[slowly transferring thread to here: http://hiccup.shoutwiki.com/wiki/TCRF_Contributions]
Please add things I post here to the wiki, except the obviously unfinished stuff.
Thanks to the following people for adding some of the stuff to the wiki:
Divingkataetheweirdo
[maybe others?]
Various [updated 26/07/2016]
~DK: King of Swing - Hurling for Distance~
~Super Mario 3D Land~
todo:
* EUR Rev 2 (Super_Mario_3D_Land_v1.2_EUR_MULTi8_3DS-PUSSYCAT) contains an updated manual. Document the differences.
* STM_BMG_POTER (the Mystery Box music) possibly lasts longer than is used.
* Upload more unused sounds https://drive.google.com/file/d/0B_yBl-184usma252d1J3R2lZUjQ/view?usp=sharing
*The model for the Super Star and 1-Up Mushroom each have a "Stock" animation, despite the fact that they can't be stored. Neither have a "TakeOut" animation, unlike items which can be stored, which have "Stock" and "TakeOut". Are they used?
*Unseen Model Parts
**The Airship Boss Room model (BattleShipKillerBossRoom.bcmdl) is surrounded by a checkerboard pattern.
~Prerelease content to expand~
* Sonic Classic Collection
** https://web.archive.org/web/20091118002114/http://www.bbfc.co.uk/website/Classified.nsf/e8ea0df3a881175480256d58003cb570/e071fc27bafa43468025766b0043334a?OpenDocument
** http://www.brookeluderdesigns.com/a-page/sonic-classic-collection/
* Super Mario Galaxy
** in-game 2p instructions = prerelease images? (unfamiliar grey planet) http://www.spriters-resource.com/fullview/36552/
--Nintendo--
---DS(i)---
* Nintendo DSi Instrument Tuner
** Revision.txt contains "THIS IS FINAL VERSION!" (in which version of the game?)
* Nintendo DSi
** Dummy camera picture? http://ngemu.com/threads/no-gba-v2-8-released-with-dsi-emulation.168697/
---3DS---
* Mario Tennis Open
** STRM_SONG_MENU_OLD.bcstm is the menu music from Mario Power Tennis
* Mario vs. Donkey Kong: Mini Land Mayhem (Nintendo 3DS)
** UserInterface_E3Strings.bmg
~Donkey Kong Country: Tropical Freeze~
todo:
* Is the unused "achievement" text different in other versions?
~Grand Theft Auto (Windows)~
todo:
* There are two prototypes
~Hyrule Warriors~
todo:
* "Dummy triangle model"
~Kirby's Return to Dream Land~
todo:
* http://www51.atwiki.jp/kirby_return/
~Little Big Planet 3~
todo:
* Unreleased costume
~Bowser's Inside Story~
todo:
* Unused text? http://s3.zetaboards.com/Lighthouse_of_Yoshi/topic/7368458/1/
* More unused rooms http://s3.zetaboards.com/Lighthouse_of_Yoshi/topic/7556684/1/
* Unused enemies
~Mario Kart 8~
todo:
* Given how detailed the tracks are, there must be some unseen details? https://www.youtube.com/watch?v=PkMhlBASDJg https://www.youtube.com/watch?v=fAV9R6TJyw0
* Unused objects: TechnoTest, TEST_FruitBasket, TEST_FruitBasketB, TEST_GlideBoard
* Unused streams: DummyBlank.dspadpcm.bfstm, STRM_DUMMY_TR2.bfstm, STRM_DUMMY_TR3.bfstm, STRM_DUMMY_TR4.bfstm, STRM_DUMMY_TR5.bfstm, STRM_DUMMY_TR6.bfstm, STRM_DUMMY_TR7.bfstm, STRM_DUMMY_TR8.bfstm
* More unused graphics, see spriters resource
* Some Miiverse stamps were added in the 4.0 update
~Mario & Luigi: Partners in Time~
todo:
* The stream that plays when you clear the Bros. Ball race in Gritzy Caves [confirm] is called "STRM_E3_CLEAR".???
* Unused enemies?
~Mario & Luigi: Dream Team~
todo:
* Unused characters in BCFNTs?
~Mario Kart Wii~
todo:
* Unused objects https://www.google.co.uk/search?q=site%3Ahttp%3A%2F%2Fszs.wiimm.de%2Fcgi%2Fmkw%2Ftrack-ref%2F+%22Object+not+found!%22&oq=site%3Ahttp%3A%2F%2Fszs.wiimm.de%2Fcgi%2Fmkw%2Ftrack-ref%2F+%22Object+not+found!%22&aqs=chrome..69i57j69i58.1613j0j4&sourceid=chrome&es_sm=93&ie=UTF-8
* Maybe unused object parameters?
~NES Remix Pack~
todo:
* cafe_haritage_pack is the project name
~NicoNico/NicoNico Video/whatever it is called (Nintendo 3DS)~
todo:
* Is "init_srm.jpg" in "thumb" used?
* Is all other text used
--Unused Text--
In the root of the RomFS is a plain text file called "dummy.txt" which contains the following text:
romfile content
~Nintendo 64DD IPL~
todo:
* "Did you know? #64DD IPL contains various fonts and sounds. Retail games uses some of those" https://twitter.com/LuigiBlood/status/554397276396093440
* There's even enough characters for most of Europe's languages, including Russian. #LT #64DD" https://twitter.com/LuigiBlood/status/554397637898932225
~Pikmin~
todo:
* Is this useful or new? https://www.youtube.com/watch?v=DSQbX19x98w
~Proto:Paper Mario: The Thousand-Year Door~
todo:
* http://hiccup.shoutwiki.com/wiki/Proto:Paper_Mario:_The_Thousand-Year_Door
~Sonic the Hedgehog 2 (Genesis)~
todo:
* ROM versions:
** Original
** "REV 01"
** "REVSC02" (Used in Sonic Classics)
** The one used in Sonic Classic Collection
~Super Mario 3D World~
todo:
* There is apparently an invisible body of water to the right of the pool in 1-1, in at least one version of the game. It cannot be seen in the current version of the level editor.
* DebugWarpPoint objects in levels
* http://pastebin.com/iJg5SP82
~Super Mario Bros. 2 (NES)~
todo:
* https://www.youtube.com/watch?v=Bw98Rg79d2E Thanks to BMF54123 for adding this to the page.
~Super Mario Sunshine~
todo:
* The Test Map: There is a Shine that on top of the halfpipe ramp, but it cannot be spawned because the game crashes when you collect 8 Red Coins. There are only 7 Red Coins anyway, so you have to use cheats to get 8. (source: MrRean, others)
* Possibly more regional differences, see talk page
* "There's a hidden palm tree inside the rocks near the bridge in the Bianco Hills level (from Mission 6 on)" (source: TVTropes)
~Super Metroid~
* Unused jingle? http://sndtst.com/Super_Metroid
~Super Smash Bros. for Nintendo 3DS~
* If you use RegionThree to play the LNA-CTR-AXCJ-JPN (Japanese physical?) version on a European 3DS set to English, the text will be in English. There may be other modification, game version and console region combinations that achieve the same effect. Investigate this.
~Tales of Eternia~
todo:
* Title screen: http://snesmusic.org/hoot/pmh/!screens/ULES-00176.png
~The Legend of Zelda: Skyward Sword Update Data Channel~
todo:
* http://hiccup.shoutwiki.com/wiki/The_Legend_of_Zelda:_Skyward_Sword_Update_Data_Channel
~The Legend of Zelda: Ocarina of Time 3D~
todo:
* More unused models?
* Unused cutscene: https://www.youtube.com/watch?v=3Cc_ei_0n7o
~The Simpsons: Hit & Run~
* todo: Windows version has unused level models? http://www.models-resource.com/pc_computer/simpsonshitrun/
~WarioWare, Inc.: Mega Microgame$!~
--Unused Graphics--
---9-Volt's Games---
Super Mario Bros. has Warp Pipe graphics.
~Nintendo Channel~
todo:
* Early version of "Movie List" music https://mariocube.com/wii/Extracted%20Data/Extracted%20Channel%20Data/Wii%20Channel%20Soundtracks/Nintendo%20Channel%20Soundtrack/ (source: Larsenv)
~Metroid Prime~~
todo:
* "...so apparently Wave Beam doors can be opened with charged Phazon Beam." https://twitter.com/Paraxade0/status/616617488198070272
* "Apparently Elite Control's walkway has an invisible actor called "Actor - Stop Shortcut". There's still a shortcut there, so good job Retro." https://twitter.com/Paraxade0/status/615734246444003331
~Metroid Prime 2: Echoes~
todo:
* "Something weird: the ending version of Hall of Honored Dead has a bomb slot. Leftover from old version of the Seekers puzzle maybe?" https://twitter.com/Paraxade0/status/618150825731428352
* https://m2k2.taigaforum.com/post/metroid_prime_hacking_research.html
~Metroid Fusion~
todo:
* Three functional unused enemies https://www.youtube.com/watch?v=gTO0V5b0Lq8
----
~Prerelease content to expand~
* Super Mario Sunshine
** Best Buy CD https://www.youtube.com/watch?v=oyk2eQEvUZY
~Kirby's Dream Land 3~
todo:
Upload this guideline following title screen: http://i.imgur.com/VNzqGiJ.png
~Kirby no Omocha Hako Pinball~
todo:
Upload this guideline following title screen: http://i.imgur.com/RTQs6cY.png (assuming BS-X screenshots are to be taken the same as SNES screenshots)
~Kirby's Return to Dream Land~
todo:
* "Kirby's Return to Dream Land music files beginning with lower case "st_" are VERY likely to be music from cancelled Kirby's Adventure GC." https://twitter.com/LuigiBlood/status/619476929889087488
~Wario Land 4~
todo:
* Look for unused objects http://www.romhacking.net/forum/index.php?topic=12681.0
~Super Mario 64 DS~
todo:
* "blanked out in other releases of the game" is incorrect. Some or all releases have multiple languages.
----
~Mario & Luigi: Partners in Time~
todo:
* Try and find unused enemy behaviours by entering battles with characters they were not meant for.
** Mario & Luigi + Skellokey seem uninteresting
** Mario & Luigi + Gurantula seem uninteresting
** Mario & Luigi + Bob-omb seem uninteresting
* Unused areas
** There are more unused rooms
** Create maps of the unused areas
* Unused items
* More unused graphics
* Filenames
* Early English names in Japanese version. (Find out specific version). (source: MarioWiki)
* Unseen parts of battle backgrounds?
--Unused Text--
| JPN Japanese | USA English | EUR French | EUR German | EUR Italian | EUR Spanish |
|---|
| ゲドクッパ | Shrowser | Xhowser | Shrowser | Shrowser | Shrowser |
The fight with the final boss is done in a way which renders its listed name unused.
{{source|The Mushroom Kingdom}}
--Unused Enemy--
* More unused enemies?
* Scoot Bloop
** Its graphics are the first enemy graphics in the enemy graphic file
** Upload sprites
**Has similar stats to enemies in Yoob's Belly. (Which enemies?) (source: todo)
** Is the enemy number 0x15. It is below Pidgit (with bag) and above Gnarantula.
JPN Japanese | USA English | EUR French | EUR German | EUR Italian | EUR Spanish | | オカゲッソー | Scoot Bloop | Scoot Bloop | Sausebloop | Yoob | ------ |
{{source|The Mushroom Kingdom}}
| | USA | JPN | EUR | KOR | USA kiosk demo | EUR kiosk demo |
|---|
| HP | 69 | | | | | |
|---|
| POW | | | | | | |
|---|
| DEF | | | | | | |
|---|
| SPEED (1) | 27 | | | | | |
|---|
| SPEED (2) | 100 | | | | | |
|---|
| SPEED (3) | 2 | | | | | |
|---|
| EXP | 10 | | | | | |
|---|
| Coins | 4 | | | | | |
|---|
| Treasure (1) | Mushroom | | | | | |
|---|
| chance/50 | 15 | | | | | |
|---|
| Treasure (2) | Mushroom | | | | | |
|---|
| chance/50 | 20 | | | | | |
~Mario & Luigi: Superstar Saga~
todo:
* Unused stuff thread on Yoshi's Lighthouse http://s3.zetaboards.com/Lighthouse_of_Yoshi/topic/7386547/1/ (sort)
* Wrecking Crew ASM study thread on Yoshi's Lighthouse http://s3.zetaboards.com/Lighthouse_of_Yoshi/topic/7545483/1/
* Add build date for USA kiosk demo version (Oct 27 2003 18:22:53)
----
~Nano Assault Neo (Wii U)~
todo:
* Unused weapon https://www.youtube.com/watch?v=22oYkhB3G1k (thanks Divingkataetheweirdo for adding it to content to expand and thanks CosmoCortney for making a page)
----
~Notes:New Super Mario Bros. Wii~
==Unused behaviours, per actor==
Spike Top
* Yoshi + Mario
** Can bounce off it like with Spinies
** Can eat it for 200 points (this behaviour is used in Super Mario Maker's NSMBU game style)
Wobble Rock
* Yoshi + Mario / Yoshi on his own - it doesn't react to Yoshi standing on it
Trampoline
* Yoshi + Mario - game freezes if you try to get off yoshi while bouncing
Lava, Poison Water
* Yoshi + Mario - Yoshi flees if touches Lava/Poison
Boomerang Bro.
* Yoshi + Mario
** Can lick up sledge, spitting produces a boomerang that has the same function as hammers when they are spat out
Sledge Bro.
* Yoshi + Mario
** Can lick up sledge, spitting produces a sledge that has the same function as hammers when they are spat out
Fire Bro.
* Yoshi + Mario
** Can lick up fireball, spitting produces Yoshi fireball
Fire Snake
* Yoshi + Mario
** Can lick up, spitting produces Yoshi fireball
Chain Chomp
* Yoshi + Mario
** Can bounce on Chomp like with Spinies (used in Super Mario Maker)
** Tongue doesn't pass through (used with Big Chomps in Super Mario Maker. Yoshi can eat small Chomps.)
~Captain Toad: Treasure Tracker~
todo:
* Revisional differences between v0 eur digital and v16 eur digital
~Nintendo Land~
todo:
* Prototype differences or revisional differences in 00050000-10185100
~Pikmin 3~
todo:
* Prototype differences or revisional differences in 00050000-10185300
~The Legend of Zelda: The Wind Waker HD~
todo:
* Prototype differences or revisional differences in 00050000-10185400
~Game & Wario~
todo:
* Prototype differences or revisional differences in 00050000-10185500
~The Wonderful 101~
todo:
* Prototype differences or revisional differences in 00050000-10185600
~User:Null/Unreleased~
todo:
* http://wiiubrew.org/wiki/Title_database
According to Metroid Construction Wiki (http://wiki.metroidconstruction.com/doku.php?id=super:enemy:list_of_enemies), there are two more unused enemies in Super Metroid: a "glitched bug" and a "debug enemy". I don't know anything about the workings of the game... so I'm wary.
~Prerelease Pages:Content to expand~
==Nintendo==
===Nintendo 3DS===
* [[Prerelease:The Legend of Zelda: Tri Force Heroes|The Legend of Zelda: Tri Force Heroes]]
** http://www.gamespot.com/articles/the-story-behind-triforce-heroes-an-interview-with/1100-6431697/
** https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkjZidldg
** https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkjZidldg
** https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkjYr2JHw
** https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkjQXRSFw
** https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkjQFTXWA
** http://www.polygon.com/2015/10/23/9605276/the-legend-of-zelda-triforce-heroes-impressions-interview-aonuma-shikata
----
~Proto:Super Mario 3D Land~
==Unused Text==
===DebugMessage===
====DebugStageName====
This text file has no messages or message names.
===LayoutMessage===
====E3CourseSelect.msbt====
| Name | Jp_Japanese | Meaning | En_English |
|---|
| E3CourseSelect_Select | せんたく | | | | E3CourseSelect_OK | けってい | | |
====GameOverMenu.msbt====
| Name | Jp_Japanese | Meaning | En_English |
|---|
| GameOverMenu_Button1 | ゲームをつづける | | | | GameOverMenu_Button2 | ゲームをやめる | | |
====PauseMenu.msbt====
| Name | Jp_Japanese | Meaning | En_English |
|---|
| PauseMenu_Button1 | つづける | | | | PauseMenu_Button2 | コースセレクトへ | | | | PauseMenu_Button3 | タイトルへ | | |
====TitleStart.msbt====
| Name | Jp_Japanese | Meaning | En_English |
|---|
| TitleStart_Start | タッチでスタート | | |
====WindowConfirm.msbt====
| Name | Jp_Japanese | Meaning | En_English |
|---|
| WindowConfirm_FileSave | このファイルをけしますか? | | | | WindowConfirm_FileSave_00 | けす | | | | WindowConfirm_FileSave_01 | キャンセル | | |
====WindowError.msbt====
=====JpJapanese=====
WindowError_UserInfo:
[yes that empty line is there]
===WindowInterval===
====JpJapanese====
WindowInterval_Interval:
===SystemMessage.szs===
====FileSave.msbt====
| Name | Jp_Japanese | Meaning | En_English |
|---|
| System_FileSave | このファイルをセーブしますか? | | | | System_FileSave_Yes | セーブする | | | | System_FileSave_No | キャンセル | | |
====GoBackCourseSelect.msbt====
| Name | Jp_Japanese | Meaning | En_English |
|---|
| System_GoBackCourseSelect | コースセレクトへいきます
ほんとうによろしいですか? | | | | System_GoBackCourseSelect_Yes | OK | N/A | | | System_GoBackCourseSelect_No | キャンセル | | |
====GoBackTitle.msbt====
| Name | Jp_Japanese | Meaning | En_English |
|---|
| System_GoBackTitle | ここでやめるとセーブされません
ほんとうによろしいですか? | | | | System_GoBackTitle_Yes | OK | N/A | | | System_GoBackTitle_No | キャンセル | | |
==Unsorted==
* http://www.smspower.org/Development/NintendoWiiVirtualConsoleTitles |