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05-03-22 08:23:00 AM
Jul - Posts by Pirahnaplant
Pages: 1 2
Pirahnaplant
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Since: 05-15-09


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Posted on 06-24-10 03:43:10 PM, in Editor Development thread Link
Yea, I am trying to make images for every sprite. Only about 200 out of the 323 sprites are needed though because there are so many unused sprites.

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Pirahnaplant
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Posts: 22/27
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Since: 05-15-09


Since last post: 11.2 years
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Posted on 06-25-10 02:44:36 AM, in Editor Development thread Link
Originally posted by ILikeNSMBHacking
Cool! Could you or dirbaio perhaps make a way to add a description for objects? I ask because I have made a couple custom invisible blocks that I want to know what they are because I keep forgetting :p ...

I'll could do that. I was thinking a text file in the same folder as the ROM. Any other ideas?

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Pirahnaplant
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Posted on 06-26-10 02:44:42 PM, in Help/Questions thread. ASK QUESTIONS HERE! Link
Here's what I got for sprite data:

305:
    3.2 = ID
    4 = Length, but half bytes are swapped
306:
    3.1 = area height
    3.2 = 305 ID


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Pirahnaplant
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Posted on 06-26-10 03:53:30 PM, in Help/Questions thread. ASK QUESTIONS HERE! Link
Half bytes swapped means if I had a hex number XY, the actual length would be YX. So F2 would be 2F or 47 blocks.

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Pirahnaplant
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Posted on 07-17-10 09:42:52 PM, in Sprite Data Reference (Long) Link
I just found a new way to put a blue shell powerup in a level. Use sprite 191: Hanging Bouncing ? Block and set byte 3 to 06. It might work with sprite 232: Hanging ? Block, but I haven't tested it.

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Pirahnaplant
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Posted on 08-16-10 12:02:46 AM, in Editor Development thread Link
I think you should add some sort of a file browser so you can have multiple ROMs to edit.

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Pirahnaplant
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Since: 05-15-09


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Posted on 02-06-11 05:16:19 PM, in Editor Development thread Link
Originally posted by playerbas5
I dont know if this is a bug but: When you make an object/sprite in 5.1 it will be highlited, but in r144 you have to click it first, this is kinda annoying when you want to edit fast


I have fixed this in r145

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Pages: 1 2
Jul - Posts by Pirahnaplant


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
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