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| Jul - Posts by Link 70222 |
| Pages: 1 2 3 |
| Link 70222 Member Level: 15 Posts: 21/47 EXP: 14166 For next: 2218 Since: 07-02-09 Since last post: 1276 days Last activity: 134 days |
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| That's a great idea, m64m! I'll do it this weekend, seeing as I'm typing this on my Wii. And assuming that you mean the first post. |
| Link 70222 Member Level: 15 Posts: 22/47 EXP: 14166 For next: 2218 Since: 07-02-09 Since last post: 1276 days Last activity: 134 days |
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| Alright, it's been updated. |
| Link 70222 Member Level: 15 Posts: 23/47 EXP: 14166 For next: 2218 Since: 07-02-09 Since last post: 1276 days Last activity: 134 days |
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| Looks pretty good. But how do you plan to use custom music? |
| Link 70222 Member Level: 15 Posts: 24/47 EXP: 14166 For next: 2218 Since: 07-02-09 Since last post: 1276 days Last activity: 134 days |
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| I don't know if someone said this, but it's very minor. If you merely click on an object or sprite, then close the editing window, it says that there are unsaved changes. I suggest you try to fix it to make it only say that when you actually edit something. But still, this is very minor and you probably already know. |
| Link 70222 Member Level: 15 Posts: 25/47 EXP: 14166 For next: 2218 Since: 07-02-09 Since last post: 1276 days Last activity: 134 days |
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| I don't know if this has been asked already, but why do bullet bills do nothing when I place them? Should the sprite data not be all 0s? |
| Link 70222 Member Level: 15 Posts: 26/47 EXP: 14166 For next: 2218 Since: 07-02-09 Since last post: 1276 days Last activity: 134 days |
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Originally posted by krutomisi I meant for just a bullet bill, not the cannon. Originally posted by Garmichael Oh, then I might as well use the canon. I know nothing about zones. |
| Link 70222 Member Level: 15 Posts: 27/47 EXP: 14166 For next: 2218 Since: 07-02-09 Since last post: 1276 days Last activity: 134 days |
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| This is the hack I've been making for a little while. If you end up playing this, do not pay much attention to world 1. It it mostly just stage edits. And don't even bother telling me how bad 1-5 is, I know it's horrible. I have it done through world 2, and World 2 is where I started deleting all the objects and sprites, so those are better than the world one ones. I only have one video, and it's kinda out of date, so expect a slightly better version of the level when you actually play. http://www.youtube.com/watch?v=ouRL0R72l4A So without further ado, here's the hack: Beta 1: http://www.mediafire.com/?qytyndrnytt Beta 1 bugfix: http://www.mediafire.com/?jonit2ozgo2 EDIT: Custom music by Orangefox. |
| Link 70222 Member Level: 15 Posts: 28/47 EXP: 14166 For next: 2218 Since: 07-02-09 Since last post: 1276 days Last activity: 134 days |
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Originally posted by Ninjaboy42 Yeah, the levels don't fit the world theme at all, pretty much.
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| Link 70222 Member Level: 15 Posts: 29/47 EXP: 14166 For next: 2218 Since: 07-02-09 Since last post: 1276 days Last activity: 134 days |
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| Yeah, I just noticed the castle glitch yesterday. I was like "WTF?" and just imported the original boss battle to avoid freezing. I also accidentally made the entrance near the end of the castle because I was testing something there. I fixed the entrance and boss battle, and will be putting the bugfix update in the first post. BTW, Peach caused no problems before, and worked fine. BTWW, I once I fix those more minor things, I'll release another update. But for now, I'm just uploading the castle fix one, so you can get to world 2. |
| Link 70222 Member Level: 15 Posts: 30/47 EXP: 14166 For next: 2218 Since: 07-02-09 Since last post: 1276 days Last activity: 134 days |
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| I said that I only got through World 2, so that kinda meant not to go to World 3 yet... And yeah, I'm working on adding the Star Coins and the flying blocks. I might add secret exits, but I'm not a big fan of those, so... Also, isn't the blind jump in the castle, not tower? |
| Link 70222 Member Level: 15 Posts: 31/47 EXP: 14166 For next: 2218 Since: 07-02-09 Since last post: 1276 days Last activity: 134 days |
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| I don't know what's with the coins. I guess the coins were like "Grar, I want to be object 21 instead of 20 for no reason!" because it was supposed to form an arrow, but I guess it didn't... I fixed that now. And yeah, I guess I should fix that extra space. I never thought of that. |
| Link 70222 Member Level: 15 Posts: 32/47 EXP: 14166 For next: 2218 Since: 07-02-09 Since last post: 1276 days Last activity: 134 days |
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Originally posted by Lokao0 At Zophar's Domain, download both of the versions of TM, and then put the contents of both of the downloads into one folder. Start TM from that folder. It did the 0% thing for me before I did that. If that doesn't work, then I don't know. |
| Link 70222 Member Level: 15 Posts: 33/47 EXP: 14166 For next: 2218 Since: 07-02-09 Since last post: 1276 days Last activity: 134 days |
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| When I put a vine in my level, the whole ROM crashes. Do I need some specific sprite data or zone requirements or something? |
| Link 70222 Member Level: 15 Posts: 34/47 EXP: 14166 For next: 2218 Since: 07-02-09 Since last post: 1276 days Last activity: 134 days |
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| Ok, in 3C area 1 when I put a vine in, the level just zooms in and is frozen that way. Like I said, if there's anything I'm doing wrong with the level, please tell me. http://www.mediafire.com/?ioinu2ggetm |
| Link 70222 Member Level: 15 Posts: 35/47 EXP: 14166 For next: 2218 Since: 07-02-09 Since last post: 1276 days Last activity: 134 days |
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| Can you show us a pic of the yellow sprites? |
| Link 70222 Member Level: 15 Posts: 36/47 EXP: 14166 For next: 2218 Since: 07-02-09 Since last post: 1276 days Last activity: 134 days |
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| I already made this thread. But this thread will probably be more popular than mine, so I fully approve of it. (not that it matters) http://jul.rustedlogic.net/thread.php?id=8564 |
| Link 70222 Member Level: 15 Posts: 37/47 EXP: 14166 For next: 2218 Since: 07-02-09 Since last post: 1276 days Last activity: 134 days |
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| Does anyone know of an object that hurts Mario from every direction? Hurts, not kills. |
| Link 70222 Member Level: 15 Posts: 38/47 EXP: 14166 For next: 2218 Since: 07-02-09 Since last post: 1276 days Last activity: 134 days |
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| Well I was gonna use the hurting behavior for a custom tile that I made, but I guess the best I have is lava. I'll try messing with spikes to see if that gets me anywhere. EDIT: Ok, I found a behavior that hurts Mario from whatever way he touches it. In case anyone wants it, it's 1C 00 01 1F. |
| Link 70222 Member Level: 15 Posts: 39/47 EXP: 14166 For next: 2218 Since: 07-02-09 Since last post: 1276 days Last activity: 134 days |
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| Ah, thanks! But what do you mean "fixed tile"? EDIT: Ok, I've modified it so it's solid, hurts from each side, and there's no water effect. 1C 00 01 1C |
| Link 70222 Member Level: 15 Posts: 40/47 EXP: 14166 For next: 2218 Since: 07-02-09 Since last post: 1276 days Last activity: 134 days |
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| Um, how do we edit the level? I try every button and even click on the level and area that I want to edit, but nothing happens. Oh, nevermind, it was the control pad... |
| Pages: 1 2 3 |
| Jul - Posts by Link 70222 |
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