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| Jul - Posts by gamekrazzy |
| Pages: 1 2 3 4 5 6 7 8 9 10 |
| gamekrazzy Member Level: 28 ![]() Posts: 64/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
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| Hey! I have done it. I have replaced every level's pointer to a different flat world, And Now I have to show you. This allows you to make every level from scratch, Actually I did not replace levels that are not editable in TT64 v. 5.99. And I did not include Bowser Battles. Also you have to manually change the warps. But this is perfect for those of yuo who like to make you own levels, now you can do it to every level. NOte: if you think I should put castle grounds and inside castle to what it should be please tell me. Here is a video for it. Link is in the description. Edit: Some People have been asking "Gamekrazzy How Did you do this?" The answer is simple. Ok, go to the rom address 0x002AC094. That is where the level layout pointers are. Simply by changing the pointers, you change how the level is made. What I did is I made several copies of VL-Tone's Flat World, and I pasted them 1 after the other. I then went to the location mentioned earlier, and replaced the values so that they point to where the level starts, where it ends, and where it skips in TT64. Now what this doesn't do is give the option to have the areas that were given. So when you go to a level, do not go to an Area 2 or 3 or 4 in TT64. Because then TT64 will give an error and you might have to reload the rom. -------------------- ![]() |
| gamekrazzy Member Level: 28 ![]() Posts: 65/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
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| I don't know if this has been brought up, but because the picture at the end of the game is considered a level, Do you think you could involve it in future versions of TT64? This would be useful for people who want as much levels as they can cramp in there. XD! -------------------- ![]() |
| gamekrazzy Member Level: 28 ![]() Posts: 66/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
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| Yeah... That is the case most of time isn't it. In answer to your question Vinnybrawler, Considering you are using a different location then what Messian set the pointer to. The block objects probably would not be availiable, because based on where the pointer is, TT64 loads the objects and such. So if it doesn't lead to Messians objects, they won't get loaded. Thus meaning the objects are not usable. -------------------- ![]() |
| gamekrazzy Member Level: 28 ![]() Posts: 67/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
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| Yeah. There should be an option on the upper left corner that says "Warp Destinations". Click on that and change the warp that has the ID 241 to the level you want to be warped to. You would then change the destination ID to where in that level you want to be warped. -------------------- ![]() |
| gamekrazzy Member Level: 28 ![]() Posts: 68/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
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Messian placed mesh from other levels into flat world. That is where you got Yes for the mushroom blocks right? When the level is being loaded in TT64 and the emulator it uses pointers to locate the flatworld. You could, if you read VL-Tone's Flatworld document, copy and paste the obj parimeters from Bob-omb Battle field for the objects, and place them in the area reserved for Objects. But if you do this and go over the space provided, you would have to recalculate pointers, and you would have to change the pointers for flat world located somewhere after 0x2ac094 but before (0x2ac200 I think). There should be a document on that too. --------------------
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| gamekrazzy Member Level: 28 ![]() Posts: 69/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
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| He is having problems with the game asking to save without the stars. You could try looking into the save option after getting a star from a character. I mean because apparently Messian figured that out(I think maybe I was dreaming). Anyways you could probably convert that to where if you simply talk to the person it asks to save, skip the star entirely. BUT IDK is that possible? -------------------- ![]() |
| gamekrazzy Member Level: 28 ![]() Posts: 70/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
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Originally posted by Bob-omb8194 I guess that makes sense, but you could replace pointers so that it points to a different level. So someone could manually do it, the only problem is there is no warps that lead there. I do not think it impossible though. Because TT64 loads everything from a given level script, starting from a pointer and so forth. If VL-Tone added an extra flat world, and pointed the pic pointer there, he could obviously include it in TT64 because then there would be less difficulties because n ow the level has all the required scripts. The only one he would have to work on is the warps. --------------------
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| gamekrazzy Member Level: 28 ![]() Posts: 71/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
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Originally posted by VL-Tone Yeah... I noticed that there is a radial around y axis for "Haunted Mansion" when it is flat world. So if I were to make an educated guess, I would think that the camera mode for that level would be still camera. I have something else to say. from what I have thought up here, logically the camera type for levels are not located in the level script, because then the camera type would all be the same. I am going to replace the picture level with a flat world, and test it to find out what happens. I will PM you the results. --------------------
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| gamekrazzy Member Level: 28 ![]() Posts: 72/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
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| Ok... I was being stupid. I will do just that. -------------------- ![]() |
| gamekrazzy Member Level: 28 ![]() Posts: 73/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
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| I have been keen to notice that when I was looking at some hacking documents That the cake picture was a level. Looking further into this I have discovered some very interesting things. Here is what I have found. The camera seems to take it's default action. It follows mario the same way it does in Bob-omb Battlefield and Castle Grounds (ETC...) Also I have found proof that Nintendo was planning on including more levels. ![]() See here... I have replaced the pointer so that it pointed to Bob-omb Battlefield instead of the Cake Picture. If you notice in it shows that there is indeed an option to exit level. Why Nintendo has this? IDK... Also look, it says "Castle Secret Stars" hmm... Looking further on this too. Now further on.... There does seem to be acts in this level, but there are no act selectors of course. I know this because it seems to go to the third act or higher. It isn't the first because king Bob-omb is not there. It isn't the second, because kupa the Quick isn't there. Now, there is one error... When the game starts on this level the emulater(PJ64) complains that the Graphic Plugin might have problems. What I did was continually clicked ok, until it reached a specific point. Then it let me play. My guess is that the error has something to deal with Peach. I will look further into this. Also. Last but not least. The level seems to automatically load information located somewhere in the 0x01000000 area Before 0x01100000. I know this because for some reason Messian's Platform Battlefield would not work with it. If anyone has anything to add to this... Please do... -------------------- ![]() |
| gamekrazzy Member Level: 28 ![]() Posts: 74/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
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| Yeah... after further looking into this.. Turns out there are plenty more level areas capable of being used. You see each level has a conditional jump for it, so when looking through the menu level script I have found that there are indeed ones for other stuff. I believe there is a document on the level script in that case. That brought to my attention. Yes, maybe we could add more levels in place of these seemingly unused levels, such as 00 - 03. And others... But then I realized. Those levels may actually pertain a use. looking back a few bytes from the conditional jumps, I found several more. These pertain to the times when the game wants to start from the menu. so after a Game Over, it wants to start a certain position inside the beggining menu area. Or when the game ends, this would be how it jumps to the begging level script. Expiramenting with this I found that if I change the cake's conditional jump to a level it does not corrispond to, it starts from the begining(Unused). What this leads me to believe is maybe the unused levels are actually suppose to jump somewhere else, but have been changed so that instead of new levels there would be use of gameover and such. Hmm... Does this mean that there might be Beta levels inside SM64's code somewhere. Or that there is suppose to be....? -------------------- ![]() |
| gamekrazzy Member Level: 28 ![]() Posts: 75/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
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Originally posted by Stevoisiak Level select as in the SM64 cheat? Ok let me try to re-explain this to you. The level select has other options then just the levels we all know right. Those all lead to the menu level script right. What I am trying to say is that I have produced the same effect with the ending picture. I set the conditional jump value so that it did not refer to the cake level. By doing this the game went back to the menu again. So what this infers to me is that maybe the reason that so many of those levels lead to the menu is because there jump was set wrong. We could by chance maybe change a few numbers in those empty areas, and voila... We now have beta levels. If you still don't understand me here. Maybe you should read a few of the documents that have been placed in Metal_Man88's FAQ and Rules Thread. --------------------
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| gamekrazzy Member Level: 28 ![]() Posts: 76/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
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Ok... I did a little more research. Guess what you can replace the title, mario's face, and even the game over so that it will go to a different location. The last 2 bytes of 16 bytes hold the answer. A little while ago I did an expirament. After swapping those bytes with other levels. I went and activated that situation. The order for those bytes via level normally go: 02 38 02 48 02 58 02 28 02 68 What I did is I changed it so that it went like this: 02 28 02 38 02 48 02 58 02 68 The results were as suspected. So now, I believe if we simply find out what these bytes have to deal with the level, we will know how to change them to where we can add levels to the unused levels. That is if we know where the conditional jump is at. --------------------
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| gamekrazzy Member Level: 28 ![]() Posts: 77/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
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| Sweet, I am definately up for Sudoku. -------------------- ![]() |
| gamekrazzy Member Level: 28 ![]() Posts: 79/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
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| Messian, I downloaded the hack and patched the rom. My PJ64 was already expanded, so I did not have to do anything. But for some reason when I am playing it, I get to the save slot selection and start a new save, the game whites out. And no more game. My eeprom got all messed up, so I lost all my save files. Maybe you know something of this? BTW, I love the music selection for save select. Seiken Densetsu 3 is one of my favorite games part of one of my favorite series. -------------------- ![]() |
| gamekrazzy Member Level: 28 ![]() Posts: 80/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
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Originally posted by Bob-omb8194 Maybe he/she just needed information or help on TT64 and Hacking. That was mainly the reason I regestered. Except I ended up getting somewhat involved with the community here. --------------------
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| gamekrazzy Member Level: 28 ![]() Posts: 81/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
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Originally posted by messiaen hmm... Ok. Umm, I don't think you understood what I was asking about the rom though. I am able to get to the save select screen, but I can't start a save, because when I do, it just shows a big white screen and no game. What do I do? --------------------
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| gamekrazzy Member Level: 28 ![]() Posts: 82/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
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Originally posted by Syaoran XD!, you forgot about avatars, signatures.... IDK about you but why would you want to make an account just to enjoy your username anyways. My guess is they just don't have the time to do anything. Or maybe they are just shy. --------------------
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| gamekrazzy Member Level: 28 ![]() Posts: 83/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
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| Here is the deal. This is a game of thought, just don't think so hard that your brain explodes. Ok, so how this is going to work is, I am going to post a riddle here, and you will answer it. There is going to be point values, and they are from 1-5. This will describe the difficulty of the riddle. You get the riddle right, and you get the deserved amount of Points. First person to get to 25 wins. Just because, I feel like starting this with a very confusing riddle. Difficulty 5. *You come across a riddler* This riddler is all knowing. He knows everything and Nothing. What you know is what he knows, and what he knows you don't know. *He gives you a riddle, that you must answer* He says, "What do you know, That I do not?" Answer this right and you take the lead. Now let's see if you can answer this one. -------------------- ![]() |
| gamekrazzy Member Level: 28 ![]() Posts: 84/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
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Originally posted by messiaen It should be clean, but maybe I should get a new one, and test, just in case. I am using PJ64 version 1.5. If it still doesn't work, I will try PJ64 1.6. --------------------
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| Pages: 1 2 3 4 5 6 7 8 9 10 |
| Jul - Posts by gamekrazzy |
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Acmlmboard - 07/23/2013 b378.03 ©2000-2013 Acmlm, Xkeeper, Inuyasha, et al. |
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