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05-03-22 06:20:49 AM
Jul - Posts by Link 70222
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Link 70222
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Posted on 03-09-10 02:21:49 AM, in The Custom Tileset Thread (last edited by Link 70222 at 03-08-10 11:24 PM) Link
That's a great idea, m64m! I'll do it this weekend, seeing as I'm typing this on my Wii. And assuming that you mean the first post.
Link 70222
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Posted on 03-11-10 01:29:35 AM, in The Custom Tileset Thread Link
Alright, it's been updated.
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Posted on 03-20-10 02:57:31 PM, in New Super Mario Bros. 2 Link
Looks pretty good. But how do you plan to use custom music?
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Posted on 05-07-10 03:36:13 AM, in Editor Development thread Link
I don't know if someone said this, but it's very minor. If you merely click on an object or sprite, then close the editing window, it says that there are unsaved changes. I suggest you try to fix it to make it only say that when you actually edit something. But still, this is very minor and you probably already know.
Link 70222
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Posted on 05-12-10 01:00:57 AM, in Help/Questions thread. ASK QUESTIONS HERE! Link
I don't know if this has been asked already, but why do bullet bills do nothing when I place them? Should the sprite data not be all 0s?
Link 70222
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Posted on 05-12-10 02:28:18 AM, in Help/Questions thread. ASK QUESTIONS HERE! Link
Originally posted by krutomisi

Originally posted by Treeki
27: Bullet Bill Launcher

Data: 0000 H0UA 0000

H is height
A is to make it always shoot in one direction
        (0 = normal, 1 = left, 2 = right),
U is unknown (set to 2 on three cannons in the game)


I really don't know  

pulled from the sprite reference


I meant for just a bullet bill, not the cannon.
Originally posted by Garmichael

Bullet Bills require a Zone. Not sure which value in the sprite data is the id for a zone, tho.


Oh, then I might as well use the canon. I know nothing about zones.
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Posted on 05-17-10 03:16:01 AM, in 100 Years (last edited by Link 70222 at 05-18-10 09:41 PM) Link
This is the hack I've been making for a little while. If you end up playing this, do not pay much attention to world 1. It it mostly just stage edits. And don't even bother telling me how bad 1-5 is, I know it's horrible.

I have it done through world 2, and World 2 is where I started deleting all the objects and sprites, so those are better than the world one ones.

I only have one video, and it's kinda out of date, so expect a slightly better version of the level when you actually play.


http://www.youtube.com/watch?v=ouRL0R72l4A


So without further ado, here's the hack:

Beta 1: http://www.mediafire.com/?qytyndrnytt
Beta 1 bugfix: http://www.mediafire.com/?jonit2ozgo2

EDIT: Custom music by Orangefox.
Link 70222
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Posted on 05-17-10 09:36:22 PM, in 100 Years Link
Originally posted by Ninjaboy42
I've just started playing this. It seems a bit crazy in the opening level, with unrelated sprites, tilesets and backgrounds. Still, it's original and fun, if illogical. I'll continue later.


Yeah, the levels don't fit the world theme at all, pretty much.
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Posted on 05-19-10 12:40:25 AM, in 100 Years Link
Yeah, I just noticed the castle glitch yesterday. I was like "WTF?" and just imported the original boss battle to avoid freezing. I also accidentally made the entrance near the end of the castle because I was testing something there. I fixed the entrance and boss battle, and will be putting the bugfix update in the first post.

BTW, Peach caused no problems before, and worked fine.

BTWW, I once I fix those more minor things, I'll release another update. But for now, I'm just uploading the castle fix one, so you can get to world 2.
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Posted on 05-22-10 06:37:33 PM, in 100 Years (last edited by Link 70222 at 05-22-10 03:40 PM) Link
I said that I only got through World 2, so that kinda meant not to go to World 3 yet... And yeah, I'm working on adding the Star Coins and the flying blocks. I might add secret exits, but I'm not a big fan of those, so...

Also, isn't the blind jump in the castle, not tower?
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Posted on 05-23-10 02:54:47 PM, in 100 Years Link
I don't know what's with the coins. I guess the coins were like "Grar, I want to be object 21 instead of 20 for no reason!" because it was supposed to form an arrow, but I guess it didn't... I fixed that now.

And yeah, I guess I should fix that extra space. I never thought of that.
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Posted on 05-29-10 12:36:09 AM, in Help/Questions thread. ASK QUESTIONS HERE! Link
Originally posted by Lokao0
How can i change the NSMB Logo?
When i extract the logo file, open in tile molester, it says: 0%
forever


At Zophar's Domain, download both of the versions of TM, and then put the contents of both of the downloads into one folder. Start TM from that folder. It did the 0% thing for me before I did that. If that doesn't work, then I don't know.
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Posted on 06-04-10 01:26:24 AM, in Help/Questions thread. ASK QUESTIONS HERE! Link
When I put a vine in my level, the whole ROM crashes. Do I need some specific sprite data or zone requirements or something?
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Posted on 06-05-10 04:02:35 AM, in Help/Questions thread. ASK QUESTIONS HERE! (last edited by Link 70222 at 06-05-10 01:13 AM) Link
Ok, in 3C area 1 when I put a vine in, the level just zooms in and is frozen that way. Like I said, if there's anything I'm doing wrong with the level, please tell me.

http://www.mediafire.com/?ioinu2ggetm
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Posted on 06-17-10 05:51:57 PM, in YSMB-Yellow Super Mario Bros Link
Can you show us a pic of the yellow sprites?
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Posted on 06-20-10 04:26:16 AM, in Post Your Tileset's Link
I already made this thread. But this thread will probably be more popular than mine, so I fully approve of it. (not that it matters)

http://jul.rustedlogic.net/thread.php?id=8564
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Posted on 07-26-10 06:16:42 PM, in Help/Questions thread. ASK QUESTIONS HERE! Link
Does anyone know of an object that hurts Mario from every direction? Hurts, not kills.
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Posted on 07-27-10 05:46:13 PM, in Help/Questions thread. ASK QUESTIONS HERE! (last edited by Link 70222 at 07-27-10 09:34 PM) Link
Well I was gonna use the hurting behavior for a custom tile that I made, but I guess the best I have is lava. I'll try messing with spikes to see if that gets me anywhere.

EDIT: Ok, I found a behavior that hurts Mario from whatever way he touches it. In case anyone wants it, it's 1C 00 01 1F.
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Posted on 07-28-10 05:32:14 PM, in Help/Questions thread. ASK QUESTIONS HERE! (last edited by Link 70222 at 07-28-10 04:51 PM) Link
Ah, thanks! But what do you mean "fixed tile"?

EDIT: Ok, I've modified it so it's solid, hurts from each side, and there's no water effect. 1C 00 01 1C
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Posted on 08-08-10 05:36:06 PM, in Editor Development thread (last edited by Link 70222 at 08-08-10 02:36 PM) Link
Um, how do we edit the level? I try every button and even click on the level and area that I want to edit, but nothing happens.

Oh, nevermind, it was the control pad...
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Jul - Posts by Link 70222


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
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