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| Jul - Posts by I Love Ikachan! |
| Pages: 1 2 |
| I Love Ikachan! Member Level: 12 Posts: 21/28 EXP: 6625 For next: 1296 Since: 04-25-09 Since last post: 1777 days Last activity: 1766 days |
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Originally posted by Darkdata Earthbound. -------------------- Try again when you can make a layout that doesn't suck. --X |
| I Love Ikachan! Member Level: 12 Posts: 22/28 EXP: 6625 For next: 1296 Since: 04-25-09 Since last post: 1777 days Last activity: 1766 days |
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| Wait, is that the new version of the editor? -------------------- Try again when you can make a layout that doesn't suck. --X |
| I Love Ikachan! Member Level: 12 Posts: 23/28 EXP: 6625 For next: 1296 Since: 04-25-09 Since last post: 1777 days Last activity: 1766 days |
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| Awesome work, messiaen! But isn't there a way you can make those red shells not get stuck at the wall? (Maybe you can make it explode or something.) -------------------- Try again when you can make a layout that doesn't suck. --X |
| I Love Ikachan! Member Level: 12 Posts: 24/28 EXP: 6625 For next: 1296 Since: 04-25-09 Since last post: 1777 days Last activity: 1766 days |
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| 249: Wall Jump Platform 3rd byte: Determines whenever it is thin or thick. (0 is thin, 1 is thick, for example.) 4th byte: Determines how many blocks are in the sprite. (ex. changing it to 20 makes it only have 15 blocks.) 5th byte: Determines what direction it goes. Change it to 10 or 11 and it won't move until Mario touches it. I think I got most of the stuff for this sprite. -------------------- Try again when you can make a layout that doesn't suck. --X |
| I Love Ikachan! Member Level: 12 Posts: 25/28 EXP: 6625 For next: 1296 Since: 04-25-09 Since last post: 1777 days Last activity: 1766 days |
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Originally posted by "Really Snooky (me) from Board 2" id="117055" Whoops. Cutoff text, but you'll know what I'm talking about. -------------------- Try again when you can make a layout that doesn't suck. --X |
| I Love Ikachan! Member Level: 12 Posts: 26/28 EXP: 6625 For next: 1296 Since: 04-25-09 Since last post: 1777 days Last activity: 1766 days |
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| I finally found the editor! Go to the thread in Board2. @Gunstar Green: I also posted that replay at the same thread at Board2, if that's what your talking about. The updated link. The old one contains a Japanese DKC2 ROM (which is the only version to use for the editor to work). -------------------- Try again when you can make a layout that doesn't suck. --X |
| I Love Ikachan! Member Level: 12 Posts: 27/28 EXP: 6625 For next: 1296 Since: 04-25-09 Since last post: 1777 days Last activity: 1766 days |
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| Get rid of that pumpkin and replace it with something else. -------------------- Try again when you can make a layout that doesn't suck. --X |
| I Love Ikachan! Member Level: 12 Posts: 28/28 EXP: 6625 For next: 1296 Since: 04-25-09 Since last post: 1777 days Last activity: 1766 days |
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| I totally loved the newest version! Just one question: What does the Zones mean? I can't find it in the readme. I would like my name back to The T, please. -------------------- Try again when you can make a layout that doesn't suck. --X |
| Pages: 1 2 |
| Jul - Posts by I Love Ikachan! |
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Acmlmboard - 07/23/2013 b378.03 ©2000-2013 Acmlm, Xkeeper, Inuyasha, et al. |
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