![]() Register - Login |
||
| Main - Memberlist - Active users - Calendar - Wiki - IRC Chat - Online users Ranks - Rules/FAQ - JCS - Stats - Latest Posts - Color Chart - Smilies |
||
| Jul - Posts by Breegullbeak |
| Pages: 1 2 3 4 5 6 7 |
| Breegullbeak Member Level: 24 Posts: 83/135 EXP: 69420 For next: 8705 Since: 06-06-09 Since last post: 1083 days Last activity: 792 days |
|
||
| You never cease to amaze. |
| Breegullbeak Member Level: 24 Posts: 84/135 EXP: 69420 For next: 8705 Since: 06-06-09 Since last post: 1083 days Last activity: 792 days |
|
||
| So to use this, I need to use the CMD.exe and type what? Also, I'm getting a message that says "This application has failed to start because it's side-by-side configuration is incorrect. Please see the application event Log for more details." Whats this mean? |
| Breegullbeak Member Level: 24 Posts: 85/135 EXP: 69420 For next: 8705 Since: 06-06-09 Since last post: 1083 days Last activity: 792 days |
|
||
Originally posted by Joe I already copied the CMD to the folder with the program. Originally posted by Joe It keeps failing to install.
|
| Breegullbeak Member Level: 24 Posts: 86/135 EXP: 69420 For next: 8705 Since: 06-06-09 Since last post: 1083 days Last activity: 792 days |
|
||
Originally posted by Rez2 What Underwater sand? I'd like to see this. These are the water textures. The first is every where but JRB and the second is JRB. The last one I'm not sure of. |
| Breegullbeak Member Level: 24 Posts: 87/135 EXP: 69420 For next: 8705 Since: 06-06-09 Since last post: 1083 days Last activity: 792 days |
|
||
Originally posted by Joe Error 1935. AN error occured during the installation of assembly 'Microsoft.VC90.ALT,version="9.0.30729.1",publicKeyToken="1fc8b3b9a1e18e3b", processorArchitecture="x86, type="win32"".Prefer to help and support for more information. HRESULT:0x80070003. |
| Breegullbeak Member Level: 24 Posts: 88/135 EXP: 69420 For next: 8705 Since: 06-06-09 Since last post: 1083 days Last activity: 792 days |
|
||
| I think he means "is there a way to make GS codes unusable", which to my knowledge(which is very limited) is not yet possible if at all possible. |
| Breegullbeak Member Level: 24 Posts: 89/135 EXP: 69420 For next: 8705 Since: 06-06-09 Since last post: 1083 days Last activity: 792 days |
|
||
Originally posted by Me-me There are sme textures that are not editable in Toad's tool like the water, the menus, some of the portraits, and the fonts to name some. |
| Breegullbeak Member Level: 24 Posts: 90/135 EXP: 69420 For next: 8705 Since: 06-06-09 Since last post: 1083 days Last activity: 792 days |
|
||
| Super Mario 64 can now be totally revamped. Yay! The video clip doesn't play with any of the media players I currently have. What does it play on? Edit: never mind, I converted it with AVC and can now view it. |
| Breegullbeak Member Level: 24 Posts: 91/135 EXP: 69420 For next: 8705 Since: 06-06-09 Since last post: 1083 days Last activity: 792 days |
|
||
I assume this is enough change to warrant a new post. I've edited the main Menu buttons and backgrounds, made the Bowser and Peach portraits, retextured Jolly Roger's Bay, and changed the Bowser Bomb Explosion effect. I missed 2 small textures in JRB, but I also did some textures in DDD due to them sharing a texture bank. Speaking of texture banks, A bit of SSL, THI, and WDW were edited along with BBF and WF. Download the patch here or from the link in the video. Apply as you would any other patch and enjoy. And if you notice any textures I missed in the first 3 levels, please comment about it in the video. I plan to fix any errors in the past levels, finish as much as possible of Cool Cool Mouantin, and edit the Yoshi Egg texture which is currently being done. Probably the last patch until the next version of Toad's Tool. And I'm not sure if anyone would know how to do this if it is even possible, but I made all the missing letters for the Colored font: ![]() Would it be possible to put them in the Rom to give a full set of English letters to use in the game? |
| Breegullbeak Member Level: 24 Posts: 92/135 EXP: 69420 For next: 8705 Since: 06-06-09 Since last post: 1083 days Last activity: 792 days |
|
||
Originally posted by VideoGuy It seems he never got around to a tutorial on texture application. So yeah. |
| Breegullbeak Member Level: 24 Posts: 93/135 EXP: 69420 For next: 8705 Since: 06-06-09 Since last post: 1083 days Last activity: 792 days |
|
||
Originally posted by nexgen Certain objects don't have collision detection. The object is placed in on top of the area with that collision detection. Messiaen did a patch to clear the collision detection in Lethal Lava Land. |
| Breegullbeak Member Level: 24 Posts: 94/135 EXP: 69420 For next: 8705 Since: 06-06-09 Since last post: 1083 days Last activity: 792 days |
|
||
Originally posted by VideoGuy The vrml only rips the textures that are being viewed. So you get the whole model, but not all the textures. |
| Breegullbeak Member Level: 24 Posts: 95/135 EXP: 69420 For next: 8705 Since: 06-06-09 Since last post: 1083 days Last activity: 792 days |
|
||
Originally posted by Joe It's not letting me post a thread there.Side by side configuration also seems to be my problem with importing textures with models using all of Messiaen's obj_importers. The sky is now a bunch of random textures and all the jumbled pixles in between them. It's got an of center fire flower, some portraits, and a bunch of dots. I assume this is also a side by side configuration error. Edit: sounds logical Gecko. |
| Breegullbeak Member Level: 24 Posts: 96/135 EXP: 69420 For next: 8705 Since: 06-06-09 Since last post: 1083 days Last activity: 792 days |
|
||
Originally posted by nexgen http://translate.google.com/translate?hl=en&langpair=ja%7Cen&u=http://www41.atwiki.jp/ttmario64/pages/28.html Messiaien posted this link in there. It's helpful. |
| Breegullbeak Member Level: 24 Posts: 97/135 EXP: 69420 For next: 8705 Since: 06-06-09 Since last post: 1083 days Last activity: 792 days |
|
||
Originally posted by Aamelo THose always pop up. Just click Ok and continue. |
| Breegullbeak Member Level: 24 Posts: 98/135 EXP: 69420 For next: 8705 Since: 06-06-09 Since last post: 1083 days Last activity: 792 days |
|
||
Originally posted by hennahacker Here you go! Check the back of the thread for the latest version. |
| Breegullbeak Member Level: 24 Posts: 99/135 EXP: 69420 For next: 8705 Since: 06-06-09 Since last post: 1083 days Last activity: 792 days |
|
||
| I can't install Visual C++ until I confirm my copy of Vista premium, but I get this error as well. |
| Breegullbeak Member Level: 24 Posts: 100/135 EXP: 69420 For next: 8705 Since: 06-06-09 Since last post: 1083 days Last activity: 792 days |
|
||
Originally posted by messiaen Glitched back grounds and textures. I can't install that. My windows vista isn't regeistered because I never new about regestrations. My computer doesn't let me install programs that come from Microsoft until I get a new code to confirm it, which costs form 100 to 200 dollars.
|
| Breegullbeak Member Level: 24 Posts: 101/135 EXP: 69420 For next: 8705 Since: 06-06-09 Since last post: 1083 days Last activity: 792 days |
|
||
| [Environment] Convert path = C:\Users\Carol\Downloads\obj_import7\cvt.exe [Import Parameteres] ObjFile = C:\Users\Carol\Downloads\obj_import7\ttc\5D93D0.obj Scaling = 0.600000 Level = 20 Weather = 0 Background = 6 Create Death at Bottom plane = 0 Restore Level Flag = 0 [Material] Material Library = 5D93D0.mtl Material #1 = SETTIMG_SEG_0x840 Texture File = 0x840.png (32x32) Texture Pointer = 07000000 Material #2 = SETTIMG_SEG_0x5160 Texture File = 0x5160.png (32x32) Texture Pointer = 07000800 Material #3 = SETTIMG_SEG_0x4940 Texture File = 0x4940.png (32x32) Texture Pointer = 07001000 Material #4 = SETTIMG_SEG_0x20A0 Texture File = 0x20A0.png (32x32) Texture Pointer = 07001800 Material #5 = SETTIMG_SEG_0x3900 Texture File = 0x3900.png (32x32) Texture Pointer = 07002000 Material #6 = SETTIMG_SEG_0x30E0 Texture File = 0x30E0.png (32x32) Texture Pointer = 07002800 Material #7 = SETTIMG_SEG_0x1880 Texture File = 0x1880.png (32x32) Texture Pointer = 07003000 Material #8 = SETTIMG_SEG_0x28C0 Texture File = 0x28C0.png (32x32) Texture Pointer = 07003800 Material #9 = SETTIMG_SEG_0x9260 Texture File = 0x9260.png (32x32) Texture Pointer = 07004000 Material #10 = SETTIMG_SEG_0x9A80 Texture File = 0x9A80.png (32x32) Texture Pointer = 07004800 Material #11 = SETTIMG_SEG_0x8A40 Texture File = 0x8A40.png (32x32) Texture Pointer = 07005000 Material #12 = SETTIMG_SEG_0x8220 Texture File = 0x8220.png (32x32) Texture Pointer = 07005800 Material #13 = SETTIMG_SEG_0x7A00 Texture File = 0x7A00.png (32x32) Texture Pointer = 07006000 Material #14 = SETTIMG_SEG_0x61A0 Texture File = 0x61A0.png (32x32) Texture Pointer = 07006800 Material #15 = SETTIMG_SEG_0x71E0 Texture File = 0x71E0.png (32x32) Texture Pointer = 07007000 Material #16 = SETTIMG_SEG_0x20 Texture File = 0x20.png (32x32) Texture Pointer = 07007800 Material #17 = SETTIMG_SEG_0x69C0 Texture File = 0x69C0.png (32x32) Texture Pointer = 07008000 Material #18 = SETTIMG_SEG_0xD360 Texture File = 0xD360.png (32x32) Texture Pointer = 07008800 Material #19 = SETTIMG_SEG_0x1060 Texture File = 0x1060.png (32x32) Texture Pointer = 07009000 Material #20 = SETTIMG_SEG_0x5980 Texture File = 0x5980.png (32x32) Texture Pointer = 07009800 Material #21 = SETTIMG_SEG_0xC320 Texture File = 0xC320.png (32x32) Texture Pointer = 0700a000 Material #22 = SETTIMG_SEG_0xA2A0 Texture File = 0xA2A0.png (32x32) Texture Pointer = 0700a800 Material #23 = SETTIMG_SEG_0x4120 Texture File = 0x4120.png (32x32) Texture Pointer = 0700b000 Material #24 = SETTIMG_SEG_0xAAC0 Texture File = 0xAAC0.png (32x32) Texture Pointer = 0700b800 Material #25 = SETTIMG_SEG_0xBB00 Texture File = 0xBB00.png (32x32) Texture Pointer = 0700c000 Material #26 = SETTIMG_SEG_0xE3A0 Texture File = 0xE3A0.png (32x32) Texture Pointer = 0700c800 Material #27 = SETTIMG_SEG_0x13AE0 Texture File = 0x13AE0.png (32x32) Texture Pointer = 0700d000 Material #28 = SETTIMG_SEG_0x11C80 Texture File = 0x11C80.png (32x32) Texture Pointer = 0700d800 Material #29 = SETTIMG_SEG_0x11460 Texture File = 0x11460.png (32x32) Texture Pointer = 0700e000 Material #30 = SETTIMG_SEG_0x132C0 Texture File = 0x132C0.png (32x32) Texture Pointer = 0700e800 Material #31 = SETTIMG_SEG_0xDB80 Texture File = 0xDB80.png (32x32) Texture Pointer = 0700f000 Material #32 = SETTIMG_SEG_0x10C40 Texture File = 0x10C40.png (32x32) Texture Pointer = 0700f800 Material #33 = SETTIMG_SEG_0xEBC0 Texture File = 0xEBC0.png (32x32) Texture Pointer = 07010000 Material #34 = SETTIMG_SEG_0x10420 Texture File = 0x10420.png (32x32) Texture Pointer = 07010800 Material #35 = SETTIMG_SEG_0x12680 Texture File = 0x12680.png (32x32) Texture Pointer = 07011000 Material #36 = SETTIMG_SEG_0xCB40 Texture File = 0xCB40.png (32x32) Texture Pointer = 07011800 Material #37 = SETTIMG_SEG_0xB2E0 Texture File = 0xB2E0.png (32x32) Texture Pointer = 07012000 Material #38 = SETTIMG_SEG_0xFC00 Texture File = 0xFC00.png (32x32) Texture Pointer = 07012800 Material #39 = SETTIMG_SEG_0x16380 Texture File = 0x16380.png (64x32) Texture Pointer = 07013000 Material #40 = SETTIMG_SEG_0x167A0 Texture File = 0x167A0.png (32x32) Texture Pointer = 07014000 Material #41 = SETTIMG_SEG_0x16FC0 Texture File = 0x16FC0.png (32x32) Texture Pointer = 07014800 Material #42 = SETTIMG_SEG_0x15B60 Texture File = 0x15B60.png (32x32) Texture Pointer = 07015000 Material #43 = SETTIMG_SEG_0x14B20 Texture File = 0x14B20.png (32x32) Texture Pointer = 07015800 Material #44 = SETTIMG_SEG_0x15340 Texture File = 0x15340.png (32x32) Texture Pointer = 07016000 Material #45 = SETTIMG_SEG_0x14300 Texture File = 0x14300.png (32x32) Texture Pointer = 07016800 Material #46 = SETTIMG_SEG_0xF3E0 Texture File = 0xF3E0.png (32x32) Texture Pointer = 07017000 Material #47 = SETTIMG_SEG_0x12AA0 Texture File = 0x12AA0.png (32x32) Texture Pointer = 07017800 Material #48 = SETTIMG_SEG_0x177E0 Texture File = 0x177E0.png (32x32) Texture Pointer = 07018000 Material #49 = SETTIMG_SEG_0x18000 Texture File = 0x18000.png (32x32) Texture Pointer = 07018800 Material #50 = SETTIMG_SEG_0x18820 Texture File = 0x18820.png (32x32) Texture Pointer = 07019000 Material #51 = SETTIMG_SEG_0x19040 Texture File = 0x19040.png (32x32) Texture Pointer = 07019800 [Warning] Vertex 3340 out of range (between +8192 and -8192) = -9191.400365 -603.000024 -1796.400071 [Warning] Vertex 3341 out of range (between +8192 and -8192) = -4689.600186 -603.000024 -11715.600466 [Warning] Vertex 3342 out of range (between +8192 and -8192) = -10416.600414 -603.000024 -1796.400071 [Warning] Vertex 3344 out of range (between +8192 and -8192) = -4077.000162 -603.000024 -10654.800423 [Warning] Vertex 3345 out of range (between +8192 and -8192) = -9191.400365 -603.000024 -1796.400071 [Warning] Vertex 3346 out of range (between +8192 and -8192) = -4077.000162 -603.000024 -10654.800423 [Warning] Vertex 3347 out of range (between +8192 and -8192) = -4689.600186 -603.000024 -11715.600466 [Warning] Vertex 3348 out of range (between +8192 and -8192) = -9191.400365 -603.000024 -1796.400071 [Warning] Vertex 3350 out of range (between +8192 and -8192) = 6151.200244 -603.000024 -10654.800423 [Warning] Vertex 3351 out of range (between +8192 and -8192) = -4077.000162 -603.000024 -10654.800423 [Warning] Vertex 3352 out of range (between +8192 and -8192) = 6151.200244 -603.000024 -10654.800423 [Warning] Vertex 3353 out of range (between +8192 and -8192) = 6763.800269 -603.000024 -11715.600466 [Warning] Vertex 3354 out of range (between +8192 and -8192) = -4077.000162 -603.000024 -10654.800423 [Warning] Vertex 3355 out of range (between +8192 and -8192) = -4689.600186 -603.000024 -11715.600466 [Warning] Vertex 3357 out of range (between +8192 and -8192) = -10416.600414 -603.000024 -1796.400071 [Warning] Vertex 3359 out of range (between +8192 and -8192) = -9191.400365 -603.000024 -1796.400071 [Warning] Vertex 3361 out of range (between +8192 and -8192) = -9191.400365 -603.000024 -1796.400071 [Warning] Vertex 3365 out of range (between +8192 and -8192) = 11265.600448 -603.000024 -1796.400071 [Warning] Vertex 3367 out of range (between +8192 and -8192) = 12490.800496 -603.000024 -1796.400071 [Warning] Vertex 3368 out of range (between +8192 and -8192) = 11265.600448 -603.000024 -1796.400071 [Warning] Vertex 3371 out of range (between +8192 and -8192) = 11265.600448 -603.000024 -1796.400071 [Warning] Vertex 3372 out of range (between +8192 and -8192) = 6151.200244 -603.000024 -10654.800423 [Warning] Vertex 3373 out of range (between +8192 and -8192) = 6151.200244 -603.000024 -10654.800423 [Warning] Vertex 3374 out of range (between +8192 and -8192) = 12490.800496 -603.000024 -1796.400071 [Warning] Vertex 3375 out of range (between +8192 and -8192) = 6763.800269 -603.000024 -11715.600466 [Warning] Vertex 3376 out of range (between +8192 and -8192) = 11265.600448 -603.000024 -1796.400071 [Warning] Vertex 3602 out of range (between +8192 and -8192) = 367.200015 -603.000024 -10177.800404 [Warning] Vertex 3604 out of range (between +8192 and -8192) = 5064.000201 -603.000024 -8815.200350 [Warning] Vertex 3631 out of range (between +8192 and -8192) = 5064.000201 -603.000024 -8815.200350 [Warning] Vertex 4272 out of range (between +8192 and -8192) = 367.200015 -603.000024 -10177.800404 [ObjFile] Average X = 88.429361 Average Y = 1027.292326 Average Z = -124.495958 [ObjFile] Vertex Count = 4667 Face Count = 2664 Material Count = 51 Vertex data size = 0x393e0 bytes Display List data size = 0xade8 bytes [ROM] Display List pointer = 0x070393e0 Collision Pointer = 0x070441c8 This was with the new CVT. Textures work great. Background is still a mess though. I'm switching it to JRB's background if that helps. ![]() ![]() ![]() Seems that one of the levels textures got into the background. |
| Breegullbeak Member Level: 24 Posts: 102/135 EXP: 69420 For next: 8705 Since: 06-06-09 Since last post: 1083 days Last activity: 792 days |
|
||
Originally posted by messiaen The textures didn't work at all with the old ctv.exe. If you want I can re download it and get you the log. Originally posted by Aamelo Try using models from BK that don't have 2 parts. And quick question about Google Sketch up: How do you export to an OBJ.? |
| Pages: 1 2 3 4 5 6 7 |
| Jul - Posts by Breegullbeak |
![]() |
Acmlmboard - 07/23/2013 b378.03 ©2000-2013 Acmlm, Xkeeper, Inuyasha, et al. |
| Query execution time: | 0.043323 seconds |
| Script execution time: | 0.082625 seconds |
| Total render time: | 0.125948 seconds |