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04-24-22 12:38:48 PM
Jul - Posts by Ehm
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Ehm
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Posted on 06-13-09 11:48:21 PM, in Original NSMB Hacking Thread (Archived) Link
@ Treeki - I'm currently using the editor to make a much more difficult version of the game. For the most part, editing has been fine. I've progressed to World 1-4 already. I finished editing the first area, but area 2 and 3 don't open. The editor can't read them for some reason. Does anyone else have this problem? If not, is there a way to patch those two areas? (side note: All of the other areas in World 1 work fine) Any help is much appreciated ^__^
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Posted on 06-14-09 01:58:06 PM, in Original NSMB Hacking Thread (Archived) Link
Thanks a bunch Treeki ^__^
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Posted on 06-14-09 04:51:28 PM, in NSMB; editing pipes and vines (last edited by m64m at 06-14-09 01:53 PM) Link
I'm having quite a bit of difficulty with pipes and vines, mainly because I started off using the NSMB editor v. 2.2 up until a couple days ago. So, with that said, stuff's been moved around sporadically. I've edited all of my graphic stuff fine, but the pipes are giving me hell.

~~~~~~~~~~~~~



~~~~~~~~~~~~~

The images labeled 1, 2, & 3 are the three links to go to area 3. The pipe which it leads to is object 54 (pipe facing down). The entrance link (in area 3) is placed on the bottom left corner of the pipe. All of the values on the entrance link are set to zero. I also have pipe 102 over pipe 53. Should it be the other way around?

There are two vine objects; one invisible, one in a brick. Is there a particular way to set these? They're not entrances, so I can't edit any values for them. I tried putting a link above one of them but it did nothing. As for the vine entrance in area 2, the link's values are all set to zero as well.

Any help on how these linkings work is very much appreciated. ^____^
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Posted on 06-14-09 04:54:58 PM, in NSMB; editing pipes and vines (last edited by m64m at 06-14-09 02:23 PM) Link
Thanks ^^
~~~~~
EDIT: I got rid of the extra pipe links and just left one and it works XD I also messed up the vine linking, and it brought me to the beginning of the level, which gave me an interesting level idea ^^
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Posted on 06-15-09 10:24:57 PM, in Original NSMB Hacking Thread (Archived) (last edited by m64m at 06-15-09 07:27 PM) Link
@ Hiccup - check this out. (http://jul.rustedlogic.net/thread.php?id=5404) I had the same problem for pipes and vines.
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Posted on 06-15-09 10:48:49 PM, in M64M's art (last edited by m64m at 06-15-09 07:51 PM) Link
Here are a few pieces:
~~~~~~~~~~~~~~

~~~~~~~~~~~~~~

~~~~~~~~~~~~~~

~~~~~~~~~~~~~~

Most of the work I've ever done is here: http://m64m.deviantart.com
I've really slacked off recently in terms of drawing, but some pieces will be completed soon. I'll get to work once exams are over XD
Ehm
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Posted on 06-16-09 08:07:14 PM, in Original NSMB Hacking Thread (Archived) Link
Originally posted by Hiccup
This sprite data brings mario back to the begining :00 00 02 01 00 00, but i'm trying to make it go to an entrance with this data:

X: 1537 Y: 448

Normal

Camera X: 0

Camera Y: 0

Entrance Number: 1

Destination Area: 0

Destination Entrance: 0

Connected Pipe ID: 0

View: 0

(Tick) Exit Only

I'm not sure about what warp to level sprite data made the game crash.


Find the proper destination area, and put it into "Destination Area:". Since it's set to zero, it defaults to the beginning of the area you're in. Also, make sure you properly link "Destination Entrance:". Set it to something high, like 9 so you know it works for sure.

Originally posted by Hiccup
you know bosses in other levels are glitchy and can crash to fix that is it somthing in the header file or for bowser is it somthing to do to with sprite 280?


Treeki and the others haven't yet added support for enemies and sprites in areas that they don't belong. I've tested out a boomerang bro in 1-2; the game didn't crash, but it didn't display the enemy at all (dunno if No$ crashes; I use a flash card to test my stages)
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Posted on 06-17-09 10:43:16 AM, in Original NSMB Hacking Thread (Archived) (last edited by m64m at 06-17-09 07:45 AM) Link
Originally posted by Treeki

Just wanted to make it clear; the "Destination Area" box refers to the area number listed in the level chooser. So for example, in 1-1, area 2 will take you to the sky bonus area, and area 3 will take you to the underground bonus area.
Levels with only one area are always area 1.



yea, but Hiccup's destination area was set to zero. If I'm not mistaken, they were trying to link off to a separate area (area 2 or higher) from area 1. So they'd need to to put the proper destination (whatever area it is) in the box.


Originally posted by Treeki

OBJECTION!

Version 4.5 added support for this. Invalid sprites are shown in red (in both the level display and the sprite list) and the usable sets are all choosable from Level Configuration.


oh yea XD

Originally posted by Treeki

However, not all sets work together. I remember trying to use Bowser in 1-Castle Area 1. The game would crash.
I assumed it was due to memory limitations, so I changed almost all the other sets to 0 and I could get in-level, although it would randomly crash. (I'm suspecting that this has to do with Bowser's environment not being set up correctly, though - not the sprite sets.)


That's what I meant.
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Posted on 06-18-09 03:29:56 PM, in Original NSMB Hacking Thread (Archived) Link
*jaw drop* @.@ manual hacking is tough. You have my respect Treeki XD
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Posted on 06-19-09 12:24:38 PM, in M64M's art (last edited by m64m at 06-19-09 09:27 AM) Link
XD Thanks. The second Link picture was the first time I had drawn Ordon Link. I know there's a ton wrong with it (body needs to be bulkier; head shape is different; etc). As for the eye, that was a quick doodle in art class last year, and the original reference picture I used was more circular, which led to my teacher telling me my drawing was shit. I'm not really looking for praise, but more constructive criticism. Which you gave me. Thank you ^_____^
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Posted on 06-19-09 04:51:15 PM, in M64M's art Link
yea, my avatar's my most recent picture. I was gonna post it, but it was too big :/
Thanks for the crit. I'll try to focus on drawing more accurate characters in future drawings ^^
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Posted on 06-19-09 07:27:30 PM, in M64M's art Link
Thanks Treeki ^^

~~~~~~~~
The second Link picture is part of a full picture. It had a Starman in it as well. Here's the original picture;



~~~~~~~~

It's chopped up, cause I drew the characters on the wrong sides of the paper (Link on the right; Starman on the left) XD
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Posted on 06-19-09 08:46:05 PM, in Avenged Sevenfold Link
Does anyone else listen to them? And if so, which do you like better; the scream-o A7X (first two albums), or the melodic A7X (City of Evil -> present)? I've been a fan of both for about 6 years now.
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Posted on 06-19-09 09:57:05 PM, in Avenged Sevenfold Link
Well they would've stayed scream-o, but the lead singer broke his vocal box after the second album XD
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Posted on 06-20-09 06:42:09 PM, in M64M's art Link
Thanks ^__^ It was a birthday present for someone and they requested the picture. So, I focused on the theme rather than accuracy. XD
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Posted on 06-21-09 05:53:41 PM, in Original NSMB Hacking Thread (Archived) Link
@ Hiccup - Try to make use of the top area right at the beginning. The camera keeps going there.

@ Treeki - Is there any sort of position the door links need to be on the door? I have a door that isn't working >.<
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Posted on 06-21-09 06:00:38 PM, in Avenged Sevenfold Link
@paulguy - which song did you hear o_0?

@ Jacob - They have a new album out; more recent that the self-titled one. The new one's called "Diamonds in the Rough. It's got 6 new songs, 2 remixes, and 2 covers.
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Posted on 06-21-09 08:24:40 PM, in Original NSMB Hacking Thread (Archived) Link
Thanks
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Posted on 06-22-09 06:45:58 PM, in Avenged Sevenfold Link
No that's the self-titled one. Good album still.
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Posted on 06-22-09 06:49:03 PM, in Original NSMB Hacking Thread (Archived) (last edited by m64m at 06-22-09 04:21 PM) Link
Tile Molester - h ttp://www.zophar.net/download_file/2736 (broke the link on purpose)

You need Java 1.4.0 or higher to run it.

To make it work for DS games:
~~~~~~~~~~~~~~~~~
1. Open tmspec.xml in Notepad.
2. Find */palettefilters**.
3. Add this before:
*palettefilter extensions="bin" colorformat="CF00" size="1024" offset="0" endianness="little"**
*description**DS ripped _ncl.bin palette*/description**
*/palettefilter**
*palettefilter extensions="enpg" colorformat="CF00" size="512" offset="65536" endianness="little"**
*description**NewSMB ENPG image (8bpp linear)*/description**
*/palettefilter**

4. Save it, reopen TM.
~~~~~~~~~~~~~~~~~
^ Originally posted by Treeki

{replace "*" with "<" and "**" with ">" for # 2 and 3}


~~~~~~~~~~~

Although, I did that, and NSMB still doesn't display properly in TM. :/ Any help Treeki? I tried all the different codecs @.@
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Jul - Posts by Ehm


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

25 database queries, 51 query cache hits.
Query execution time:  0.070159 seconds
Script execution time:  0.022536 seconds
Total render time:  0.092695 seconds


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line 521 column 11 - Warning: <img> lacks "alt" attribute
line 531 column 15 - Warning: <img> lacks "alt" attribute
line 543 column 229 - Warning: <img> lacks "alt" attribute
line 555 column 22 - Warning: <img> lacks "alt" attribute
line 555 column 63 - Warning: <img> lacks "alt" attribute
line 555 column 112 - Warning: <img> lacks "alt" attribute
line 555 column 162 - Warning: <img> lacks "alt" attribute
line 556 column 11 - Warning: <img> lacks "alt" attribute
line 566 column 15 - Warning: <img> lacks "alt" attribute
line 581 column 22 - Warning: <img> lacks "alt" attribute
line 581 column 63 - Warning: <img> lacks "alt" attribute
line 581 column 112 - Warning: <img> lacks "alt" attribute
line 581 column 162 - Warning: <img> lacks "alt" attribute
line 582 column 11 - Warning: <img> lacks "alt" attribute
line 592 column 15 - Warning: <img> lacks "alt" attribute
line 607 column 22 - Warning: <img> lacks "alt" attribute
line 607 column 63 - Warning: <img> lacks "alt" attribute
line 607 column 112 - Warning: <img> lacks "alt" attribute
line 607 column 162 - Warning: <img> lacks "alt" attribute
line 608 column 11 - Warning: <img> lacks "alt" attribute
line 618 column 15 - Warning: <img> lacks "alt" attribute
line 633 column 22 - Warning: <img> lacks "alt" attribute
line 633 column 63 - Warning: <img> lacks "alt" attribute
line 633 column 112 - Warning: <img> lacks "alt" attribute
line 633 column 162 - Warning: <img> lacks "alt" attribute
line 634 column 11 - Warning: <img> lacks "alt" attribute
line 644 column 15 - Warning: <img> lacks "alt" attribute
line 661 column 22 - Warning: <img> lacks "alt" attribute
line 661 column 63 - Warning: <img> lacks "alt" attribute
line 661 column 112 - Warning: <img> lacks "alt" attribute
line 661 column 162 - Warning: <img> lacks "alt" attribute
line 662 column 11 - Warning: <img> lacks "alt" attribute
line 672 column 15 - Warning: <img> lacks "alt" attribute
line 689 column 22 - Warning: <img> lacks "alt" attribute
line 689 column 63 - Warning: <img> lacks "alt" attribute
line 689 column 112 - Warning: <img> lacks "alt" attribute
line 689 column 162 - Warning: <img> lacks "alt" attribute
line 690 column 11 - Warning: <img> lacks "alt" attribute
line 700 column 15 - Warning: <img> lacks "alt" attribute
line 707 column 81 - Warning: <img> proprietary attribute value "absmiddle"
line 707 column 81 - Warning: <img> lacks "alt" attribute
line 715 column 22 - Warning: <img> lacks "alt" attribute
line 715 column 63 - Warning: <img> lacks "alt" attribute
line 715 column 112 - Warning: <img> lacks "alt" attribute
line 715 column 162 - Warning: <img> lacks "alt" attribute
line 716 column 11 - Warning: <img> lacks "alt" attribute
line 726 column 15 - Warning: <img> lacks "alt" attribute
line 741 column 22 - Warning: <img> lacks "alt" attribute
line 741 column 63 - Warning: <img> lacks "alt" attribute
line 741 column 112 - Warning: <img> lacks "alt" attribute
line 741 column 162 - Warning: <img> lacks "alt" attribute
line 742 column 11 - Warning: <img> lacks "alt" attribute
line 752 column 15 - Warning: <img> lacks "alt" attribute
line 802 column 25 - Warning: <img> lacks "alt" attribute
line 807 column 267 - Warning: <img> lacks "alt" attribute
line 147 column 130 - Warning: trimming empty <font>
line 149 column 751 - Warning: trimming empty <font>
line 787 column 17 - Warning: trimming empty <tr>
line 790 column 751 - Warning: trimming empty <font>
line 792 column 130 - Warning: trimming empty <font>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 203 column 27 - Warning: <nobr> is not approved by W3C
line 229 column 27 - Warning: <nobr> is not approved by W3C
line 267 column 27 - Warning: <nobr> is not approved by W3C
line 295 column 27 - Warning: <nobr> is not approved by W3C
line 321 column 27 - Warning: <nobr> is not approved by W3C
line 357 column 27 - Warning: <nobr> is not approved by W3C
line 412 column 27 - Warning: <nobr> is not approved by W3C
line 457 column 27 - Warning: <nobr> is not approved by W3C
line 483 column 27 - Warning: <nobr> is not approved by W3C
line 509 column 27 - Warning: <nobr> is not approved by W3C
line 536 column 27 - Warning: <nobr> is not approved by W3C
line 571 column 27 - Warning: <nobr> is not approved by W3C
line 597 column 27 - Warning: <nobr> is not approved by W3C
line 623 column 27 - Warning: <nobr> is not approved by W3C
line 649 column 27 - Warning: <nobr> is not approved by W3C
line 677 column 27 - Warning: <nobr> is not approved by W3C
line 705 column 27 - Warning: <nobr> is not approved by W3C
line 731 column 27 - Warning: <nobr> is not approved by W3C
line 757 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 293 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md