Register - Login
Views: 99395542
Main - Memberlist - Active users - Calendar - Wiki - IRC Chat - Online users
Ranks - Rules/FAQ - Stats - Latest Posts - Color Chart - Smilies
04-24-22 12:36:48 PM
Jul - Posts by Camewel
Pages: 1 2 3 4 5 6 7 8 9 10 11
Camewel

unfunny, plz leave
Level: 32


Posts: 1/208
EXP: 206372
For next: 70

Since: 05-09-09


Since last post: 12.1 years
Last activity: 11.6 years

Posted on 05-09-09 06:16:14 PM, in Original NSMB Hacking Thread (Archived) Link
Hi treeki! Just wanted to ask, does the Mario vs Luigi editor edit the DS Download files too, of do i have to do that manually? If it doesn't do the narc editing, then can you add that into things for the next update, as well as easier sprite controls, or at least another readme with the controls for the 'Sprite Data' for each sprite, as i don't understand the complex data in the slightest, and i'm planning to make a new new super mario bros for a friend.
Camewel

unfunny, plz leave
Level: 32


Posts: 2/208
EXP: 206372
For next: 70

Since: 05-09-09


Since last post: 12.1 years
Last activity: 11.6 years

Posted on 05-10-09 12:10:56 PM, in Original NSMB Hacking Thread (Archived) Link
i've found out that if one person has the hacked files and they send them via ds download play, you have the standard levels, but i haven't tested it on multicard play yet. could you add an editor for the sendable data on to the next editor, because i really want to make some new mulltiplayer levels. PS, on a prievew of NSMB editor 3, it showed staff roll editing. where did that go?
Camewel

unfunny, plz leave
Level: 32


Posts: 3/208
EXP: 206372
For next: 70

Since: 05-09-09


Since last post: 12.1 years
Last activity: 11.6 years

Posted on 05-10-09 12:14:07 PM, in Original NSMB Hacking Thread (Archived) Link
when i hit the LZ decompress button, i got this

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at NSMBe4.NitroClass.LZ77_Decompress(Byte[] source)
at NSMBe4.LevelChooser.decompressFileButton_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
NSMBe4
Assembly Version: 4.1.0.0
Win32 Version: 4.1.0.0
CodeBase: file:///C:/Documents%20and%20Settings/Administrator/My%20Documents/mooes/NSMBe4.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:





When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


is this an error in my computer, or a glitch?
Camewel

unfunny, plz leave
Level: 32


Posts: 4/208
EXP: 206372
For next: 70

Since: 05-09-09


Since last post: 12.1 years
Last activity: 11.6 years

Posted on 05-10-09 12:33:33 PM, in Original NSMB Hacking Thread (Archived) Link
Eureka! I've figured out how to edit the multiplayer files! This is how you do it:
Get NSMB editor 4 and NARC explorer 2
Edit the multiplayer levels normally. Now for the good bit
Extract these files from the ARCHIVE folder:
Dat_Basement.narc
Dat_Field.narc
Dat_Fort.nacc
Dat_Ice.narc
Dat_Pipe.narc
and these files from the course folder:
J01_1.bin
J02_1.bin
J03_1.bin
J04_1.bin
J05_1.bin

Now open Nitro Explorer 2 and open the narcs. put:
J01_1.bin into Dat_Field.narc
J02_1.bin into Dat_Basement.narc
J03_1.bin into Dat_Ice.narc
J04_1.bin into Dat_Pipe.narc
J05_1.bin into Dat_Fort.narc

Now, back into NSMB editor 4 and but the narcs back in. Bingo, 5 new multiplayer levels
Camewel

unfunny, plz leave
Level: 32


Posts: 5/208
EXP: 206372
For next: 70

Since: 05-09-09


Since last post: 12.1 years
Last activity: 11.6 years

Posted on 05-10-09 01:59:28 PM, in Original NSMB Hacking Thread (Archived) Link
OK then, but have i made that breakthrough or has someone beat me to it?
Camewel

unfunny, plz leave
Level: 32


Posts: 6/208
EXP: 206372
For next: 70

Since: 05-09-09


Since last post: 12.1 years
Last activity: 11.6 years

Posted on 05-10-09 02:38:43 PM, in Original NSMB Hacking Thread (Archived) Link
I've found some more kinks in the chain - the game only sends over the necessary files. Can you make a program that fully unpacks narcs instead of just letting you view and replace so i can add the other enemy files in?
Camewel

unfunny, plz leave
Level: 32


Posts: 7/208
EXP: 206372
For next: 70

Since: 05-09-09


Since last post: 12.1 years
Last activity: 11.6 years

Posted on 05-10-09 03:16:23 PM, in Original NSMB Hacking Thread (Archived) Link
I've just found something else, the game does run off the files in ARCHIVE, because that's where the scroll loop files are. If you move them, you can get a scroll loop on standard play. I could do so much with this if you'd make a narc unpacking program
Camewel

unfunny, plz leave
Level: 32


Posts: 8/208
EXP: 206372
For next: 70

Since: 05-09-09


Since last post: 12.1 years
Last activity: 11.6 years

Posted on 05-10-09 04:03:24 PM, in Original NSMB Hacking Thread (Archived) Link
These bin files are irritating, cause i can't even open them to find out what they do on a trial and error basis except some random rubbish on Notepad. You had any sucess with them?
Camewel

unfunny, plz leave
Level: 32


Posts: 9/208
EXP: 206372
For next: 70

Since: 05-09-09


Since last post: 12.1 years
Last activity: 11.6 years

Posted on 05-10-09 05:22:23 PM, in Original NSMB Hacking Thread (Archived) (last edited by Shantae at 05-10-09 02:28 PM) Link
I've found out about moving stone blocks.
AB CD EF GH IJ KL
A, B, C, D, and K arent used. E is the y height plus one (so if E was 1, the height would be 2). F is the x width plus one. G is the distance up and right, but if you put in a letter it is down and left plus one. H is the speed. I and J are wait times. K is movement direction; when 0 or 4 it is y movement and when 1 or 5 it is x movement.

EDIT: I meant A, B, C, D, and L aren't used
Camewel

unfunny, plz leave
Level: 32


Posts: 11/208
EXP: 206372
For next: 70

Since: 05-09-09


Since last post: 12.1 years
Last activity: 11.6 years

Posted on 05-10-09 09:09:29 PM, in Original NSMB Hacking Thread (Archived) Link
to shantae (and treeki): i see! i was posting and logging in in the new reply page, so i never actually logged in. that's why i saw no edit button.
to treeki: about the enemy data thing, would it not look for the data needed like in normal play if needed? about the scroll loop files, that was just a mistake by me. the sprites are obviously unneeded too, as the ice multiplayer level didn't have them. must have been a beta thing that didn't work. i'm trying the hex editor, but not one bit makes any sence. i'll try and pick it up on the way
also, could you not just move a single-player level file to the MvL level file's place to make multiplayer? would have tried it myself but i'm still waiting for a flashcard adapter.
PS: what do you guys think of my moving stone block research? i'll do some more, and submit a fileful when i've got a few sussed.
PPS: is the editor going to stay as a level editor, or will it get more advanced as it goes on to be able to edit all aspects? i'd be happy to help along the way!
PPPS: have you found any ways of adding more levels? it will be easier to add levels than to make them playable, unless you add a world editor, or maybe a world adder! it might be easier to start with the multiplayer levels though, as with them you simply need to add a new button, instead of redrawing the map
Camewel

unfunny, plz leave
Level: 32


Posts: 12/208
EXP: 206372
For next: 70

Since: 05-09-09


Since last post: 12.1 years
Last activity: 11.6 years

Posted on 05-11-09 05:33:02 AM, in Original NSMB Hacking Thread (Archived) (last edited by Camewel at 05-11-09 12:22 PM) Link
the map files are in uiStudio.
would it not be possible to reassign id numbers to them and add new id numbers for the game to look for? or is that really tricky. the whole id number thing is confusing, as i haven't seen any evidence of id numbers on any of the files.
download play, i think it just sends over the Dat_* files in the ARCHIVE folder, as thay have all the needed enemy and 'init' flies stored in it, as well as the levels. your game will also use them on download play, but not sure about multicard play
nsmb is really quite clevely designed, so i find it amazing that you've come this far
EDIT: i have tested. ds download play doesnt work, for some reasonn it crashes as the downloading ds is just about to show the loader
if you have two people with different files as the levels, as long as there's the same number of stars, the game runs ok. any tiles not already coded in will be white though, and any comtact with them will crash the ds. for multiplayer hacking to work, we need to be able to add the missing files in to the Dat files
Camewel

unfunny, plz leave
Level: 32


Posts: 13/208
EXP: 206372
For next: 70

Since: 05-09-09


Since last post: 12.1 years
Last activity: 11.6 years

Posted on 11-30-09 03:33:47 PM, in Mario Vs. Luigi stage hacking Link
What I don't get, is can't you locate where the block data table is for single-player and place that in where the multi-player one is? Would that not fix all the problems?
This would render single-card multi-player impossible though, just multi-card play, as what I'm saying is make multi-player look at the data for single-player
Camewel

unfunny, plz leave
Level: 32


Posts: 14/208
EXP: 206372
For next: 70

Since: 05-09-09


Since last post: 12.1 years
Last activity: 11.6 years

Posted on 12-06-09 04:39:47 PM, in Mario Vs. Luigi stage hacking Link
Originally posted by Dark_fusionX
Originally posted by dirbaio
yes, it IS possible to edit the multiplayer levels:

Originally posted by Camewel

Eureka! I've figured out how to edit the multiplayer files! This is how you do it:
Get NSMB editor 4 and NARC explorer 2
Edit the multiplayer levels normally. Now for the good bit
Extract these files from the ARCHIVE folder:
Dat_Basement.narc
Dat_Field.narc
Dat_Fort.nacc
Dat_Ice.narc
Dat_Pipe.narc
and these files from the course folder:
J01_1.bin
J02_1.bin
J03_1.bin
J04_1.bin
J05_1.bin

Now open NARC Explorer 2 and open the narcs. put:
J01_1.bin into Dat_Field.narc
J02_1.bin into Dat_Basement.narc
J03_1.bin into Dat_Ice.narc
J04_1.bin into Dat_Pipe.narc
J05_1.bin into Dat_Fort.narc

Now, back into NSMB editor 4 and but the narcs back in. Bingo, 5 new multiplayer levels


This works, i have tested it.

This only works with Multicart, with both the EXACTLY SAME rom! But you can't change tilesets, sprite sets and backgrounds. it will have the game freeze with a blank screen.

EDIT: you can download the NARC Explorer at http://treeki.shacknet.nu/


ah, one of the main reasons i got into NSMB hacking, the mario vs luigi levels. thankyou for this information.


Dang, I remember that post. I was a real; n00b back then. I forgot the bgdat files. They're needed for DS download play.
Camewel

unfunny, plz leave
Level: 32


Posts: 15/208
EXP: 206372
For next: 70

Since: 05-09-09


Since last post: 12.1 years
Last activity: 11.6 years

Posted on 12-08-09 03:27:56 PM, in [Release] Hard Super Dario Bros (NSMB Remake) Link
I love this version! I love NSMB and it was really easy (I consider myself a bit of a NSMB pro), but this version is much better. I love the clone and the speed run level.
Just one problem - on level 4, the second slope-sided pit is insanely hard to get out of if you fall in, as you can't jump out, and to get out you need to jump on a goomba. The only problem is to get a goomba on screen, you need to slide all the way up the slope, and you can't stop, so you'll probably kill it.
If you want any help with it, I'd be happy to help.
Looking forward to the rest of it!
Camewel

unfunny, plz leave
Level: 32


Posts: 16/208
EXP: 206372
For next: 70

Since: 05-09-09


Since last post: 12.1 years
Last activity: 11.6 years

Posted on 12-08-09 06:33:28 PM, in [Release] Hard Super Dario Bros (NSMB Remake) Link
Originally posted by dirbaio
I made the second pit like that on purpose. Just don't fall

Oh, I see. I thought it was meant to be escapable.

Originally posted by dirbaio
I'm currently thinking about w2-2. I hate the water lakitu level! It was just an experiment. It is un-fun.

It's not as bad as you think it is. I've seen worse.

Originally posted by dirbaio
What kind of level would you do?

I need some good ideas for levels!!!

Well, I normally just open up a level, get rid of everything but a few blocks (those which I consider 'key') and remake it from scratch, adding enemies as I go. I just use whichever enemies are in the preselected sprite sets. I could make a few levels for you if you want so you can see. It's kinda hard to explain.
Camewel

unfunny, plz leave
Level: 32


Posts: 17/208
EXP: 206372
For next: 70

Since: 05-09-09


Since last post: 12.1 years
Last activity: 11.6 years

Posted on 12-08-09 07:25:05 PM, in [Release] Hard Super Dario Bros (NSMB Remake) Link
Originally posted by gridatttack
How about a level with underwater tileset and a open background like mountains, etc? Like an ancient underwater part that through the years it has risen from underwater or the water level fell and leaved that part behind?

Hey, that's actually a really cool idea. The only problem is it would just look like a tileset fail rather than a good idea. Otherwise, wow, nice idea.
Camewel

unfunny, plz leave
Level: 32


Posts: 18/208
EXP: 206372
For next: 70

Since: 05-09-09


Since last post: 12.1 years
Last activity: 11.6 years

Posted on 12-08-09 08:15:33 PM, in NSMBWii Hacking/Reggie! Thread Link
Originally posted by Treeki
Originally posted by Boing
I'm really excited about this; I have been since I saw it's original thread. You're doing a great job.

Have you developed a way to play custom levels on the Wii without piracy yet or is that lower priority for now?

Yes, it's in the works (not by me, but by other people on the Reggie team). It will work on any game, not just NSMBWii. It will require a homebrew-enabled Wii but no piracy will be required.


Correct me if I'm wrong, but didn't they already make that for custom skins for Brawl?
Camewel

unfunny, plz leave
Level: 32


Posts: 19/208
EXP: 206372
For next: 70

Since: 05-09-09


Since last post: 12.1 years
Last activity: 11.6 years

Posted on 12-10-09 05:30:37 AM, in Is is possible to (easily that is)... Link
Short answer: No
Long answer: Well maybe, but it will take a lot of work.
First, you need to identify all the files for the question mark blocks and invisible blocks (yes, all of them. At least 3 anyway).
Then you need to find out what is the same in the data with all the invisible blocks and what is the same in all the data for all the question mark blocks. These are called consistencies.
Take the consistency from the invisible block and place it where the consistency from the question mark block is on the mini mushroom block.
Bingo, one invisible mini mushroom block. Put that back in the rom and play. Beware, if you put it back where it came from, all mini mushroom blocks will be invisible.
Camewel

unfunny, plz leave
Level: 32


Posts: 20/208
EXP: 206372
For next: 70

Since: 05-09-09


Since last post: 12.1 years
Last activity: 11.6 years

Posted on 12-10-09 06:27:14 PM, in AWESOME BUSINESS DECISIONS Link
I've got a 3GS. That's how I get on mostly.
Seriously, it's really tough. It's been dropped, knocked, sat on, even thrown against a wall, and not a scratch on it. It's awesome :3.
Treeki, a contract is best, as it gives you however many texts and minutes you want, and UNLIMITED internet. Yeah, unlimited. The one I'm on gives me 500 texts, 600 mins and unlimited internet for £35 a month.
Another thing about contracts is you get the thing a whole lot cheaper, but it seems like you already got it. Sorry 'bout that. '
Camewel

unfunny, plz leave
Level: 32


Posts: 21/208
EXP: 206372
For next: 70

Since: 05-09-09


Since last post: 12.1 years
Last activity: 11.6 years

Posted on 12-10-09 09:44:56 PM, in Mario Vs. Luigi stage hacking (last edited by Camewel at 12-10-09 07:25 PM) Link
Okay, I've been trying to figure all there tables out, but I don't get how you got that table from the messed up code. Anyway, we might as well use a logical approach.
We know what the missing table has in it, so would it be so hard to search through the 135 table files until we find the right one?
I'll have a look at the Dat_Init narc, as that seems to be where the interesting stuff is.

EDIT: I win. I absolutely win. I know what you've been looking for.
The sprite references that you want are in BG_unt under filename I_M_nohara.bin. And guess how I found them.
I was looking at this topic, while looking at Dat_Init.narc. I looked in BG_unt for I_M_nohara_hd.bin for the blocks, and there they were. Anyway, I thought that maybe there were some files in Dat_Field.narc that were important, as there seemed to be too many of them in there. I looked in, and lo and behold, there's I_M_nohara_hd.bin, just sitting there, next to I_M_nohara.bin. I then realised that the codes for the sprites and blocks needed were in the level's individual narc files. The different narcs have different files in them, (ie the underground level has chika3 in the filename where nohara was, this is in BG_unt as well), and so I conclude that the different files are used for different tilesets within the level, and by placing the single-player tileset files where the multiplayer ones are, we can use all blocks and sprites.
Pages: 1 2 3 4 5 6 7 8 9 10 11
Jul - Posts by Camewel


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

25 database queries, 51 query cache hits.
Query execution time:  0.075585 seconds
Script execution time:  0.024103 seconds
Total render time:  0.099688 seconds


TidyHTML vomit below
line 1 column 1 - Warning: missing <!DOCTYPE> declaration
line 119 column 11 - Warning: <form> isn't allowed in <table> elements
line 118 column 10 - Info: <table> previously mentioned
line 120 column 11 - Warning: missing <tr>
line 120 column 119 - Warning: missing </font> before </td>
line 124 column 16 - Warning: plain text isn't allowed in <tr> elements
line 120 column 11 - Info: <tr> previously mentioned
line 125 column 68 - Warning: missing </nobr> before </td>
line 141 column 68 - Warning: missing </nobr> before <tr>
line 147 column 35 - Warning: missing <tr>
line 147 column 50 - Warning: missing </font> before </td>
line 147 column 134 - Warning: missing </font> before </table>
line 149 column 35 - Warning: missing <tr>
line 149 column 97 - Warning: unescaped & or unknown entity "&page"
line 149 column 130 - Warning: unescaped & or unknown entity "&page"
line 149 column 163 - Warning: unescaped & or unknown entity "&page"
line 149 column 196 - Warning: unescaped & or unknown entity "&page"
line 149 column 229 - Warning: unescaped & or unknown entity "&page"
line 149 column 262 - Warning: unescaped & or unknown entity "&page"
line 149 column 295 - Warning: unescaped & or unknown entity "&page"
line 149 column 328 - Warning: unescaped & or unknown entity "&page"
line 149 column 361 - Warning: unescaped & or unknown entity "&page"
line 149 column 395 - Warning: unescaped & or unknown entity "&page"
line 149 column 50 - Warning: missing </font> before </td>
line 149 column 432 - Warning: missing </font> before </table>
line 156 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 158 column 9 - Warning: missing <tr>
line 176 column 13 - Warning: missing <tr>
line 182 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 184 column 9 - Warning: missing <tr>
line 202 column 13 - Warning: missing <tr>
line 208 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 210 column 9 - Warning: missing <tr>
line 228 column 13 - Warning: missing <tr>
line 298 column 3422 - Error: <configuration> is not recognized!
line 298 column 3422 - Warning: discarding unexpected <configuration>
line 299 column 3445 - Error: <system.windows.forms> is not recognized!
line 299 column 3445 - Warning: discarding unexpected <system.windows.forms>
line 300 column 3493 - Warning: discarding unexpected </configuration>
line 310 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 312 column 9 - Warning: missing <tr>
line 330 column 13 - Warning: missing <tr>
line 359 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 361 column 9 - Warning: missing <tr>
line 379 column 13 - Warning: missing <tr>
line 385 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 387 column 9 - Warning: missing <tr>
line 405 column 13 - Warning: missing <tr>
line 411 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 413 column 9 - Warning: missing <tr>
line 431 column 13 - Warning: missing <tr>
line 437 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 439 column 9 - Warning: missing <tr>
line 457 column 13 - Warning: missing <tr>
line 463 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 465 column 9 - Warning: missing <tr>
line 483 column 13 - Warning: missing <tr>
line 493 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 495 column 9 - Warning: missing <tr>
line 513 column 13 - Warning: missing <tr>
line 524 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 526 column 9 - Warning: missing <tr>
line 544 column 13 - Warning: missing <tr>
line 555 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 557 column 9 - Warning: missing <tr>
line 575 column 13 - Warning: missing <tr>
line 582 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 584 column 9 - Warning: missing <tr>
line 602 column 13 - Warning: missing <tr>
line 644 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 646 column 9 - Warning: missing <tr>
line 664 column 13 - Warning: missing <tr>
line 673 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 675 column 9 - Warning: missing <tr>
line 693 column 13 - Warning: missing <tr>
line 708 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 710 column 9 - Warning: missing <tr>
line 728 column 13 - Warning: missing <tr>
line 735 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 737 column 9 - Warning: missing <tr>
line 755 column 13 - Warning: missing <tr>
line 766 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 768 column 9 - Warning: missing <tr>
line 786 column 13 - Warning: missing <tr>
line 797 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 799 column 9 - Warning: missing <tr>
line 817 column 13 - Warning: missing <tr>
line 826 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 828 column 9 - Warning: missing <tr>
line 846 column 13 - Warning: missing <tr>
line 858 column 17 - Warning: missing <tr>
line 858 column 17 - Warning: discarding unexpected <table>
line 861 column 35 - Warning: missing <tr>
line 861 column 97 - Warning: unescaped & or unknown entity "&page"
line 861 column 130 - Warning: unescaped & or unknown entity "&page"
line 861 column 163 - Warning: unescaped & or unknown entity "&page"
line 861 column 196 - Warning: unescaped & or unknown entity "&page"
line 861 column 229 - Warning: unescaped & or unknown entity "&page"
line 861 column 262 - Warning: unescaped & or unknown entity "&page"
line 861 column 295 - Warning: unescaped & or unknown entity "&page"
line 861 column 328 - Warning: unescaped & or unknown entity "&page"
line 861 column 361 - Warning: unescaped & or unknown entity "&page"
line 861 column 395 - Warning: unescaped & or unknown entity "&page"
line 861 column 50 - Warning: missing </font> before </td>
line 861 column 432 - Warning: missing </font> before </table>
line 863 column 35 - Warning: missing <tr>
line 863 column 50 - Warning: missing </font> before </td>
line 863 column 134 - Warning: missing </font> before </table>
line 865 column 17 - Warning: discarding unexpected </textarea>
line 865 column 28 - Warning: discarding unexpected </form>
line 865 column 35 - Warning: discarding unexpected </embed>
line 865 column 43 - Warning: discarding unexpected </noembed>
line 865 column 53 - Warning: discarding unexpected </noscript>
line 865 column 64 - Warning: discarding unexpected </noembed>
line 865 column 74 - Warning: discarding unexpected </embed>
line 865 column 82 - Warning: discarding unexpected </table>
line 865 column 90 - Warning: discarding unexpected </table>
line 867 column 9 - Warning: missing </font> before <table>
line 879 column 25 - Warning: discarding unexpected </font>
line 888 column 58 - Warning: discarding unexpected </font>
line 866 column 1 - Warning: missing </center>
line 120 column 63 - Warning: <img> lacks "alt" attribute
line 125 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 125 column 93 - Warning: <img> lacks "alt" attribute
line 141 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 141 column 98 - Warning: <img> lacks "alt" attribute
line 160 column 11 - Warning: <img> lacks "alt" attribute
line 161 column 22 - Warning: <img> lacks "alt" attribute
line 161 column 63 - Warning: <img> lacks "alt" attribute
line 161 column 112 - Warning: <img> lacks "alt" attribute
line 172 column 15 - Warning: <img> lacks "alt" attribute
line 186 column 11 - Warning: <img> lacks "alt" attribute
line 187 column 22 - Warning: <img> lacks "alt" attribute
line 187 column 63 - Warning: <img> lacks "alt" attribute
line 187 column 112 - Warning: <img> lacks "alt" attribute
line 198 column 15 - Warning: <img> lacks "alt" attribute
line 212 column 11 - Warning: <img> lacks "alt" attribute
line 213 column 22 - Warning: <img> lacks "alt" attribute
line 213 column 63 - Warning: <img> lacks "alt" attribute
line 213 column 112 - Warning: <img> lacks "alt" attribute
line 224 column 15 - Warning: <img> lacks "alt" attribute
line 314 column 11 - Warning: <img> lacks "alt" attribute
line 315 column 22 - Warning: <img> lacks "alt" attribute
line 315 column 63 - Warning: <img> lacks "alt" attribute
line 315 column 112 - Warning: <img> lacks "alt" attribute
line 326 column 15 - Warning: <img> lacks "alt" attribute
line 363 column 11 - Warning: <img> lacks "alt" attribute
line 364 column 22 - Warning: <img> lacks "alt" attribute
line 364 column 63 - Warning: <img> lacks "alt" attribute
line 364 column 112 - Warning: <img> lacks "alt" attribute
line 375 column 15 - Warning: <img> lacks "alt" attribute
line 389 column 11 - Warning: <img> lacks "alt" attribute
line 390 column 22 - Warning: <img> lacks "alt" attribute
line 390 column 63 - Warning: <img> lacks "alt" attribute
line 390 column 112 - Warning: <img> lacks "alt" attribute
line 401 column 15 - Warning: <img> lacks "alt" attribute
line 415 column 11 - Warning: <img> lacks "alt" attribute
line 416 column 22 - Warning: <img> lacks "alt" attribute
line 416 column 63 - Warning: <img> lacks "alt" attribute
line 416 column 112 - Warning: <img> lacks "alt" attribute
line 427 column 15 - Warning: <img> lacks "alt" attribute
line 441 column 11 - Warning: <img> lacks "alt" attribute
line 442 column 22 - Warning: <img> lacks "alt" attribute
line 442 column 63 - Warning: <img> lacks "alt" attribute
line 442 column 112 - Warning: <img> lacks "alt" attribute
line 453 column 15 - Warning: <img> lacks "alt" attribute
line 467 column 11 - Warning: <img> lacks "alt" attribute
line 468 column 22 - Warning: <img> lacks "alt" attribute
line 468 column 63 - Warning: <img> lacks "alt" attribute
line 468 column 112 - Warning: <img> lacks "alt" attribute
line 479 column 15 - Warning: <img> lacks "alt" attribute
line 497 column 11 - Warning: <img> lacks "alt" attribute
line 498 column 22 - Warning: <img> lacks "alt" attribute
line 498 column 63 - Warning: <img> lacks "alt" attribute
line 498 column 112 - Warning: <img> lacks "alt" attribute
line 509 column 15 - Warning: <img> lacks "alt" attribute
line 528 column 11 - Warning: <img> lacks "alt" attribute
line 529 column 22 - Warning: <img> lacks "alt" attribute
line 529 column 63 - Warning: <img> lacks "alt" attribute
line 529 column 112 - Warning: <img> lacks "alt" attribute
line 540 column 15 - Warning: <img> lacks "alt" attribute
line 559 column 11 - Warning: <img> lacks "alt" attribute
line 560 column 22 - Warning: <img> lacks "alt" attribute
line 560 column 63 - Warning: <img> lacks "alt" attribute
line 560 column 112 - Warning: <img> lacks "alt" attribute
line 571 column 15 - Warning: <img> lacks "alt" attribute
line 586 column 11 - Warning: <img> lacks "alt" attribute
line 587 column 22 - Warning: <img> lacks "alt" attribute
line 587 column 63 - Warning: <img> lacks "alt" attribute
line 587 column 112 - Warning: <img> lacks "alt" attribute
line 598 column 15 - Warning: <img> lacks "alt" attribute
line 648 column 11 - Warning: <img> lacks "alt" attribute
line 649 column 22 - Warning: <img> lacks "alt" attribute
line 649 column 63 - Warning: <img> lacks "alt" attribute
line 649 column 112 - Warning: <img> lacks "alt" attribute
line 660 column 15 - Warning: <img> lacks "alt" attribute
line 677 column 11 - Warning: <img> lacks "alt" attribute
line 678 column 22 - Warning: <img> lacks "alt" attribute
line 678 column 63 - Warning: <img> lacks "alt" attribute
line 678 column 112 - Warning: <img> lacks "alt" attribute
line 689 column 15 - Warning: <img> lacks "alt" attribute
line 696 column 210 - Warning: <img> proprietary attribute value "absmiddle"
line 696 column 210 - Warning: <img> lacks "alt" attribute
line 700 column 597 - Warning: <img> proprietary attribute value "absmiddle"
line 700 column 597 - Warning: <img> lacks "alt" attribute
line 712 column 11 - Warning: <img> lacks "alt" attribute
line 713 column 22 - Warning: <img> lacks "alt" attribute
line 713 column 63 - Warning: <img> lacks "alt" attribute
line 713 column 112 - Warning: <img> lacks "alt" attribute
line 724 column 15 - Warning: <img> lacks "alt" attribute
line 731 column 375 - Warning: <img> proprietary attribute value "absmiddle"
line 731 column 375 - Warning: <img> lacks "alt" attribute
line 739 column 11 - Warning: <img> lacks "alt" attribute
line 740 column 22 - Warning: <img> lacks "alt" attribute
line 740 column 63 - Warning: <img> lacks "alt" attribute
line 740 column 112 - Warning: <img> lacks "alt" attribute
line 751 column 15 - Warning: <img> lacks "alt" attribute
line 770 column 11 - Warning: <img> lacks "alt" attribute
line 771 column 22 - Warning: <img> lacks "alt" attribute
line 771 column 63 - Warning: <img> lacks "alt" attribute
line 771 column 112 - Warning: <img> lacks "alt" attribute
line 782 column 15 - Warning: <img> lacks "alt" attribute
line 801 column 11 - Warning: <img> lacks "alt" attribute
line 802 column 22 - Warning: <img> lacks "alt" attribute
line 802 column 63 - Warning: <img> lacks "alt" attribute
line 802 column 112 - Warning: <img> lacks "alt" attribute
line 813 column 15 - Warning: <img> lacks "alt" attribute
line 823 column 601 - Warning: <img> proprietary attribute value "absmiddle"
line 823 column 601 - Warning: <img> lacks "alt" attribute
line 830 column 11 - Warning: <img> lacks "alt" attribute
line 831 column 22 - Warning: <img> lacks "alt" attribute
line 831 column 63 - Warning: <img> lacks "alt" attribute
line 831 column 112 - Warning: <img> lacks "alt" attribute
line 842 column 15 - Warning: <img> lacks "alt" attribute
line 873 column 25 - Warning: <img> lacks "alt" attribute
line 878 column 267 - Warning: <img> lacks "alt" attribute
line 147 column 134 - Warning: trimming empty <font>
line 149 column 432 - Warning: trimming empty <font>
line 858 column 17 - Warning: trimming empty <tr>
line 861 column 432 - Warning: trimming empty <font>
line 863 column 134 - Warning: trimming empty <font>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 203 column 27 - Warning: <nobr> is not approved by W3C
line 229 column 27 - Warning: <nobr> is not approved by W3C
line 331 column 27 - Warning: <nobr> is not approved by W3C
line 380 column 27 - Warning: <nobr> is not approved by W3C
line 406 column 27 - Warning: <nobr> is not approved by W3C
line 432 column 27 - Warning: <nobr> is not approved by W3C
line 458 column 27 - Warning: <nobr> is not approved by W3C
line 484 column 27 - Warning: <nobr> is not approved by W3C
line 514 column 27 - Warning: <nobr> is not approved by W3C
line 545 column 27 - Warning: <nobr> is not approved by W3C
line 576 column 27 - Warning: <nobr> is not approved by W3C
line 603 column 27 - Warning: <nobr> is not approved by W3C
line 665 column 27 - Warning: <nobr> is not approved by W3C
line 694 column 27 - Warning: <nobr> is not approved by W3C
line 729 column 27 - Warning: <nobr> is not approved by W3C
line 756 column 27 - Warning: <nobr> is not approved by W3C
line 787 column 27 - Warning: <nobr> is not approved by W3C
line 818 column 27 - Warning: <nobr> is not approved by W3C
line 847 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 259 warnings and 2 errors!

The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md