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| Jul - Posts by Breegullbeak |
| Pages: 1 2 3 4 5 6 7 |
| Breegullbeak Member Level: 24 Posts: 63/135 EXP: 69420 For next: 8705 Since: 06-06-09 Since last post: 1083 days Last activity: 792 days |
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I've noticed while editing textures that some textures are given a tint before being placed into the game. The coins are an obvious example but there are more. The lips of the Piranha plant are texture.![]() It's hard to tell but from my edits, this is the texture for there lips. Another example is texture 650. ![]() Not only is it the hand rails on the bridge across the moat to the main castle door, its the grassy hills that you can't climb in the same area. The King of tints texture 544. ![]() It's used in all the Bowser courses but it's always tinted slightly. Also Bowser is tinted in the final battle. I was wondering if the next next version of Toad's Tool could have a way to change these tints or whatever there actual name is. Along with that, the rest of the textures(or at least the other paintings) editable and a description of what the texture is assigned to. I'd help out with finding out where each texture goes if it's to much of a work load. |
| Breegullbeak Member Level: 24 Posts: 64/135 EXP: 69420 For next: 8705 Since: 06-06-09 Since last post: 1083 days Last activity: 792 days |
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| http://www.youtube.com/watch?v=fBUTBTAr9ww This video helped me. I assume you to already have a model, so just skip to 4:43. |
| Breegullbeak Member Level: 24 Posts: 65/135 EXP: 69420 For next: 8705 Since: 06-06-09 Since last post: 1083 days Last activity: 792 days |
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Originally posted by Yoshi Party Weather is currently not changeable. The snow is one of the many unchangeable textures in the current version of Toad's Tool. If you want to find out how to, I'm afraid that you'll have to search the script banks and such to find what your looking for. |
| Breegullbeak Member Level: 24 Posts: 66/135 EXP: 69420 For next: 8705 Since: 06-06-09 Since last post: 1083 days Last activity: 792 days |
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| You can't yet. The texture for the snow is still unavailable to edit, and I also answered this question in the Question topic for you. |
| Breegullbeak Member Level: 24 Posts: 67/135 EXP: 69420 For next: 8705 Since: 06-06-09 Since last post: 1083 days Last activity: 792 days |
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Originally posted by Yoshi Party Loving the Kick me sign. How did you get that picture of the level for the Bomb-omb battle field portrait? That's the most impressive part IMO. |
| Breegullbeak Member Level: 24 Posts: 68/135 EXP: 69420 For next: 8705 Since: 06-06-09 Since last post: 1083 days Last activity: 792 days |
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Originally posted by Joe Change the texture of snow could make snow disapear. As of now, and the first line of my last post, you cannot change the weather in levels. |
| Breegullbeak Member Level: 24 Posts: 69/135 EXP: 69420 For next: 8705 Since: 06-06-09 Since last post: 1083 days Last activity: 792 days |
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| Take your time. I'm content with the current program. |
| Breegullbeak Member Level: 24 Posts: 70/135 EXP: 69420 For next: 8705 Since: 06-06-09 Since last post: 1083 days Last activity: 792 days |
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| We have a question section for questions. The current version of Messians importer imports models with there textures, but so far I haven't had any luck with it. This topic will most likey be deleted so I'll go ahead and post this response in the questions thread. |
| Breegullbeak Member Level: 24 Posts: 71/135 EXP: 69420 For next: 8705 Since: 06-06-09 Since last post: 1083 days Last activity: 792 days |
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Originally posted by ClaudioSouza94 The current version of Messians importer imports models with there textures, but so far I haven't had any luck with it. |
| Breegullbeak Member Level: 24 Posts: 72/135 EXP: 69420 For next: 8705 Since: 06-06-09 Since last post: 1083 days Last activity: 792 days |
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| I was scolling through an untouched extend Rom in Tile molester, and Believe I found an unused Lakutia texture. It's just above the eyes at 00A36ABB and is also just above the Good Lakutia eyes. It's a smiley face that resembles the cloud faces you see in other Mario titles. Is there any way it could be activated? |
| Breegullbeak Member Level: 24 Posts: 73/135 EXP: 69420 For next: 8705 Since: 06-06-09 Since last post: 1083 days Last activity: 792 days |
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Originally posted by ClaudioSouza94 The texture is just the smiley face on the front of the cloud. If it is an alpha texture, I was wondering if it could be put in front of he cloud somewhat like Bomb-omb eyes and other billboard effects. |
| Breegullbeak Member Level: 24 Posts: 74/135 EXP: 69420 For next: 8705 Since: 06-06-09 Since last post: 1083 days Last activity: 792 days |
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Alright, this is a comparison of the edited hand I imported into tile molester, and the original unedited texture.![]() This is what happens to the imported texture: ![]() ![]() Anyway to get rid of the grey? Edit:sorry about the size of the pictures. |
| Breegullbeak Member Level: 24 Posts: 75/135 EXP: 69420 For next: 8705 Since: 06-06-09 Since last post: 1083 days Last activity: 792 days |
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Originally posted by Joe I've got a few good Edits with Tile Molester, so I guess I'll stick with those for now. This is an extra copy of my project so I'll fiddle around with it and see if I can get it to work. |
| Breegullbeak Member Level: 24 Posts: 76/135 EXP: 69420 For next: 8705 Since: 06-06-09 Since last post: 1083 days Last activity: 792 days |
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Originally posted by moma919 http://homepage.mac.com/qubedstudios/ToadsTool64.htm You most likely downloaded the Mac version by accident. You want the Xp/Vista version. |
| Breegullbeak Member Level: 24 Posts: 77/135 EXP: 69420 For next: 8705 Since: 06-06-09 Since last post: 1083 days Last activity: 792 days |
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Originally posted by moma919 Same goes for the extender. |
| Breegullbeak Member Level: 24 Posts: 78/135 EXP: 69420 For next: 8705 Since: 06-06-09 Since last post: 1083 days Last activity: 792 days |
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2 Beta textures, 3 if you count the Lakitu duplicate.![]() The cactus thing is used in my Treasure Trove Cove Video as one of the replacement textures when the MLT can't find the textures. Possibly to be used as catctus for Shifting Sand Land. Lakitu Smiley faces? Most likely unused for the same reasons as the metal wing cap. ![]() |
| Breegullbeak Member Level: 24 Posts: 79/135 EXP: 69420 For next: 8705 Since: 06-06-09 Since last post: 1083 days Last activity: 792 days |
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Originally posted by vinnyboiler http://www.youtube.com/watch?v=fBUTBTAr9ww First part of the video is about how to get OBJ models from other N64 games. |
| Breegullbeak Member Level: 24 Posts: 80/135 EXP: 69420 For next: 8705 Since: 06-06-09 Since last post: 1083 days Last activity: 792 days |
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Originally posted by messiaen I'd only located the texture. I'm pretty sure it would work likey a Pokey in use, but I had only found the texture. The Lakitu cloud face would probably rotate around the cloud like Bomb-omb eyes. The lava bubble I do recall seeing in Lethal Lava land or Bowser and the Fire sea. |
| Breegullbeak Member Level: 24 Posts: 81/135 EXP: 69420 For next: 8705 Since: 06-06-09 Since last post: 1083 days Last activity: 792 days |
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Originally posted by minimaster58 I've gotten good results with some textures, just know what textures end up screwy, like the glove. Other textures like water, and the paintings work fine. |
| Breegullbeak Member Level: 24 Posts: 82/135 EXP: 69420 For next: 8705 Since: 06-06-09 Since last post: 1083 days Last activity: 792 days |
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| Thats the version I currently have. I don't see what the problem is beside the few textures that are hard to work with. |
| Pages: 1 2 3 4 5 6 7 |
| Jul - Posts by Breegullbeak |
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Acmlmboard - 07/23/2013 b378.03 ©2000-2013 Acmlm, Xkeeper, Inuyasha, et al. |
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