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05-04-22 05:55:01 PM
Jul - Posts by Hiccup
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Hiccup
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Posted on 05-19-10 08:44:15 AM, in I need a hacker for New Super Mario Bros DS. (last edited by Hiccup at 05-19-10 06:02 AM) Link
The answer is no, I am sure nobody knows enough about the game to to that, Its not simple.
If you wan't to have yoshi and custom stuff use super mario world

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Hiccup
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Posted on 05-21-10 06:50:51 AM, in md5 sums / regions Link
U and E

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Hiccup
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Posted on 05-22-10 11:23:36 AM, in NSMB Beta Replica (last edited by Hiccup at 05-22-10 08:23 AM) Link
Originally posted by mariofanatic64
just bumping up this thread so people will see it

So it doesen't show up when you edit...

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Hiccup
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Posted on 05-23-10 11:39:12 AM, in Help/Questions thread. ASK QUESTIONS HERE! Link
Originally posted by adus1991
Can anyone tell me what i need to do to make the camera move up and down?

1.Find a level with an nice camera then copy block 2 in the levels hex to the level you want to have that nice camera in.
2.Make sure there are not any camera sprites preventing the camera from scrolling up
3.Make the view higher (view = blue box around the part of the level you want to go higher)

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Hiccup
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Posted on 05-23-10 01:59:23 PM, in Games Release Dates Question Link
I can't find any answers on Google so I thought I would ask here.
Why do games come out earlier in some countrys and later in others.
I was wondering because Super Mario Galaxy 2 came out today in the USA
and I am in the uk, Europe's release date is about 18 days later, why does Europe have to wait?

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Hiccup
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Posted on 05-24-10 11:36:47 AM, in Games Release Dates Question Link
I wonder if Nintendo will fix this Super Mario Galaxy 2 glitch Tanks mentioned in the SMG2 thread for Europe's release?

<object width="640" height="385"><embed src="http://www.youtube.com/v/Oh1uexrKEJI&hl=en_GB&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>

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Hiccup
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Posted on 05-24-10 11:44:15 AM, in How many messageboards DO you go to? Link
Jul and I have an account on GBAtemp but I haven't used it yet (maybe a bit)

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Hiccup
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Posted on 05-24-10 02:11:48 PM, in Super Mario Galaxy 2! (last edited by Hiccup at 05-24-10 11:39 AM) Link
Is there any news about the third playable character?
The game is out in the US so somebody must know by now.

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Hiccup
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Posted on 05-24-10 04:05:18 PM, in Super Mario Galaxy 2! Link
Originally posted by Supakitsune
...Is there a third playable character? I didn't hear anything about that...
But considering all the hype about this being "Mario and Yoshi's latest adventure", what if it's Yoshi mode?
Most of the game would be completable with just Yoshi, I think...

I am sure Peardian said somthing about it but its not there any more, maybe they edited there post

Oh... turns out the guy who wrote that in the ONM review made a typo

http://uk.gamespot.com/wii/action/supermariogalaxy2/show_msgs.php?topic_id=m-1-54715719&pid=960551

But hopefully there is still going to be something exiting after the game is fully competed....

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Hiccup
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Posted on 05-29-10 10:09:09 AM, in Super Mario Galaxy 2! (last edited by Hiccup at 05-29-10 11:39 AM) Link
A level breaking glitch thing

<object width="480" height="385"><embed src="http://www.youtube.com/v/U_pSR0PIj5A&hl=en_GB&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

Hopefully its only that star and hopefully they will fix it for later releases.

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Hiccup
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Posted on 05-30-10 08:48:04 AM, in Games Release Dates Question Link
Originally posted by krutomisi
Originally posted by Hiccup
I wonder if Nintendo will fix this Super Mario Galaxy 2 glitch


Chances are if they have the time, they'll get it fixed.

I know the japanese diamond/pearl games have more glitches than everywhere else's

Will it make a difference if I pre-order it or get it after june 11?

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Hiccup
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Posted on 06-06-10 02:31:22 PM, in Help/Questions thread. ASK QUESTIONS HERE! Link
Originally posted by NsmB_PrO
Omg...what's that?
Bilder Upload


An unused sprite similar to the smb3 spinning platforms.

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Hiccup
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Posted on 06-07-10 07:55:35 AM, in Help/Questions thread. ASK QUESTIONS HERE! (last edited by Hiccup at 06-07-10 08:24 AM) Link
Originally posted by NsmB_PrO
Originally posted by Hiccup
Originally posted by NsmB_PrO
Omg...what's that?
Bilder Upload


An unused sprite similar to the smb3 spinning platforms.

what sprite number?
i want to do it in my hack


I don't know the number because I accidentally deleted all my unused sprite levels but I still have videos on youtube, I was going to recreate the level from the video but again I don't know the sprite numbers, somebody else might know them, they might be on the cutting room floor wiki eventually.

Edit: Ah-ha here it is (from the sprite data reference thread)

Sprite 70 is a spinning platform that looks simmilar to those pink logs in 1-2 but they turn by themselfs there is a bit of sprite data for them:

00 00 0L 00 00 00

Set L to length: 0 = small, 1 = large,

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Hiccup
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Posted on 06-09-10 07:27:51 AM, in NSMB Stuff (last edited by Hiccup at 12-27-12 08:21:19 AM) Link
Sorry for the double post but I needed to post the infomation

http://img684.imageshack.us/img684/1093/nsmbworlds.png
http://img237.imageshack.us/img237/7323/jungle.png
http://www.youtube.com/watch?v=TOjtuKAsOts
http://www.unseen64.net/wp-content/gallery/new-super-mario-bros/gears.png EDIT: [2012] (dunno if unused, maybe used by w6 tank boss?)

Unused Sprites:
33: Springboard
Sprite Data:
0000 0S00 0000 - Set S to 1 to make it giant

289 - Expandable Block
00 00 0A 00 00 00
A: After the fourth block comes out, all four turn to hard blocks if A is not 0


43: Unused Chain chomp with no stake (defeat-able with ground pound on head)

Wiggler (will edit with giant sprite data value)


57 - Coin
00 00 SS 00 00 00

SS= Settings:
00 Normal Coin, 01 for Bubble left-down, 02 for for Bubble left , 03 Loose Coin, 05 Loose Coin, 06 Coin Floating Right not in bubble,
07 = Coin Floating Up Left not in bubble, 08 = Normal Coin


Sprite 124 Giant Venus Fire Trap

Sprite 270 cracked pipe
Sprite Data:

00 00 SS 00 FU L0

S: Size of the pipe in blocks. (Hiccup only saw the bits of pipe, not a pipe because he tested it with 0 size)
F: Makes a vibrating horizontal pipe?? Makes a real pipe when you touch it??? I don't know exactly what this does.
U: Makes the pipe be upside-down
L: Makes the pipe fly left instead of right.

26: Left Facing Pirana Plant
00 00 0F 00 00 00
Set F to 1 for it to spit fire

25: Right Facing Pirana Plant
Same as above


144: Rotating Spiked ? Block
Data: 0000 0T00 0000 - T = type: 0 = coin, 1 = mushroom/flower, 2 = 1up, 3 = 1up, 4 = Same as 0 but makes a different sound, 5 = A mushroom that looks like it has just came out of your inventory, 6 = Same as 4, 7 = Coin,
8 = Coin, 9 = mushroom/flower, F = A flower that looks like it has just came out of your inventory,
E = mushroom/flower, A = Coin, B = Same as 5, C = Same as 4, D = Coin

Sprite 83 is a ? block when you enter the screen with it in a power up will pop out


(will edit with sprite number)
00 00 00 00 00 S0
change S into 0=stretching by itself (bouncy), 1=stopped but when you go on top will sink down (cushion-like), 2=solid (non-moving)


Sprite 70: a spinning Super Mario Bros 3 log but jumpthrough

00 00 0L 00 00 00

Set L to length: 0 = small, 1 = large,


31 - Cheep cheep
00 00 02 00 00 00 = Acts like sprite 130, but it goes jumping onto the water.
00 00 03 00 00 00 = It doesn´t move (inside water)


37 - Spiny
00 00 00 03 00 00 = Faster

38 - Boo
00 00 01 00 00 00 = It goes faster (has a glitch were it stops)

90 - Wiggler
00 00 01 00 00 00 = Makes it bigger. Acts like the regular one

94 - Swooper
00 00 01 00 00 00 = Makes it bigger. Acts like the smaller one (there is also and invisable)


130 - Jumping cheep-cheep
00 00 10 00 00 00 = Acts like the cheep-cheeps that appear with the cheep skipper (third world´s boss)

276:
0000 0000 00F0

F: If set to 1, it only allows the camera to go forward, like in the secret challenge mode.


43 is a lakitu Havent noticed the differences with the original (needs research might have apeared in unused desert level)


258 is a spikebass the difference is that it works on a lower water level the used one dosent

plant (texture linked above)
for 255 is 00 00 SS 00 00 W0 change s to the speed that will start hovering, change W to have invisble water at the height of the plants

203 is a purple tilt mushroom that is small and tilts slowly


for 149 (I THINK this is unused) 00 00 10 00 00 00 to make appear a empty koopa shell. if you change the color to blue you can grab the blue shell and carry it around but if you ground pound you will get the powerup like in the beta way of getting this powerup.

Small Pendulum Platform they can be made small which is unused

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Hiccup
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Posted on 06-17-10 10:11:05 AM, in Doctor Who Link
Originally posted by Dark_fusionX
Rory's gone and Amy doesn't even remember, I'm sad now.

Spoiler Alert:


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Hiccup
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Posted on 06-23-10 11:01:27 AM, in NSMB Stuff Link
Those destroyed tiles look very similar too some in the beta videos.
This X marking happens in the grassland tileset too on what was probably a mushroom stalk.

There is unused lava in the tower, castle, final castle, and volcano tilesets.
Water too in the main block tileset, and a climbable vine that acts like the vines that comes out of blocks.
These are all fully functional

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Hiccup
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Posted on 07-01-10 01:03:13 PM, in Transformice Link
Originally posted by Kit
Not doing too bad so far, I saved a staggering one mouse on my first time as Shaman, it was on that level where there's the fake cheese at the end of the level, basically everyone but one person went for it and I cannoned them all off stage.

I don't really get wall jumping, I see others do it but when I seem to do it I never get more than one jump off


That one mouse was me practising controls.

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Posted on 07-06-10 07:46:51 AM, in Super Mario Galaxy 1 & 2 (last edited by Hiccup at 07-06-10 02:32 PM) Link
Some Additions:

http://www.mariowiki.com/Super_Mario_Galaxy/Beta_elements#Release_Game
http://www.mariowiki.com/Super_Mario_Galaxy/Beta_elements#Prima_Official_Game_Guide
http://www.youtube.com/watch?v=5LQzAri6MZU
http://www.youtube.com/watch?v=2UMeO4F4UM8

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Posted on 07-14-10 12:39:01 PM, in Super Mario Galaxy 1 & 2 Link
Super Mario Galaxy 2 Spiny?

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Hiccup
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Posted on 07-15-10 11:19:21 AM, in CamStudio - WaveoutGetSelectControl() failed. Link
Sorry if this is completely useless and you tried it before.
This worked for me:



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Jul - Posts by Hiccup


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

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