Hiccup
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[todo: http://gbatemp.net/threads/wiiu-vc-game-injection-working-on-5-3-2.395930/page-65#post-5859470]
Blue is used to denominate version info. I'm using No-intro/redump naming.
--Super Mario 3D World (USA), Super Mario 3D World (Europe)--
---NES---
* Mario Bros. {ROM is in executable (decompress executable with rpl2elf). When iNES header is removed, it is identical to the current No-Intro (World) ROM. iNES Header is 4E 45 53 00 01 01 00 00 00 00 00 00 00 00 00 00. VC emulator must do some trickery change graphics.}
Concept and "VC patches and ROMs" part of title "stolen" from einstein95.
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Hiccup
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Logical thinking somehow ended up with a Wii U VC: http://jul.rustedlogic.net/thread.php?pid=440668
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Hiccup
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Thanks.
EDIT:
I don't actually have access to NES Remix Pack. So someone could send me it/the ROM/a patch/tell me the differences (or lack of differences), that would be helpful.
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Hiccup
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Does anyone know where the GBA ROM is in Metroid.Fusion.GBA.VC.USA.3DSWare.3DS-BigBlueBox ?
I've got the xorpads and the 3DS ROM.
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Hiccup
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Some reason the .code I got was blank. Anyway, I guess I don't need to worry now.
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Hiccup
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A new exploit was just released for newer system software (Ninjihax 2.0). That might mean you can take advantage of the 3DS's decryption stuff on newer system software.
EDIT:
And if all else fails, you could possibly request something on a certain 3DS rom site (or elsewhere).
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Hiccup
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Shouldn't someone just ask him. Isn't Mato "friendly" with TCRF anyway?
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Hiccup
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Is you cart a SMAS one, or a SMAS+SMW one? And did it *sound* like the SMW yoshi sound, or *was it* the SMW yoshi sound?
----------------
~Mario & Luigi: Partners in Time~
todo:
* Try and find unused enemy behaviours by entering battles with characters they were not meant for.
** Mario & Luigi + Skellokey seem uninteresting
** Mario & Luigi + Gurantula seem uninteresting
** Mario & Luigi + Bob-omb seem uninteresting
* Unused areas
** There are more unused rooms
** Create maps of the unused areas
* Unused items
* More unused graphics
* Filenames
* Early English names in Japanese version. (Find out specific version). (source: MarioWiki)
* Unseen parts of battle backgrounds?
--Unused Text--
| JPN Japanese | USA English | EUR French | EUR German | EUR Italian | EUR Spanish |
|---|
| ゲドクッパ | Shrowser | Xhowser | Shrowser | Shrowser | Shrowser |
The fight with the final boss is done in a way which renders its listed name unused.
{{source|The Mushroom Kingdom}}
--Unused Enemy--
* More unused enemies?
* Scoot Bloop
** Its graphics are the first enemy graphics in the enemy graphic file
** Upload sprites
**Has similar stats to enemies in Yoob's Belly. (Which enemies?) (source: todo)
** Is the enemy number 0x15. It is below Pidgit (with bag) and above Gnarantula.
JPN Japanese | USA English | EUR French | EUR German | EUR Italian | EUR Spanish | | オカゲッソー | Scoot Bloop | Scoot Bloop | Sausebloop | Yoob | ------ |
{{source|The Mushroom Kingdom}}
| | USA | JPN | EUR | KOR | USA kiosk demo | EUR kiosk demo |
|---|
| HP | 69 | | | | | |
|---|
| POW | | | | | | |
|---|
| DEF | | | | | | |
|---|
| SPEED (1) | 27 | | | | | |
|---|
| SPEED (2) | 100 | | | | | |
|---|
| SPEED (3) | 2 | | | | | |
|---|
| EXP | 10 | | | | | |
|---|
| Coins | 4 | | | | | |
|---|
| Treasure (1) | Mushroom | | | | | |
|---|
| chance/50 | 15 | | | | | |
|---|
| Treasure (2) | Mushroom | | | | | |
|---|
| chance/50 | 20 | | | | | |
~Mario & Luigi: Superstar Saga~
todo:
* Unused stuff thread on Yoshi's Lighthouse http://s3.zetaboards.com/Lighthouse_of_Yoshi/topic/7386547/1/ (sort)
* Wrecking Crew ASM study thread on Yoshi's Lighthouse http://s3.zetaboards.com/Lighthouse_of_Yoshi/topic/7545483/1/
* Add build date for USA kiosk demo version (Oct 27 2003 18:22:53)
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Hiccup
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Maybe all sounds are loaded everywhere?
I don't think it is on the wiki.
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Hiccup
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So is this an unused (and possibly useless) feature of:
A. the DS hardware/OS-type software
B. DS titles
C. Or is it used by some titles?
D. None of the above (please specify)
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Hiccup
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Yeah, that does look similar.
And I guess the fact that SM64DS "engine" (?) has some sort of switch for this, is not interesting as basically all games using 3D would have a switch for that?
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Hiccup
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~Nano Assault Neo (Wii U)~
todo:
* Unused weapon https://www.youtube.com/watch?v=22oYkhB3G1k (thanks Divingkataetheweirdo for adding it to content to expand and thanks CosmoCortney for making a page)
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Hiccup
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~Notes:New Super Mario Bros. Wii~
==Unused behaviours, per actor==
Spike Top
* Yoshi + Mario
** Can bounce off it like with Spinies
** Can eat it for 200 points (this behaviour is used in Super Mario Maker's NSMBU game style)
Wobble Rock
* Yoshi + Mario / Yoshi on his own - it doesn't react to Yoshi standing on it
Trampoline
* Yoshi + Mario - game freezes if you try to get off yoshi while bouncing
Lava, Poison Water
* Yoshi + Mario - Yoshi flees if touches Lava/Poison
Boomerang Bro.
* Yoshi + Mario
** Can lick up sledge, spitting produces a boomerang that has the same function as hammers when they are spat out
Sledge Bro.
* Yoshi + Mario
** Can lick up sledge, spitting produces a sledge that has the same function as hammers when they are spat out
Fire Bro.
* Yoshi + Mario
** Can lick up fireball, spitting produces Yoshi fireball
Fire Snake
* Yoshi + Mario
** Can lick up, spitting produces Yoshi fireball
Chain Chomp
* Yoshi + Mario
** Can bounce on Chomp like with Spinies (used in Super Mario Maker)
** Tongue doesn't pass through (used with Big Chomps in Super Mario Maker. Yoshi can eat small Chomps.)
~New Super Mario Bros. 2~
todo:
*This
*Unused actors
**Pipe Bone Piranha Plant - up. Actor name: DokanBonePakkkunUp. Actor number: 0x121. Sprite number: 172. Files: RomFs\Enemy\Pakkun_hone.bcres. Working: ?.
*Unused mii graphics in CoinRushMiiList.arc, CoinRushMiiListTop.arc, CoinRushResult.arc, CoinRushResultTop.arc, SurechigaiTop.arc
*Presumably unused layout archives: debug_rect.arc, debug_select.arc, debug_window.arc .
*There is unused stuff in the layout archives: PackSelectTop.arc, ShopTop.arc
~New Super Mario Bros. U~
https://pastebin.com/W2dAG7R6
https://pastebin.com/w2dYMzw3
==Unused Text==
===message.msbt===
| Name | NSLU (USA) - En | NSLU (USA) Used? |
|---|
| LabelFree_Castle_00 | | | | LabelFree_Castle_01 | | | | LabelFree_Water_00 | | | | LabelFree_Secret_00 | | | | LabelFree_Sky_00 | | | | LabelFree_Hatena_00 | | | | LabelFree_RandomLevel_00 | | | | E3ThankYou_Text_00 | Thank you for playing! | | | PreGameStory_E3CourseName_00 | | | | PreGameStory_E3CourseName_01 | | | | PreGameStory_E3CourseName_02 | | | | E3CourseSelect_MenuText_00 | | | | E3CourseSelect_MenuIconDRC_00 | | | | ShadowFirstDemo_Message_01 | | | | RecordList_EGoalNumText_00 | | | | RecordList_EGoalNum_00 | | | | EventWindow_CompleteIndex_WorldStarCoinGet_08 | | | | PreGameFree_X_00 | × | | | PreGameFree_Castle_00 | | | | PreGameFree_Castle_01 | | | | PreGameFree_Water_00 | | | | PreGameFree_Secret_00 | | | | PreGameFree_Sky_00 | | | | ResultFree_StarCoinNum_00 | | | | ResultFree_Castle_00 | | | | ResultFree_Castle_01 | | | | ResultFree_Water_00 | | | | ResultFree_Secret_00 | | | | ResultFree_Sky_00 | | | | Title_Demo_00 | Demo Version | | | E3ThankYou_Comment_00 | We hope you have enjoyed the
New Super Mario Bros. U demo! | | | E3BootScene_Text_00 | Controls | | | E3BootScene_MoveIcon_00 | {0E0007000000020021} | | | E3BootScene_MoveIcon_01 | {0E0007000000020021} | | | E3BootScene_MoveText_00 | Move | | | E3BootScene_JumpIcon_00 | {0E0007000700020028} | | | E3BootScene_JumpIcon_01 | {0E0007000c0002002d} | | | E3BootScene_JumpText_00 | Jump | | | E3BootScene_DashIcon_00 | {0E0007000600020027} | | | E3BootScene_DashIcon_01 | {0E0007000e0002002f} | | | E3BootScene_DashText_00 | Dash | | | PaDLBtnBtn_00 | Check out New Super Luigi U
DLC on Nintendo eShop > | ✗ | | PaDLBtnBtn_01 | Play New Super Luigi U | ✗ | | PaMarioUBtnBtn_00 | Play New Super Mario Bros. U | ✗ | | | | | | |
~Notes:New Super Mario Bros. U~
==Levels that feature Yoshi==
* Acorn Plains - Yoshi Hill (1-3)
* Layer-Cake Desert - Perilous Pokey Cave (2-2)
* Sparkling Waters - Above the Cheep Cheep Seas (3-3)
* Frosted Glacier - Prickly Goombas! (4-3)
* Rock-Candy Mines - Fuzzy Clifftop (6-1)
* Meringue Clouds - Seesaw Shrooms (7-2)
==Unused behaviours, per actor==
Spike Top
*Yoshi + Mario
**Same as NSMBW
~New Super Luigi U~
todo:
*This
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Hiccup
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[moved to own thread]
~Splatoon~
* Prototype differences or revisional differences in Splatoon Pre-Launch Review http://wiiubrew.org/wiki/Title_database
~Captain Toad: Treasure Tracker~
todo:
* Revisional differences between v0 eur digital and v16 eur digital
~Nintendo Land~
todo:
* Prototype differences or revisional differences in 00050000-10185100
~Pikmin 3~
todo:
* Prototype differences or revisional differences in 00050000-10185300
~The Legend of Zelda: The Wind Waker HD~
todo:
* Prototype differences or revisional differences in 00050000-10185400
~Game & Wario~
todo:
* Prototype differences or revisional differences in 00050000-10185500
~The Wonderful 101~
todo:
* Prototype differences or revisional differences in 00050000-10185600
~User:Null/Unreleased~
todo:
* http://wiiubrew.org/wiki/Title_database
~Content to expand~
==Nintendo==
*DS/i
**Pictochat has revisional differences (the different consoles, console revisions, DSi system software revisions and Kanji Sonomama Rakubiki Jiten DS version)
*Wii U
**
==Multiplatform==
* Tipping stars 3ds
** http://www.gonintendo.com/stories/241795-mario-vs-donkey-kong-tipping-stars-update-now-out update (what update method? what regions?)
~The Legend of Zelda: Majora's Mask 3D~
todo:
* https://www.youtube.com/watch?v=-V1vo3EFK2o more unused maps + way to access them via save file (which is available to more people than RAM/ROM methods?)
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Hiccup
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~Super Mario Maker~
todo:
* Unused costume sounds Thanks [todo] for adding info on unused costume sounds to page.
* Odd occurrences that may be bugs: go through tile occurrences, door invincibility occurrence, wrong tile creation occurrence, bowser stuck occurrence, bowser jr stuck occurrence, "invisible platform" occurrence, game freeze occurrence https://www.youtube.com/watch?v=GMboID3tZJE, Tour of Yoshi course flagpole freeze occurrence https://www.youtube.com/watch?v=5dKBZ_vW6nc, yoshi coin occurrence https://www.youtube.com/watch?v=J-Yz87-Vvos, smw jump higher on trampoline occurrence, shell stuck in trampoline occurrence, pass through one-way walls occurrence https://www.youtube.com/watch?v=VVvnAXh8cs8
* Unused text leftover from a demo version
* Revision text file in Message folder.
* There are actors which have names suggesting they are unused
* Unused editor HUD graphics
* Order of course styles in course file: 0 = overworld, 1 = underground, 2 = castle, 3 = airship, 4 = water, 5 = ghost house
* The rest of the rev diffs for the 1.01 and 1.10 updates
~Prerelease:Super Mario Maker~
todo:
* Collections of prerelease materials [mariowiki gallery page] [hiccup.shoutwiki.com page] https://drive.google.com/file/d/0B_yBl-184usmZm9mYWgtQTFkWXc/view?usp=sharing
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Hiccup
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First uploaded level (I think):
3043-0000-003B-9F3E
Click on my Mii to see other levels (which includes a puzzle level or two). I'll add puzzle solutions as spoiler comments soon.
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Hiccup
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According to Metroid Construction Wiki (http://wiki.metroidconstruction.com/doku.php?id=super:enemy:list_of_enemies), there are two more unused enemies in Super Metroid: a "glitched bug" and a "debug enemy". I don't know anything about the workings of the game... so I'm wary.
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Hiccup
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I thought this might be useful.
https://docs.google.com/spreadsheets/d/1FZ1GsDa0AX4Omllq33puWeW6Lyaej7iA857n_FGViGw/edit?usp=sharing
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Hiccup
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An undumped demo cart.

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