link
Originally posted by jceggbert5
Does Nohara have any compression? If so, what happens if you use the same type of compression on Jyotyu?

Just an idea...


no... that wont work.
All graphics of all tilesets are lz77 compressed. That's not the problem, since we know how to recompress them.
The problem is with the behaviors. All behaviors of tilesets 1 and 2 are plain files, not compressed. BUT tileset 0's behaviors are inserted in the binaries (executable code), which are compressed with the weird compression that we can't break yet.
dirbaio
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Posted on 12-19-09 05:04:22 PM, in 218: Auto Scroll Start Link
sprite 218 is tied to a path.
Each node of that path contains info about the speed, shape, acceleration, etc of that part of the camera path. I once looked at it, but its a pain to figure out.
Try to figure it out and share your findings!
dirbaio
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Posted on 12-19-09 05:58:12 PM, in NSMB Editor 5 Downloads Link
try to reverse engineer THIS:




public static byte[] DecompressOverlay(byte[] sourcedata)
{
uint DataVar1, DataVar2;
//uint last 8-5 bytes
DataVar1 = (uint)(sourcedata[sourcedata.Length - 8] | (sourcedata[sourcedata.Length - 7] << 8) | (sourcedata[sourcedata.Length - 6] << 16) | (sourcedata[sourcedata.Length - 5] << 24));
//uint last 4 bytes
DataVar2 = (uint)(sourcedata[sourcedata.Length - 4] | (sourcedata[sourcedata.Length - 3] << 8) | (sourcedata[sourcedata.Length - 2] << 16) | (sourcedata[sourcedata.Length - 1] << 24));

byte[] memory = new byte[sourcedata.Length + DataVar2];
sourcedata.CopyTo(memory, 0);

uint r0, r1, r2, r3, r5, r6, r7, r12;
bool N, V;
r0 = (uint)sourcedata.Length;

if (r0 == 0) {
return null;
}
r1 = DataVar1;
r2 = DataVar2;
r2 = r0 + r2; //length + datavar2 -> decompressed length
r3 = r0 - (r1 >> 0x18); //delete the latest 3 bits??
r1 &= 0xFFFFFF; //save the latest 3 bits
r1 = r0 - r1;
a958:
if (r3 <= r1) { //if r1 is 0 they will be equal
goto a9B8; //return the memory buffer
}
r3 -= 1;
r5 = memory[r3];
r6 = 8;
a968:
SubS(out r6, r6, 1, out N, out V);
if (N != V) {
goto a958;
}
if ((r5 & 0x80) != 0) {
goto a984;
}
r3 -= 1;
r0 = memory[r3];
r2 -= 1;
memory[r2] = (byte)r0;
goto a9AC;
a984:
r3 -= 1;
r12 = memory[r3];
r3 -= 1;
r7 = memory[r3];
r7 |= (r12 << 8);
r7 &= 0xFFF;
r7 += 2;
r12 += 0x20;
a99C:
r0 = memory[r2 + r7];
r2 -= 1;
memory[r2] = (byte)r0;
SubS(out r12, r12, 0x10, out N, out V);
if (N == V) {
goto a99C;
}
a9AC:
r5 <<= 1;
if (r3 > r1) {
goto a968;
}
a9B8:
return memory;
}

private static void SubS(out uint dest, uint v1, uint v2, out bool N, out bool V) {
dest = v1 - v2;
N = (dest & 2147483648) != 0;
V = ((((v1 & 2147483648) != 0) && ((v2 & 2147483648) == 0) && ((dest & 2147483648) == 0)) || ((v1 & 2147483648) == 0) && ((v2 & 2147483648) != 0) && ((dest & 2147483648) != 0));
}





It has been translated from the ASM code of the game directly, we have NO IDEA of what it does
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Jul - Posts by dirbaio






Rusted Logic

Acmlmboard - 07/23/2013 b378.03
©2000-2013 Acmlm, Xkeeper, Inuyasha, et al.
bargaining-tycoon

28 database queries, 29 query cache hits.
Query execution time:  0.026181 seconds
Script execution time:  0.083965 seconds
Total render time:  0.110146 seconds


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line 539 column 15 - Warning: missing <td>
line 540 column 9 - Warning: <div> isn't allowed in <tr> elements
line 539 column 15 - Info: <tr> previously mentioned
line 542 column 9 - Warning: missing <tr>
line 556 column 13 - Warning: missing <tr>
line 557 column 27 - Warning: <nobr> is not approved by W3C
line 567 column 15 - Warning: missing <td>
line 568 column 9 - Warning: <div> isn't allowed in <tr> elements
line 567 column 15 - Info: <tr> previously mentioned
line 570 column 9 - Warning: missing <tr>
line 584 column 13 - Warning: missing <tr>
line 585 column 27 - Warning: <nobr> is not approved by W3C
line 592 column 15 - Warning: missing <td>
line 593 column 9 - Warning: <div> isn't allowed in <tr> elements
line 592 column 15 - Info: <tr> previously mentioned
line 595 column 9 - Warning: missing <tr>
line 609 column 13 - Warning: missing <tr>
line 609 column 108 - Warning: unescaped & which should be written as &amp;
line 610 column 27 - Warning: <nobr> is not approved by W3C
line 617 column 15 - Warning: missing <td>
line 618 column 9 - Warning: <div> isn't allowed in <tr> elements
line 617 column 15 - Info: <tr> previously mentioned
line 620 column 9 - Warning: missing <tr>
line 634 column 13 - Warning: missing <tr>
line 635 column 27 - Warning: <nobr> is not approved by W3C
line 645 column 15 - Warning: missing <td>
line 646 column 9 - Warning: <div> isn't allowed in <tr> elements
line 645 column 15 - Info: <tr> previously mentioned
line 648 column 9 - Warning: missing <tr>
line 662 column 13 - Warning: missing <tr>
line 663 column 27 - Warning: <nobr> is not approved by W3C
line 669 column 15 - Warning: missing <td>
line 670 column 9 - Warning: <div> isn't allowed in <tr> elements
line 669 column 15 - Info: <tr> previously mentioned
line 672 column 9 - Warning: missing <tr>
line 686 column 13 - Warning: missing <tr>
line 687 column 27 - Warning: <nobr> is not approved by W3C
line 715 column 1425 - Warning: unescaped & which should be written as &amp;
line 729 column 1918 - Warning: unescaped & which should be written as &amp;
line 743 column 2348 - Warning: unescaped & which should be written as &amp;
line 765 column 3037 - Warning: unescaped & which should be written as &amp;
line 766 column 3087 - Warning: unescaped & which should be written as &amp;
line 766 column 3115 - Warning: unescaped & which should be written as &amp;
line 766 column 3116 - Warning: unescaped & which should be written as &amp;
line 766 column 3123 - Warning: unescaped & which should be written as &amp;
line 766 column 3151 - Warning: unescaped & which should be written as &amp;
line 766 column 3152 - Warning: unescaped & which should be written as &amp;
line 766 column 3161 - Warning: unescaped & which should be written as &amp;
line 766 column 3202 - Warning: unescaped & which should be written as &amp;
line 766 column 3230 - Warning: unescaped & which should be written as &amp;
line 766 column 3231 - Warning: unescaped & which should be written as &amp;
line 766 column 3238 - Warning: unescaped & which should be written as &amp;
line 766 column 3266 - Warning: unescaped & which should be written as &amp;
line 766 column 3267 - Warning: unescaped & which should be written as &amp;
line 766 column 3276 - Warning: unescaped & which should be written as &amp;
line 775 column 17 - Warning: discarding unexpected <table>
line 778 column 35 - Warning: missing <tr>
line 778 column 95 - Warning: unescaped & or unknown entity "&page"
line 778 column 128 - Warning: unescaped & or unknown entity "&page"
line 778 column 161 - Warning: unescaped & or unknown entity "&page"
line 778 column 194 - Warning: unescaped & or unknown entity "&page"
line 778 column 227 - Warning: unescaped & or unknown entity "&page"
line 778 column 260 - Warning: unescaped & or unknown entity "&page"
line 778 column 293 - Warning: unescaped & or unknown entity "&page"
line 778 column 326 - Warning: unescaped & or unknown entity "&page"
line 778 column 359 - Warning: unescaped & or unknown entity "&page"
line 778 column 392 - Warning: unescaped & or unknown entity "&page"
line 778 column 426 - Warning: unescaped & or unknown entity "&page"
line 778 column 464 - Warning: unescaped & or unknown entity "&page"
line 778 column 499 - Warning: unescaped & or unknown entity "&page"
line 778 column 534 - Warning: unescaped & or unknown entity "&page"
line 778 column 569 - Warning: unescaped & or unknown entity "&page"
line 778 column 608 - Warning: unescaped & or unknown entity "&page"
line 778 column 643 - Warning: unescaped & or unknown entity "&page"
line 778 column 678 - Warning: unescaped & or unknown entity "&page"
line 778 column 713 - Warning: unescaped & or unknown entity "&page"
line 778 column 748 - Warning: unescaped & or unknown entity "&page"
line 778 column 783 - Warning: unescaped & or unknown entity "&page"
line 778 column 818 - Warning: unescaped & or unknown entity "&page"
line 778 column 853 - Warning: unescaped & or unknown entity "&page"
line 778 column 888 - Warning: unescaped & or unknown entity "&page"
line 778 column 923 - Warning: unescaped & or unknown entity "&page"
line 778 column 50 - Warning: missing </font> before </td>
line 778 column 960 - Warning: missing </font> before </table>
line 780 column 35 - Warning: missing <tr>
line 780 column 50 - Warning: missing </font> before </td>
line 780 column 134 - Warning: missing </font> before </table>
line 782 column 17 - Warning: discarding unexpected </textarea>
line 782 column 28 - Warning: discarding unexpected </form>
line 782 column 35 - Warning: discarding unexpected </embed>
line 782 column 43 - Warning: discarding unexpected </noembed>
line 782 column 53 - Warning: discarding unexpected </noscript>
line 782 column 64 - Warning: discarding unexpected </noembed>
line 782 column 74 - Warning: discarding unexpected </embed>
line 782 column 82 - Warning: discarding unexpected </table>
line 782 column 90 - Warning: discarding unexpected </table>
line 791 column 9 - Warning: missing </font> before <table>
line 807 column 37 - Warning: inserting implicit <font>
line 810 column 1 - Warning: inserting implicit <font>
line 819 column 23 - Warning: inserting implicit <font>
line 826 column 58 - Warning: discarding unexpected </font>
line 784 column 1 - Warning: missing </center>
line 91 column 9 - Warning: <img> lacks "alt" attribute
line 93 column 10 - Warning: <table> lacks "summary" attribute
line 95 column 63 - Warning: <img> lacks "alt" attribute
line 100 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 100 column 93 - Warning: <img> lacks "alt" attribute
line 117 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 117 column 98 - Warning: <img> lacks "alt" attribute
line 136 column 1 - Warning: <table> lacks "summary" attribute
line 136 column 240 - Warning: <td> attribute "bgcolor" lacks value
line 141 column 17 - Warning: <table> lacks "summary" attribute
line 143 column 17 - Warning: <table> lacks "summary" attribute
line 151 column 9 - Warning: <table> lacks "summary" attribute
line 155 column 23 - Warning: <img> lacks "alt" attribute
line 155 column 64 - Warning: <img> lacks "alt" attribute
line 155 column 113 - Warning: <img> lacks "alt" attribute
line 162 column 15 - Warning: <img> lacks "alt" attribute
line 165 column 11 - Warning: <table> lacks "summary" attribute
line 178 column 9 - Warning: <table> lacks "summary" attribute
line 182 column 23 - Warning: <img> lacks "alt" attribute
line 182 column 64 - Warning: <img> lacks "alt" attribute
line 182 column 113 - Warning: <img> lacks "alt" attribute
line 189 column 15 - Warning: <img> lacks "alt" attribute
line 192 column 11 - Warning: <table> lacks "summary" attribute
line 197 column 405 - Warning: <img> proprietary attribute value "absmiddle"
line 197 column 405 - Warning: <img> lacks "alt" attribute
line 201 column 9 - Warning: <table> lacks "summary" attribute
line 205 column 23 - Warning: <img> lacks "alt" attribute
line 205 column 64 - Warning: <img> lacks "alt" attribute
line 205 column 113 - Warning: <img> lacks "alt" attribute
line 212 column 15 - Warning: <img> lacks "alt" attribute
line 215 column 11 - Warning: <table> lacks "summary" attribute
line 221 column 588 - Warning: <img> proprietary attribute value "absmiddle"
line 221 column 588 - Warning: <img> lacks "alt" attribute
line 225 column 9 - Warning: <table> lacks "summary" attribute
line 229 column 23 - Warning: <img> lacks "alt" attribute
line 229 column 64 - Warning: <img> lacks "alt" attribute
line 229 column 113 - Warning: <img> lacks "alt" attribute
line 236 column 15 - Warning: <img> lacks "alt" attribute
line 239 column 11 - Warning: <table> lacks "summary" attribute
line 249 column 9 - Warning: <table> lacks "summary" attribute
line 253 column 23 - Warning: <img> lacks "alt" attribute
line 253 column 64 - Warning: <img> lacks "alt" attribute
line 253 column 113 - Warning: <img> lacks "alt" attribute
line 260 column 15 - Warning: <img> lacks "alt" attribute
line 263 column 11 - Warning: <table> lacks "summary" attribute
line 274 column 9 - Warning: <table> lacks "summary" attribute
line 278 column 23 - Warning: <img> lacks "alt" attribute
line 278 column 64 - Warning: <img> lacks "alt" attribute
line 278 column 113 - Warning: <img> lacks "alt" attribute
line 285 column 15 - Warning: <img> lacks "alt" attribute
line 288 column 11 - Warning: <table> lacks "summary" attribute
line 301 column 9 - Warning: <table> lacks "summary" attribute
line 305 column 23 - Warning: <img> lacks "alt" attribute
line 305 column 64 - Warning: <img> lacks "alt" attribute
line 305 column 113 - Warning: <img> lacks "alt" attribute
line 312 column 15 - Warning: <img> lacks "alt" attribute
line 315 column 11 - Warning: <table> lacks "summary" attribute
line 336 column 9 - Warning: <table> lacks "summary" attribute
line 340 column 23 - Warning: <img> lacks "alt" attribute
line 340 column 64 - Warning: <img> lacks "alt" attribute
line 340 column 113 - Warning: <img> lacks "alt" attribute
line 347 column 15 - Warning: <img> lacks "alt" attribute
line 350 column 11 - Warning: <table> lacks "summary" attribute
line 361 column 9 - Warning: <table> lacks "summary" attribute
line 365 column 23 - Warning: <img> lacks "alt" attribute
line 365 column 64 - Warning: <img> lacks "alt" attribute
line 365 column 113 - Warning: <img> lacks "alt" attribute
line 372 column 15 - Warning: <img> lacks "alt" attribute
line 375 column 11 - Warning: <table> lacks "summary" attribute
line 388 column 9 - Warning: <table> lacks "summary" attribute
line 392 column 23 - Warning: <img> lacks "alt" attribute
line 392 column 64 - Warning: <img> lacks "alt" attribute
line 392 column 113 - Warning: <img> lacks "alt" attribute
line 399 column 15 - Warning: <img> lacks "alt" attribute
line 402 column 11 - Warning: <table> lacks "summary" attribute
line 422 column 9 - Warning: <table> lacks "summary" attribute
line 426 column 23 - Warning: <img> lacks "alt" attribute
line 426 column 64 - Warning: <img> lacks "alt" attribute
line 426 column 113 - Warning: <img> lacks "alt" attribute
line 433 column 15 - Warning: <img> lacks "alt" attribute
line 436 column 11 - Warning: <table> lacks "summary" attribute
line 455 column 9 - Warning: <table> lacks "summary" attribute
line 459 column 23 - Warning: <img> lacks "alt" attribute
line 459 column 64 - Warning: <img> lacks "alt" attribute
line 459 column 113 - Warning: <img> lacks "alt" attribute
line 466 column 15 - Warning: <img> lacks "alt" attribute
line 469 column 11 - Warning: <table> lacks "summary" attribute
line 477 column 9 - Warning: <table> lacks "summary" attribute
line 481 column 23 - Warning: <img> lacks "alt" attribute
line 481 column 64 - Warning: <img> lacks "alt" attribute
line 481 column 113 - Warning: <img> lacks "alt" attribute
line 488 column 15 - Warning: <img> lacks "alt" attribute
line 491 column 11 - Warning: <table> lacks "summary" attribute
line 512 column 9 - Warning: <table> lacks "summary" attribute
line 516 column 23 - Warning: <img> lacks "alt" attribute
line 516 column 64 - Warning: <img> lacks "alt" attribute
line 516 column 113 - Warning: <img> lacks "alt" attribute
line 523 column 15 - Warning: <img> lacks "alt" attribute
line 526 column 11 - Warning: <table> lacks "summary" attribute
line 541 column 9 - Warning: <table> lacks "summary" attribute
line 545 column 23 - Warning: <img> lacks "alt" attribute
line 545 column 64 - Warning: <img> lacks "alt" attribute
line 545 column 113 - Warning: <img> lacks "alt" attribute
line 552 column 15 - Warning: <img> lacks "alt" attribute
line 555 column 11 - Warning: <table> lacks "summary" attribute
line 561 column 375 - Warning: <img> proprietary attribute value "absmiddle"
line 561 column 375 - Warning: <img> lacks "alt" attribute
line 561 column 478 - Warning: <img> proprietary attribute value "absmiddle"
line 561 column 478 - Warning: <img> lacks "alt" attribute
line 569 column 9 - Warning: <table> lacks "summary" attribute
line 573 column 23 - Warning: <img> lacks "alt" attribute
line 573 column 64 - Warning: <img> lacks "alt" attribute
line 573 column 113 - Warning: <img> lacks "alt" attribute
line 580 column 15 - Warning: <img> lacks "alt" attribute
line 583 column 11 - Warning: <table> lacks "summary" attribute
line 594 column 9 - Warning: <table> lacks "summary" attribute
line 598 column 23 - Warning: <img> lacks "alt" attribute
line 598 column 64 - Warning: <img> lacks "alt" attribute
line 598 column 113 - Warning: <img> lacks "alt" attribute
line 605 column 15 - Warning: <img> lacks "alt" attribute
line 608 column 11 - Warning: <table> lacks "summary" attribute
line 619 column 9 - Warning: <table> lacks "summary" attribute
line 623 column 23 - Warning: <img> lacks "alt" attribute
line 623 column 64 - Warning: <img> lacks "alt" attribute
line 623 column 113 - Warning: <img> lacks "alt" attribute
line 630 column 15 - Warning: <img> lacks "alt" attribute
line 633 column 11 - Warning: <table> lacks "summary" attribute
line 647 column 9 - Warning: <table> lacks "summary" attribute
line 651 column 23 - Warning: <img> lacks "alt" attribute
line 651 column 64 - Warning: <img> lacks "alt" attribute
line 651 column 113 - Warning: <img> lacks "alt" attribute
line 658 column 15 - Warning: <img> lacks "alt" attribute
line 661 column 11 - Warning: <table> lacks "summary" attribute
line 671 column 9 - Warning: <table> lacks "summary" attribute
line 675 column 23 - Warning: <img> lacks "alt" attribute
line 675 column 64 - Warning: <img> lacks "alt" attribute
line 675 column 113 - Warning: <img> lacks "alt" attribute
line 682 column 15 - Warning: <img> lacks "alt" attribute
line 685 column 11 - Warning: <table> lacks "summary" attribute
line 146 column 17 - Warning: <table> lacks "summary" attribute
line 778 column 17 - Warning: <table> lacks "summary" attribute
line 780 column 17 - Warning: <table> lacks "summary" attribute
line 786 column 1 - Warning: <img> lacks "alt" attribute
line 787 column 1 - Warning: <img> lacks "alt" attribute
line 788 column 1 - Warning: <img> lacks "alt" attribute
line 795 column 9 - Warning: <table> lacks "summary" attribute
line 797 column 25 - Warning: <img> lacks "alt" attribute
line 827 column 17 - Warning: <table> lacks "summary" attribute
line 141 column 134 - Warning: trimming empty <font>
line 143 column 960 - Warning: trimming empty <font>
line 669 column 15 - Warning: trimming empty <tr>
line 778 column 960 - Warning: trimming empty <font>
line 780 column 134 - Warning: trimming empty <font>
line 153 column 11 - Warning: <a> cannot copy name attribute to id
line 180 column 11 - Warning: <a> cannot copy name attribute to id
line 203 column 11 - Warning: <a> cannot copy name attribute to id
line 227 column 11 - Warning: <a> cannot copy name attribute to id
line 251 column 11 - Warning: <a> cannot copy name attribute to id
line 276 column 11 - Warning: <a> cannot copy name attribute to id
line 303 column 11 - Warning: <a> cannot copy name attribute to id
line 338 column 11 - Warning: <a> cannot copy name attribute to id
line 363 column 11 - Warning: <a> cannot copy name attribute to id
line 390 column 11 - Warning: <a> cannot copy name attribute to id
line 424 column 11 - Warning: <a> cannot copy name attribute to id
line 457 column 11 - Warning: <a> cannot copy name attribute to id
line 479 column 11 - Warning: <a> cannot copy name attribute to id
line 514 column 11 - Warning: <a> cannot copy name attribute to id
line 543 column 11 - Warning: <a> cannot copy name attribute to id
line 571 column 11 - Warning: <a> cannot copy name attribute to id
line 596 column 11 - Warning: <a> cannot copy name attribute to id
line 621 column 11 - Warning: <a> cannot copy name attribute to id
line 649 column 11 - Warning: <a> cannot copy name attribute to id
line 673 column 11 - Warning: <a> cannot copy name attribute to id
Info: Document content looks like HTML Proprietary
Info: No system identifier in emitted doctype
379 warnings, 0 errors were found!


The table summary attribute should be used to describe
the table structure. It is very helpful for people using
non-visual browsers. The scope and headers attributes for
table cells are useful for specifying which headers apply
to each table cell, enabling non-visual browsers to provide
a meaningful context for each cell.

The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
. You may also want to try
"http://www.cast.org/bobby/" which is a free Web-based
service for checking URLs for accessibility.

You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

To learn more about HTML Tidy see http://tidy.sourceforge.net
Please fill bug reports and queries using the "tracker" on the Tidy web site.
Additionally, questions can be sent to html-tidy@w3.org
HTML and CSS specifications are available from http://www.w3.org/
Lobby your company to join W3C, see http://www.w3.org/Consortium