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| Jul - Posts by Ninji |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 ... 89 90 91 92 93 94 95 96 97 98 |
| Ninji Boomboom Help I'm a toaster Level: 79 Posts: 206/1975 EXP: 4509755 For next: 69712 Since: 07-26-07 From: Rogueport Since last post: 19 days Last activity: 16 hours |
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Originally posted by Tina It's not old. It was up for a bit for testing, and got leaked. The official version is out now. The end is the insanely hard Tetrid game btw; I haven't managed to beat it, but apparently there's a short cutscene after it and the demo ends. I asked Bob and he said it won't be necessary to beat it in the final game, but it will get you an extra item. --------------------
My most sincere excuses for all my bullshit to you. -- Mega-Moron · Hacking Tools: Nitro Explorer · NARC Explorer
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| Ninji Boomboom Help I'm a toaster Level: 79 Posts: 207/1975 EXP: 4509755 For next: 69712 Since: 07-26-07 From: Rogueport Since last post: 19 days Last activity: 16 hours |
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I dislike pink but it actually looks pretty good (except for the broken bits, which you're fixing). I didn't vote in the poll because I wasn't sure if you meant keeping it as a forced theme, or keeping it as a theme choice.
My favourite part is the poll/thread/reply buttons. In fact I think a version of this theme in a different colour scheme would be pretty nice; I'd probably use it. --------------------
My most sincere excuses for all my bullshit to you. -- Mega-Moron · Hacking Tools: Nitro Explorer · NARC Explorer
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| Ninji Boomboom Help I'm a toaster Level: 79 Posts: 208/1975 EXP: 4509755 For next: 69712 Since: 07-26-07 From: Rogueport Since last post: 19 days Last activity: 16 hours |
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Originally posted by emcee I guess there's a difference between whining about it being a forced scheme, and just saying they don't like it. I voted 4 because like I said in the other thread, it's a good scheme, I just dislike pink. The layout mismatching is annoying, but that's not your fault, and can't really be helped. --------------------
My most sincere excuses for all my bullshit to you. -- Mega-Moron · Hacking Tools: Nitro Explorer · NARC Explorer
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| Ninji Boomboom Help I'm a toaster Level: 79 Posts: 209/1975 EXP: 4509755 For next: 69712 Since: 07-26-07 From: Rogueport Since last post: 19 days Last activity: 16 hours |
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The editor used to be here, but I moved it into a separate stickied thread for convenience.
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My most sincere excuses for all my bullshit to you. -- Mega-Moron � Hacking Tools: Nitro Explorer � NARC Explorer
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| Ninji Boomboom Help I'm a toaster Level: 79 Posts: 210/1975 EXP: 4509755 For next: 69712 Since: 07-26-07 From: Rogueport Since last post: 19 days Last activity: 16 hours |
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4.1 is out. Didn't take too long. It now supports ROMs from different regions.
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My most sincere excuses for all my bullshit to you. -- Mega-Moron · Hacking Tools: NSMB Editor 4 · Nitro Explorer · NARC Explorer
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| Ninji Boomboom Help I'm a toaster Level: 79 Posts: 211/1975 EXP: 4509755 For next: 69712 Since: 07-26-07 From: Rogueport Since last post: 19 days Last activity: 16 hours |
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I don't think it would work in Mono in the first place. I use P/Invoke for faster drawing on Windows, since GDI+ is very slow when copying many tiles to the screen at once.
But anyway, I'm not sure that problem is in my code.
The bolded part is what makes me think that. Setting a font in a control isn't exactly a problem with my code.. ![]() Anyway, here's a preview of what I'm working on: entrance support. It's still under construction and might not be released for a while, because there's still a lot I need to find out about the format. http://treeki.googlepages.com/entrances.png --------------------
My most sincere excuses for all my bullshit to you. -- Mega-Moron · Hacking Tools: NSMB Editor 4 · Nitro Explorer · NARC Explorer
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| Ninji Boomboom Help I'm a toaster Level: 79 Posts: 212/1975 EXP: 4509755 For next: 69712 Since: 07-26-07 From: Rogueport Since last post: 19 days Last activity: 16 hours |
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Originally posted by AlexAR Most enemies are 3D, which is why I can't display them. There's also no way to show them exactly as the game does. I don't know what every sprite does, but I might consider adding tooltips for known sprites to a later version. Originally posted by AlexAR Already exists; you can use the small white dots at the bottom right of each object to resize it. I'm not sure if I should change this though, it's kind of hard to target it accurately sometimes. Maybe making it bigger would work better. Originally posted by AlexAR Thanks! --------------------
My most sincere excuses for all my bullshit to you. -- Mega-Moron · Hacking Tools: NSMB Editor 4 · Nitro Explorer · NARC Explorer
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| Ninji Boomboom Help I'm a toaster Level: 79 Posts: 213/1975 EXP: 4509755 For next: 69712 Since: 07-26-07 From: Rogueport Since last post: 19 days Last activity: 16 hours |
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... and I thought he had actually managed to gain some intelligence after his last rereg and the email conversation I had with him last night. Apparently not.
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My most sincere excuses for all my bullshit to you. -- Mega-Moron · Hacking Tools: NSMB Editor 4 · Nitro Explorer · NARC Explorer
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| Ninji Boomboom Help I'm a toaster Level: 79 Posts: 214/1975 EXP: 4509755 For next: 69712 Since: 07-26-07 From: Rogueport Since last post: 19 days Last activity: 16 hours |
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![]() --------------------
My most sincere excuses for all my bullshit to you. -- Mega-Moron · Hacking Tools: NSMB Editor 4 · Nitro Explorer · NARC Explorer
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| Ninji Boomboom Help I'm a toaster Level: 79 Posts: 215/1975 EXP: 4509755 For next: 69712 Since: 07-26-07 From: Rogueport Since last post: 19 days Last activity: 16 hours |
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Originally posted by Yoshi52 There are two reasons I haven't added it yet: 1. In NSMBe2 it used hardcoded offsets within the level file, and didn't index them by blocks. 2. I want to add more detailed editing - being able to see previews of each background/tileset before you choose them, for example. Once I figure out how to get entrances working, you will be able to edit Mario's start point using them. If I ever figure out enough of the format to get views working as well, that means we can do pretty much anything - create new areas in levels, working pipes, etc. --------------------
My most sincere excuses for all my bullshit to you. -- Mega-Moron · Hacking Tools: NSMB Editor 4 · Nitro Explorer · NARC Explorer
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| Ninji Boomboom Help I'm a toaster Level: 79 Posts: 216/1975 EXP: 4509755 For next: 69712 Since: 07-26-07 From: Rogueport Since last post: 19 days Last activity: 16 hours |
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The long-awaited entrance support...
...isn't here. That's because I'm lazy. But still, have an update! Check page 16 as usual. 4.2 includes a list of sprites. Pirahnaplant (not a board member here as far as I know though) sent me a list of sprites; I went through it and finished off the missing sprites (with some help in IRC from MM200 and Tanks) and added support for it to the editor. In addition, some levels like water areas now display correctly on all region ROMs. --------------------
My most sincere excuses for all my bullshit to you. -- Mega-Moron · Hacking Tools: NSMB Editor 4 · Nitro Explorer · NARC Explorer
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| Ninji Boomboom Help I'm a toaster Level: 79 Posts: 217/1975 EXP: 4509755 For next: 69712 Since: 07-26-07 From: Rogueport Since last post: 19 days Last activity: 16 hours |
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By the way, if you want to know how to crash the "SUPER NSMB EDITOR ZOMG!!!111":
1. Click on an entrance. 2. BOOM --------------------
My most sincere excuses for all my bullshit to you. -- Mega-Moron · Hacking Tools: NSMB Editor 4 · Nitro Explorer · NARC Explorer
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| Ninji Boomboom Help I'm a toaster Level: 79 Posts: 218/1975 EXP: 4509755 For next: 69712 Since: 07-26-07 From: Rogueport Since last post: 19 days Last activity: 16 hours |
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I just have a standard un-fancy keyboard I got 3 years ago, it came with my old computer and has seen over 20 million keystrokes (and that's not counting the time before I installed Whatpulse) It doesn't even have media keys.
As for a mouse, it's an extremely generic Logitech mouse with 2 buttons and a scroll wheel. That's about it. --------------------
My most sincere excuses for all my bullshit to you. -- Mega-Moron · Hacking Tools: NSMB Editor 4 · Nitro Explorer · NARC Explorer
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| Ninji Boomboom Help I'm a toaster Level: 79 Posts: 219/1975 EXP: 4509755 For next: 69712 Since: 07-26-07 From: Rogueport Since last post: 19 days Last activity: 16 hours |
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I love GarBG. I'm using it now.
Originally posted by Sinistar This could actually be pretty easily doable... one of the tags (body, perhaps) could have a class attached to it which defines the scheme. So something like this could be done:
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My most sincere excuses for all my bullshit to you. -- Mega-Moron · Hacking Tools: NSMB Editor 4 · Nitro Explorer · NARC Explorer
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| Ninji Boomboom Help I'm a toaster Level: 79 Posts: 220/1975 EXP: 4509755 For next: 69712 Since: 07-26-07 From: Rogueport Since last post: 19 days Last activity: 16 hours |
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My editor doesn't render slopes completely correctly (I had to figure out the format by myself, and don't know everything about it) so you may see them appearing wrong. (2-3 is one of the best/worst examples of this - so many objects in it are slopes or diagonals that it looks completely different from the actual game.)
Moving the object up a tile is a pretty obvious solution though.. I'm surprised you didn't think of that. --------------------
My most sincere excuses for all my bullshit to you. -- Mega-Moron · Hacking Tools: NSMB Editor 4 · Nitro Explorer · NARC Explorer
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| Ninji Boomboom Help I'm a toaster Level: 79 Posts: 221/1975 EXP: 4509755 For next: 69712 Since: 07-26-07 From: Rogueport Since last post: 19 days Last activity: 16 hours |
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Here's 4.3 with entrance editing and other new features. I'm sleepy and just want to release this, so here's a quote from the changelog:
Download it on page 16 as usual. I will go to bed now. (Or sometime soon..) --------------------
My most sincere excuses for all my bullshit to you. -- Mega-Moron · Hacking Tools: NSMB Editor 4 · Nitro Explorer · NARC Explorer
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| Ninji Boomboom Help I'm a toaster Level: 79 Posts: 222/1975 EXP: 4509755 For next: 69712 Since: 07-26-07 From: Rogueport Since last post: 19 days Last activity: 16 hours |
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Originally posted by Raccoon Sam Not sure how much use that would be. I only added the spanish translation because I found a bunch of people hacking NSMB (with brains, amazingly enough) on a spanish forum - and the translation system is also kind of hackish. --------------------
My most sincere excuses for all my bullshit to you. -- Mega-Moron · Hacking Tools: NSMB Editor 4 · Nitro Explorer · NARC Explorer
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| Ninji Boomboom Help I'm a toaster Level: 79 Posts: 223/1975 EXP: 4509755 For next: 69712 Since: 07-26-07 From: Rogueport Since last post: 19 days Last activity: 16 hours |
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Originally posted by The T Nope - it's used for vines and areas where you can teleport without going through a pipe or door (leaving 1-1's cloud bonus area, for example) --------------------
My most sincere excuses for all my bullshit to you. -- Mega-Moron · Hacking Tools: NSMB Editor 4 · Nitro Explorer · NARC Explorer
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| Ninji Boomboom Help I'm a toaster Level: 79 Posts: 224/1975 EXP: 4509755 For next: 69712 Since: 07-26-07 From: Rogueport Since last post: 19 days Last activity: 16 hours |
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I've always loved this feature. I think it would be worth adding. (Even more so if thread creators could edit it without needing to ask a mod - so threads like my NSMB hacking thread could have the current editor version in the description, for example)
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My most sincere excuses for all my bullshit to you. -- Mega-Moron · Hacking Tools: NSMB Editor 4 · Nitro Explorer · NARC Explorer
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| Ninji Boomboom Help I'm a toaster Level: 79 Posts: 225/1975 EXP: 4509755 For next: 69712 Since: 07-26-07 From: Rogueport Since last post: 19 days Last activity: 16 hours |
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Originally posted by Camewel Nope, it won't update the NARCs by itself. I'm not even sure whether it would work fully. As for the sprite data thing, that's impossible - I am not Nintendo, I don't have info about the usable data for every sprite. Right now, this kind of editor is the best I can do - every sprite has a different data format, so I can't just make one that works for everything. We don't know about how every sprite works, just a few. --------------------
My most sincere excuses for all my bullshit to you. -- Mega-Moron · Hacking Tools: NSMB Editor 4 · Nitro Explorer · NARC Explorer
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| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 ... 89 90 91 92 93 94 95 96 97 98 |
| Jul - Posts by Ninji |
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Acmlmboard - 07/23/2013 b378.03 ©2000-2013 Acmlm, Xkeeper, Inuyasha, et al. |
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