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05-03-22 05:41:22 AM
Jul - Posts by Gecko
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Gecko
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Posted on 07-04-10 04:18:16 PM, in Mario 64 Level Importer (last edited by Gecko at 07-04-10 01:18 PM) Link
Can't detect material file means that no material file was created or found with the obj file. How do you export your map? Is a .mtl create with the same name as the .obj file?
Gecko
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Posted on 07-04-10 05:08:08 PM, in Mario 64 Level Importer Link
When you open up the mtl file in notepad does it look like this:

newmtl None_Texture0104_RGB.bmp
Ns 0
Ka 0.000000 0.000000 0.000000
Kd 0.8 0.8 0.8
Ks 0.8 0.8 0.8
d 1
illum 2
map_Kd Mario64Textures\Part1\Texture0104_RGB.bmp


Make sure that the paths do not contain spaces as well as map_Kd needs to be written exactly like this.
Gecko
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Posted on 07-04-10 05:23:36 PM, in Mario 64 Level Importer Link
Turn it into map_Kd Brick_Antique.jpg an try again.
Gecko
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Posted on 07-04-10 06:14:13 PM, in Mario 64 Level Importer (last edited by Gecko at 07-04-10 03:16 PM) Link
newmtl _brick_Brick_Antique_jpg
Ka 0.000000 0.000000 0.000000
Kd 1.0000 1.0000 1.0000
Tr 1.0
Ks 0.000000 0.000000 0.000000
Ns 3.2000
map_Kd Brick_Antique.jpg

Are the textures in the same directory as the obj and mtl file?
Gecko
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Posted on 07-05-10 04:56:03 PM, in Using Blender (last edited by Gecko at 07-05-10 04:13 PM) Link
There a some things I noticed while creating a new map which are:

----------------------------------------------------------------

Mario often fell through the ground around the tree bark which is covered by that rose texture at first or there were invisible walls which made it possible for Mario to pass through even though there were no obstacles.
I started rebuilding that ground after having deleted all faces and even could save some polygons and it worked afterwards. Mario did not push against invisible walls anymore. It could be that the engine has problems with planar grounds consisting of more polygons than actually needed like in the upper part of the picture. At the botton there are no unneeded faces anymore.


----------------------------------------------------------------

Something else bugging me was when Mario fell through the ground at some points. That always was due to the level geometry. I could trick the engine by extruding all those foul faces and put them minimally above their surrounding ground:
1. Select foul faces or the whole connected ground (edit mode - face selection - right click on faces holding shift)
2. Press E for extrusion
3. Press Z in order to move the extruded faces up on the Z axis.
4. Press e.g. 0.01 (zero point zero one or any other minimal value)
5. Press Enter
The polygon count becomes bigger, but the buggy grounds vanished, at least for those I tried.
It would be nice if someone checked and veryfied/falsified this.

----------------------------------------------------------------

Next thing was disappearing objects and water after having added objects to the game in TT64.

I excluded object by object and found out that the Bullet Bill cannon was responsible for this. After deleting them everything worked fine again.
Gecko
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Posted on 07-05-10 06:23:48 PM, in Using Blender (last edited by Gecko at 07-05-10 05:00 PM) Link
Sorry, but I somehow killed my ROM. Have to reimport everything again as well as setting all objects. And I could not reproduce the collision error. I was wrong with those planar faces. It works on a simple map, the error must be somewhere else. You are right on collision errors happening when there are faces overlying. I'll have to experiment a little more on that issue.
Gecko
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Posted on 07-07-10 06:01:20 AM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
Tall Tall Mountain uses this technique. You should find your answers there.
Gecko
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Posted on 07-28-10 06:24:01 PM, in Using Blender Link
Originally posted by Zero One
When you select all polygons, you create a little net in the UV Map part. Is there a way to export that map into something like Paint or Photoshop?

There was an option called "save UV face layout", but I cannot find it in 2.5 anymore.



from: http://cs.elderscrolls.com/constwiki/index.php/Custom_Texturing_From_A_UV_Map
Gecko
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Posted on 09-19-10 10:18:59 AM, in Toad's Tool 0.6.0 (On hiatus for an indefinite amount of time) Link
I'm getting script errors using the new alpha version.

When starting the editor: Director Player Error - Property not found #viewrect Script Error, next one is #foreColor.
When clicking on the obj importer, it tells me String expected .

I'm using XP home.
Gecko
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Posted on 02-14-11 10:32:27 AM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
Is it possible to inject a hack into a Wii wad-file?
Gecko
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Posted on 02-27-11 10:23:33 AM, in Mario 64 Level Importer Link
You have to Resume gameplay after clicking that notification away. In PJ64 that should be F2.
Gecko
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Posted on 02-27-11 12:48:37 PM, in Mario 64 Level Importer Link
Have you enabled the expansion RAM?

See http://sites.google.com/site/messiaen64/level-importer under "Setting up your emulator".
Gecko
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Posted on 03-29-13 06:13:05 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
How do I turn off grid snapping in Sketchup 8? I cannot draw or move edges or endpoints exactly.


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Jul - Posts by Gecko


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

22 database queries, 33 query cache hits.
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