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| Jul - Posts by Mattrizzle |
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| Mattrizzle 130 ![]() ![]() ![]() ![]() ![]() Level: 25 ![]() Posts: 21/137 EXP: 82351 For next: 7269 Since: 07-27-07 From: United States Since last post: 2 hours Last activity: 6 min. |
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Originally posted by PeardianKirby's first game was released after Captain Falcon's: F-Zero(Super NES): November 21, 1990(Japan) Kirby's Dream Land(Game Boy): April 27, 1992(Japan) Kirby's Adventure(released March 23, 1993 in Japan) was Kirby's second game. Also, the NES didn't die until 1994. --------------------
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| Mattrizzle 130 ![]() ![]() ![]() ![]() ![]() Level: 25 ![]() Posts: 22/137 EXP: 82351 For next: 7269 Since: 07-27-07 From: United States Since last post: 2 hours Last activity: 6 min. |
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| Of the control schemes I've played with so far, the Nunchuck is pretty good--so good that I haven't felt the need to plug in a GameCube controller. Heh, Koopa Cape reminds me of the water tracks in Stunt Race FX/Wild Trax, with the tunnel going underwater and all. I'm confused as to why the NA localization team changed the names of some of the vehicles. For example, the Rally Romper kart is called Tiny Titan in our version, when the former made more sense(the kart is a nod to Monster in the FDS game Famicom Grand Prix II: 3D Hot Rally). -------------------- ![]() Click here for my Nintendo Wi-Fi Friend Codes. |
| Mattrizzle 130 ![]() ![]() ![]() ![]() ![]() Level: 25 ![]() Posts: 23/137 EXP: 82351 For next: 7269 Since: 07-27-07 From: United States Since last post: 2 hours Last activity: 6 min. |
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| After finally acquiring a new computer, I can now rip apart Nintendo 64 games. In the past day or so, I've already uncovered a few neat leftovers in Mario Party (U) [!].z64 in the form of GameShark Codes: Mini Game Modifier(all modes) 810ECA36 00?? (J) 810ED5DE 00?? (U) 00 Memory Match 01 いちかばちか (Chance Time, but has an unused description; Translates to All or Nothing--Thanks Joe!) 02 Slot Machine 03 Buried Treasure 04 Treasure Divers 05 Shell Game 06 Slot Car Derby 1 07 Hot Bob-omb 08 Slot Car Derby 2 09 Pipe Maze 0A Ghost Guess 0B Musical Mushroom 0C Pedal Power 0D Crazy Cutter 0E Face Lift 0F Whack-a-Plant 10 Bash 'n' Cash 11 Bowl Over 12 Ground Pound 13 Balloon Burst 14 Coin Block Blitz 15 Coin Block Bash 16 Skateboard Scamper 17 Box Mountain Mayhem 18 Platform Peril 19 Teetering Towers 1A Mushroom Mix-Up 1B Bumper Ball Maze 1 (one of the three secret Mini-Games) 1C Grab Bag 1D Bobsled Run 1E Bumper Balls 1F TightRope Treachery 20 Knock-Block Tower 21 Tipsy Tourney 22 Bombs Away 23 Crane Game 24 Bumper Ball Maze 2 (another of the three secret Mini-Games) 25 Slot Car Derby (Identical to Slot Car Derby 1) 26 Mario Bandstand 27 Desert Dash 28 Shy Guy Says 29 Limbo Dance 2A Bombsketball 2B Cast Aways 2C Key-pa-Way 2D Running of the Bulb 2E Hot Rope Jump 2F Handcar Havoc 30 ツールドマリオ (Unused; Translates to Tour de Mario--Thanks Joe!) 31 Deep Sea Divers 32 Piranha's Pursuit 33 Tug o' War 34 Paddle Battle 35 Bumper Ball Maze 3 (the last secret Mini-Game) 36 Coin Shower Flower 37 Hammer Drop 38 Bungee Jump (Unused, but the game freezes before the explanation screen appears. The name was found in the ROM) Here are the points of interest. Keep in mind that I did not include the rules portion of these explanations because they no longer exist. Mini-Game $01: Mini-Game $01 Explanation: Controls -- The beta screen shot shows three '?' blocks in a dark cabin; clearly an early version of Chance Time. Mini-Game $01 Explanation: Advice -- However, from the piece of the explanation we do have, it appears that the rules for this game were originally slightly different. And nice Engrish, Hudson/Nintendo! Mini-Game $30: Mini-Game $30 Explanation: Controls -- Now Printing?! What in the world is this?? ![]() Mini-Game $30 Explanation: Advice I'm curious to know what the hiragana and katakana in these screens translate to... Music Modifier 800CCFAD 00?? (J) 800CDAFD 00?? (U) 01 Weird Sound... 02 Peaceful Mushroom Village 03 Traveling the Warp Pipe 04 Mushroom Bank Theme 05 Option House Theme 06 Mushroom Shop Theme 07 Mini-Game House Theme 08 Jungle Adventure 09 Birthday Cake 0A Tropical Island 0B Battle Canyon 0C Engine Room 0D Rainbow Castle 0E Magma Mountain 0F Eternal Star 10 Outcome of Adventure 11 Adventure Begins 12 Bowser's Theme 13 Koopa Troopa Theme 14 Weird Sound... (Everyone's a Super Star!) 15 Play a Mini-Game! 16 Mini-Game Results 17 Mario Bandstand 1 18 Move to the Mambo! (unused in US version) 19 The Wide Wide Ocean 1A In the Mushroom Forest 1B Ducking and Dodging 1C Full of Danger 1D Coins of the World 1E Taking Coins 1F The Room Underground 20 Slowly Slowly 21 Dodging Danger 22 Let's Limbo! 23 Let's Go Lightly 24 Hit or Miss Chance Game 25 Can it be done? 26 Faster Than All 27 Saving Courage 28 Weird Sound... (The Power of Stars) 29 Weird Sound... (Ending) 2A Playing the Game 2B Where Have the Stars Gone 2C Weird Sound... (Opening) 2D Mario Bandstand 2 2E Mario Bandstand 3 2F The Stolen Star 30 Where's the Star? 31 Mini-Game Stadium Theme 32 Victory 1 33 Single-Player Win 34 Miss 35 Draw 36 2-Player Win 37 New Record 38 Unused Fanfare? (similar melody to 2F) 39 Board's Name Appears 3A Pan to Start Point 3B Slot Machine Victory 3C Point-Related Game Victory 3D Slot Car Derby Start 3E Weird Sound... 3F Super Star Determined(Part 1) 40 Super Star Determined(Part 2) 41 Mini-Game Island Theme 42 Mini-Game Island(Part 1) 43 Mini-Game Island(Part 2) 44 Mini-Game Island(Part 3) 45 Mini-Game Island(Part 4) 46 Mini-Game Island(Part 5) 47 Mini-Game Island(Part 6) 48 Mini-Game Island(Part 7) The music code was found long ago by someone other than me, but no one ever noticed that track $18 is unused! It sounds like it could be used in a mini-game with a tropical motif. -------------------- ![]() |
| Mattrizzle 130 ![]() ![]() ![]() ![]() ![]() Level: 25 ![]() Posts: 24/137 EXP: 82351 For next: 7269 Since: 07-27-07 From: United States Since last post: 2 hours Last activity: 6 min. |
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Originally posted by NightKevI was actually incorrect in saying it freezes. The transitional sound that you would normally hear when the cloud appears still plays, but all you get beyond this is a blank screen with silence. Then again, いちかばちか had the same effect once... |
| Mattrizzle 130 ![]() ![]() ![]() ![]() ![]() Level: 25 ![]() Posts: 25/137 EXP: 82351 For next: 7269 Since: 07-27-07 From: United States Since last post: 2 hours Last activity: 6 min. |
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Originally posted by Dr. SophieI never knew that. Indeed, it is Move to the Mambo! I actually found the text in the US ROM as well, but due to the track being unused, it never appears in the jukebox. Another interesting thing is that it is used for these mini-games in the Japanese version as well! Thanks. ![]() Hmmm... Perhaps I should examine the Japanese version? It might have more of the missing data. RE-EDIT: Five days ago, I found text for what appears to be a debug mode. This text appears at 0x303810 in the U ROM, and 0x382B50 in the J ROM. It appears to have a larger list of minigames than the final list! I've also attempted to add the English names of the mini-games next to their debug list equivalents.
EDIT 2: EDIT 3: Actually, I looked around and found the reason why it hasn't been fixed... --------------------
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| Mattrizzle 130 ![]() ![]() ![]() ![]() ![]() Level: 25 ![]() Posts: 26/137 EXP: 82351 For next: 7269 Since: 07-27-07 From: United States Since last post: 2 hours Last activity: 6 min. |
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| More, this time it's for Mario Party 2... 810F93C8 00?? Mini-Game Modifier Note: This code works best in the Mini-Game Park Replace ?? With: 01 BOWSER Slots 02 Roll Out the Barrels 03 Coffin Congestion 04 Hammer Slammer 05 Give Me a Brake! 06 Mallet-Go Round 07 Grab Bag 08 Bumper Balloon Cars 09 Rakin' 'em In 0A ????? (Japanese characters; game locks up at black screen) 0B Day at the Races 0C Face Lift 0D Crazy Cutters 0E Hot BOB-OMB 0F Bowl Over 10 Rainbow Run 11 Crane Game 12 Move to the Music 13 BOB-OMB Barrage 14 Look Away 15 Shock Drop or Roll 16 Lights Out 17 Filet Relay 18 Archer-ival 19 ????? (Japanese characters; game locks up at black screen) 1A TOAD Bandstand 1B Bobsled Run 1C Handcar Havoc 1D ????? (Japanese characters; game locks up at black screen) 1E Balloon Burst 1F Sky Pilots 20 Speed Hockey 21 Cake Factory 22 ????? (Japanese characters; Leads to a Debug Menu!) 23 Dungeon Dash 24 Magnet Carta 25 Lava Tile Isle 26 Hot Rope Jump 27 Shell Shocked 28 TOAD in the Box 29 Mecha-Marathon 2A Roll Call 2B Abandon Ship 2C Platform Peril 2D Totem Pole Pound 2E Bumper Balls 2F ????? 30 Bombs Away 31 Tipsy Tourney 32 Honeycomb Havoc 33 Hexagon Heat 34 Skateboard Scamper 35 Slot Car Derby 36 Shy Guy Says 37 Sneak 'n' Snore 38 ????? 39 Driver's Ed 3A Chance Time 3B Quick Draw 3C Saber Slashes 3D Mushroom Brew 3E Time Bomb 3F Psychic Safari 40 Rock, Paper, MARIO 41 BOWSER's Big Blast 42 Torpedo Targets 43 Destruction Duet 44 Dizzy Dancing 45 Tile Driver 46 Quicksand Cache 47 Deep Sea Salvage The following applies to value 22, the Debug Menu. At the Mini-game explanation screen, be sure to switch to practice mode before entering or else the game will lock up after playing one of the menu's mini-games. Also, turn the code off. Another thing to note: Don't play any of the duel mini-games, as they'll probably crash the emulator. When you first enter the menu, it will look like this. Notice that Donkey Kong's render doesn't appear in the background. This is because this is likely from Mario Party 1, and Nintendo hasn't gotten Rare's permission to use the model yet. Here are the controls: Up/down Control Stick/Directional Pad/C-Buttons: Cycle up or down through mini-games Left/right Control Stick/Directional Pad/C-Buttons: Move backward or forward through pages A/Start: Confirm mini-game selection; move to Character Selection screen. B: 'Clear save data?' prompt L and R simultaneously: Reset menu R: Switch game modes (GAME= Goes to default mini-game explanation screen; BOARD= skips explanation screen, QUEST= Goes to Mini-Game coaster explanation screen) Z: Go to Options menu Options menu controls: Control Stick/Directional/C-Buttons: Scroll through options, (when option is selected): change settings Z: Go back to Mini-Game menu At the top of the menu, you will see one of these two options: (when in GAME/BOARD mode)MAP: 0-5 This appears to change what game board you would appear at, but since you can't leave the menu... (when in QUEST mode) QUESTLVL: EASY/NORMAL/HARD This seems to correspond to the difficulty level settings of the Mini-Game coaster Player settings: PAD_: Set whether the player is HUMAN or COM controlled GRP: Controls which group the character is in for team mini-games. DIF: Difficulty level of COM players (EASY/NORMAL/HARD/VERYHARD) COIN: should be self explanatory (0-999) PADN: Control Pad number use to control player (0-3) Setting the GRP and PADN values to the same number for all players can have interesting results in some mini-games! -------------------- ![]() |
| Mattrizzle 130 ![]() ![]() ![]() ![]() ![]() Level: 25 ![]() Posts: 27/137 EXP: 82351 For next: 7269 Since: 07-27-07 From: United States Since last post: 2 hours Last activity: 6 min. |
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![]() The 1992 All-Star teams have now been implemented into NBA Jam Old-School Edition! The hardest part of this was adding the 30th team, as NBA Jam Tournament Edition only has 29. Numerous assembly tweaks had to be made. I know that these Eastern and Western Conference logos weren't used until 1994, but I couldn't find anything else suitable. Features which are still incomplete:
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| Mattrizzle 130 ![]() ![]() ![]() ![]() ![]() Level: 25 ![]() Posts: 28/137 EXP: 82351 For next: 7269 Since: 07-27-07 From: United States Since last post: 2 hours Last activity: 6 min. |
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Originally posted by RomanianGirl By using the second action RAM address as an activator instead of the button RAM address, you can make replace Mario's triple jump with the spin jump without having to use the L Button! When the value for the triple jump(0882) is detected, the values for the spin jump will be placed into the RAM addresses for Mario's action. D133B17E 0882 8133B17C 1080 D133B17E 0882 8133B17E 08A4 Likewise, if you want to replace the sparkly spin jump, use this code: D133B17E 08AF 8133B17C 1080 D133B17E 08AF 8133B17E 08A4 And here are a couple more values: 0C40020A: Coughing (Hazy Maze Cave) 0002033B: Stuck in snow/sand (Butt in snow/sand) --------------------
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| Mattrizzle 130 ![]() ![]() ![]() ![]() ![]() Level: 25 ![]() Posts: 29/137 EXP: 82351 For next: 7269 Since: 07-27-07 From: United States Since last post: 2 hours Last activity: 6 min. |
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| Just a video showing off the splash screens, notably the Mattrizzle Presents screen which replaces the Acclaim Entertainment one: **video removed** |
| Mattrizzle 130 ![]() ![]() ![]() ![]() ![]() Level: 25 ![]() Posts: 31/137 EXP: 82351 For next: 7269 Since: 07-27-07 From: United States Since last post: 2 hours Last activity: 6 min. |
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![]() ![]() FIGH--I mean...Showtime! -------------------- ![]() |
| Mattrizzle 130 ![]() ![]() ![]() ![]() ![]() Level: 25 ![]() Posts: 32/137 EXP: 82351 For next: 7269 Since: 07-27-07 From: United States Since last post: 2 hours Last activity: 6 min. |
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I've just been messing with Stunt Race FX lately: ![]() If you don't remember, 2WD couldn't be selected as an enemy in Speed Trax. What you see in the screenshots above is a work-in-progress patch which makes this possible. -------------------- ![]() |
| Mattrizzle 130 ![]() ![]() ![]() ![]() ![]() Level: 25 ![]() Posts: 33/137 EXP: 82351 For next: 7269 Since: 07-27-07 From: United States Since last post: 2 hours Last activity: 6 min. |
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Originally posted by SukasaThat is true, but... Originally posted by Mattrizzle...even after beating the Master Class. Originally posted by SukasaThe first screenshot is of the Speed Trax Enemy Selection menu which is mentioned on page 13 of the US version instruction manual. Only the 2WD sprite and its stats on that screen were my doing. --------------------
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| Mattrizzle 130 ![]() ![]() ![]() ![]() ![]() Level: 25 ![]() Posts: 34/137 EXP: 82351 For next: 7269 Since: 07-27-07 From: United States Since last post: 2 hours Last activity: 6 min. |
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| Mattrizzle 130 ![]() ![]() ![]() ![]() ![]() Level: 25 ![]() Posts: 35/137 EXP: 82351 For next: 7269 Since: 07-27-07 From: United States Since last post: 2 hours Last activity: 6 min. |
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| Through the years I worked on with the N-SPC format, I've discovered that the majority of the SNES games developed by Nintendo use it. Is there a chance that this importer will have multiple-game support? -------------------- ![]() |
| Mattrizzle 130 ![]() ![]() ![]() ![]() ![]() Level: 25 ![]() Posts: 36/137 EXP: 82351 For next: 7269 Since: 07-27-07 From: United States Since last post: 2 hours Last activity: 6 min. |
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| For Stunt Race FX, the non-global music is stored at $EE40, while Yoshi's Island stores it at $DC7F. The format is mostly the same, but the locations differ from game to game. -------------------- ![]() |
| Mattrizzle 130 ![]() ![]() ![]() ![]() ![]() Level: 25 ![]() Posts: 37/137 EXP: 82351 For next: 7269 Since: 07-27-07 From: United States Since last post: 2 hours Last activity: 6 min. |
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| Here's my massive list. Note that this doesn't include games that were rented, as there's no way I can remember those. Super Nintendo Entertainment System Bought New Donkey Kong Country Donkey Kong Country 2: Diddy's Kong Quest Super Mario All-Stars Super Mario Kart Super Mario RPG: Legend of the Seven Stars Super Mario World (What SNES owner doesn't have this?) Super Mario World 2: Yoshi's Island Kirby's Dream Course Kirby's Dream Land 3 Kirby Super Star Mario Paint Mario is Missing! Mario's Time Machine NBA Jam Tournament Edition NBA Live '95 NCAA Basketball Nickelodeon Guts Paperboy 2 Ren and Stimpy Show: Veediots Stunt Race FX Super Scope 6 Yoshi's Safari Bought Used/Given to me Arkanoid: Doh it Again! Boogerman: A Pick and Flick Adventure Clayfighter (Ugh, why did I buy this? The N64 one is much better.) College Slam Donkey Kong Country 3: Dixie Kong's Double Trouble Earthworm Jim Legend of Zelda: A Link to the Past NBA Jam Pilotwings Super Metroid Starfox WWF Raw (This game is a lot choppier than I remember) Sega Genesis (most of the sports games are my brother's) Bought New Fun 'N' Games Lakers vs. Celtics and the NBA Playoffs (This was the first game we used to tested that our Sega Genesis was connected properly. It wasn't, so all we got was the sound) Madden '96 NBA Live '96 NBA Live '97 NBA Live '98 Sonic the Hedgehog Sonic the Hedgehog 2 (Included with our Model 2 Genesis) Sonic the Hedgehog 3 Triple Play '96 Bought Used Sonic & Knuckles Nintendo 64 Bought New Banjo-Kazooie Banjo-Tooie Donkey Kong 64 Glover Mario Kart 64 Mario Party Mario Party 2 Mario Party 3 Paper Mario Pokémon Stadium Super Mario 64 Super Smash Bros. Yoshi's Story Bought Used Clayfighter 63 1/3 Diddy Kong Racing F-Zero X Kirby 64 Legend of Zelda: Ocarina of Time Legend of Zelda: Majora's Mask Lego Racers Mario Golf (The Gamecube version beats this one out) Mario Tennis (On the contrary, this one is superior to the GCN version) NBA Hangtime Pilotwings 64 Rush 2: Extreme Racing USA WWF Attitude WWF No Mercy WWF Warzone WWF Wrestlemania 2000 Sega Dreamcast Sonic Adventure Sonic Shuffle WWF Royal Rumble Nintendo GAMECUBE Kirby Air Ride Luigi's Mansion Mario Golf: Toadstool Tour Mario Kart: Double Dash!! Mario Party 4 Mario Superstar Baseball NBA Live '06 Paper Mario: The Thousand-Year Door Sonic Adventure DX Sonic Gems Collection Sonic Mega Collection Super Mario Sunshine Super Smash Bros. Melee WWE Wrestlemania X8 WWE Wrestlemania XIX Bought Used/Second-hand Mario Power Tennis (A waste of money; this was bought at nearly the full price of a new copy!) NBA Street Vol. 2 No Longer Own One of the Backyard Sports games Madden '02 (Both this and the above game were given to me by people I know; they were sold to buy Kirby's Adventure and other games) Nintendo Wii Mario Kart Wii (My most-played Wii game. The online races and battles are addicting!) New Super Mario Bros. Wii Super Mario Galaxy Super Paper Mario Super Smash Bros. Brawl Wario Land: Shake It! Wii Play Wii Sports Wii Sports Resort Virtual Console/WiiWare Adventures of Lolo (NES) Mega Man 2 (NES) Punch-Out!! Featuring Mr. Dream (NES) Wrecking Crew (NES) F-Zero (SNES) Super Punch-Out!! (SNES) Nintendo Entertainment System (All Used) Dr. Mario Kirby's Adventure Metroid Super Glove Ball (My used Power Glove is missing the sensor bar, so I can't play this) Super Mario Bros. / Duck Hunt Super Mario Bros. / Duck Hunt / World Class Track Meet (Can't play the last game as I don't have a Power Pad) Super Mario Bros. 2 Super Mario Bros. 3 Yoshi Game Boy Pocket Bought New Game Boy Camera Kirby's Dream Land Pokémon Blue Version (x2, the one my mom was originally going to give me as a Christmas present was lost, but it was later found on top of the refrigerator!) Super Mario Land 2 Bought Used Donkey Kong Donkey Kong Land Kirby's Dream Land 2 Super Mario Land Game Boy Color Bought New Pokémon Silver Version Super Mario Bros. Deluxe Bought Used Wario Land II Game Boy Advance Bought New Game & Watch Gallery 4 Kirby: Nightmare in Dream Land Kirby & the Amazing Mirror Mario & Luigi: Superstar Saga Mario Kart Super Circuit Pokémon FireRed Version Super Mario Advance Super Mario Advance 2: Super Mario World Super Mario Advance 3: Yoshi's Island Bought Used Banjo-Kazooie: Grunty's Revenge Nintendo DS Diddy Kong Racing DS Kirby Super Star Ultra Kirby Squeak Squad Mario Kart DS Mario & Luigi: Bowser's Inside Story Mario & Luigi: Partners in Time New Super Mario Bros. Scribblenauts Super Mario 64 DS Yoshi's Island DS PC (these games are ancient, so most of them can't be played on current PCs without an emulator) Mario's Game Gallery (Windows 95 version; newer versions are known as Mario's FUNdamentals) Mario Teaches Typing (DOS version) Sonic R No Longer Own Chex Quest (Doom mod packaged in boxes of Chex cereal) Mario Teaches Typing 2 (Basically the same as the first, but with a few extra features) Scrabble (came free in a box of cereal) Theme Park Wheel of Fortune |
| Mattrizzle 130 ![]() ![]() ![]() ![]() ![]() Level: 25 ![]() Posts: 38/137 EXP: 82351 For next: 7269 Since: 07-27-07 From: United States Since last post: 2 hours Last activity: 6 min. |
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Here is all of the unused info I've gathered from Mario Paint so far.Rotation Options
PAR code 7E099F01 enables these options: There may be a button combo which sets this flag, but it hasn't been uncovered yet. Hidden Button CodesIf a controller is plugged into the second controller port, two button combos can be entered to access functions likely used by the developers to test certain features. Holding Start, A and B enters the game without having to click on Mario. Holding Select, A and B simultaneously loads and displays the saved painting and animation and plays the saved music. It appears to be a Save RAM test.
Unused IconStored near the graphics for the coloring book icons are similar graphics for an icon depicting a teddy bear. This may mean there was a fifth coloring book picture at one point. --------------------
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| Mattrizzle 130 ![]() ![]() ![]() ![]() ![]() Level: 25 ![]() Posts: 39/137 EXP: 82351 For next: 7269 Since: 07-27-07 From: United States Since last post: 2 hours Last activity: 6 min. |
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| I have seen that Nipper Plant sprite before (when looking through the graphics myself), but something about it just struck me--it reminds me of a Muncher, especially those from Super Mario Bros. 3. The white dots coming out of its mouth are where I see the connection. It also doesn't look very mobile... These sprites, along with the Bob-ombs, Tweeter, and the Donkey Kong lookalike, seem to show that Nintendo originally wanted to include several more classic Mario enemies. Here's some of my info, copied from a post I made elsewhere: The remnants of three lost mini-battles exist in the coding. They can be accessed using PAR code 7E03A706, 7E03A70E, and 7E03A710. It appears that very little remains of the lost mini-battles except for the foreground tilemaps and graphics. While $06 appears as an empty hut with a glitchy background, the other two have very different scenery from those used in the game. Here are images of the latter two, along with their HUDs. (Note that the tile values of certain parts had to be shifted, as the tilemaps point to the incorrect tiles.): ![]() Mini-battle $0E Destroyed versions of the buildings also exist in the graphics, but I don't have images ready for those. ![]() Mini-battle $10 The image above is the mini-battle sprite tileset as seen in the Japanese version of Yoshi's Island. Most of the tiles were blanked out in the other versions. They appear to fit in nicely with the lost mini-battles... -------------------- ![]() |
| Mattrizzle 130 ![]() ![]() ![]() ![]() ![]() Level: 25 ![]() Posts: 40/137 EXP: 82351 For next: 7269 Since: 07-27-07 From: United States Since last post: 2 hours Last activity: 6 min. |
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I have a few questions:
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| Mattrizzle 130 ![]() ![]() ![]() ![]() ![]() Level: 25 ![]() Posts: 42/137 EXP: 82351 For next: 7269 Since: 07-27-07 From: United States Since last post: 2 hours Last activity: 6 min. |
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Over the few years I've been working on NBA Jam Old-School Edition, I've made numerous discoveries in NBA Jam Tournament Edition. Note: All patches and codes here are for the North American (U) version of the game. Unused PlayersNo less than 4 unused players reside in NBA Jam T.E.'s code. Steven TylerThe lead singer of Aerosmith was at one point planned to appear as a secret player. A button combo exists to unlock him, but his initials are dummied out with backspace characters, so he cannot be unlocked be normal means.However, through the use of PAR codes, Steven Tyler can be accessed. Just enter one of the following at the Title Screen: 7E169F7A, 7E16A000 (1st Player of Team 1) 7E16A17A, 7E16A200 (2nd Player of Team 1) 7E16A37A, 7E16A400 (1st Player of Team 2) 7E16A57A, 7E16A600 (2nd Player of Team 2) ![]() Tyler is in a very incomplete state, with placeholder text instead of a digitized portrait. ![]() Additionally, his in-game head sprite looks less like the real Steven Tyler and more like now-former Iguana UK employee Darren Hodgson, who occupied Tyler's value in the dumped prototype of the game. Hodgson didn't have an in-game head sprite in said proto. Juwan Howard & Clifford Rozier![]() The portraits and names are all that exist of the fifth and sixteenth 1994 NBA Draft picks in the final version of the game. Their stats and in-game appearance data default to those of Mookie Blaylock. Here are the PAR codes used to access them: Howard: 7E169F83, 7E16A000 (1st Player of Team 1) 7E16A183, 7E16A200 (2nd Player of Team 1) 7E16A383, 7E16A400 (1st Player of Team 2) 7E16A583, 7E16A600 (2nd Player of Team 2) Rozier: 7E169F93, 7E16A000 (1st Player of Team 1) 7E16A193, 7E16A200 (2nd Player of Team 1) 7E16A393, 7E16A400 (1st Player of Team 2) 7E16A593, 7E16A600 (2nd Player of Team 2) Shaquille O'Neal![]() Orlando Magic center Shaquille O'Neal was cut prior to release, possibly due to the high costs of licensing him. Unlike the other unused players, his data remains almost completely intact. The only thing missing is his portrait, which is a duplicate of A.C. Green's. Here are Shaq's stat rankings: Spd: 5 3pts: 0 Dunk: 10 (shows up as 9 on the team select screen) Pass: 2 Power: 9 Steal: 2 Block: 9 Clutch: 5 This patch adds Shaq to the Orlando Magic roster, while leaving all other elements of the game unchanged. If you don't want to bother with applying the IPS, you can use one of these PAR codes to access Shaq. Keep in mind that his stats will appear as question marks using this method. 7E169F88, 7E16A000 (1st Player of Team 1) 7E16A188, 7E16A200 (2nd Player of Team 1) 7E16A388, 7E16A400 (1st Player of Team 2) 7E16A588, 7E16A600 (2nd Player of Team 2) Secret Player StatsAll but two secret players, Mark Turmell and Jay Moon, have exactly the same stat rankings. They are as follows: Spd: 10 3pts: 10 Dunk: 10 Pass: 2 Power: 3 Steal: 6 Block: 8 Clutch: 8 Here are Turmell's stats: Spd: 10 3pts: 10 Dunk: 10 Pass: 9 Power: 9 Steal: 6 Block: 8 Clutch: 8 ...and Moon's: Spd: 2 3pts: 10 Dunk: 10 Pass: 2 Power: 3 Steal: 6 Block: 8 Clutch: 8 Unused Heads![]() TODO: Add description. More to come... |
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| Jul - Posts by Mattrizzle |
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Acmlmboard - 07/23/2013 b378.03 ©2000-2013 Acmlm, Xkeeper, Inuyasha, et al. |
| Query execution time: | 0.120393 seconds |
| Script execution time: | 0.171445 seconds |
| Total render time: | 0.291838 seconds |