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10-16-14 04:40:15 PM

Jul - Posts by gamekrazzy
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gamekrazzy
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Posted on 04-13-09 03:20:56 PM, in Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) (last edited by gamekrazzy at 04-16-09 12:23 AM) Link
Hey! I have done it. I have replaced every level's pointer to a different flat world, And Now I have to show you. This allows you to make every level from scratch, Actually I did not replace levels that are not editable in TT64 v. 5.99.
And I did not include Bowser Battles. Also you have to manually change the warps. But this is perfect for those of yuo who like to make you own levels, now you can do it to every level. NOte: if you think I should put castle grounds and inside castle to what it should be please tell me.



Here is a video for it. Link is in the description.

Edit: Some People have been asking "Gamekrazzy How Did you do this?"

The answer is simple. Ok, go to the rom address 0x002AC094. That is where the level layout pointers are. Simply by changing the pointers, you change how the level is made. What I did is I made several copies of VL-Tone's Flat World, and I pasted them 1 after the other. I then went to the location mentioned earlier, and replaced the values so that they point to where the level starts, where it ends, and where it skips in TT64. Now what this doesn't do is give the option to have the areas that were given. So when you go to a level, do not go to an Area 2 or 3 or 4 in TT64. Because then TT64 will give an error and you might have to reload the rom.

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Posted on 04-15-09 06:12:12 PM, in ToadsTool Suggestions Link
I don't know if this has been brought up, but because the picture at the end of the game is considered a level, Do you think you could involve it in future versions of TT64?

This would be useful for people who want as much levels as they can cramp in there. XD!

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Posted on 04-17-09 05:14:17 PM, in Toad's Tool 0.6.0 (On hiatus for an indefinite amount of time) Link
Yeah... That is the case most of time isn't it.

In answer to your question Vinnybrawler, Considering you are using a different location then what Messian set the pointer to. The block objects probably would not be availiable, because based on where the pointer is, TT64 loads the objects and such. So if it doesn't lead to Messians objects, they won't get loaded. Thus meaning the objects are not usable.

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Posted on 04-19-09 08:13:15 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
Yeah. There should be an option on the upper left corner that says "Warp Destinations". Click on that and change the warp that has the ID 241 to the level you want to be warped to. You would then change the destination ID to where in that level you want to be warped.

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Posted on 04-20-09 10:14:19 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link

Vinny boiler
short answer: yes and no.
Yes: if you are saying like mushrooms blocks there in the platform battlefeild.
No: if you want a the whole level like bomb omb battle feild It's not ready yet not evan the polygon importer will do it unless you create a duplicate but that will be 1 texture (meaning model ing it not extracting the file)


Messian placed mesh from other levels into flat world. That is where you got Yes for the mushroom blocks right?

When the level is being loaded in TT64 and the emulator it uses pointers to locate the flatworld. You could, if you read VL-Tone's Flatworld document, copy and paste the obj parimeters from Bob-omb Battle field for the objects, and place them in the area reserved for Objects.

But if you do this and go over the space provided, you would have to recalculate pointers, and you would have to change the pointers for flat world located somewhere after 0x2ac094 but before (0x2ac200 I think). There should be a document on that too.

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Posted on 04-21-09 01:36:37 AM, in How does SM64 handle saving? Link
He is having problems with the game asking to save without the stars. You could try looking into the save option after getting a star from a character. I mean because apparently Messian figured that out(I think maybe I was dreaming). Anyways you could probably convert that to where if you simply talk to the person it asks to save, skip the star entirely. BUT IDK is that possible?

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Posted on 04-26-09 04:21:26 PM, in ToadsTool Suggestions Link
Originally posted by Bob-omb8194
Originally posted by gamekrazzy
I don't know if this has been brought up, but because the picture at the end of the game is considered a level, Do you think you could involve it in future versions of TT64?

This would be useful for people who want as much levels as they can cramp in there. XD!


That probably won't be possible, since it lacks a lot of the required scripts for normal levels. I'm not saying it is impossible, but it would be difficult.


I guess that makes sense, but you could replace pointers so that it points to a different level. So someone could manually do it, the only problem is there is no warps that lead there.

I do not think it impossible though. Because TT64 loads everything from a given level script, starting from a pointer and so forth. If VL-Tone added an extra flat world, and pointed the pic pointer there, he could obviously include it in TT64 because then there would be less difficulties because n ow the level has all the required scripts. The only one he would have to work on is the warps.

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Posted on 04-26-09 04:33:40 PM, in ToadsTool Suggestions Link
Originally posted by VL-Tone
Originally posted by gamekrazzy
I do not think it impossible though. Because TT64 loads everything from a given level script, starting from a pointer and so forth. If VL-Tone added an extra flat world, and pointed the pic pointer there, he could obviously include it in TT64 because then there would be less difficulties because n ow the level has all the required scripts. The only one he would have to work on is the warps.


It's possible but there may be some special camera mode that will be triggered when entering the level. We don't know yet how to edit these...


Yeah... I noticed that there is a radial around y axis for "Haunted Mansion" when it is flat world. So if I were to make an educated guess, I would think that the camera mode for that level would be still camera.

I have something else to say. from what I have thought up here, logically the camera type for levels are not located in the level script, because then the camera type would all be the same.

I am going to replace the picture level with a flat world, and test it to find out what happens. I will PM you the results.


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Posted on 04-26-09 06:24:56 PM, in ToadsTool Suggestions Link
Ok... I was being stupid. I will do just that.

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Posted on 04-27-09 12:13:28 AM, in Meaningless Gibberish Theories (Formerly: Cake Picture... A level?) Link
I have been keen to notice that when I was looking at some hacking documents That the cake picture was a level.

Looking further into this I have discovered some very interesting things. Here is what I have found.

The camera seems to take it's default action. It follows mario the same way it does in Bob-omb Battlefield and Castle Grounds (ETC...)

Also I have found proof that Nintendo was planning on including more levels.

See here... I have replaced the pointer so that it pointed to Bob-omb Battlefield instead of the Cake Picture. If you notice in it shows that there is indeed an option to exit level. Why Nintendo has this? IDK... Also look, it says "Castle Secret Stars" hmm... Looking further on this too.

Now further on....
There does seem to be acts in this level, but there are no act selectors of course.
I know this because it seems to go to the third act or higher. It isn't the first because king Bob-omb is not there. It isn't the second, because kupa the Quick isn't there.

Now, there is one error... When the game starts on this level the emulater(PJ64) complains that the Graphic Plugin might have problems. What I did was continually clicked ok, until it reached a specific point. Then it let me play. My guess is that the error has something to deal with Peach. I will look further into this.

Also. Last but not least. The level seems to automatically load information located somewhere in the 0x01000000 area Before 0x01100000. I know this because for some reason Messian's Platform Battlefield would not work with it.

If anyone has anything to add to this... Please do...

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Posted on 04-27-09 06:39:13 PM, in Meaningless Gibberish Theories (Formerly: Cake Picture... A level?) Link
Yeah... after further looking into this.. Turns out there are plenty more level areas capable of being used.

You see each level has a conditional jump for it, so when looking through the menu level script I have found that there are indeed ones for other stuff. I believe there is a document on the level script in that case.

That brought to my attention. Yes, maybe we could add more levels in place of these seemingly unused levels, such as 00 - 03. And others... But then I realized. Those levels may actually pertain a use. looking back a few bytes from the conditional jumps, I found several more. These pertain to the times when the game wants to start from the menu. so after a Game Over, it wants to start a certain position inside the beggining menu area. Or when the game ends, this would be how it jumps to the begging level script.

Expiramenting with this I found that if I change the cake's conditional jump to a level it does not corrispond to, it starts from the begining(Unused). What this leads me to believe is maybe the unused levels are actually suppose to jump somewhere else, but have been changed so that instead of new levels there would be use of gameover and such.

Hmm... Does this mean that there might be Beta levels inside SM64's code somewhere. Or that there is suppose to be....?

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Posted on 04-27-09 07:22:51 PM, in Meaningless Gibberish Theories (Formerly: Cake Picture... A level?) Link
Originally posted by Stevoisiak
Originally posted by gamekrazzy
Hmm... Does this mean that there might be Beta levels inside SM64's code somewhere. Or that there is suppose to be....?


Something tells me there aren't any beta levels. If there were, I think they'd be in the level select.


Level select as in the SM64 cheat?

Ok let me try to re-explain this to you.

The level select has other options then just the levels we all know right. Those all lead to the menu level script right.
What I am trying to say is that I have produced the same effect with the ending picture. I set the conditional jump value so that it did not refer to the cake level. By doing this the game went back to the menu again.

So what this infers to me is that maybe the reason that so many of those levels lead to the menu is because there jump was set wrong. We could by chance maybe change a few numbers in those empty areas, and voila... We now have beta levels. If you still don't understand me here. Maybe you should read a few of the documents that have been placed in Metal_Man88's FAQ and Rules Thread.

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Posted on 04-27-09 08:36:54 PM, in Meaningless Gibberish Theories (Formerly: Cake Picture... A level?) (last edited by gamekrazzy at 04-27-09 10:29 PM) Link

VL-Tone... I have just tested my theory. And turns out I was right. I am sure you already know what is between 0x002ABE84 and 0x002ABEC8. But I am going to explain how I tested this. I have replaced the ID's of these to something. What the game seems to do is it goes to the title again.

For the first 8 bytes I replaced them like so - 0C 0C 02 00 FF FF FF FF to 0C 0C 02 00 00 00 00 01. Obviously as you might understand, this is for the ending. So by changing this, when the credits get over, instead of going to the conditional jump for the ending pic, what does it do? It goes to the Title Screen.

Now do you understand?

EDIT: I should also add. This is what I ment about adding extra levels. The ID's seem to point to a specific area. If those areas are not there, it goes to the title screen. Also I might say. I that the reason the cake picture went to the title screen had nothing to deal with the ID, but rather the 4 bytes after it. (I changed those to Bob-omb Battlefield's as well as the ID, to see what would happen.)


Ok... I did a little more research. Guess what you can replace the title, mario's face, and even the game over so that it will go to a different location. The last 2 bytes of 16 bytes hold the answer. A little while ago I did an expirament. After swapping those bytes with other levels. I went and activated that situation.

The order for those bytes via level normally go:
02 38
02 48
02 58
02 28
02 68

What I did is I changed it so that it went like this:
02 28
02 38
02 48
02 58
02 68

The results were as suspected.
So now, I believe if we simply find out what these bytes have to deal with the level, we will know how to change them to where we can add levels to the unused levels. That is if we know where the conditional jump is at.

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Posted on 04-30-09 12:07:22 AM, in Sudoku Link
Sweet, I am definately up for Sudoku.

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Posted on 05-03-09 02:57:22 AM, in Super Mario 64: The Missing Stars RELEASED! (Download link on first post) Link
Messian, I downloaded the hack and patched the rom. My PJ64 was already expanded, so I did not have to do anything. But for some reason when I am playing it, I get to the save slot selection and start a new save, the game whites out. And no more game. My eeprom got all messed up, so I lost all my save files. Maybe you know something of this?

BTW, I love the music selection for save select. Seiken Densetsu 3 is one of my favorite games part of one of my favorite series.

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Posted on 05-03-09 04:06:47 AM, in Usless members (Not a insult) Link
Originally posted by Bob-omb8194
There is one user that checks out SM64 hacking a lot, but doesn't post. I guess he just joined to view the forum.


Maybe he/she just needed information or help on TT64 and Hacking. That was mainly the reason I regestered. Except I ended up getting somewhat involved with the community here.

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Posted on 05-03-09 07:45:51 PM, in Super Mario 64: The Missing Stars RELEASED! (Download link on first post) Link
Originally posted by messiaen
Your eeprom is still intact, what happens is that PJ64 recognizes this as an unknown ROM so you can't use your save data from another SM64 ROM (and neither you should, because the hack was designed to be played from the beggining).

Wow, someone actually recognized the file select song . I have never played this game, but I heard it on vgmusic.com and I though it would fit.

For people having trouble loading the ROM: PJ64 can be stubborn about extended memory, try enabling it again (remember you'll have to do it after the ROM is loaded, it's the only way to access the ROM Settings configuration).



hmm... Ok.

Umm, I don't think you understood what I was asking about the rom though.

I am able to get to the save select screen, but I can't start a save, because when I do, it just shows a big white screen and no game. What do I do?

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Posted on 05-03-09 07:53:10 PM, in Usless members (Not a insult) Link
Originally posted by Syaoran
Users w/>=100 posts = 101

Yeah, we're a nice and small tight-knit community.

And if the account's just dormant, you might as well delete it. If the person doesn't make any posts but logs on once a week... at least they use the account in some form. Let them enjoy their username if they so choose.


XD!, you forgot about avatars, signatures....
IDK about you but why would you want to make an account just to enjoy your username anyways. My guess is they just don't have the time to do anything. Or maybe they are just shy.

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Posted on 05-03-09 08:06:25 PM, in Riddle Maniac Link
Here is the deal.

This is a game of thought, just don't think so hard that your brain explodes.

Ok, so how this is going to work is, I am going to post a riddle here, and you will answer it. There is going to be point values, and they are from 1-5. This will describe the difficulty of the riddle. You get the riddle right, and you get the deserved amount of Points. First person to get to 25 wins.

Just because, I feel like starting this with a very confusing riddle. Difficulty 5.

*You come across a riddler* This riddler is all knowing. He knows everything and Nothing. What you know is what he knows, and what he knows you don't know.
*He gives you a riddle, that you must answer*
He says, "What do you know, That I do not?"

Answer this right and you take the lead. Now let's see if you can answer this one.

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Posted on 05-03-09 08:10:45 PM, in Super Mario 64: The Missing Stars RELEASED! (Download link on first post) Link
Originally posted by messiaen
gamekrazzy: are you sure you patched the hack to a clean extended ROM? If you got up to the title screen, at least your extended memory settings are correct.

What emulator (and version) are you using? Try PJ64 1.6 or MupenPlus.


It should be clean, but maybe I should get a new one, and test, just in case. I am using PJ64 version 1.5. If it still doesn't work, I will try PJ64 1.6.

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Jul - Posts by gamekrazzy






Rusted Logic

Acmlmboard - 07/23/2013 b378.03
©2000-2013 Acmlm, Xkeeper, Inuyasha, et al.

32 database queries, 45 query cache hits.
Query execution time:  0.041227 seconds
Script execution time:  0.085516 seconds
Total render time:  0.126743 seconds


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line 656 column 13 - Warning: missing <tr>
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line 668 column 15 - Warning: missing <td>
line 669 column 9 - Warning: <div> isn't allowed in <tr> elements
line 668 column 15 - Info: <tr> previously mentioned
line 671 column 9 - Warning: missing <tr>
line 685 column 13 - Warning: missing <tr>
line 686 column 27 - Warning: <nobr> is not approved by W3C
line 702 column 15 - Warning: missing <td>
line 703 column 9 - Warning: <div> isn't allowed in <tr> elements
line 702 column 15 - Info: <tr> previously mentioned
line 705 column 9 - Warning: missing <tr>
line 719 column 13 - Warning: missing <tr>
line 720 column 27 - Warning: <nobr> is not approved by W3C
line 729 column 17 - Warning: discarding unexpected <table>
line 732 column 35 - Warning: missing <tr>
line 732 column 95 - Warning: unescaped & or unknown entity "&page"
line 732 column 128 - Warning: unescaped & or unknown entity "&page"
line 732 column 161 - Warning: unescaped & or unknown entity "&page"
line 732 column 196 - Warning: unescaped & or unknown entity "&page"
line 732 column 229 - Warning: unescaped & or unknown entity "&page"
line 732 column 262 - Warning: unescaped & or unknown entity "&page"
line 732 column 295 - Warning: unescaped & or unknown entity "&page"
line 732 column 328 - Warning: unescaped & or unknown entity "&page"
line 732 column 361 - Warning: unescaped & or unknown entity "&page"
line 732 column 50 - Warning: missing </font> before </td>
line 732 column 397 - Warning: missing </font> before </table>
line 734 column 35 - Warning: missing <tr>
line 734 column 50 - Warning: missing </font> before </td>
line 734 column 137 - Warning: missing </font> before </table>
line 736 column 17 - Warning: discarding unexpected </textarea>
line 736 column 28 - Warning: discarding unexpected </form>
line 736 column 35 - Warning: discarding unexpected </embed>
line 736 column 43 - Warning: discarding unexpected </noembed>
line 736 column 53 - Warning: discarding unexpected </noscript>
line 736 column 64 - Warning: discarding unexpected </noembed>
line 736 column 74 - Warning: discarding unexpected </embed>
line 736 column 82 - Warning: discarding unexpected </table>
line 736 column 90 - Warning: discarding unexpected </table>
line 745 column 9 - Warning: missing </font> before <table>
line 761 column 9 - Warning: inserting implicit <font>
line 773 column 23 - Warning: inserting implicit <font>
line 780 column 58 - Warning: discarding unexpected </font>
line 738 column 1 - Warning: missing </center>
line 91 column 9 - Warning: <img> lacks "alt" attribute
line 93 column 10 - Warning: <table> lacks "summary" attribute
line 95 column 63 - Warning: <img> lacks "alt" attribute
line 100 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 100 column 93 - Warning: <img> lacks "alt" attribute
line 117 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 117 column 98 - Warning: <img> lacks "alt" attribute
line 121 column 70 - Warning: <img> lacks "alt" attribute
line 136 column 1 - Warning: <table> lacks "summary" attribute
line 136 column 240 - Warning: <td> attribute "bgcolor" lacks value
line 141 column 17 - Warning: <table> lacks "summary" attribute
line 143 column 17 - Warning: <table> lacks "summary" attribute
line 151 column 9 - Warning: <table> lacks "summary" attribute
line 155 column 22 - Warning: <img> lacks "alt" attribute
line 155 column 63 - Warning: <img> lacks "alt" attribute
line 155 column 112 - Warning: <img> lacks "alt" attribute
line 155 column 162 - Warning: <img> lacks "alt" attribute
line 156 column 11 - Warning: <img> lacks "alt" attribute
line 162 column 15 - Warning: <img> lacks "alt" attribute
line 165 column 11 - Warning: <table> lacks "summary" attribute
line 178 column 1849 - Warning: <img> lacks "alt" attribute
line 182 column 9 - Warning: <table> lacks "summary" attribute
line 186 column 22 - Warning: <img> lacks "alt" attribute
line 186 column 63 - Warning: <img> lacks "alt" attribute
line 186 column 112 - Warning: <img> lacks "alt" attribute
line 186 column 162 - Warning: <img> lacks "alt" attribute
line 187 column 11 - Warning: <img> lacks "alt" attribute
line 193 column 15 - Warning: <img> lacks "alt" attribute
line 196 column 11 - Warning: <table> lacks "summary" attribute
line 202 column 374 - Warning: <img> lacks "alt" attribute
line 206 column 9 - Warning: <table> lacks "summary" attribute
line 210 column 22 - Warning: <img> lacks "alt" attribute
line 210 column 63 - Warning: <img> lacks "alt" attribute
line 210 column 112 - Warning: <img> lacks "alt" attribute
line 210 column 162 - Warning: <img> lacks "alt" attribute
line 211 column 11 - Warning: <img> lacks "alt" attribute
line 217 column 15 - Warning: <img> lacks "alt" attribute
line 220 column 11 - Warning: <table> lacks "summary" attribute
line 226 column 517 - Warning: <img> lacks "alt" attribute
line 230 column 9 - Warning: <table> lacks "summary" attribute
line 234 column 22 - Warning: <img> lacks "alt" attribute
line 234 column 63 - Warning: <img> lacks "alt" attribute
line 234 column 112 - Warning: <img> lacks "alt" attribute
line 234 column 162 - Warning: <img> lacks "alt" attribute
line 235 column 11 - Warning: <img> lacks "alt" attribute
line 241 column 15 - Warning: <img> lacks "alt" attribute
line 244 column 11 - Warning: <table> lacks "summary" attribute
line 248 column 373 - Warning: <img> lacks "alt" attribute
line 252 column 9 - Warning: <table> lacks "summary" attribute
line 256 column 22 - Warning: <img> lacks "alt" attribute
line 256 column 63 - Warning: <img> lacks "alt" attribute
line 256 column 112 - Warning: <img> lacks "alt" attribute
line 256 column 162 - Warning: <img> lacks "alt" attribute
line 257 column 11 - Warning: <img> lacks "alt" attribute
line 263 column 15 - Warning: <img> lacks "alt" attribute
line 266 column 11 - Warning: <table> lacks "summary" attribute
line 279 column 1157 - Warning: <img> lacks "alt" attribute
line 283 column 9 - Warning: <table> lacks "summary" attribute
line 287 column 22 - Warning: <img> lacks "alt" attribute
line 287 column 63 - Warning: <img> lacks "alt" attribute
line 287 column 112 - Warning: <img> lacks "alt" attribute
line 287 column 162 - Warning: <img> lacks "alt" attribute
line 288 column 11 - Warning: <img> lacks "alt" attribute
line 294 column 15 - Warning: <img> lacks "alt" attribute
line 297 column 11 - Warning: <table> lacks "summary" attribute
line 301 column 488 - Warning: <img> lacks "alt" attribute
line 305 column 9 - Warning: <table> lacks "summary" attribute
line 309 column 22 - Warning: <img> lacks "alt" attribute
line 309 column 63 - Warning: <img> lacks "alt" attribute
line 309 column 112 - Warning: <img> lacks "alt" attribute
line 309 column 162 - Warning: <img> lacks "alt" attribute
line 310 column 11 - Warning: <img> lacks "alt" attribute
line 316 column 15 - Warning: <img> lacks "alt" attribute
line 319 column 11 - Warning: <table> lacks "summary" attribute
line 331 column 1324 - Warning: <img> lacks "alt" attribute
line 335 column 9 - Warning: <table> lacks "summary" attribute
line 339 column 22 - Warning: <img> lacks "alt" attribute
line 339 column 63 - Warning: <img> lacks "alt" attribute
line 339 column 112 - Warning: <img> lacks "alt" attribute
line 339 column 162 - Warning: <img> lacks "alt" attribute
line 340 column 11 - Warning: <img> lacks "alt" attribute
line 346 column 15 - Warning: <img> lacks "alt" attribute
line 349 column 11 - Warning: <table> lacks "summary" attribute
line 362 column 1390 - Warning: <img> lacks "alt" attribute
line 366 column 9 - Warning: <table> lacks "summary" attribute
line 370 column 22 - Warning: <img> lacks "alt" attribute
line 370 column 63 - Warning: <img> lacks "alt" attribute
line 370 column 112 - Warning: <img> lacks "alt" attribute
line 370 column 162 - Warning: <img> lacks "alt" attribute
line 371 column 11 - Warning: <img> lacks "alt" attribute
line 377 column 15 - Warning: <img> lacks "alt" attribute
line 380 column 11 - Warning: <table> lacks "summary" attribute
line 384 column 152 - Warning: <img> lacks "alt" attribute
line 388 column 9 - Warning: <table> lacks "summary" attribute
line 392 column 22 - Warning: <img> lacks "alt" attribute
line 392 column 63 - Warning: <img> lacks "alt" attribute
line 392 column 112 - Warning: <img> lacks "alt" attribute
line 392 column 162 - Warning: <img> lacks "alt" attribute
line 393 column 11 - Warning: <img> lacks "alt" attribute
line 399 column 15 - Warning: <img> lacks "alt" attribute
line 402 column 11 - Warning: <table> lacks "summary" attribute
line 413 column 523 - Warning: <img> lacks "alt" attribute
line 424 column 1837 - Warning: <img> lacks "alt" attribute
line 428 column 9 - Warning: <table> lacks "summary" attribute
line 432 column 22 - Warning: <img> lacks "alt" attribute
line 432 column 63 - Warning: <img> lacks "alt" attribute
line 432 column 112 - Warning: <img> lacks "alt" attribute
line 432 column 162 - Warning: <img> lacks "alt" attribute
line 433 column 11 - Warning: <img> lacks "alt" attribute
line 439 column 15 - Warning: <img> lacks "alt" attribute
line 442 column 11 - Warning: <table> lacks "summary" attribute
line 454 column 1444 - Warning: <img> lacks "alt" attribute
line 458 column 9 - Warning: <table> lacks "summary" attribute
line 462 column 22 - Warning: <img> lacks "alt" attribute
line 462 column 63 - Warning: <img> lacks "alt" attribute
line 462 column 112 - Warning: <img> lacks "alt" attribute
line 462 column 162 - Warning: <img> lacks "alt" attribute
line 463 column 11 - Warning: <img> lacks "alt" attribute
line 469 column 15 - Warning: <img> lacks "alt" attribute
line 472 column 11 - Warning: <table> lacks "summary" attribute
line 487 column 1359 - Warning: <img> lacks "alt" attribute
line 491 column 9 - Warning: <table> lacks "summary" attribute
line 495 column 22 - Warning: <img> lacks "alt" attribute
line 495 column 63 - Warning: <img> lacks "alt" attribute
line 495 column 112 - Warning: <img> lacks "alt" attribute
line 495 column 162 - Warning: <img> lacks "alt" attribute
line 496 column 11 - Warning: <img> lacks "alt" attribute
line 502 column 15 - Warning: <img> lacks "alt" attribute
line 505 column 11 - Warning: <table> lacks "summary" attribute
line 534 column 1989 - Warning: <img> lacks "alt" attribute
line 538 column 9 - Warning: <table> lacks "summary" attribute
line 542 column 22 - Warning: <img> lacks "alt" attribute
line 542 column 63 - Warning: <img> lacks "alt" attribute
line 542 column 112 - Warning: <img> lacks "alt" attribute
line 542 column 162 - Warning: <img> lacks "alt" attribute
line 543 column 11 - Warning: <img> lacks "alt" attribute
line 549 column 15 - Warning: <img> lacks "alt" attribute
line 552 column 11 - Warning: <table> lacks "summary" attribute
line 556 column 143 - Warning: <img> lacks "alt" attribute
line 560 column 9 - Warning: <table> lacks "summary" attribute
line 564 column 22 - Warning: <img> lacks "alt" attribute
line 564 column 63 - Warning: <img> lacks "alt" attribute
line 564 column 112 - Warning: <img> lacks "alt" attribute
line 564 column 162 - Warning: <img> lacks "alt" attribute
line 565 column 11 - Warning: <img> lacks "alt" attribute
line 571 column 15 - Warning: <img> lacks "alt" attribute
line 574 column 11 - Warning: <table> lacks "summary" attribute
line 580 column 586 - Warning: <img> lacks "alt" attribute
line 584 column 9 - Warning: <table> lacks "summary" attribute
line 588 column 22 - Warning: <img> lacks "alt" attribute
line 588 column 63 - Warning: <img> lacks "alt" attribute
line 588 column 112 - Warning: <img> lacks "alt" attribute
line 588 column 162 - Warning: <img> lacks "alt" attribute
line 589 column 11 - Warning: <img> lacks "alt" attribute
line 595 column 15 - Warning: <img> lacks "alt" attribute
line 598 column 11 - Warning: <table> lacks "summary" attribute
line 604 column 499 - Warning: <img> lacks "alt" attribute
line 608 column 9 - Warning: <table> lacks "summary" attribute
line 612 column 22 - Warning: <img> lacks "alt" attribute
line 612 column 63 - Warning: <img> lacks "alt" attribute
line 612 column 112 - Warning: <img> lacks "alt" attribute
line 612 column 162 - Warning: <img> lacks "alt" attribute
line 613 column 11 - Warning: <img> lacks "alt" attribute
line 619 column 15 - Warning: <img> lacks "alt" attribute
line 622 column 11 - Warning: <table> lacks "summary" attribute
line 628 column 445 - Warning: <img> proprietary attribute value "absmiddle"
line 628 column 445 - Warning: <img> lacks "alt" attribute
line 637 column 1125 - Warning: <img> lacks "alt" attribute
line 641 column 9 - Warning: <table> lacks "summary" attribute
line 645 column 22 - Warning: <img> lacks "alt" attribute
line 645 column 63 - Warning: <img> lacks "alt" attribute
line 645 column 112 - Warning: <img> lacks "alt" attribute
line 645 column 162 - Warning: <img> lacks "alt" attribute
line 646 column 11 - Warning: <img> lacks "alt" attribute
line 652 column 15 - Warning: <img> lacks "alt" attribute
line 655 column 11 - Warning: <table> lacks "summary" attribute
line 661 column 242 - Warning: <img> proprietary attribute value "absmiddle"
line 661 column 242 - Warning: <img> lacks "alt" attribute
line 663 column 473 - Warning: <img> proprietary attribute value "absmiddle"
line 663 column 473 - Warning: <img> lacks "alt" attribute
line 666 column 858 - Warning: <img> lacks "alt" attribute
line 670 column 9 - Warning: <table> lacks "summary" attribute
line 674 column 22 - Warning: <img> lacks "alt" attribute
line 674 column 63 - Warning: <img> lacks "alt" attribute
line 674 column 112 - Warning: <img> lacks "alt" attribute
line 674 column 162 - Warning: <img> lacks "alt" attribute
line 675 column 11 - Warning: <img> lacks "alt" attribute
line 681 column 15 - Warning: <img> lacks "alt" attribute
line 684 column 11 - Warning: <table> lacks "summary" attribute
line 700 column 958 - Warning: <img> lacks "alt" attribute
line 704 column 9 - Warning: <table> lacks "summary" attribute
line 708 column 22 - Warning: <img> lacks "alt" attribute
line 708 column 63 - Warning: <img> lacks "alt" attribute
line 708 column 112 - Warning: <img> lacks "alt" attribute
line 708 column 162 - Warning: <img> lacks "alt" attribute
line 709 column 11 - Warning: <img> lacks "alt" attribute
line 715 column 15 - Warning: <img> lacks "alt" attribute
line 718 column 11 - Warning: <table> lacks "summary" attribute
line 726 column 595 - Warning: <img> lacks "alt" attribute
line 146 column 17 - Warning: <table> lacks "summary" attribute
line 732 column 17 - Warning: <table> lacks "summary" attribute
line 734 column 17 - Warning: <table> lacks "summary" attribute
line 740 column 1 - Warning: <img> lacks "alt" attribute
line 741 column 1 - Warning: <img> lacks "alt" attribute
line 742 column 1 - Warning: <img> lacks "alt" attribute
line 749 column 9 - Warning: <table> lacks "summary" attribute
line 751 column 25 - Warning: <img> lacks "alt" attribute
line 761 column 67 - Warning: <img> lacks "alt" attribute
line 781 column 17 - Warning: <table> lacks "summary" attribute
line 141 column 137 - Warning: trimming empty <font>
line 143 column 397 - Warning: trimming empty <font>
line 702 column 15 - Warning: trimming empty <tr>
line 732 column 397 - Warning: trimming empty <font>
line 734 column 137 - Warning: trimming empty <font>
line 153 column 11 - Warning: <a> cannot copy name attribute to id
line 184 column 11 - Warning: <a> cannot copy name attribute to id
line 208 column 11 - Warning: <a> cannot copy name attribute to id
line 232 column 11 - Warning: <a> cannot copy name attribute to id
line 254 column 11 - Warning: <a> cannot copy name attribute to id
line 285 column 11 - Warning: <a> cannot copy name attribute to id
line 307 column 11 - Warning: <a> cannot copy name attribute to id
line 337 column 11 - Warning: <a> cannot copy name attribute to id
line 368 column 11 - Warning: <a> cannot copy name attribute to id
line 390 column 11 - Warning: <a> cannot copy name attribute to id
line 430 column 11 - Warning: <a> cannot copy name attribute to id
line 460 column 11 - Warning: <a> cannot copy name attribute to id
line 493 column 11 - Warning: <a> cannot copy name attribute to id
line 540 column 11 - Warning: <a> cannot copy name attribute to id
line 562 column 11 - Warning: <a> cannot copy name attribute to id
line 586 column 11 - Warning: <a> cannot copy name attribute to id
line 610 column 11 - Warning: <a> cannot copy name attribute to id
line 643 column 11 - Warning: <a> cannot copy name attribute to id
line 672 column 11 - Warning: <a> cannot copy name attribute to id
line 706 column 11 - Warning: <a> cannot copy name attribute to id
Info: Document content looks like HTML Proprietary
Info: No system identifier in emitted doctype
396 warnings, 0 errors were found!


The table summary attribute should be used to describe
the table structure. It is very helpful for people using
non-visual browsers. The scope and headers attributes for
table cells are useful for specifying which headers apply
to each table cell, enabling non-visual browsers to provide
a meaningful context for each cell.

The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
. You may also want to try
"http://www.cast.org/bobby/" which is a free Web-based
service for checking URLs for accessibility.

You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

To learn more about HTML Tidy see http://tidy.sourceforge.net
Please fill bug reports and queries using the "tracker" on the Tidy web site.
Additionally, questions can be sent to html-tidy@w3.org
HTML and CSS specifications are available from http://www.w3.org/
Lobby your company to join W3C, see http://www.w3.org/Consortium