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05-04-22 05:55:03 PM
Jul - Posts by Hiccup
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Hiccup
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Posted on 07-11-15 12:19:23 PM, in Wii U VC patches and ROMs (last edited by Hiccup at 12-12-15 11:33:31 AM) Link
[todo: http://gbatemp.net/threads/wiiu-vc-game-injection-working-on-5-3-2.395930/page-65#post-5859470]

Blue is used to denominate version info. I'm using No-intro/redump naming.

--Super Mario 3D World (USA), Super Mario 3D World (Europe)--
---NES---
* Mario Bros. {ROM is in executable (decompress executable with rpl2elf). When iNES header is removed, it is identical to the current No-Intro (World) ROM. iNES Header is 4E 45 53 00 01 01 00 00 00 00 00 00 00 00 00 00. VC emulator must do some trickery change graphics.}

Concept and "VC patches and ROMs" part of title "stolen" from einstein95.

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Hiccup
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Posted on 07-11-15 12:24:01 PM, in Wii VC patches and ROMs (last edited by Hiccup at 07-11-15 12:27:48 PM) Link
Logical thinking somehow ended up with a Wii U VC: http://jul.rustedlogic.net/thread.php?pid=440668

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Hiccup
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Posted on 07-11-15 05:14:09 PM, in Wii U VC patches and ROMs (last edited by Hiccup at 07-12-15 10:57:53 AM) Link
Thanks.

EDIT:
I don't actually have access to NES Remix Pack. So someone could send me it/the ROM/a patch/tell me the differences (or lack of differences), that would be helpful.

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Hiccup
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Posted on 07-15-15 09:24:46 AM, in Nintendo 3DS VC patches and ROMs (last edited by Hiccup at 07-15-15 09:24:57 AM) Link
Does anyone know where the GBA ROM is in Metroid.Fusion.GBA.VC.USA.3DSWare.3DS-BigBlueBox ?
I've got the xorpads and the 3DS ROM.

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Posted on 07-16-15 09:37:52 AM, in Nintendo 3DS VC patches and ROMs Link
Some reason the .code I got was blank. Anyway, I guess I don't need to worry now.

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Posted on 07-19-15 08:14:13 AM, in Extracting 3DS files (last edited by Hiccup at 07-19-15 08:18:02 AM) Link
A new exploit was just released for newer system software (Ninjihax 2.0). That might mean you can take advantage of the 3DS's decryption stuff on newer system software.

EDIT:
And if all else fails, you could possibly request something on a certain 3DS rom site (or elsewhere).

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Posted on 07-23-15 05:25:28 PM, in Prototypes! Link
Shouldn't someone just ask him. Isn't Mato "friendly" with TCRF anyway?

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Posted on 08-05-15 10:48:19 AM, in Weird Discoveries (last edited by Hiccup at 08-16-15 06:23:54 PM) Link
Is you cart a SMAS one, or a SMAS+SMW one? And did it *sound* like the SMW yoshi sound, or *was it* the SMW yoshi sound?

----------------
~Mario & Luigi: Partners in Time~
todo:
* Try and find unused enemy behaviours by entering battles with characters they were not meant for.
** Mario & Luigi + Skellokey seem uninteresting
** Mario & Luigi + Gurantula seem uninteresting
** Mario & Luigi + Bob-omb seem uninteresting
* Unused areas
** There are more unused rooms
** Create maps of the unused areas
* Unused items
* More unused graphics
* Filenames
* Early English names in Japanese version. (Find out specific version). (source: MarioWiki)
* Unseen parts of battle backgrounds?

--Unused Text--
JPN JapaneseUSA EnglishEUR FrenchEUR GermanEUR ItalianEUR Spanish
ゲドクッパShrowserXhowserShrowserShrowserShrowser


The fight with the final boss is done in a way which renders its listed name unused.
{{source|The Mushroom Kingdom}}

--Unused Enemy--

* More unused enemies?
* Scoot Bloop
** Its graphics are the first enemy graphics in the enemy graphic file
** Upload sprites
**Has similar stats to enemies in Yoob's Belly. (Which enemies?) (source: todo)
** Is the enemy number 0x15. It is below Pidgit (with bag) and above Gnarantula.
JPN JapaneseUSA EnglishEUR FrenchEUR GermanEUR ItalianEUR Spanish
オカゲッソーScoot BloopScoot BloopSausebloopYoob------

{{source|The Mushroom Kingdom}}


 USAJPNEURKORUSA kiosk demoEUR kiosk demo
HP69     
POW      
DEF      
SPEED (1)27     
SPEED (2)100     
SPEED (3)2     
EXP10     
Coins4     
Treasure (1)Mushroom     
chance/5015     
Treasure (2)Mushroom     
chance/5020     


~Mario & Luigi: Superstar Saga~
todo:
* Unused stuff thread on Yoshi's Lighthouse http://s3.zetaboards.com/Lighthouse_of_Yoshi/topic/7386547/1/ (sort)
* Wrecking Crew ASM study thread on Yoshi's Lighthouse http://s3.zetaboards.com/Lighthouse_of_Yoshi/topic/7545483/1/
* Add build date for USA kiosk demo version (Oct 27 2003 18:22:53)

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Hiccup
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Posted on 08-06-15 05:20:12 PM, in Weird Discoveries Link
Maybe all sounds are loaded everywhere?

I don't think it is on the wiki.

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Hiccup
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Posted on 08-11-15 08:22:21 PM, in Weird Discoveries (last edited by Hiccup at 08-11-15 08:24:59 PM) Link
So is this an unused (and possibly useless) feature of:
A. the DS hardware/OS-type software
B. DS titles
C. Or is it used by some titles?
D. None of the above (please specify)

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Posted on 08-12-15 11:56:13 AM, in Weird Discoveries (last edited by Hiccup at 09-02-15 11:46:27 AM) Link
Yeah, that does look similar.

And I guess the fact that SM64DS "engine" (?) has some sort of switch for this, is not interesting as basically all games using 3D would have a switch for that?

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Posted on 08-21-15 09:33:09 AM, in Weird Discoveries (last edited by Hiccup at 08-27-15 02:08:58 PM) Link
~Nano Assault Neo (Wii U)~
todo:
* Unused weapon https://www.youtube.com/watch?v=22oYkhB3G1k (thanks Divingkataetheweirdo for adding it to content to expand and thanks CosmoCortney for making a page)

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Posted on 08-27-15 02:08:17 PM, in Weird Discoveries (last edited by Hiccup at 05-28-17 01:05:45 PM) Link
~Notes:New Super Mario Bros. Wii~
==Unused behaviours, per actor==
Spike Top
* Yoshi + Mario
** Can bounce off it like with Spinies
** Can eat it for 200 points (this behaviour is used in Super Mario Maker's NSMBU game style)

Wobble Rock
* Yoshi + Mario / Yoshi on his own - it doesn't react to Yoshi standing on it

Trampoline
* Yoshi + Mario - game freezes if you try to get off yoshi while bouncing

Lava, Poison Water
* Yoshi + Mario - Yoshi flees if touches Lava/Poison

Boomerang Bro.
* Yoshi + Mario
** Can lick up sledge, spitting produces a boomerang that has the same function as hammers when they are spat out

Sledge Bro.
* Yoshi + Mario
** Can lick up sledge, spitting produces a sledge that has the same function as hammers when they are spat out

Fire Bro.
* Yoshi + Mario
** Can lick up fireball, spitting produces Yoshi fireball

Fire Snake
* Yoshi + Mario
** Can lick up, spitting produces Yoshi fireball

Chain Chomp
* Yoshi + Mario
** Can bounce on Chomp like with Spinies (used in Super Mario Maker)
** Tongue doesn't pass through (used with Big Chomps in Super Mario Maker. Yoshi can eat small Chomps.)

~New Super Mario Bros. 2~
todo:
*This
*Unused actors
**Pipe Bone Piranha Plant - up. Actor name: DokanBonePakkkunUp. Actor number: 0x121. Sprite number: 172. Files: RomFs\Enemy\Pakkun_hone.bcres. Working: ?.
*Unused mii graphics in CoinRushMiiList.arc, CoinRushMiiListTop.arc, CoinRushResult.arc, CoinRushResultTop.arc, SurechigaiTop.arc
*Presumably unused layout archives: debug_rect.arc, debug_select.arc, debug_window.arc .
*There is unused stuff in the layout archives: PackSelectTop.arc, ShopTop.arc


~New Super Mario Bros. U~
https://pastebin.com/W2dAG7R6
https://pastebin.com/w2dYMzw3
==Unused Text==
===message.msbt===
NameNSLU (USA) - EnNSLU (USA) Used?
LabelFree_Castle_00
LabelFree_Castle_01
LabelFree_Water_00
LabelFree_Secret_00
LabelFree_Sky_00
LabelFree_Hatena_00
LabelFree_RandomLevel_00
E3ThankYou_Text_00Thank you for playing!
PreGameStory_E3CourseName_00
PreGameStory_E3CourseName_01
PreGameStory_E3CourseName_02
E3CourseSelect_MenuText_00
E3CourseSelect_MenuIconDRC_00
ShadowFirstDemo_Message_01
RecordList_EGoalNumText_00
RecordList_EGoalNum_00
EventWindow_CompleteIndex_WorldStarCoinGet_08
PreGameFree_X_00×
PreGameFree_Castle_00
PreGameFree_Castle_01
PreGameFree_Water_00
PreGameFree_Secret_00
PreGameFree_Sky_00
ResultFree_StarCoinNum_00
ResultFree_Castle_00
ResultFree_Castle_01
ResultFree_Water_00
ResultFree_Secret_00
ResultFree_Sky_00
Title_Demo_00Demo Version
E3ThankYou_Comment_00We hope you have enjoyed the
New Super Mario Bros. U demo!
E3BootScene_Text_00Controls
E3BootScene_MoveIcon_00{0E0007000000020021}
E3BootScene_MoveIcon_01{0E0007000000020021}
E3BootScene_MoveText_00Move
E3BootScene_JumpIcon_00{0E0007000700020028}
E3BootScene_JumpIcon_01{0E0007000c0002002d}
E3BootScene_JumpText_00Jump
E3BootScene_DashIcon_00{0E0007000600020027}
E3BootScene_DashIcon_01{0E0007000e0002002f}
E3BootScene_DashText_00Dash
PaDLBtnBtn_00Check out New Super Luigi U
DLC on Nintendo eShop >
PaDLBtnBtn_01Play New Super Luigi U
PaMarioUBtnBtn_00Play New Super Mario Bros. U



~Notes:New Super Mario Bros. U~
==Levels that feature Yoshi==
* Acorn Plains - Yoshi Hill (1-3)
* Layer-Cake Desert - Perilous Pokey Cave (2-2)
* Sparkling Waters - Above the Cheep Cheep Seas (3-3)
* Frosted Glacier - Prickly Goombas! (4-3)
* Rock-Candy Mines - Fuzzy Clifftop (6-1)
* Meringue Clouds - Seesaw Shrooms (7-2)

==Unused behaviours, per actor==
Spike Top
*Yoshi + Mario
**Same as NSMBW

~New Super Luigi U~
todo:
*This

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Hiccup
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Posted on 09-08-15 03:04:03 PM, in Weird Discoveries (last edited by Hiccup at 10-30-15 06:19:21 PM) Link
[moved to own thread]
~Splatoon~
* Prototype differences or revisional differences in Splatoon Pre-Launch Review http://wiiubrew.org/wiki/Title_database

~Captain Toad: Treasure Tracker~
todo:
* Revisional differences between v0 eur digital and v16 eur digital

~Nintendo Land~
todo:
* Prototype differences or revisional differences in 00050000-10185100

~Pikmin 3~
todo:
* Prototype differences or revisional differences in 00050000-10185300

~The Legend of Zelda: The Wind Waker HD~
todo:
* Prototype differences or revisional differences in 00050000-10185400

~Game & Wario~
todo:
* Prototype differences or revisional differences in 00050000-10185500

~The Wonderful 101~
todo:
* Prototype differences or revisional differences in 00050000-10185600

~User:Null/Unreleased~
todo:
* http://wiiubrew.org/wiki/Title_database

~Content to expand~
==Nintendo==
*DS/i
**Pictochat has revisional differences (the different consoles, console revisions, DSi system software revisions and Kanji Sonomama Rakubiki Jiten DS version)
*Wii U
**
==Multiplatform==
* Tipping stars 3ds
** http://www.gonintendo.com/stories/241795-mario-vs-donkey-kong-tipping-stars-update-now-out update (what update method? what regions?)

~The Legend of Zelda: Majora's Mask 3D~
todo:
* https://www.youtube.com/watch?v=-V1vo3EFK2o more unused maps + way to access them via save file (which is available to more people than RAM/ROM methods?)

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Hiccup
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Posted on 09-11-15 12:48:25 PM, in Weird Discoveries (last edited by Hiccup at 10-07-15 08:49:56 AM) Link
~Super Mario Maker~
todo:
* Unused costume sounds Thanks [todo] for adding info on unused costume sounds to page.
* Odd occurrences that may be bugs: go through tile occurrences, door invincibility occurrence, wrong tile creation occurrence, bowser stuck occurrence, bowser jr stuck occurrence, "invisible platform" occurrence, game freeze occurrence https://www.youtube.com/watch?v=GMboID3tZJE, Tour of Yoshi course flagpole freeze occurrence https://www.youtube.com/watch?v=5dKBZ_vW6nc, yoshi coin occurrence https://www.youtube.com/watch?v=J-Yz87-Vvos, smw jump higher on trampoline occurrence, shell stuck in trampoline occurrence, pass through one-way walls occurrence https://www.youtube.com/watch?v=VVvnAXh8cs8
* Unused text leftover from a demo version
* Revision text file in Message folder.
* There are actors which have names suggesting they are unused
* Unused editor HUD graphics
* Order of course styles in course file: 0 = overworld, 1 = underground, 2 = castle, 3 = airship, 4 = water, 5 = ghost house
* The rest of the rev diffs for the 1.01 and 1.10 updates

~Prerelease:Super Mario Maker~
todo:
* Collections of prerelease materials [mariowiki gallery page] [hiccup.shoutwiki.com page] https://drive.google.com/file/d/0B_yBl-184usmZm9mYWgtQTFkWXc/view?usp=sharing

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Hiccup
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Posted on 09-24-15 05:11:52 PM, in Super Mario Maker Link
First uploaded level (I think):
3043-0000-003B-9F3E
Click on my Mii to see other levels (which includes a puzzle level or two). I'll add puzzle solutions as spoiler comments soon.

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Hiccup
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Posted on 09-25-15 04:51:13 PM, in Weird Discoveries (last edited by Hiccup at 09-25-15 04:51:44 PM) Link
According to Metroid Construction Wiki (http://wiki.metroidconstruction.com/doku.php?id=super:enemy:list_of_enemies), there are two more unused enemies in Super Metroid: a "glitched bug" and a "debug enemy". I don't know anything about the workings of the game... so I'm wary.

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Hiccup
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Posted on 10-04-15 05:59:14 PM, in Prototypes! (last edited by Hiccup at 11-15-15 09:48:15 AM) Link
Various Wii debug discs for sale at £75 or under each, some may be prototype, some *are* non-retail. All 3rd party, but does include Mario & Sonic at the Olympic Winter Games.
http://assemblergames.com/l/threads/fs-a-lot-of-wii-rvt-debug-discs-e-g-nights-scarface-driver-etc.58106/#post-835903

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Hiccup
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Posted on 10-10-15 03:04:05 PM, in Undumped/bad-dumped games spreadsheet (last edited by Hiccup at 10-26-15 11:22:08 AM) Link
I thought this might be useful.
https://docs.google.com/spreadsheets/d/1FZ1GsDa0AX4Omllq33puWeW6Lyaej7iA857n_FGViGw/edit?usp=sharing

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Posted on 10-17-15 01:49:09 PM, in Any Japanese text need translating? (last edited by Hiccup at 10-17-15 01:49:18 PM) Link
An undumped demo cart.


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Jul - Posts by Hiccup


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

28 database queries, 48 query cache hits.
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