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| Jul - Posts by gamekrazzy |
| Pages: 1 2 3 4 5 6 7 8 9 10 |
| gamekrazzy Member Level: 28 ![]() Posts: 127/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
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| Ok... I will post more. Anyone have a birthday June 5th? xD Thanks btw. Kles, that avatar seems to creep everyone out in the forums. xD I'm scared now. -------------------- Gamekrazzy* |
| gamekrazzy Member Level: 28 ![]() Posts: 128/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
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Wow its looking really good Celux... BTW nice name. ![]() Its possible to make Mario bigger via the 1 up mushroom now. That means we are 1 more step closer to converting SM64 into more of a SMB feel. This does the trick, but there are no super mushrooms, so maybe you could look into that as soon as you finish the levels and the game itself. You could make that 10 times better just adding these features.Actually now that I think about it what if we were to hack it and make Mario have a racoon tail, instead of wings on his hat. That would give this a great SMB3 feel, only problem would be we don't know how to do that. -------------------- Gamekrazzy* |
| gamekrazzy Member Level: 28 ![]() Posts: 129/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
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Originally posted by RDX XD, your friendly advice got you in trouble by Metal_Man88 ![]() BTW, Hello Mariofan128. It is good to see new faces here. Though I cant see your face. ![]() -------------------- Gamekrazzy* |
| gamekrazzy Member Level: 28 ![]() Posts: 130/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
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Hello. ![]() I was bored, so I drew link to pass the time. xD Its a custom pose, and references were used.... ![]() Hope you like it. ![]() -------------------- Gamekrazzy* |
| gamekrazzy Member Level: 28 ![]() Posts: 131/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
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Thanks.. ![]() -------------------- Gamekrazzy* |
| gamekrazzy Member Level: 28 ![]() Posts: 132/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
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Originally posted by Higsby Why do people call it wind waker style. ![]() Toon Link is in Four Swords and Minish cap as well as the windwaker series. ![]() But yeah, I don't mind it, and its easier to draw. -------------------- Gamekrazzy* |
| gamekrazzy Member Level: 28 ![]() Posts: 133/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
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Originally posted by Eriol I used Photobucket, no tools though just painted the colors. If I am short on time I usually use the fuzzy select, but that seems to just slow me down. ![]() Yeah. IT was actually worse to start out. I had to shorten the arm. I have trouble with proportions, as this was drawn by eye. I don't like going through the time of making the skeleton and such, but I see what you are saying. xD.... his arms are way too big aren't they. Thanks I truly appreciate the help... ![]() You know that would look much more realistic (Yes I know it still isa cartoon. ) if I were to forshorten the arm with the sword. It would look much more like he is holding it behind his head, yes? I guess I didn't fully plan this drawing, but overall you think it is still good? ![]() -------------------- Gamekrazzy* |
| gamekrazzy Member Level: 28 ![]() Posts: 134/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
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| IDK how to find the offset for the yellow cap switch. But I can probably tell you why it sometimes crash. The cap switch shouldn't normally be availiable in the bob-omb level. Just like what I did for the tweester, you have to change one of the set 0x17 commands. so because some things aren't being recognized, the game will crash. That happened alot with the tweester.What you need to do is replace all objects in bob-omb battlefield via hex, with stuff that were availiable in the Wing cap level. Don't go through a whole bunch of work here. Just replace the ones that point to the location that is the same as the cap switch. IDK what it is off hand, but it really isn't that hard to fix.-------------------- Gamekrazzy* |
| gamekrazzy Member Level: 28 ![]() Posts: 135/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
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Originally posted by Dopeboy175 I think I understand your question. The answer is quite a lot of pages back. But I'll save you the trouble.To match up warps, you need to go to the warp destination option in the upper left corner. ![]() Now you choose the warp you want warping somewhere. Select the level you want it to go to. Now you choose the ID destination, Do not mess with the ID of your warp but you will need that to warp back. After getting that warp set up, go to the level that warp took you. Now just do the same thing, except point it to the level you came from, and set the ID destination to what the ID of the warp was. ![]() HOPE I HELPED. -------------------- Gamekrazzy* |
| gamekrazzy Member Level: 28 ![]() Posts: 136/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
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| well, its nice to meet you dopeboy. I'll call you that for short. BTW, I am glad I could help you with problems. If you ever need answers you know where to go. I usually check the thread to try and answer what I can. You should check out the hacking documents in the FAQ, they'll help you with the basics. I am not a veteren here, but I do have a good understanding, if you don't understand what the document says. PM me and I will gladly help you. ok. ![]() Don't worry about the wording. I was that way when I started. I've gotten better, but it's still not the best. You are bound to do the same. Anyways... Welcome to Jul, and this here SM64 hacking forum. ![]() Hope you enjoy the company and get better at your hacking skills. -------------------- Gamekrazzy* |
| gamekrazzy Member Level: 28 ![]() Posts: 137/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
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Originally posted by IcedCoffee use the warp thing I brought up earlier for dopeboy, but replace the id of the warp in Castle Grounds with 240. Now by placing the red coins in Castle Grounds and collecting the star, you can warp inside the castle. As for the lava/acid thing. In TT64 that isn't possible, because you can't change the water or lava textures in there, but they are textures, so you can do it with probably some other texture thing. I know of one, but I can't think of the name sorry. -------------------- Gamekrazzy* |
| gamekrazzy Member Level: 28 ![]() Posts: 138/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
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![]() I spent several hours on this. Hope you like it. Please comment and rate it. ![]() -------------------- Gamekrazzy* |
| gamekrazzy Member Level: 28 ![]() Posts: 139/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
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Thanks. And yes, its not exactly the same. I remixed it. at 0:17 There are 3 and not 2. I just had to speed it up so that it fit the beat. ![]() Ummm. Actually in Mario Paint you can add sharps and flats by using the Ctrl and the Shift buttons on the keyboard, but your right, this song I don't think has any sharps or flats. I am glad you liked it-------------------- Gamekrazzy* |
| gamekrazzy Member Level: 28 ![]() Posts: 140/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
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![]() I know what you were talking about, I just split two topics in one post thats all. I replied to you and BlackNemesis. About the extra note thing. If I recorded each part, I could edit the videos and put them on Movie Maker. Then I could simply make it so the music runs smoothly through it. ![]() -------------------- Gamekrazzy* |
| gamekrazzy Member Level: 28 ![]() Posts: 141/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
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| I figured it had to be done, because I don't want to fill this forum up with mario Paint stuff that only gets 3 posts to maybe one thread. So if I post this here. I can Post my projects in one place, and I can have requests from you guys. So I will Post here the two vids that are already out and include what ever is needs to be updated. New old old...... Please comment and rate them on Youtube -------------------- Gamekrazzy* |
| gamekrazzy Member Level: 28 ![]() Posts: 142/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
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![]() Actually I don't really care. Because I don't have Mario Paint for snes, and if there is composer why would you want to do that. ![]() Hey. I made a thread for all of my Mario Paint stuff I will post. I have my two videos that were already on here and added one. The reason I am doing this, is because I don't want to fill this place up with a whole bunch of mario paint that maybe gets 3-4 replies. So I am just using 1 thread. -------------------- Gamekrazzy* |
| gamekrazzy Member Level: 28 ![]() Posts: 143/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
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Wow nice uberoe. Umm I just thought I would point out. There is a way you can get the warp to work upside down. ![]() I've done it before. All you have do to is center the pipe so that the 4 boxes (objects) whatever meet in the center. If you do your math right, and the pipe is far enough from the ground. He'll fall out. And if you are having trouble getting warp pipes into the levels. I could help you with that too. ![]() -------------------- Gamekrazzy* |
| gamekrazzy Member Level: 28 ![]() Posts: 144/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
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Originally posted by messiaen Interesting thing I found. The background 0x19 serves as a double use. For the background textures and also COLORS!!!! I pondered the no background thing and started messing with it. After a while I noticed that if I put a color code in the three bytes after 19 the background would be that color. ![]() So I just thought I would point out. That FF in this case is 255 not (-1). So that also means that Tick Tock Clock has a blue Background. The reasoning for that is because of the fog effect on the bottem. Edit: this is the 802763D4 noded. -------------------- Gamekrazzy* |
| gamekrazzy Member Level: 28 ![]() Posts: 145/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
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| Yes. This is where you post mods. Umm I recomend making a video or taking pictures before posting here though. -------------------- Gamekrazzy* |
| gamekrazzy Member Level: 28 ![]() Posts: 146/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
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| This is an interesting thing I found while working on my hack. Turns out that the levels that do not have act selections copy there acts from the previous level. Castle grounds in the list of bytes after 0xE8D98 has the byte 00. I tested this with other non act selecter levels such as Peaches slide as well which has a byte of 13. by making one level with an act selecter warp to a level without it, if that level were on act 1, the objects I had on act 1 in the other level would appear. So the same would go for act 2. I tested it, and it did the same thing with the byte 13. Here is a video demenstrating this find. (Note: The levels look like the same level but are different. I had to use multiple levels to fix a camera glitch for the underground.) -------------------- Gamekrazzy* |
| Pages: 1 2 3 4 5 6 7 8 9 10 |
| Jul - Posts by gamekrazzy |
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Acmlmboard - 07/23/2013 b378.03 ©2000-2013 Acmlm, Xkeeper, Inuyasha, et al. |
| Query execution time: | 0.044535 seconds |
| Script execution time: | 0.080830 seconds |
| Total render time: | 0.125365 seconds |