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04-21-22 05:45:59 PM
Jul - Posts by Hiccup
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Hiccup
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Posted on 06-01-09 05:47:53 AM, in Original NSMB Hacking Thread (Archived) (last edited by Hiccup at 06-01-09 05:41 AM) Link
Thanks and what is sprite 43 its unused but in the sprites set lists it shows it under chain chomps why, is it a beta chain chomp? i'm also confused about timed event activaters, mass event activaters, and boss activaters
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Posted on 06-06-09 05:12:01 PM, in Original NSMB Hacking Thread (Archived) (last edited by Hiccup at 06-11-09 11:30 AM) Link
Treeki, About views - are all the view settings in part of the header file, or are the options in sprites like:
264 (unknown), 198 (Scroll Control left??), 199 (Scroll Control right??) ?
Hiccup
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Posted on 06-14-09 06:39:41 AM, in Original NSMB Hacking Thread (Archived) (last edited by Hiccup at 06-14-09 03:43 AM) Link
Originally posted by m64m
@ Treeki - I'm currently using the editor to make a much more difficult version of the game. For the most part, editing has been fine. I've progressed to World 1-4 already. I finished editing the first area, but area 2 and 3 don't open. The editor can't read them for some reason. Does anyone else have this problem? If not, is there a way to patch those two areas? (side note: All of the other areas in World 1 work fine) Any help is much appreciated ^__^


I have also had that problem with 1-4 - area 2 and 3

and Treeki also is the music and sound settings in the header file or sprites?
Hiccup
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Posted on 06-15-09 04:00:34 PM, in Original NSMB Hacking Thread (Archived) (last edited by Hiccup at 06-15-09 01:52 PM) Link
In the hex editor you have only explianed obout block 8 do you know the functions of the other blocks and are all the camera view settings in block 8 also i am having lots of problems with warps and conected pipes.
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Posted on 06-16-09 05:54:09 AM, in Original NSMB Hacking Thread (Archived) Link
By Warps i mean 155: Warp to Level sprite

when i use it it crashes the game or or puts me to the begining of the level (with the entrance i made)

and i cannot use the connected pipes (the ones from 7-A) at all , even if the scrolling does not work they just dont work.
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Posted on 06-16-09 04:56:53 PM, in Original NSMB Hacking Thread (Archived) Link
Originally posted by Treeki
Show me the exact sprite data you're using for it?


This sprite data brings mario back to the begining :00 00 02 01 00 00, but i'm trying to make it go to an entrance with this data:

X: 1537 Y: 448

Normal

Camera X: 0

Camera Y: 0

Entrance Number: 1

Destination Area: 0

Destination Entrance: 0

Connected Pipe ID: 0

View: 0

(Tick) Exit Only

I'm not sure about what warp to level sprite data made the game crash.

and trekki - you know bosses in other levels are glitchy and can crash to fix that is it somthing in the header file or for bowser is it somthing to do to with sprite 280?
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Posted on 06-18-09 05:39:58 AM, in Original NSMB Hacking Thread (Archived) Link
Treeki - two questions

question 1 -
in the header is there sound sets because i put dry bones in 1-1 and jump on them they make the goomba stomp sound and not the click clock sort of noise that happens in towers and castles.

question 2 -
about sprite 21 mega goomba, can it be stomping around when you enter the area its in (like a normal goomba) because i want to make it in to a regular enemy. When you use the boss activater you have to wait for it to grow.
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Posted on 06-18-09 02:18:00 PM, in Original NSMB Hacking Thread (Archived) (last edited by Hiccup at 06-18-09 11:22 AM) Link
Originally posted by Treeki
Originally posted by Hiccup
Treeki - two questions

question 1 -
in the header is there sound sets because i put dry bones in 1-1 and jump on them they make the goomba stomp sound and not the click clock sort of noise that happens in towers and castles.

This is kind of interesting - I don't have speakers so I never noticed any differences like this. I wonder if any other enemies are affected. For now I'm not really sure what you can do.



the other enemies is the money bag (no bouncing sound)

and the giant hammer bro when it ground pounds mario gets shaken but does not say ow

another question how can i change the jumping sound to the classic smb jumping sound (mega mario jumping sound)

PS sorry i ask a lot of questions hope thats ok!
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Posted on 06-18-09 02:23:39 PM, in Original NSMB Hacking Thread (Archived) (last edited by Hiccup at 06-18-09 11:23 AM) Link
How'd ya hack the sound data?
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Posted on 06-18-09 04:39:54 PM, in Original NSMB Hacking Thread (Archived) (last edited by Hiccup at 06-21-09 10:11 AM) Link
I give up with - http://kiwi.ds.googlepages.com/sdat.html

...

there could be some sort of pointer table like where it points the jumping sound to be the the sound for somthing else?

2 Questions
1.There is a bug in the editor when you maximise the second window (level selecter) the hex edit butten dosent move it stays in the middle of the screen

2.I know its not in the editor but how to i edit tiles (what program and how to use it please)

Edit: Ive got a realy big problem with 1-2's camera. It the worst camera in the game , ive basically tried everything i can can any one fix it? Please email it fixed to me or just post the link here. Ive put the nml files and the bins in a zip.

Here is the link http://www.mediafire.com/?njxmtmgmayt
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Posted on 06-20-09 05:52:39 AM, in Paper Mario Hacking Link
What about super paper mario (wii)?
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Posted on 06-20-09 05:54:51 AM, in how to create bowser with nsmb editor Link
Ok sorry
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Posted on 06-22-09 05:59:05 AM, in Original NSMB Hacking Thread (Archived) (last edited by Hiccup at 09-10-12 06:30:49 AM) Link
Originally posted by Treeki

Place it exactly at the bottom left. (Make sure the X and Y are divisible by 16 - I'm not sure if the game needs completely exact positioning, but I'm pretty sure it does)



Thats not my problem (are you talking about entrances?). When i play it back it no$gba and i go forward then jump into the water and then the camera goes strange it mostley does not let mario go past but it does if i swim mario down lower the camera sort of flickers backwards and forwards and lets me past.

I just want sombody to fix it so the camera moves smoothly to the end of the level with the pipe and the blocks.

my email is [removed]

and awnsers to my other questions?

or just upload and put a link to it on this thread
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Posted on 06-22-09 02:33:29 PM, in Original NSMB Hacking Thread (Archived) Link
I'm fine now with the level ive started a new one but i might use the design again

and a Question

I know its not in the editor but how do i edit tiles. What program and how to use it please.
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Posted on 06-22-09 03:15:19 PM, in Original NSMB Hacking Thread (Archived) (last edited by Hiccup at 06-22-09 12:44 PM) Link
Treeki i think its hard coded in to nsmb to make 1-2's camera such a pain! I replaced the whole of the level with 2-A (with nml) and i changed it how i wanted it and the same camera problem has happend!
IM SO MAD AND CONFUSED!

EDIT: Do i need to compress the files?

and do i open those files in tile molster or open the rom?

where do i get tile molster? please give me a link from where you got it from cause there so many links on google
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Posted on 06-23-09 05:13:59 AM, in Original NSMB Hacking Thread (Archived) (last edited by Hiccup at 06-23-09 02:37 AM) Link
Originally posted by m64m
Tile Molester - h ttp://www.zophar.net/download_file/2736 (broke the link on purpose)

You need Java 1.4.0 or higher to run it.

To make it work for DS games:
~~~~~~~~~~~~~~~~~
1. Open tmspec.xml in Notepad.
2. Find */palettefilters**.
3. Add this before:
*palettefilter extensions="bin" colorformat="CF00" size="1024" offset="0" endianness="little"**
*description**DS ripped _ncl.bin palette*/description**
*/palettefilter**
*palettefilter extensions="enpg" colorformat="CF00" size="512" offset="65536" endianness="little"**
*description**NewSMB ENPG image (8bpp linear)*/description**
*/palettefilter**

4. Save it, reopen TM.
~~~~~~~~~~~~~~~~~
^ Originally posted by Treeki

{replace "*" with "<" and "**" with ">" for # 2 and 3}


~~~~~~~~~~~

Although, I did that, and NSMB still doesn't display properly in TM. :/ Any help Treeki? I tried all the different codecs @.@


Theres no exe in the link you sent me?

EDIT: I just double clicked on it like an exe and it worked!
EDIT: Do i open the rom or the files extracted from the rom if i need to extract thr files do do i press lz decompress?
EDIT: And what do you mean " for # 2 and 3} "
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Posted on 06-25-09 05:41:11 AM, in Original NSMB Hacking Thread (Archived) (last edited by Hiccup at 06-27-09 01:20 PM) Link
Thanks Treeki and m64m
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Posted on 06-27-09 04:24:50 PM, in Original NSMB Hacking Thread (Archived) Link
Treeki 3 Questions

1. In the obj and BG_ncg do you know what is tileset 0 (? blocks/bricks)

2. Tile molster does not have the file i extracted in surported files

3. I opened the file by pressing all files on tile molster but when opened it it was just a jumble of colours and i set it to 4bpp linear reverse order!
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Posted on 06-28-09 07:03:54 AM, in Original NSMB Hacking Thread (Archived) Link
Originally posted by Treeki

Tileset 0 is d_2d_A_J_jyotyu_ncg.bin. The palette is d_2d_A_J_jyotyu_ncl.bin in the bg_ncl folder (it's also compressed).



I have extracted and de-compressed those files. Then i opened d_2d_A_J_jyotyu_ncg.bin in Tile Molester
and it comes up with this http://img43.imageshack.us/img43/5130/screenhunter01jun280901.jpg,

Do i need to do somthing with the pallete files?
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Posted on 06-29-09 06:21:11 AM, in Original NSMB Hacking Thread (Archived) (last edited by Hiccup at 06-29-09 03:25 AM) Link
Ive made it display right on tile molster but when i import the file back into nsmb with the editor and press LZ compress

and when i test it in nocash i get this



weird dots in the background (i didint try to edit the background)

and when i bumped the ? block the what should be the emty block went corupted

(i also changed the coins and ? blocks and bricks but they didnt change)
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Jul - Posts by Hiccup


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

22 database queries, 54 query cache hits.
Query execution time:  0.075493 seconds
Script execution time:  0.022739 seconds
Total render time:  0.098232 seconds


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line 499 column 15 - Warning: <img> lacks "alt" attribute
line 514 column 22 - Warning: <img> lacks "alt" attribute
line 514 column 63 - Warning: <img> lacks "alt" attribute
line 514 column 112 - Warning: <img> lacks "alt" attribute
line 514 column 162 - Warning: <img> lacks "alt" attribute
line 525 column 15 - Warning: <img> lacks "alt" attribute
line 540 column 22 - Warning: <img> lacks "alt" attribute
line 540 column 63 - Warning: <img> lacks "alt" attribute
line 540 column 112 - Warning: <img> lacks "alt" attribute
line 540 column 162 - Warning: <img> lacks "alt" attribute
line 551 column 15 - Warning: <img> lacks "alt" attribute
line 555 column 165 - Warning: <font> attribute "color" had invalid value "7C60B0" and has been replaced
line 578 column 22 - Warning: <img> lacks "alt" attribute
line 578 column 63 - Warning: <img> lacks "alt" attribute
line 578 column 112 - Warning: <img> lacks "alt" attribute
line 578 column 162 - Warning: <img> lacks "alt" attribute
line 589 column 15 - Warning: <img> lacks "alt" attribute
line 608 column 22 - Warning: <img> lacks "alt" attribute
line 608 column 63 - Warning: <img> lacks "alt" attribute
line 608 column 112 - Warning: <img> lacks "alt" attribute
line 608 column 162 - Warning: <img> lacks "alt" attribute
line 619 column 15 - Warning: <img> lacks "alt" attribute
line 626 column 277 - Warning: <img> proprietary attribute value "absmiddle"
line 626 column 277 - Warning: <img> lacks "alt" attribute
line 626 column 327 - Warning: <img> proprietary attribute value "absmiddle"
line 626 column 327 - Warning: <img> lacks "alt" attribute
line 626 column 376 - Warning: <img> proprietary attribute value "absmiddle"
line 626 column 376 - Warning: <img> lacks "alt" attribute
line 626 column 431 - Warning: <img> proprietary attribute value "absmiddle"
line 626 column 431 - Warning: <img> lacks "alt" attribute
line 626 column 482 - Warning: <img> proprietary attribute value "absmiddle"
line 626 column 482 - Warning: <img> lacks "alt" attribute
line 626 column 532 - Warning: <img> proprietary attribute value "absmiddle"
line 626 column 532 - Warning: <img> lacks "alt" attribute
line 626 column 581 - Warning: <img> proprietary attribute value "absmiddle"
line 626 column 581 - Warning: <img> lacks "alt" attribute
line 626 column 631 - Warning: <img> proprietary attribute value "absmiddle"
line 626 column 631 - Warning: <img> lacks "alt" attribute
line 626 column 684 - Warning: <img> proprietary attribute value "absmiddle"
line 626 column 684 - Warning: <img> lacks "alt" attribute
line 626 column 739 - Warning: <img> proprietary attribute value "absmiddle"
line 626 column 739 - Warning: <img> lacks "alt" attribute
line 641 column 22 - Warning: <img> lacks "alt" attribute
line 641 column 63 - Warning: <img> lacks "alt" attribute
line 641 column 112 - Warning: <img> lacks "alt" attribute
line 641 column 162 - Warning: <img> lacks "alt" attribute
line 652 column 15 - Warning: <img> lacks "alt" attribute
line 698 column 22 - Warning: <img> lacks "alt" attribute
line 698 column 63 - Warning: <img> lacks "alt" attribute
line 698 column 112 - Warning: <img> lacks "alt" attribute
line 698 column 162 - Warning: <img> lacks "alt" attribute
line 709 column 15 - Warning: <img> lacks "alt" attribute
line 724 column 22 - Warning: <img> lacks "alt" attribute
line 724 column 63 - Warning: <img> lacks "alt" attribute
line 724 column 112 - Warning: <img> lacks "alt" attribute
line 724 column 162 - Warning: <img> lacks "alt" attribute
line 735 column 15 - Warning: <img> lacks "alt" attribute
line 756 column 22 - Warning: <img> lacks "alt" attribute
line 756 column 63 - Warning: <img> lacks "alt" attribute
line 756 column 112 - Warning: <img> lacks "alt" attribute
line 756 column 162 - Warning: <img> lacks "alt" attribute
line 767 column 15 - Warning: <img> lacks "alt" attribute
line 789 column 22 - Warning: <img> lacks "alt" attribute
line 789 column 63 - Warning: <img> lacks "alt" attribute
line 789 column 112 - Warning: <img> lacks "alt" attribute
line 789 column 162 - Warning: <img> lacks "alt" attribute
line 800 column 15 - Warning: <img> lacks "alt" attribute
line 811 column 250 - Warning: <img> lacks "alt" attribute
line 835 column 25 - Warning: <img> lacks "alt" attribute
line 840 column 267 - Warning: <img> lacks "alt" attribute
line 147 column 133 - Warning: trimming empty <font>
line 149 column 751 - Warning: trimming empty <font>
line 820 column 17 - Warning: trimming empty <tr>
line 823 column 751 - Warning: trimming empty <font>
line 825 column 133 - Warning: trimming empty <font>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 203 column 27 - Warning: <nobr> is not approved by W3C
line 230 column 27 - Warning: <nobr> is not approved by W3C
line 260 column 27 - Warning: <nobr> is not approved by W3C
line 286 column 27 - Warning: <nobr> is not approved by W3C
line 316 column 27 - Warning: <nobr> is not approved by W3C
line 368 column 27 - Warning: <nobr> is not approved by W3C
line 400 column 27 - Warning: <nobr> is not approved by W3C
line 439 column 27 - Warning: <nobr> is not approved by W3C
line 465 column 27 - Warning: <nobr> is not approved by W3C
line 504 column 27 - Warning: <nobr> is not approved by W3C
line 530 column 27 - Warning: <nobr> is not approved by W3C
line 556 column 27 - Warning: <nobr> is not approved by W3C
line 594 column 27 - Warning: <nobr> is not approved by W3C
line 624 column 27 - Warning: <nobr> is not approved by W3C
line 657 column 27 - Warning: <nobr> is not approved by W3C
line 714 column 27 - Warning: <nobr> is not approved by W3C
line 740 column 27 - Warning: <nobr> is not approved by W3C
line 772 column 27 - Warning: <nobr> is not approved by W3C
line 805 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 296 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md