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05-04-22 05:55:04 PM
Jul - Posts by Hiccup
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Hiccup
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Posted on 06-22-15 10:48:02 AM, in E3 2015 THREAD Link
Still not sure about Mario Maker. They don't even have all the objects from SMB yet, never mind from the three other games.

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Hiccup
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Posted on 06-30-15 04:37:03 PM, in Nintendo 3DS VC patches and ROMs (last edited by Hiccup at 06-30-15 04:37:55 PM) Link
@ICEKnight
I can't do that. einstein95 might not want it.


Another irrelevant thing.

Kirby's Dream Collection: Special Edition (USA) vc folder

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Hiccup
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Posted on 07-01-15 08:28:34 AM, in The Cutting Room Wiki Link
Yeah. Go to Preferences > Recent changes > Advanced options > untick Group changes by page in recent changes and watchlist

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Posted on 07-01-15 11:41:05 AM, in Nintendo 3DS VC patches and ROMs Link
I was simply stating an obvious fact.

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Posted on 07-01-15 11:45:56 AM, in Wii VC patches and ROMs (last edited by Hiccup at 12-11-15 09:41:34 AM) Link
I'm using No-intro/redump names without language, number etc. They will be highlighted in blue.

* Super Mario Bros. (Europe) (Promo) (NES) (Virtual Console)
** 00000001.app
* Mario Story (Japan) (N64) (Virtual Console)
** Mario Story (Japan) in big-endian [is it compressed using romc and are there T64 files[.romc file and .t64 files].
* Paper Mario (USA) (N64) (Virtual Console)
* Paper Mario (USA) (N64) (Virtual Console)
** romc file and T64 files
* Paper Mario (Europe) (N64) (Virtual Console)
** Paper Mario (Europe) in big endian and compressed into a romc file. [ romc decompressed with romc]. [are there T64 files?]
* Super Mario 64 (Europe) (N64) (Virtual Console)
** [.rom file and .t64 files].
* Kirby's Dream Collection - Special Edition (USA)
** vc folder
*** The Game Boy software: Kirby's Dream Land (USA)
*** The Game Boy software: Kirby's Dream Land 2 (USA)
*** The Nintendo Entertainment System software: Kirby's Adventure (USA) (Rev A) with the PRG RAM flag cleared.
*** The Super Nintendo Entertainment System software: Kirby Super Star (USA) probably with changes to/removal of sound data.
*** The Super Nintendo Entertainment System software: Kirby's Dream Land 3 (USA) probably with changes to/removal of sound data.
*** The Nintendo 64 software: Kirby 64 - The Crystal Shards (USA) in big-endian.

Concept and "VC patches and ROMs" part of title stolen from einstein95.

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Posted on 07-01-15 12:20:55 PM, in Nintendo 3DS VC patches and ROMs Link
I wasn't meaning to suggest that you did.

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Posted on 07-01-15 03:20:56 PM, in Nintendo 3DS VC patches and ROMs Link
I can't think of an appropriate resopnce for that .

The kirby collection GB emu has support for GBA, are you saying? Or are you saying the main DOL contains one that does? You can use Riivolution with a genuine game disc to swap the file that is, or contains the ROM. But it can't be as simple as swapping the GB ROM with a GBA ROM, can it?

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Posted on 07-04-15 09:20:44 AM, in Weird Discoveries (last edited by Hiccup at 03-24-18 09:32:19 AM) Link
[moved to own thread]

Some stuff:
~Mario Kart DS~
Todo:
* There appears to be a non-working, unused mission type (Source: DSHack wiki documentation, site went down)
* Some unused objects



maybe used
* koopa_lava
* cho_isi
* woodbox1
* pin1
* pin_head1
* NsCannon2
* NsCannon3
* NsPipe
* earthen_pipe1
* earthen_pipe2
* "Unused pipe objects"
* beach_waterB
* nokonoko_sea
* noko_waterA
* noko_waterC
* yoshi_tree
* "airship object"/"luigi blimp"
* yoshi_waterA
* yoshi_waterB
* mario_waterA
* mario_waterB
* mario_waterC
* mario_waterD
* BeachTree1
* mario_tree
* CrossTree1
* town_waterB
* garden_waterA
* garden_waterB
* garden_waterC
* GrassMario
* "Unused cactus"...
* "and fireball object"
* beach_waterA
* beach_waterB
* beach_waterC
* crab
* crab_hand
* nokonoko_sea
* "Unused FireBall object"
* basabasa_64
* hyudoro_waterB


* Maybe some unused object parameters?
* An unused shy guy model (Source: http://www.dshack.org/forum/index.php?/topic/2678-mario-kart-ds-unused-shy-guy-model-detected/#entry21504)
* According the someone on MarioWiki (see MKDS page trivia section) a different "Nintendo" sound plays depending on hardware game is played on? This should be tested on the different consoles, and the different game versions, including the prototype.
* unused collisions in objects/courses?
* interesting filenames?

~Proto:Mario Kart DS~
See here: http://hiccup.shoutwiki.com/wiki/Proto:Mario_Kart_DS

~Splatoon~
Todo:
* There might be unused stuff in streams or .bars files Thanks to TODO for adding this sort of thing to the Splatoon page todo

~Game & Wario~
* Internal Project Name: Game & Wario's project name is Slate. (source: Random Talking Bush) Thanks Divingkataetheweirdo for adding this to content to expand.
* Move content to expand stuff to article :P

~Super Smash Bros. for Wii U~
todo:
* unused vilager victory music?
* Internal Project Name: Super Smash Bros. for Wii U's executable has the filename cross_f.rpx. cross_f is likely the game's project name.

~Proto:Super Mario Sunshine/JPN~
todo:
* option.szs has differences (source: Vertrex)

~Paper Mario~
todo:
* unused maps have names http://www.romhacking.net/forum/index.php/topic,17948.msg262080.html#msg262080
* There are more unused enemy formations, apparently. You can see them in Kirigami64 (previously known as Origami64)

~Super Mario 3D Land~
todo:
* EUR Rev 2 (Super_Mario_3D_Land_v1.2_EUR_MULTi8_3DS-PUSSYCAT, this rom is not widespread) contains an updated manual. Document the differences.
* STM_BMG_POTER (the Mystery Box music) possibly lasts longer than is used.
* Upload more unused sounds https://drive.google.com/file/d/0B_yBl-184usma252d1J3R2lZUjQ/view?usp=sharing
*The model for the Super Star and 1-Up Mushroom each have a "Stock" animation, despite the fact that they can't be stored. Neither have a "TakeOut" animation, unlike items which can be stored, which have "Stock" and "TakeOut". Are they used?
*Unseen Model Parts
**The Airship Boss Room model (BattleShipKillerBossRoom.bcmdl) is surrounded by a checkerboard pattern.

~Proto:Super Mario 3D Land~
http://hiccup.shoutwiki.com/wiki/Proto:Super_Mario_3D_Land


~Content to expand~
--Unsorted--
* Art of Balance (WiiWare)
** A few files/folders with 'test' and 'debug' in the name.
* Final Fantasy Fables: Chocobo's Dungeon Thanks Divingkataetheweirdo for adding this.
** unused model?
* Henry Hatsworth Thanks Divingkataetheweirdo for adding this.
** Xkeeper askfm question:
"Henry Hatsworth for the NDS (A rather strange combination of platformer and a puzzle) has strings about a sound test loaded with the title screen. It also has a test level called "GLTestPuzzle". It has more oddities such as the location of the BGM but ask.fm limits me to 300 characters."
* Proto:Mario Paint
** Credits:
*** Clicking on the "N" that triggers the staff credits, the normal title screen music plays instead of the music used in the final. The prototype only lists Kenji Imai as a programmer, omitting Kenji Nakajima and Genji Kubota.
*** Under the Mouse Maker Staff category of the credits, the prototype displays each name separately instead of all together on one single screen.
* Proto:Mario vs. Donkey Kong
** Proto header:
*** Title: MARIO DONKY
Code: MRDK
** Final header:
*** Title: MARIOVSDK
Code: BM5E
* Kingdom Hearts 3D: Dream Drop Distance
** Whatever this is https://www.youtube.com/watch?v=gV7XL4_a4dg
* Proto:Resident Evil: Revelations (Nintendo 3DS)
** http://hiccup.shoutwiki.com/wiki/Proto:Resident_Evil:_Revelations_(Nintendo_3DS)
* Proto:The Legend of Zelda: Skyward Sword
** http://hiccup.shoutwiki.com/wiki/Proto:The_Legend_of_Zelda:_Skyward_Sword
* Proto:The Legend of Zelda: Twilight Princess
**http://hiccup.shoutwiki.com/wiki/Proto:The_Legend_of_Zelda:_Twilight_Princess
* Puzzle & Dragons Z
** Unused graphics? http://www.spriters-resource.com/3ds/puzzledragonsz/sheet/64880/
* Shobon Action
** http://hiccup.shoutwiki.com/wiki/Shobon_Action
* 3DS game updates
** Sonic Boom: http://www.gonintendo.com/s/245218-sonic-boom-rise-of-lyric-supposedly-gets-an-update
* Sonic the Hedgehog 4: Episode I (WiiWare)
** http://hiccup.shoutwiki.com/wiki/Sonic_the_Hedgehog_4:_Episode_I_(WiiWare)
* Star Fox Command
** has unused sprites on spriters resource?
* Submarine Tech Demo
** What does the select button do on a real DS or in the E3 2004 kiosk demo (prerelease) version?
* The Legend of Zelda: Twilight_Princess - Preview Trailer
** todo: http://hiccup.shoutwiki.com/wiki/The_Legend_of_Zelda:_Twilight_Princess_-_Preview_Trailer
* The Legend of Zelda: Twilight Princess - Movie Trailer Vol. 1
** todo: http://hiccup.shoutwiki.com/wiki/The_Legend_of_Zelda:_Twilight_Princess_-_Movie_Trailer_Vol._1
* The Legend of Zelda: The Wind Waker HD
** some unused rooms? http://gbatemp.net/threads/crediar-discu-a-tool-that-can-extract-wii-u-images.378864/page-2#post-5286268k
* Mario Super Sluggers Thanks Divingkataetheweirdo for adding this.
** Unused music?


~Prerelease content to expand~
* Sonic Classic Collection
** https://web.archive.org/web/20091118002114/http://www.bbfc.co.uk/website/Classified.nsf/e8ea0df3a881175480256d58003cb570/e071fc27bafa43468025766b0043334a?OpenDocument
** http://www.brookeluderdesigns.com/a-page/sonic-classic-collection/
* Super Mario Galaxy
** in-game 2p instructions = prerelease images? (unfamiliar grey planet) http://www.spriters-resource.com/fullview/36552/

--Nintendo--
---DS(i)---
* Mario vs. Donkey Kong 2: March of the Minis
** Unused? text for each (?) object placeable in the level editor
* Nintendo DSi Instrument Tuner
** Revision.txt contains "THIS IS FINAL VERSION!" (in which version of the game?)
* Nintendo DSi
** Dummy camera picture? http://ngemu.com/threads/no-gba-v2-8-released-with-dsi-emulation.168697/

---3DS---
* Mario Tennis Open
** STRM_SONG_MENU_OLD.bcstm is the menu music from Mario Power Tennis
* Mario vs. Donkey Kong: Mini Land Mayhem (Nintendo 3DS)
** UserInterface_E3Strings.bmg

~Donkey Kong Country: Tropical Freeze~
todo:
* Is the unused "achievement" text different in other versions?

~Donkey Kong Country Returns~
todo:
* More unused music?

~Flappy Bird~
todo:
* Revision, platform differences.
* Does the red pipe only exist in the android version 1.2?

~Fire Emblem: Awakening~
todo:
* unused shadow dragon marth portrait

~Fluidity~
todo:
* Frontend.swf - title screen - can you see this much and is there any other unused/interesting stuff?
* some files with "temp"

~Game Taikai Yuushou Kinen - Tokusei SmaBro DX Movie Disc~
todo:
* All the unused test in the other text files.

--Hidden Message--
________________.ird contains a secret message.

thank many many people!!!!!!!!



~Grand Theft Auto (Windows)~
todo:
* There are two prototypes

~Hyrule Warriors~
todo:
* "Dummy triangle model"

~Kirby's Return to Dream Land~
todo:
* http://www51.atwiki.jp/kirby_return/

~Little Big Planet 3~
todo:
* Unreleased costume

~Luigi's Mansion~
todo:
* Other version's build dates?
* Music filename oddities?
* elh animation gif from spacecats

~Luigi's Mansion: Dark Moon~
todo:
* Unused streams?
** Maybe unused

~Bowser's Inside Story~
todo:
* Unused text? http://s3.zetaboards.com/Lighthouse_of_Yoshi/topic/7368458/1/
* More unused rooms http://s3.zetaboards.com/Lighthouse_of_Yoshi/topic/7556684/1/
* Unused enemies

~Mario Kart 8~
todo:
* Given how detailed the tracks are, there must be some unseen details? https://www.youtube.com/watch?v=PkMhlBASDJg https://www.youtube.com/watch?v=fAV9R6TJyw0
* Unused objects: TechnoTest, TEST_FruitBasket, TEST_FruitBasketB, TEST_GlideBoard
* Unused streams: DummyBlank.dspadpcm.bfstm, STRM_DUMMY_TR2.bfstm, STRM_DUMMY_TR3.bfstm, STRM_DUMMY_TR4.bfstm, STRM_DUMMY_TR5.bfstm, STRM_DUMMY_TR6.bfstm, STRM_DUMMY_TR7.bfstm, STRM_DUMMY_TR8.bfstm
* More unused graphics, see spriters resource
* Some Miiverse stamps were added in the 4.0 update


~Mario & Luigi: Partners in Time~
todo:
* The stream that plays when you clear the Bros. Ball race in Gritzy Caves [confirm] is called "STRM_E3_CLEAR".???

~Mario & Luigi: Dream Team~
todo:
* Unused characters in BCFNTs?
* Check for unused text

~Mario Kart Wii~
todo:
* Unused objects https://www.google.co.uk/search?q=site%3Ahttp%3A%2F%2Fszs.wiimm.de%2Fcgi%2Fmkw%2Ftrack-ref%2F+%22Object+not+found!%22&oq=site%3Ahttp%3A%2F%2Fszs.wiimm.de%2Fcgi%2Fmkw%2Ftrack-ref%2F+%22Object+not+found!%22&aqs=chrome..69i57j69i58.1613j0j4&sourceid=chrome&es_sm=93&ie=UTF-8
* Maybe unused object parameters?

~NES Remix Pack~
todo:
* cafe_haritage_pack is the project name

~NicoNico/NicoNico Video/whatever it is called (Nintendo 3DS)~
todo:
* Is "init_srm.jpg" in "thumb" used?
* Is all other text used
--Unused Text--
In the root of the RomFS is a plain text file called "dummy.txt" which contains the following text:

romfile content



~Nintendo 64DD IPL~
todo:
* "Did you know? #64DD IPL contains various fonts and sounds. Retail games uses some of those" https://twitter.com/LuigiBlood/status/554397276396093440
* There's even enough characters for most of Europe's languages, including Russian. #LT #64DD" https://twitter.com/LuigiBlood/status/554397637898932225

~Portal 2~
todo:
* Revisional differences?

~Pikmin~
todo:
* Is this useful or new? https://www.youtube.com/watch?v=DSQbX19x98w

~-Proto: Mario vs. Donkey Kong 2: March of the Minis~
todo:
* http://hiccup.shoutwiki.com/wiki/Proto:Mario_vs._Donkey_Kong_2:_March_of_the_Minis

~Proto:Paper Mario: The Thousand-Year Door~
todo:
* http://hiccup.shoutwiki.com/wiki/Proto:Paper_Mario:_The_Thousand-Year_Door

~Proto:Sonic Rush~
todo:
* Does the L+R+Start+Select reset combo, flicker the screen on a real DS? If so, this is a difference with the final game.

~Sonic Rush~
todo:
* Are the 'test maps' used for boss map collision? This would mean only the graphics are unused, and they are not test maps.

~Sonic the Hedgehog 2 (Genesis)~
todo:
* ROM versions:
** Original
** "REV 01"
** "REVSC02" (Used in Sonic Classics)
** The one used in Sonic Classic Collection

~Super Mario 3D World~
todo:
* There is apparently an invisible body of water to the right of the pool in 1-1, in at least one version of the game. It cannot be seen in the current version of the level editor.
* Check for unused objects
* Check for unused object parameters
* Check for interesting object names
* DebugWarpPoint objects in levels
* http://pastebin.com/iJg5SP82

~Super Mario 64~
todo:
http://hiccup.shoutwiki.com/wiki/Super_Mario_64_(Nintendo_64)

~Super Mario Bros. 2 (NES)~
todo:
* https://www.youtube.com/watch?v=Bw98Rg79d2E Thanks to BMF54123 for adding this to the page.

~Super Mario Sunshine~
todo:
* The Test Map: There is a Shine that on top of the halfpipe ramp, but it cannot be spawned because the game crashes when you collect 8 Red Coins. There are only 7 Red Coins anyway, so you have to use cheats to get 8. (source: MrRean, others)
* Possibly more regional differences, see talk page
* "There's a hidden palm tree inside the rocks near the bridge in the Bianco Hills level (from Mission 6 on)" (source: TVTropes)

~Super Metroid~
* Unused jingle? http://sndtst.com/Super_Metroid

~Super Smash Bros. for Nintendo 3DS~
* If you use RegionThree to play the LNA-CTR-AXCJ-JPN (Japanese physical?) version on a European 3DS set to English, the text will be in English. There may be other modification, game version and console region combinations that achieve the same effect. Investigate this.


~Tales of Eternia~
todo:
* Title screen: http://snesmusic.org/hoot/pmh/!screens/ULES-00176.png

~The Legend of Zelda: Skyward Sword Update Data Channel~
todo:
* http://hiccup.shoutwiki.com/wiki/The_Legend_of_Zelda:_Skyward_Sword_Update_Data_Channel

~The Legend of Zelda: Ocarina of Time 3D~
todo:
* More unused models?
* Unused cutscene: https://www.youtube.com/watch?v=3Cc_ei_0n7o

~The Simpsons: Hit & Run~
* todo: Windows version has unused level models? http://www.models-resource.com/pc_computer/simpsonshitrun/

~WarioWare, Inc.: Mega Microgame$!~
--Unused Graphics--
---9-Volt's Games---

Super Mario Bros. has Warp Pipe graphics.

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Hiccup
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Posted on 07-04-15 04:39:59 PM, in Weird Discoveries (last edited by Hiccup at 07-22-15 08:15:29 AM) Link
~Content to expand~
* Kirby's Epic Yarn
** There are debugging functions which can be enabled via text files
** Test Levels
***stage999.gfa appears to be a test level for the Slobba enemy. The level has no ground graphics (no folder in the stage folder), and a flat plane with a Slobba near the beginning.
***stage998.gfa appears to be a test for the Danglerfish enemy. The level has no ground graphics, some water, some walls, a floor and a Danglerfish.
*[research has gone on hold]

[super paper mario map file swapping doesn't appear to work]

* Paper Mario: The Thousand Year Door--
** Look for unused Enemy Formations (Battle IDs) using Ralf's code & list http://www.gc-forever.com/forums/viewtopic.php?f=38&t=2375&sid=bf2ee1657d522f306617789dc24e6c11&start=12 Already done
** Unused maps
*** rsh_05_c (early Excess Express freight car) http://imgur.com/a/wLhmN The boxes collision allows you to get up there via normal jumping. I don't know if you can use the Spring Jump to hang onto the poles.
*** rsh_06_c (early Excess Express roof) http://i.imgur.com/n11l4Br.png http://i.imgur.com/veCDDWF.png The background does not move.
** Check for unused interactions when Mario/Peach/Bowser/Super Bowser go into a map they are not meant to by making a "force character"/"disable character check" code
** Unseen stuff?
*** Mario's House: http://imgur.com/a/O2hcj The pipe leads back to itself.
*** The map in the boat cutscene places Mario here http://i.imgur.com/vwA3MMo.png. There is some collision.

~Super Mario All-Stars~
todo:
* Is any of the unused SMB stuff leftover? I.e. objects

~Wii Fit Plus~
todo:
* Is the cycling test playable? A video/code/hack could be nice.

~Nintendo Land~
todo:
* Move content to expand stuff to article
* Get build date from other versions. USA Physical and EUR Physical are dumped.

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Posted on 07-04-15 04:53:52 PM, in Nintendo 3DS VC patches and ROMs Link
@einstein95
Oh, so you want to merge threads. Go ahead.

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Posted on 07-05-15 09:51:33 AM, in Nintendo 3DS VC patches and ROMs Link
I suppose I forgot about merging the replies.

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Posted on 07-05-15 02:31:46 PM, in Prototypes! (last edited by Hiccup at 07-19-15 08:15:26 AM) Link
--WarioWare, Inc.: Mega Microgame$!--
todo:
* Wario_Ware_Inc_BETA_USA-TRaSHMaN is allegedly a prototype. It has a different name in the header (MADEINWARUSA) to the final USA version, among other unknown differences. This is not the same thing as the Wario World/Nintendo GameCube Preview Disc prototype.
* The Wario World/Nintendo GameCube Preview Disc demo prototype doesn't seem to have been converted/dumped very well. It has stuff in the header about the program used to convert it. https://tcrf.net/Proto:WarioWare,_Inc.:_Mega_Microgame$!

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Posted on 07-07-15 10:02:41 AM, in Weird Discoveries (last edited by Hiccup at 07-24-15 09:39:15 AM) Link
~Content to expand~
--Nintendo--
---Wii U---
* Yoshi's Woolly World
** There are at least 50(!) unused levels. Thanks SoapyLemons for adding it to the article, and others for adding it to Content to expand.
* Kirby and the Rainbow Curse
** Try map file replacing to try and find unused levels.

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Posted on 07-07-15 12:22:50 PM, in Wii VC patches and ROMs (last edited by Hiccup at 07-07-15 01:23:51 PM) Link
Is Kirby's Adventure, "(USA)" or "(USA) (Rev A)"?
Also, do you mind telling me how to find the end of a NES ROM in a .app/.dol?

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Posted on 07-07-15 01:27:33 PM, in Wii VC patches and ROMs Link
Thanks, I should I've checked the length of some NES ROMs

I've updated the first post with that info.

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Posted on 07-08-15 09:43:10 AM, in Wii VC patches and ROMs (last edited by Hiccup at 07-08-15 09:43:18 AM) Link
Oops. I've changed it to say "(USA)" now.

____________________
Japanese words for unused stuff etc:
開発中の没データ (???)
未使用 (Unused)
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Since: 05-19-09


Since last post: 112 days
Last activity: 9 hours

Posted on 07-09-15 08:56:42 AM, in Weird Discoveries (last edited by Hiccup at 07-09-15 09:52:12 AM) Link
~Nintendo Channel~
todo:
* Early version of "Movie List" music https://mariocube.com/wii/Extracted%20Data/Extracted%20Channel%20Data/Wii%20Channel%20Soundtracks/Nintendo%20Channel%20Soundtrack/ (source: Larsenv)

~Metroid Prime~~
todo:
* "...so apparently Wave Beam doors can be opened with charged Phazon Beam." https://twitter.com/Paraxade0/status/616617488198070272
* "Apparently Elite Control's walkway has an invisible actor called "Actor - Stop Shortcut". There's still a shortcut there, so good job Retro." https://twitter.com/Paraxade0/status/615734246444003331

~Metroid Prime 2: Echoes~
todo:
* "Something weird: the ending version of Hall of Honored Dead has a bomb slot. Leftover from old version of the Seekers puzzle maybe?" https://twitter.com/Paraxade0/status/618150825731428352
* https://m2k2.taigaforum.com/post/metroid_prime_hacking_research.html

~Metroid Fusion~
todo:
* Three functional unused enemies https://www.youtube.com/watch?v=gTO0V5b0Lq8

____________________
Japanese words for unused stuff etc:
開発中の没データ (???)
未使用 (Unused)
Hiccup
Member
Level: 57


Posts: 503/772
EXP: 1475702
For next: 10226

Since: 05-19-09


Since last post: 112 days
Last activity: 9 hours

Posted on 07-09-15 06:15:08 PM, in Weird Discoveries (last edited by Hiccup at 07-25-15 10:48:09 AM) Link
~Prerelease content to expand~
* Super Mario Sunshine
** Best Buy CD https://www.youtube.com/watch?v=oyk2eQEvUZY

~Kirby's Dream Land 3~
todo:
Upload this guideline following title screen: http://i.imgur.com/VNzqGiJ.png

~Kirby no Omocha Hako Pinball~
todo:
Upload this guideline following title screen: http://i.imgur.com/RTQs6cY.png (assuming BS-X screenshots are to be taken the same as SNES screenshots)

~Kirby's Return to Dream Land~
todo:
* "Kirby's Return to Dream Land music files beginning with lower case "st_" are VERY likely to be music from cancelled Kirby's Adventure GC." https://twitter.com/LuigiBlood/status/619476929889087488

~Wario Land 4~
todo:
* Look for unused objects http://www.romhacking.net/forum/index.php?topic=12681.0

~Super Mario 64 DS~
todo:
* "blanked out in other releases of the game" is incorrect. Some or all releases have multiple languages.

____________________
Japanese words for unused stuff etc:
開発中の没データ (???)
未使用 (Unused)
Hiccup
Member
Level: 57


Posts: 504/772
EXP: 1475702
For next: 10226

Since: 05-19-09


Since last post: 112 days
Last activity: 9 hours

Posted on 07-10-15 03:20:23 PM, in Wii VC patches and ROMs (last edited by Hiccup at 07-10-15 03:21:20 PM) Link
The answers are probably obvious, but:
* How do I cut off data past x bytes in a file?
* How many bytes should I keep, to get only the ROM?
* What type of NES ROM would be the equivalent to the one included in VCs?

____________________
Japanese words for unused stuff etc:
開発中の没データ (???)
未使用 (Unused)
Hiccup
Member
Level: 57


Posts: 506/772
EXP: 1475702
For next: 10226

Since: 05-19-09


Since last post: 112 days
Last activity: 9 hours

Posted on 07-11-15 11:09:14 AM, in Wii VC patches and ROMs (last edited by Hiccup at 07-11-15 11:09:23 AM) Link
There are many Mario Bros. ROMs available which use the iNES header. How do I know which to use?

____________________
Japanese for unused stuff etc:
開発中の没データ (???)
未使用 (Unused)
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Jul - Posts by Hiccup


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

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