Okay, I've been trying to figure all there tables out, but I don't get how you got that table from the messed up code. Anyway, we might as well use a logical approach.
We know what the missing table has in it, so would it be so hard to search through the 135 table files until we find the right one?
I'll have a look at the Dat_Init narc, as that seems to be where the interesting stuff is.
EDIT: I win. I absolutely win. I know what you've been looking for.
The sprite references that you want are in BG_unt under filename I_M_nohara.bin. And guess how I found them.
I was looking at this topic, while looking at Dat_Init.narc. I looked in BG_unt for I_M_nohara_hd.bin for the blocks, and there they were. Anyway, I thought that maybe there were some files in Dat_Field.narc that were important, as there seemed to be too many of them in there. I looked in, and lo and behold, there's I_M_nohara_hd.bin, just sitting there, next to I_M_nohara.bin. I then realised that the codes for the sprites and blocks needed were in the level's individual narc files. The different narcs have different files in them, (ie the underground level has chika3 in the filename where nohara was, this is in BG_unt as well), and so I conclude that the different files are used for different tilesets within the level, and by placing the single-player tileset files where the multiplayer ones are, we can use all blocks and sprites. |