![]() Register - Login |
||
| Main - Memberlist - Active users - Calendar - Wiki - IRC Chat - Online users Ranks - Rules/FAQ - JCS - Stats - Latest Posts - Color Chart - Smilies |
||
| Jul - Posts by gamekrazzy |
| Pages: 1 2 3 4 5 6 7 8 9 10 |
| gamekrazzy Member Level: 28 ![]() Posts: 147/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
|
||
| This is an interesting thing I found while working on my hack. Turns out that the levels that do not have act selections copy there acts from the previous level. Castle grounds in the list of bytes after 0xE8D98 has the byte 00. I tested this with other non act selecter levels such as Peaches slide as well which has a byte of 13. by making one level with an act selecter warp to a level without it, if that level were on act 1, the objects I had on act 1 in the other level would appear. So the same would go for act 2. I tested it, and it did the same thing with the byte 13. Here is a video demenstrating this find. (Note: The levels look like the same level but are different. I had to use multiple levels to fix a camera glitch for the underground.) -------------------- Gamekrazzy* |
| gamekrazzy Member Level: 28 ![]() Posts: 148/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
|
||
Originally posted by Zonic What kind of error. Can you Fixed. - MM88 -------------------- Gamekrazzy* |
| gamekrazzy Member Level: 28 ![]() Posts: 149/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
|
||
Originally posted by Metal_Man88 sorry. I made a bad habitt. I meant to have him say it here. That was just what came out. Anyways please post more info here, and maybe I can resolve your problem.-------------------- Gamekrazzy* |
| gamekrazzy Member Level: 28 ![]() Posts: 150/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
|
||
Originally posted by Dopeboy175 No you don't. But to set the act parameter. You need to enter the checksum area. This means you are going to have to recalculate or bypass.I'm feeling rather lazy, so just stop by this thread. http://jul.rustedlogic.net/thread.php?id=2794 Originally posted by Zonic If thats the case, then you probably have an offset rom. did you change anything that caused it to be maybe 1 or 2 bytes longer. If it's offset, then information can't be found. One more question to be sure. Does this happen before anything gets loaded or after something is loaded. If after. Please post where this error is occuring. Because that will help with the location of the problem. Originally posted by danielvillaf if you change a geometry layout pointer, and save, sometimes it will delete options which is what happens in the game. I know this because it happened with the pipe. I lost the stars from the game completely. The only way to fix this is by manually changing the pointer back to mario. To do this open another rom in a TT64, and pretend you are going to change his layout again. Now instead of doing that, copy the location given in the lower left, and go to the location that is given for Mario under geometry layout in a hex editor for the rom with the problem. Change that back to what it should be and the problem should be fixed. If you have trouble understanding this, repost, and I will try to make it simpler on you. -------------------- Gamekrazzy* |
| gamekrazzy Member Level: 28 ![]() Posts: 152/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
|
||
Originally posted by Dopeboy175 Oh ok. Castle grounds has a byt of 00 in that checksum area I showed you right. What your saying is you can't choose your acts? -------------------- Gamekrazzy* |
| gamekrazzy Member Level: 28 ![]() Posts: 153/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
|
||
The tiles were probably greyscaled before they were put in. Meaning because tt64 can't make the graphics resolution better then the game, that you can't change the color. Your going to have to use Tile Molester or something else like that. ![]() -------------------- Gamekrazzy* |
| gamekrazzy Member Level: 28 ![]() Posts: 154/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
|
||
Originally posted by Dopeboy175 I don't see a question, but I still can give an answer. I just think he is unsure. And no you don't set it to 2 you set it to 1. If it were your third star you would set it to 2, because act 1 has a value of 0 in this case. -------------------- Gamekrazzy* |
| gamekrazzy Member Level: 28 ![]() Posts: 155/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
|
||
| update... New Tetris Theme added!!!! -------------------- Gamekrazzy* |
| gamekrazzy Member Level: 28 ![]() Posts: 156/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
|
||
I guess there are no requests.Anyways. another update... Please comment and rate. -------------------- Gamekrazzy* |
| gamekrazzy Member Level: 28 ![]() Posts: 157/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
|
||
Originally posted by IcedCoffee Simplest answer is to look for yourself. http://jul.rustedlogic.net/thread.php?id=2654 Read through this page. Has info on the mario head at the beggining. Anyways the icon is considered a tile, so use tile molester. -------------------- Gamekrazzy* |
| gamekrazzy Member Level: 28 ![]() Posts: 158/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
|
||
it's mario paint. I believe there is a download at sourceforge.net, your going to have to search. Hope you find it. I want to hear what you can make.-------------------- Gamekrazzy* |
| gamekrazzy Member Level: 28 ![]() Posts: 159/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
|
||
| XD Shyguy, you didn't replace all of the 0x17 for castle grounds did you? If you did you shouldn't have. Just like the tweester in SSL, I believe that either the underwater one is either in the 05 or 0C bank. Meaning if it is in just one of them, you have to replace that 1. If it is in 0C you might have to replace the 05 as well. -------------------- Gamekrazzy* |
| gamekrazzy Member Level: 28 ![]() Posts: 160/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
|
||
Hello peoples. Here is I believe my best drawing yet. Amazingly it didn't take me to long to make. Mainly because I did this all with skill, no extra layers were used or anything. I colored over my drawing. Which was of course sketched out. Anyways. I hope you like Kirby the Star Warrior.![]() -------------------- Gamekrazzy* |
| gamekrazzy Member Level: 28 ![]() Posts: 161/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
|
||
Hello. Gamekrazzy again. This picture I worked on quite longer then Kirby. Mainly because the shape wasn't as simple. But I also used layers and effects with the paint on this one. Hope you like it.![]() -------------------- Gamekrazzy* |
| gamekrazzy Member Level: 28 ![]() Posts: 162/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
|
||
Originally posted by Dopeboy175 Look for an object that says cannon (closed) Unless the open/closed thing is a parimeter. Meaning you choose cannon (open) and replace the parimeter for the (open) to (closed). -------------------- Gamekrazzy* |
| gamekrazzy Member Level: 28 ![]() Posts: 163/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
|
||
| Open the rom in a hex editor and read the encryption from 20 - 30. It should say USEP RAMIR O46 (BADC) or SUPER MARIO 64 (ABCD). If it isn't coded in those two forms, then your rom isn't going to be able to work with the rom extender. About TT64. It runs on a simple format or (ABCD). As for the Text Wrangler. The reason you are getting those errors is probably because you have in use the same thing in another program. I.E. TT64 is running while you use it. That would cause the error that you were given. (Reasoning is that you don't want to save the text and then save your TT64 rom. You would then lose what ever text you put in, and the game might not run. -------------------- Gamekrazzy* |
| gamekrazzy Member Level: 28 ![]() Posts: 164/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
|
||
Originally posted by wwwarea Yes, but it would require alot of work. You would have to change all the pointers so that everything is still working, because this would require adding code to what you already have. You go to whatever level script it is you are going. And go to the end of the objects (0x22). Now after that should be the objects in the levels. If you go to the end of that section. (BTW these should be 0x24) and add this (24 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 13 00 00 00) for every one object you want to add. (Note: like I said, this would require you to reset pointers, or else the game wont work.) -------------------- Gamekrazzy* |
| gamekrazzy Member Level: 28 ![]() Posts: 165/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
|
||
| hmm... Thats interesting. Maybe I can see whats going on if I had your rom. Do you think you could send me a patch of your rom, so that I can see if anything is out of place or something? No, I'm talking about checking what form it is in before you extended it so it could be used in TT64? If it is usable in TT64 then it is obviously ABCD form, but if it's not working in the text editor, somthing might have gone wrong in the middle of extending it. Because the text is automatically put in TT64, then if something is wrong in that area, it will still load in TT64, but not in the Text wrangler -------------------- Gamekrazzy* |
| gamekrazzy Member Level: 28 ![]() Posts: 166/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
|
||
| Ok. Well we solved one issue. About the text wrangler. Your using a different extender, so Like I said, some things aren't being read right. (If you read the error it says "Index out of Range") I am curious as to why this works in TT64 and not on Text wrangler. That is why I want to know if you can send me A patch for this rom that seems to be having the problem. -------------------- Gamekrazzy* |
| gamekrazzy Member Level: 28 ![]() Posts: 167/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
|
||
Originally posted by Breegullbeak As far as I know black and white work. Make sure that it doesn't have much big of changes, and then simply grey scale your colors. -------------------- Gamekrazzy* |
| Pages: 1 2 3 4 5 6 7 8 9 10 |
| Jul - Posts by gamekrazzy |
![]() |
Acmlmboard - 07/23/2013 b378.03 ©2000-2013 Acmlm, Xkeeper, Inuyasha, et al. |
| Query execution time: | 0.065828 seconds |
| Script execution time: | 0.078095 seconds |
| Total render time: | 0.143923 seconds |