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05-03-22 05:36:06 AM
Jul - Posts by Kaysakado
Kaysakado
Random nobody
Level: 4


Posts: 1/2
EXP: 195
For next: 84

Since: 04-26-09


Since last post: 13.0 years
Last activity: 12.9 years

Posted on 04-26-09 10:31:49 PM, in Original NSMB Hacking Thread (Archived) (last edited by Kaysakado at 04-26-09 08:11 PM) Link
I've been playing around with Entrances/Exits and Views, and I think I might have found the use of one of the bytes.

The 9th byte (right after the height) in each View structure is the View Number.

The second-to-last (19th) byte in each Entrance structure is which number area to spawn in.

If you take a look at this quick edit of the Extra Life Mushroom house, you'll see that you spawn in a second view I made just to the right of the actual level:
http://kaysakado.googlepages.com/I01_1.bin
If you change the 19th byte in the Entrance structure back to 01, you will spawn on the right edge of the standard view. If you keep the Entrance structure the same and change the View Number in the second View Structure back to 01, the game will crash.

And yeah, it does get messed up. I didn't want to bother with uploading the BGDat, since the standard one works just fine for these purposes.

Also, this is kind of unrelated, but when I added the second view structure, Toadsworth and the Item Boxes dissapeared from the level. I don't know why.
Kaysakado
Random nobody
Level: 4


Posts: 2/2
EXP: 195
For next: 84

Since: 04-26-09


Since last post: 13.0 years
Last activity: 12.9 years

Posted on 04-27-09 01:01:46 AM, in Original NSMB Hacking Thread (Archived) (last edited by Kaysakado at 04-26-09 10:08 PM) Link
Would you mind updating the Entrance/Exit section in that NSMB document? I see a couple of new things in the editor that aren't on there.
Jul - Posts by Kaysakado


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

19 database queries, 3 query cache hits.
Query execution time: 0.081756 seconds
Script execution time: 0.003659 seconds
Total render time: 0.085415 seconds