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10-17-14 10:25:53 AM

Jul - Posts by Breegullbeak
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Breegullbeak
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Posted on 08-29-09 01:56:08 PM, in Naming the Textures (last edited by Breegullbeak at 08-29-09 01:57 PM) Link
I believe it is 737, but this is just a guess based on the look of it in toad's tool.

quick question: Will more textures be editable in the next release, becasue I have already noticed that there are a few missing.
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Posted on 08-29-09 04:44:51 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
Nope. I really want to change the coin textures and not have them go all crazy like they have been.
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Posted on 08-29-09 05:30:23 PM, in Naming the Textures Link
I know from experience that the walls in the basement when changed do not change the wall that is the way to Dry Dry desert.
There is also the water and lava textures.
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Posted on 08-29-09 05:38:46 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
I'll try Adobe and see if it works.

This may be a stupid question, but how do you make a patch?
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Posted on 08-29-09 06:07:59 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
Originally posted by Bob-omb8194
Originally posted by Breegullbeak

This may be a stupid question, but how do you make a patch?


Download here: http://halo2.filefront.com/file/PPFStudio;46652

There was a thread about it, too. It is here: http://jul.rustedlogic.net/thread.php?id=1373

Link to the program is dead, and I can't find a dwonload for adobe photoshop. This just isn't my day.
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Posted on 08-29-09 06:20:00 PM, in Toad's Tool 0.6.0 (On hiatus for an indefinite amount of time) Link
What kind of models would the importer use, because I have just about all the Banjo Kazooie Models thanks to the also under construction bottles glasses thanks to cooliscool of the RWP. Their obj files and some of them are the actual levels so I'd love to be able to import them.
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Posted on 08-29-09 06:23:34 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking (last edited by Breegullbeak at 08-29-09 06:33 PM) Link
Got it. Now I must find a download for adobe photoshop.

edit: $600?! I'll just forget it.
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Posted on 08-29-09 06:36:35 PM, in Toad's Tool 0.6.0 (On hiatus for an indefinite amount of time) Link
Originally posted by Bob-omb8194
The New TT64 use obj models for the importer. (I can't seem to get/make any good models, though.) You'll have to get the textures from Banjo-Kazooie if you are going to use the levels, though. (Unless you have custom textures or you are going to use SM64 textures)

The program exports the model and it's textures.
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Posted on 08-30-09 09:29:45 AM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
I knew that was coming.
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Posted on 09-01-09 07:23:36 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
Originally posted by LIsReal2041
I have another question...

How do you change the model for a behavior? For example, what would I do if I wanted a goomba to open cannons for me, instead of the pink bob-ombs? In TT64 I tried selecting the behavior and changing the model ID, but it doesn't show up in the game after I save it.



What are you changing the behavior to? I believe it needs to be cannon open or somthing, but I haven't made cannons so I'm not positive.
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Posted on 09-03-09 04:17:31 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
Originally posted by Azertykenzo
Hello I would like to know how to change the color of the water and also the level bottom thank you ^^

Water and lava are not yet editable. And what do you mean level bottum?
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Posted on 10-08-09 07:26:14 PM, in Mario 64 Level Importer Link
The link to the program isn't working.
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Posted on 10-09-09 09:29:38 PM, in Mario 64 Level Importer (last edited by Breegullbeak at 10-09-09 09:31 PM) Link
Which file should I use and what do I do to make the patch?

http://www.mediafire.com/?sharekey=d1ad73b54e5c24c8e62ea590dc5e5dbb3974d0b407f8f175947708e37b913e74
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Posted on 10-10-09 07:34:35 PM, in Mario 64 Level Importer Link
Originally posted by messiaen
Originally posted by Breegullbeak
Which file should I use and what do I do to make the patch?

http://www.mediafire.com/?sharekey=d1ad73b54e5c24c8e62ea590dc5e5dbb3974d0b407f8f175947708e37b913e74


As the name of the program implies, you use the .obj file as input. Your file is very big, however I did a few changes in the patched ROM and I got your 3000+ faces .obj file to work, but texture coordinates are really messed up. I will release a new version of the importer and the patched ROM tomorrow, now it will support very big .obj files.


Thanks. Thats actually a model from Banjo Kazooie so I should have assumed it would have been to big, but thanks for making it bigger. I can't wait.
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Posted on 10-10-09 10:48:33 PM, in Mario 64 Level Importer (last edited by Breegullbeak at 10-10-09 11:02 PM) Link
I'll get them up quick. I can get more models if you want, or I can help you get them all.

http://www.rarewitchproject.com/forums/showthread.php?t=11088

RWP's Cooliscool is working on a program that can view the models of Banjo Kazooie and Tooie(eventually DK64) and export them to obj. files with the textures. you do need a rom for the game to use the program though.

http://www.mediafire.com/?sharekey=d1ad73b54e5c24c8e62ea590dc5e5dbb3974d0b407f8f175947708e37b913e74

This should have all the textures as well as the obj. and mlt.(not sure what it is, but it comes with the obj.)

Still can't help but stare in aw at this. Ever since the model importer was anounced, I was waiting for this day.
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Posted on 10-11-09 01:03:18 PM, in Mario 64 Level Importer Link
Originally posted by VL-Tone
Originally posted by messiaen
By the way, how do you handle normals?


That's funny, I was just about to ask you the same question Normals don't seem to work properly in my importer and I was just investigating that a few minutes ago. I'll get you back on that once I tested Breegullbeak's model.

Breegullbeak: Could you please zip all the textures in one zip file? Downloading each one individually from mediafire is a pain...




http://www.mediafire.com/file/mt33m0mrnmz/SPiral A.rar

Here you go. I can get you more levels if you want more test subjects.
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Posted on 10-11-09 04:08:11 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
How do you make obj. files? I downloaded blender, but what now?
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Posted on 10-12-09 03:31:02 PM, in Toad's Tool 0.6.0 (On hiatus for an indefinite amount of time) Link
Originally posted by VL-Tone
Originally posted by GhostMaster3000
I tried using your importer and when it said "parsing" and "not using mtl " it crashed and did not import the level, what did i do wrong???


For one thing GhostMaster3000, you did post in the wrong topic

I managed to import the Spiral Mountain with textures. I did struggle a lot to find the right texture scaling value, and its still not right. I'm pretty sure there's something wrong with my texture scaling value conversion function.

Pictures here

There's no simple way we'll ever get this level in SM64 to look like it did in Banjo Kazooie. Rare did create a completely new graphic engine to support higher res textures and other stuff. It uses 64x64 pixels textures that the SM64 engine doesn't support (it supports up to 32x64). The BK engine can combine multiple layers of textures, fading them into one another. Polygons are also colorized smoothly in a way I never seen in SM64.

Another thing, I found a lot of places where Mario would simply fall into the ground while walking and die. SM64's collision engine is very flaky, it was probably much more polished in BK.


WOW! Just seeing that made me dislocate my jaw so it could reach the floor. I want this update more than ever now.
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Posted on 10-12-09 07:42:55 PM, in Toad's Tool 0.6.0 (On hiatus for an indefinite amount of time) Link
Originally posted by VL-Tone
Originally posted by wwwarea
Wow, that looks nice. Cant wait for this tool. Wow, Banjo Kazooie - Spiral mountain.

I have a question though, will Toads tool 0.6.0 import obj's into more then one level? I'm not sure if it will. I saw level slots and replacing Bomb omb battle field in the old screen shots.


Version 0.6b has 20 custom level slots, you can decide which level each slot will replace.

Originally posted by Breegullbeak

WOW! Just seeing that made me dislocate my jaw so it could reach the floor. I want this update more than ever now.


There were a few texture problems in those screenshots, namely they were flipped upside down. I fixed that and made a Youtube video which is currently processing.


Sounds awsome. About how many faces can you fit currently in a obj. with it still working?
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Posted on 10-12-09 08:38:03 PM, in Toad's Tool 0.6.0 (On hiatus for an indefinite amount of time) Link
Nice ending. I can't take credit for getting the file out of the game though. Credit Cooliscool of the RWP. He made the model ripper/viewer.

Their is another part to the model that has the bridge and the fences. I may also be able to search out the water model for the level to if it would help at all.

I could actually get you most of the charecters and objects as well.
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Jul - Posts by Breegullbeak






Rusted Logic

Acmlmboard - 07/23/2013 b378.03
©2000-2013 Acmlm, Xkeeper, Inuyasha, et al.
bargaining-tycoon

24 database queries, 54 query cache hits.
Query execution time:  0.050323 seconds
Script execution time:  0.083847 seconds
Total render time:  0.134169 seconds


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line 323 column 11 - Warning: <img> lacks "alt" attribute
line 329 column 15 - Warning: <img> lacks "alt" attribute
line 332 column 11 - Warning: <table> lacks "summary" attribute
line 341 column 9 - Warning: <table> lacks "summary" attribute
line 345 column 22 - Warning: <img> lacks "alt" attribute
line 345 column 63 - Warning: <img> lacks "alt" attribute
line 345 column 112 - Warning: <img> lacks "alt" attribute
line 345 column 162 - Warning: <img> lacks "alt" attribute
line 346 column 11 - Warning: <img> lacks "alt" attribute
line 352 column 15 - Warning: <img> lacks "alt" attribute
line 355 column 11 - Warning: <table> lacks "summary" attribute
line 363 column 9 - Warning: <table> lacks "summary" attribute
line 367 column 22 - Warning: <img> lacks "alt" attribute
line 367 column 63 - Warning: <img> lacks "alt" attribute
line 367 column 112 - Warning: <img> lacks "alt" attribute
line 367 column 162 - Warning: <img> lacks "alt" attribute
line 368 column 11 - Warning: <img> lacks "alt" attribute
line 374 column 15 - Warning: <img> lacks "alt" attribute
line 377 column 11 - Warning: <table> lacks "summary" attribute
line 390 column 9 - Warning: <table> lacks "summary" attribute
line 394 column 22 - Warning: <img> lacks "alt" attribute
line 394 column 63 - Warning: <img> lacks "alt" attribute
line 394 column 112 - Warning: <img> lacks "alt" attribute
line 394 column 162 - Warning: <img> lacks "alt" attribute
line 395 column 11 - Warning: <img> lacks "alt" attribute
line 401 column 15 - Warning: <img> lacks "alt" attribute
line 404 column 11 - Warning: <table> lacks "summary" attribute
line 413 column 9 - Warning: <table> lacks "summary" attribute
line 417 column 22 - Warning: <img> lacks "alt" attribute
line 417 column 63 - Warning: <img> lacks "alt" attribute
line 417 column 112 - Warning: <img> lacks "alt" attribute
line 417 column 162 - Warning: <img> lacks "alt" attribute
line 418 column 11 - Warning: <img> lacks "alt" attribute
line 424 column 15 - Warning: <img> lacks "alt" attribute
line 427 column 11 - Warning: <table> lacks "summary" attribute
line 435 column 9 - Warning: <table> lacks "summary" attribute
line 439 column 22 - Warning: <img> lacks "alt" attribute
line 439 column 63 - Warning: <img> lacks "alt" attribute
line 439 column 112 - Warning: <img> lacks "alt" attribute
line 439 column 162 - Warning: <img> lacks "alt" attribute
line 440 column 11 - Warning: <img> lacks "alt" attribute
line 446 column 15 - Warning: <img> lacks "alt" attribute
line 449 column 11 - Warning: <table> lacks "summary" attribute
line 459 column 9 - Warning: <table> lacks "summary" attribute
line 463 column 22 - Warning: <img> lacks "alt" attribute
line 463 column 63 - Warning: <img> lacks "alt" attribute
line 463 column 112 - Warning: <img> lacks "alt" attribute
line 463 column 162 - Warning: <img> lacks "alt" attribute
line 464 column 11 - Warning: <img> lacks "alt" attribute
line 470 column 15 - Warning: <img> lacks "alt" attribute
line 473 column 11 - Warning: <table> lacks "summary" attribute
line 487 column 9 - Warning: <table> lacks "summary" attribute
line 491 column 22 - Warning: <img> lacks "alt" attribute
line 491 column 63 - Warning: <img> lacks "alt" attribute
line 491 column 112 - Warning: <img> lacks "alt" attribute
line 491 column 162 - Warning: <img> lacks "alt" attribute
line 492 column 11 - Warning: <img> lacks "alt" attribute
line 498 column 15 - Warning: <img> lacks "alt" attribute
line 501 column 11 - Warning: <table> lacks "summary" attribute
line 519 column 9 - Warning: <table> lacks "summary" attribute
line 523 column 22 - Warning: <img> lacks "alt" attribute
line 523 column 63 - Warning: <img> lacks "alt" attribute
line 523 column 112 - Warning: <img> lacks "alt" attribute
line 523 column 162 - Warning: <img> lacks "alt" attribute
line 524 column 11 - Warning: <img> lacks "alt" attribute
line 530 column 15 - Warning: <img> lacks "alt" attribute
line 533 column 11 - Warning: <table> lacks "summary" attribute
line 539 column 352 - Warning: <img> proprietary attribute value "absmiddle"
line 539 column 352 - Warning: <img> lacks "alt" attribute
line 551 column 9 - Warning: <table> lacks "summary" attribute
line 555 column 22 - Warning: <img> lacks "alt" attribute
line 555 column 63 - Warning: <img> lacks "alt" attribute
line 555 column 112 - Warning: <img> lacks "alt" attribute
line 555 column 162 - Warning: <img> lacks "alt" attribute
line 556 column 11 - Warning: <img> lacks "alt" attribute
line 562 column 15 - Warning: <img> lacks "alt" attribute
line 565 column 11 - Warning: <table> lacks "summary" attribute
line 573 column 9 - Warning: <table> lacks "summary" attribute
line 577 column 22 - Warning: <img> lacks "alt" attribute
line 577 column 63 - Warning: <img> lacks "alt" attribute
line 577 column 112 - Warning: <img> lacks "alt" attribute
line 577 column 162 - Warning: <img> lacks "alt" attribute
line 578 column 11 - Warning: <img> lacks "alt" attribute
line 584 column 15 - Warning: <img> lacks "alt" attribute
line 587 column 11 - Warning: <table> lacks "summary" attribute
line 593 column 461 - Warning: <img> proprietary attribute value "absmiddle"
line 593 column 461 - Warning: <img> lacks "alt" attribute
line 607 column 9 - Warning: <table> lacks "summary" attribute
line 611 column 22 - Warning: <img> lacks "alt" attribute
line 611 column 63 - Warning: <img> lacks "alt" attribute
line 611 column 112 - Warning: <img> lacks "alt" attribute
line 611 column 162 - Warning: <img> lacks "alt" attribute
line 612 column 11 - Warning: <img> lacks "alt" attribute
line 618 column 15 - Warning: <img> lacks "alt" attribute
line 621 column 11 - Warning: <table> lacks "summary" attribute
line 640 column 9 - Warning: <table> lacks "summary" attribute
line 644 column 22 - Warning: <img> lacks "alt" attribute
line 644 column 63 - Warning: <img> lacks "alt" attribute
line 644 column 112 - Warning: <img> lacks "alt" attribute
line 644 column 162 - Warning: <img> lacks "alt" attribute
line 645 column 11 - Warning: <img> lacks "alt" attribute
line 651 column 15 - Warning: <img> lacks "alt" attribute
line 654 column 11 - Warning: <table> lacks "summary" attribute
line 146 column 17 - Warning: <table> lacks "summary" attribute
line 668 column 17 - Warning: <table> lacks "summary" attribute
line 670 column 17 - Warning: <table> lacks "summary" attribute
line 676 column 1 - Warning: <img> lacks "alt" attribute
line 677 column 1 - Warning: <img> lacks "alt" attribute
line 678 column 1 - Warning: <img> lacks "alt" attribute
line 685 column 9 - Warning: <table> lacks "summary" attribute
line 687 column 25 - Warning: <img> lacks "alt" attribute
line 717 column 17 - Warning: <table> lacks "summary" attribute
line 141 column 139 - Warning: trimming empty <font>
line 143 column 297 - Warning: trimming empty <font>
line 638 column 15 - Warning: trimming empty <tr>
line 668 column 297 - Warning: trimming empty <font>
line 670 column 139 - Warning: trimming empty <font>
line 153 column 11 - Warning: <a> cannot copy name attribute to id
line 177 column 11 - Warning: <a> cannot copy name attribute to id
line 199 column 11 - Warning: <a> cannot copy name attribute to id
line 222 column 11 - Warning: <a> cannot copy name attribute to id
line 246 column 11 - Warning: <a> cannot copy name attribute to id
line 274 column 11 - Warning: <a> cannot copy name attribute to id
line 296 column 11 - Warning: <a> cannot copy name attribute to id
line 320 column 11 - Warning: <a> cannot copy name attribute to id
line 343 column 11 - Warning: <a> cannot copy name attribute to id
line 365 column 11 - Warning: <a> cannot copy name attribute to id
line 392 column 11 - Warning: <a> cannot copy name attribute to id
line 415 column 11 - Warning: <a> cannot copy name attribute to id
line 437 column 11 - Warning: <a> cannot copy name attribute to id
line 461 column 11 - Warning: <a> cannot copy name attribute to id
line 489 column 11 - Warning: <a> cannot copy name attribute to id
line 521 column 11 - Warning: <a> cannot copy name attribute to id
line 553 column 11 - Warning: <a> cannot copy name attribute to id
line 575 column 11 - Warning: <a> cannot copy name attribute to id
line 609 column 11 - Warning: <a> cannot copy name attribute to id
line 642 column 11 - Warning: <a> cannot copy name attribute to id
Info: Document content looks like HTML Proprietary
Info: No system identifier in emitted doctype
358 warnings, 1 error were found!

The table summary attribute should be used to describe
the table structure. It is very helpful for people using
non-visual browsers. The scope and headers attributes for
table cells are useful for specifying which headers apply
to each table cell, enabling non-visual browsers to provide
a meaningful context for each cell.

The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
. You may also want to try
"http://www.cast.org/bobby/" which is a free Web-based
service for checking URLs for accessibility.

You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

To learn more about HTML Tidy see http://tidy.sourceforge.net
Please fill bug reports and queries using the "tracker" on the Tidy web site.
Additionally, questions can be sent to html-tidy@w3.org
HTML and CSS specifications are available from http://www.w3.org/
Lobby your company to join W3C, see http://www.w3.org/Consortium