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05-03-22 08:17:19 AM
Jul - Posts by Dialga
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Dialga
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Posted on 01-19-10 06:50:03 AM, in New Retro Mario Bros. - Jceggbert5 Edition Link

Originally posted by jceggbert5
Where did that big red "Send PM" button come from? it can get in the way...

Also, you mentioned a blue SMB3 underground tileset... What level is that in?

World 6-(IDK)
Give me a few seconds to upload it

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Dialga
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Posted on 01-19-10 06:51:59 AM, in Editor Development thread Link

Originally posted by jceggbert5
Originally posted by Dialga
Suggrestion: Protect people from blowing up the world by not allowing to import Jyotyu from PNG...

Better(?) idea: Allow importing from PNG, but stop the palette from changing...

Or just add a "Revert Pallette" button...


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Posted on 01-19-10 07:00:08 AM, in New Retro Mario Bros. - Jceggbert5 Edition (last edited by Dialga at 01-19-10 04:00 AM) Link


Here you go...

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Posted on 01-19-10 07:01:44 AM, in New Retro Mario Bros. - Jceggbert5 Edition Link

Originally posted by jceggbert5
is this sig better?

What did you do.
Replace the quote with something like bold text.

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Posted on 01-20-10 06:34:36 AM, in New Retro Mario Bros. - Jceggbert5 Edition (last edited by Dialga at 01-20-10 03:37 AM) Link
Originally posted by FirePhoenix
Hey you two, just because you have a thread for the project doesn't mean you two should just back and forth post like you are. Most everything you've discussed in the last couple pages could and should go in PMs. Use the thread for actual updates and progress, not planning and talking between yourselves. Thanks.

Might be a good idea...
Originally posted by jceggbert5
I just made a huge (at least, it's huge to me) discovery!!!
Using a glitch in NSMB's programming, I got Bowser to work in the Tower!!! (I am still testing stability though...)

Nice discovery.

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Posted on 01-20-10 06:34:45 AM, in New Retro Mario Bros. - Jceggbert5 Edition Link
Originally posted by FirePhoenix
Hey you two, just because you have a thread for the project doesn't mean you two should just back and forth post like you are. Most everything you've discussed in the last couple pages could and should go in PMs. Use the thread for actual updates and progress, not planning and talking between yourselves. Thanks.

Might be a good idea...

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Posted on 01-21-10 06:33:51 AM, in Editing world maps (crucial) Link
The trees, castle and stuff is its own 3D model.

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Posted on 01-21-10 08:36:43 AM, in Editing world maps (crucial) (last edited by Dialga at 01-21-10 05:37 AM) Link
Originally posted by Mikael
Okay Garmichael take it easy. Lol, gee and I tried to be polite here. When I called myself level designer I wasn't referring to myself as a hacker. I'm a lazy fucker, with a certain ambition to create challenging levels, and most people work this way. Obviously you hackers are spending too much time with the computers and too little time with other people, learning social codes rather than data codes or what not. I'm not gonna get myself involved into this obsession now. I have my own goals what I want to accomplish. But I did put forward a question, aswell as a request.

"And trust me, the 'I want to see the sprites graphics instead of a blue box' idea has been mentioned quite a few times, and each time, there's a response to it."

Then it's strange that you haven't attended to that problem, yet it's the 5.1 update now. I don't care if other people have mentioned the same idea. You don't address the issue here Garmichael, but you did with the 3D issue. In fact you had no problem with providing me with a titanic rant concerning it, that I naturally can't make out. And that's my problem; you're into the hacking but you can't reform your hacking into something more practical.

"There is always a certain amount of scripting to be done, a certain amount of variable tweekage, and a certain amount of technical do's and dont's that you need to be aware of to make a solid level that will actually run well within the game. While there are some tricky aspects to this editor, its one of the easiest to use editors I have ever used.

As a designer, you need to get over your mental block that refuses to let you get your hands dirty. Anything worth doing is worth learning to do. "

And that is life. I'm not stupid mate. But it doesn't work as an excuse for not developing a decent operative system. Such as making an archive for the sprites. If you can code the sprites you can sort them. Why do you argue about this? Why making things hard on yourself?

We need to figure out how the maps work before we can edit them...

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Posted on 01-21-10 08:47:31 AM, in Editor Development thread (last edited by Dialga at 01-21-10 05:49 AM) Link
Originally posted by Mikael
Being able to save sprites with a specific data written in them, separated from other sprites with the same number but different data. For example, I could make my own map and label it "koopa troopas" and have normal koopas and paratroopas in there with all colors, aswell as a bunch of green koopa paratroopas that all have the specific data written in them already; green koopa paratroopa A flies horizontal, green koopa paratroopa B flies vertical. And I don't have to adjust their programming for each example because it's already been done and archived. Just open your own file, and drag your pre-designed sprite where you want it. Not just easier way of editing, viciously constructive!

Saveing sprite data presets would be a good idea...


Hotkeys, shortcuts to open menues

What's the point.


Being able to use all possible tilesets in the same area (maybe that is a difficulty, I'll say it anyway)

You can't do that, it's a limitation in the game.


Resize areas. Decide length and height in the levels.

You can do that by resizeing the view.

Edit: fixed the quote.
Edit: I hope it's fixed this time...

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Posted on 01-21-10 10:29:45 AM, in Editor Development thread Link
Originally posted by Mikael
Alright Dialga, just to answer the one with hotkeys, the point with it is to work faster. I want to use my mouse AND keyboard when operating. Convenience. Why fly the mouse pointer across the screen here and there to go into windows and so forth. Minimize wasted time with hotkeys.

Oh, I see, I'm not much of a multitasker...

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Posted on 01-21-10 02:11:59 PM, in NSMB Editor 5 Downloads Link
Originally posted by BastarB
What an outstanding editor you guys have created, it's very good, atleast the features I currently have been using =) I'm very impressed^^ Keep up the nice work!^^

Well, I'm very new when it comes to level editing and stuff. I have made my first test level, just the very first part of it.
However, how do I make mario so he is in the center of the camera all the time! At first I thought it was the "view option" that was the only thing that had to be changed, but that seems to just affect the area that mario can visit in the level, not how the camera scrolls thru the level (please correct any misunderstandings). In my level, mario dissapear above the tallest hill, and then he comes down again on the other side of the hill, so how do I make the Camera always center Mario? I have not succeded with the camera options either.

I also wonder what the "zone-feature" is for? What is a Zone?

Lastly I wonder why the game-icon and the header of the game (name of the developer ect.) seems to be destroyed when I apply my changes to the rom-file (E)-version

I hope these questions does not sound to n00bish to be worth answering!=P

Have a nice day everyone!^^

I don't know about your problem with the hill (Never made a level requireing the camera to scroll up).
The problem with the Icon/Text dissaperring is because "Banner.bin" got corrupted.

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Posted on 01-22-10 06:43:55 AM, in NSMB Editor 5 Downloads Link
Originally posted by jceggbert5
@Dirbaio: You forgot the HexBox DLL with 5.1

Good thing I store all NSMBe versions in the same folder...
Therefore, no such problem for me...

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Posted on 01-22-10 04:26:23 PM, in NSMB Editor 5 Downloads Link
Originally posted by dirbaio
done!
I have corrected my typo in the readme in "jyotju" btw

Ok...


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Posted on 01-24-10 09:01:54 AM, in ToadsTool Suggestions Link
Originally posted by moma919
I request two functions:

1. Copy and Paste objects.
2. A button where it says "New Object" and when i click on the button i can select a object that i want to place on the map.

P.S Great Level Editor So Far. =D

That has been suggested a million times...

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Posted on 01-26-10 12:26:41 PM, in Firefox 3.6 Link
Firefox has been so UNSTABLE since 3.5, 3.6 did'nt improve it much...

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Posted on 01-26-10 06:17:48 PM, in New Super Fusion Bros Link
You might want this for 1-3 to fix the little glitches.


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Posted on 01-26-10 07:05:46 PM, in New Super Fusion Bros Link
Originally posted by dirbaio
yeah, those gfx glitches need fix.
However i think that these few tiles dont fit in my grassland tileset which you used. A hint: you can put only the new 8x8 tiles in it, and in the Map16 build the 16x16 tiles...

Maybe it'd be cool to have a feature to import Map16 directly, which would do a "tile-ification" like the BG importing...



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Posted on 01-26-10 09:26:01 PM, in New Super Fusion Bros Link
Originally posted by Dark_fusionX
Originally posted by Dialga
You might want this for 1-3 to fix the little glitches.



thanks! but i need to know how to use them XD

There is a thread about that.
If you can't figure it out, I can insert them for you.


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Posted on 01-27-10 11:23:48 AM, in Firefox 3.6 Link
Originally posted by Metal_Man88
Originally posted by Dialga
Firefox has been so UNSTABLE since 3.5, 3.6 did'nt improve it much...


You haven't experienced buggy until you've played with 3.1 x64 test builds.

Crashes every couple moments, plugins don't work right, refuses to install normally, has alzheimers, and regularly fills up all the memory, then crashes.

Firefox likes randomly locking up...
It mostly happens at Jul when scrolling in some places...
Strange...

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Posted on 01-27-10 11:52:32 AM, in Advanced Super Mario Bros. Link
Originally posted by Dark_fusionX
i think that mario is a 3d model. if thats what you mean. so prob not

2:and id say probably not.

Mario is a 3D object.

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Jul - Posts by Dialga


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

28 database queries, 48 query cache hits.
Query execution time: 0.090381 seconds
Script execution time: 0.025184 seconds
Total render time: 0.115565 seconds