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| Jul - Posts by Breegullbeak |
| Pages: 1 2 3 4 5 6 7 |
| Breegullbeak Member Level: 24 Posts: 123/135 EXP: 69420 For next: 8705 Since: 06-06-09 Since last post: 1083 days Last activity: 792 days |
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Originally posted by vinnyboiler Change the viewing to collision detection (or somthing like that)in the bottom right corner of the screen. The invisible parts should appear in white. |
| Breegullbeak Member Level: 24 Posts: 124/135 EXP: 69420 For next: 8705 Since: 06-06-09 Since last post: 1083 days Last activity: 792 days |
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Originally posted by Metal_Man88 What if instead of removing Mario's head you move it out of the way with a Polygon edit like VL-tone's Luigi Easter egg? |
| Breegullbeak Member Level: 24 Posts: 125/135 EXP: 69420 For next: 8705 Since: 06-06-09 Since last post: 1083 days Last activity: 792 days |
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| You could create a crowd with rows of textures designed to look like a crowd like in most old WWE titles. I really doubt Bowser would fit in there well with Mario, but I'm sure other bosses might fit such as the large Pirahna plants from Tiny Huge Island. |
| Breegullbeak Member Level: 24 Posts: 126/135 EXP: 69420 For next: 8705 Since: 06-06-09 Since last post: 1083 days Last activity: 792 days |
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Originally posted by Setzer You can't delete objects or insert new ones. Can change items to empty objects by deselecting them from all acs and you can change objects into other objects of that type. I believe you may be able to add more objects using the script dump, but it's pretty advanced. |
| Breegullbeak Member Level: 24 Posts: 127/135 EXP: 69420 For next: 8705 Since: 06-06-09 Since last post: 1083 days Last activity: 792 days |
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Originally posted by hectik17 Messian made an extra extender that is used on extended roms so that there would be more room for custom levels. It should be in the folder you downloaded with the program. Just drag the rom onto the rom expander and then patch it. |
| Breegullbeak Member Level: 24 Posts: 128/135 EXP: 69420 For next: 8705 Since: 06-06-09 Since last post: 1083 days Last activity: 792 days |
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Originally posted by Dark_liveX Download here |
| Breegullbeak Member Level: 24 Posts: 129/135 EXP: 69420 For next: 8705 Since: 06-06-09 Since last post: 1083 days Last activity: 792 days |
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Originally posted by shadeyshaney http://sites.google.com/site/jamesskingdom/Home/game-codes-by-james-s/super-mario-64-codes#TOC-Multiplayer-codes Thats as far as I've seen multiplayer go. |
| Breegullbeak Member Level: 24 Posts: 130/135 EXP: 69420 For next: 8705 Since: 06-06-09 Since last post: 1083 days Last activity: 792 days |
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| I find it strange to be posting a question here after so long. In the Collision data it says that the Slide collision is the same as the solid detection. I know Peach's Slide is a slide, Cool Cool mountain's second room is a slide, and all but the first area of Tall Tall mountain is a slide. Problem is only one is available to import a level to at the moment. Is there any way around this? Also I'm just guessing there is a byte or somthing that sets the collision to slide detection. Could this be implmented into a future release of the importer? It'd open up the Slide to be used as mabye an obstecal course instead of a race, or just another secret star. No rush though. |
| Breegullbeak Member Level: 24 Posts: 131/135 EXP: 69420 For next: 8705 Since: 06-06-09 Since last post: 1083 days Last activity: 792 days |
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| Regarding the above post. This might be found useful. It points out where textures are that can't be edited in Toad's Tool. I thank Messiaen for his link in the "name the textures" thread. Once you get past the bad translation it's rather helpful. |
| Breegullbeak Member Level: 24 Posts: 132/135 EXP: 69420 For next: 8705 Since: 06-06-09 Since last post: 1083 days Last activity: 792 days |
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Originally posted by UED 1. Yes, you can replace multiple levels. 2. Yes, you can. However Banjo Kazooie's texturing is more advanced then that of SM64, so you might need to edit the textures a bit so that they look right. Also note that Banjo Kazooie levels tend to be made up of 2 to 3 models. One being water, one being the land, and the final being fences and such. |
| Breegullbeak Member Level: 24 Posts: 133/135 EXP: 69420 For next: 8705 Since: 06-06-09 Since last post: 1083 days Last activity: 792 days |
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I'd love to, but due to some computer problems I dont have Bottles glasses anymore. The OBJ file has the textures with it. There should be an option in one of the drop down menus to export the model. I use MS Paint to edit textures which I know is not the best choice for editing.
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| Breegullbeak Member Level: 24 Posts: 134/135 EXP: 69420 For next: 8705 Since: 06-06-09 Since last post: 1083 days Last activity: 792 days |
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Originally posted by Celux It is most likely Bottles Glasses. I ended up showing it to him and VL-tone on the first or second page of this thread. He's even got the program cited in the description of his youtube videos that use the models. On topic, I'm glad to see this project hasn't died. Regardless of wether or not I can use the program due to my own computer problems, it's great to know that true fans of this game will be able to keep the open world Mario game alive even if Miyamoto has left it behind. |
| Breegullbeak Member Level: 24 Posts: 135/135 EXP: 69420 For next: 8705 Since: 06-06-09 Since last post: 1083 days Last activity: 792 days |
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Originally posted by vinnyboiler I couldn't believe it at first, but now that I'm certain, I just became 20% more excited for this hack. I recently ran into computer problems and lost all my work on my texture hack again, but I managed to save all of the portraits beside Wet-Dry World which didn't turn out well. Link to each portrait and older versions. |
| Pages: 1 2 3 4 5 6 7 |
| Jul - Posts by Breegullbeak |
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Acmlmboard - 07/23/2013 b378.03 ©2000-2013 Acmlm, Xkeeper, Inuyasha, et al. |
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