3rd byte: Determines whenever it is thin or thick. (0 is thin, 1 is thick, for example.)
4th byte: Determines how many blocks are in the sprite. (ex. changing it to 20 makes it only have 15 blocks.)
5th byte: Determines what direction it goes. Change it to 10 or 11 and it won't move until Mario touches it.
I think I got most of the stuff for this sprite.
____________________ Try again when you can make a layout that doesn't suck. --X
A couple of days ago (maybe yesterday), I was at the forums of DKCAtlas (Donkey King), enjoying looking at the forum "DKC Projects/Fanworks" then I saw the thread called "Japanese DKC Hackers". I went into it, saw the link on the first post, clicked on it, and guess what...it lead me to a Youtube video that is a hack of Donkey Kong Country 2 (Kannon's Klaim)! I was so surprised! It was a YT user named prgmdest (look at his channel, it has LOADS of DKC & DKC2 hacks!) who created these levels (I think). I subbed to him, became friends with him, and looked at the rest of his videos. He seemed to hack Donkey Kong Country 2 the whole way (maybe not, as he stopped at Forest Frenzy in DKC)!
Then I asked myself, " Is there a Donkey Kong Country 2 Editor somewhere?" I tried searching for the editor. No luck. Then I PM prgmdest where he get the DKC2 Editor from. I thought he was Japanese. His videos were Japanese. He even lives in Japan. But he was actually English, and he can't even understand Japane
Whoops. Cutoff text, but you'll know what I'm talking about.
____________________ Try again when you can make a layout that doesn't suck. --X
I finally found the editor! Go to the thread in Board2.
@Gunstar Green: I also posted that replay at the same thread at Board2, if that's what your talking about.
The updated link. The old one contains a Japanese DKC2 ROM (which is the only version to use for the editor to work).
____________________ Try again when you can make a layout that doesn't suck. --X