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VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 589/621 EXP: 1136484 For next: 20635 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 6 days |
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| Jul - Posts by VL-Tone |
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VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 589/621 EXP: 1136484 For next: 20635 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 6 days |
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VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 592/621 EXP: 1136484 For next: 20635 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 6 days |
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VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 593/621 EXP: 1136484 For next: 20635 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 6 days |
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VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 595/621 EXP: 1136484 For next: 20635 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 6 days |
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| Is there a program that enables you to import uncompressed 3d arrays of blocks into a world using a simple documented format? ____________________ (Don't Panic! My website will be back online before March 15th) |
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VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 596/621 EXP: 1136484 For next: 20635 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 6 days |
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Originally posted by Sukasa The format looks simple, but I just want to do a quick and dirty "show off" world doing something like integrating the whole Metroid game map (which I have already all decoded somewhere), or recreate some of my Metroid Cubed voxelized blocks using Minecraft blocks as voxels. Originally posted by dirbaioOriginally posted by VL-Tone Thanks for the offer, I might get back to you if I don't find something simpler.
I'm not very familiar with the low level stuff in MC, but wouldn't there be a way to make some "batch file" that would put multiple blocks in a world one by one? Something that would look like: ... put block A0 at 10,200,143 put block A0 at 11,200,143 put block B2 at 12,250,144 ... I don't care if it's slow, but is this kind of thing possible? ____________________ (Don't Panic! My website will be back online before March 15th) |
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VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 597/621 EXP: 1136484 For next: 20635 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 6 days |
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Originally posted by billybobmario64 Yes that's my goal, and that's why I'm putting aside the level importer to work on interface improvements and bug fixes for the main interface. ____________________ (Don't Panic! My website will be back online before March 15th) |
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VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 598/621 EXP: 1136484 For next: 20635 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 6 days |
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VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 599/621 EXP: 1136484 For next: 20635 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 6 days |
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VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 602/621 EXP: 1136484 For next: 20635 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 6 days |
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VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 605/621 EXP: 1136484 For next: 20635 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 6 days |
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VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 607/621 EXP: 1136484 For next: 20635 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 6 days |
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VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 608/621 EXP: 1136484 For next: 20635 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 6 days |
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VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 609/621 EXP: 1136484 For next: 20635 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 6 days |
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| Jul - Posts by VL-Tone |
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Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.
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