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10-16-14 04:40:20 PM

Jul - Posts by gamekrazzy
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gamekrazzy
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Posted on 03-28-09 02:55:28 AM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
I saw a thread on here that I believe had to deal with stars and the act choosing not availiable. I was wondering if someone can either give me the link to it, because I am truly getting tired of searching, or if you know how, can you tell me how to get rid of the act choosing at the begginning of a level? I'll keep looking, at the same time hoping for an answer.

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Posted on 03-29-09 01:39:58 AM, in ToadsTool Suggestions Link
If it is possible, wouldn't access to objects not found in levels, be cool. And I mean this in a way Noobs can get to it. Basically no Hex code for objects not found in levels. One object that most people might want is to have access to warp pipes in every level. It gives it more of a SMB feel. Of corse for me I could simply use Messians Patch to add warp pipes in bob-omb battlefield and Whomp's Fortress. But for some reason the patch wont work, and Messian does not know how to help me. So I can't even be creative in that respect.

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Posted on 03-29-09 05:35:33 PM, in Guidelines for level editing Link
I think it would be useful, but as for jumping and most of the things we do on this, we guess, are eyes are able to tell if something seems proportional or not. Now a case scenario where you need to measure is making upside down pipes work, I have actually gotten 1 to work with alot of guessing. If I had measured though I would have found how much is needed to make it work. The complicated feature to this is that when the pipe is off just a little bit, instead of warping, mario jumps and either cannot hit the warp, or hits his head on ceiling of it. I tried to do it a second time, but i failed. This might have something to deal with blocks being above it.

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Posted on 03-29-09 09:53:17 PM, in Toad's Tool 0.6.0 (On hiatus for an indefinite amount of time) Link
XD! school always gets in the way...

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Posted on 03-30-09 11:19:00 PM, in Super Mario 64: The Missing Stars RELEASED! (Download link on first post) Link
Messian, you know the idea of making the bob-ombs deal more damage gave me an idea, what if there was no health bar. Just think we could have a 3D mario bros game. Considering though we would have to find out how to change mario's size when he hits a mushroom and stuff, becomes fire mario when fire. If you keep up with expiramenting, we could as an entire group (This forum) work together on a 3D mario bros project. No health, and when you get hit you die, or you resize back to normal. I know this is off topic, but I mean when this project of yours is done, this could be an idea worth taking. XD! I can't do it, I have hardly any experiance in coding, except Byond and easy stuff like that.

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Posted on 03-30-09 11:41:54 PM, in Guidelines for level editing (last edited by gamekrazzy at 03-30-09 11:46 PM) Link
Do you know how far from the ground an upside down pipe needs to work? This is in the measurements from TT64 of course. Oh and VL-Tone, I am sure that in SM64 they did not apply all physics such as Air resistance into the game, so wouldn't the jumps not be resisted by anything allowing Mario to go up at a constant rate, so there is a specific point above the ground that causes mario to fall. Obviously the speed going up is less than going down. Now my question is was the falling at a constant rate?

EDIT: NVM the fact that there is an acceleration tells me no, so I guess the higher up mario is, the faster he comes down. And in order to keep that at a constant speed there needs to be a resisting force (Basically Gravity is applied.)

Can't you find out how high mario goes by applying it in an equation? F/a = m. and if gravity is applied here, we can apply more equations to find out how high Mario goes!

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Posted on 03-31-09 09:05:49 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking (last edited by gamekrazzy at 04-05-09 02:24 PM) Link
Yes, but if you edit the warps so that they do not take you to a star completion warp. (Castle Grounds 1-8 to Castle Grounds 1 - other #) for example it doesn't give the option to save. Because by doing this the game doesn't realise that the level was complete. This would be what I am planning on doing, a step by step game, warping from level to level by changing warp 240 to a different level warp. As for this, because it doesn't pertain to what I am going to do, I can get rid of the star selection and it won't effect a thing.

Edit: I got rid of act selecters, and guess what I noticed. First time I got rid of them I only got rid of it for Bob-omb battlefield. Turns out what happens is that it takes you to an act that is not an act. It thinks it is still in Castle Grounds, because stats are only availiable, but exit level and other options are not. What this leads me to believe is that it doesn't take you to an act, but rather to all the acts put in one. If something is not in all acts, it isn't there. I.E pink Bob-ombs in bob-omb battlefield. the third rolling ball in the thing. Because the ball generaters generate at random speed they are not always the same, so the ball generater isn't there. What I am curious is to why stars such as the one behind chain chomps gate disappear. But that is my theory. Also I noticed this in whomps fortress to. It gets rid of the bob-ombs, and it gets rid of tower at top as well as Whomp. Like I said. Only explanation I got here is that it doesn't take you to just 1 act, but rather all acts in 1. Also, by changing the level to 00 instead of 1b it goes to the last act. Well IDK, but at least after act 1.


Now a question because I don't like to double post.
Where is the warp that tells you where mario starts when you start a game. Where in Checksum? I found that the rom adress for warps and stuff only pertain to the location of where the warp is. because warp 1-4 and warp 1-40 are different warps with different rom adresses. But the first 8 bytes for there location are the same.

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Posted on 03-31-09 11:25:08 PM, in Toad's Tool 0.6.0 (On hiatus for an indefinite amount of time) Link
Originally posted by Marioforever45
Originally posted by mario 64 fan
hello I have a question when
coming out the 3d importer?

The 3d importer will be in Toad Tool 64 0.6,It will be out on April 1,2009

actually I doubt that, VL-tone already said that it might come out later My guess would be Friday April 3, 2009, and anyways I want a version that works don't you.

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Posted on 04-01-09 12:12:23 AM, in Need Programers For Next Level Moding. Link
Hey, this guy said he isn't going to be coming back so why are people posting here. Anyways, this won't get much attention until it is moved to the hacking section, because this has nothing to deal with Mario 64.
I would not be able to help this guy much because I havn't had experience in programming except for Byond, and I know a little Binary to an extent, I understand what the 1 and 0 meen, and what they add up to when together. Which of course has to deal with hex, but I have no clue what the letters meen. I know FF is 255 total.

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Posted on 04-01-09 12:36:35 AM, in Art Thread. Link
They all look good to me. You are good at drawing. I can't imagine what your art would look like when it is clean and colored.

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Posted on 04-02-09 11:23:50 PM, in Drawn Pics from Secret of Mana(Best of all games in Mana Series) Link
Hope you like it!

Randi:


I will edit this post and add more pics later.

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Posted on 04-03-09 04:45:10 PM, in Toad's Tool 0.6.0 (On hiatus for an indefinite amount of time) Link
I probably should not ask this, but will this have the option to use premade objects that are in the game as well as imported. This is for the level editor. Because for some reason Messian's "Platform Battlefield" does not work on TT64 for my computer. And I need to be able to add objects to my level. I also do not have knowledge of 3d modelling. And what I want to make only requires the premade objects/platforms. Just the simple cube would work.

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Posted on 04-03-09 09:56:50 PM, in Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) Link
I haven't really started on it yet, but here is what I think would be a good idea. I do not have much pics, but I will.
Apparently my idea is not good enough for me to make a proposal right now(as a new thread). So I will start it here
Note:Clay Mario 64 idea gone.

Here it goes.

Ok, what I am thinking is basically a Super Mario Bros styled Mod. This means that I want it to have the feel of a classic Mario Game, BUT IN 3D!
Here are several plans I am wanting involved.

1.) Stars are gone! Instead, this is going to be a start to finish styled game. At the end of the level would be a Pipe, and you would enter the pipe to go to the next level.

2.) Pirahna Plants in Pipes. IDK how I should do this, but I do know that the sleeping Pirahna Plants are able to work with this. It would be much better with the pirahna plants that are in Huge Small World. The huge fire spewing ones. But that might end up glitchy. Here is a pic of the Pirahna Plant Pipe(sleeping). Note:Forget the stars at top screen.


3.) Finally, this will start from the bob-omb battlefield, and end at Bowser Battle3.(which will be edited.) That means because it runs consecutavely, there are no Saves in this. So what I am planning on doing is just starting the game without save selection or anything. (This will probably take the longest to do). It also means that there will be no Act selection screen. (Messian posted a post on "stuff inside checksum" on that...)

Thanks.

Edit: Now that I think about it, considering some of these pipes will not have warps, I can lower it, to have the fire spewing pirahna plant work better...

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Posted on 04-05-09 12:47:53 AM, in Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) (last edited by gamekrazzy at 04-07-09 01:47 AM) Link
actually, I believe, just like messian did with bob-ombs, there is a way to make Mario take more damage (Dies). I believe there is a way to make the fall cause more damage (Dies).

EDIT: Here is a video of what I have done so far. Please view.



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Posted on 04-05-09 02:51:37 PM, in Toad's Tool 0.6.0 (On hiatus for an indefinite amount of time) Link
You should be able to do that now, if you have a hex editor. I believe you change the terrain type. Go to the adress of Terrain type for castle grounds(Expert) and copy the decimal form. Go to that location, change the 4th byte in that address to 02 and the terrain is now snow. Now it doesn't look like snow, but the game thinks it is. as you might see when walking on the dirt path. Note:This also makes the water deal damage. I think this might mak it so that if you fell you would fall into it, but that might be part of the solidity.

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Posted on 04-05-09 02:54:10 PM, in Read the topic :) Link
Yeah, do what RDX said. Also, you might want to get a hex editor for max editing capabilities. BTW Nice to meet you.

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Posted on 04-07-09 07:38:43 PM, in Super Mario 64: The Missing Stars RELEASED! (Download link on first post) Link
XD! Bob-omb has a point! I am getting restless, but Messian says he is having trouble with time because of him having 2 jobs or something li ke that.
Anyways, I have gotten started on my hack(There is one video on Youtube.). XD! I might be able to do this solo, but I will need help finding specific rom adresses and stuff. Anyone here know where the rom address is for Mario's Start location?
Oh, and I agree with you Messian, I have beaten every 3D Mario game I have. So yeah, get rid of moon jump and level select.

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Posted on 04-09-09 10:22:19 PM, in Updating Description Files Link
That's cool. XD! I noticed you can chang behavior and the way things look simply by switching to expert on TT64.

Anyways, the caps and stuff. Does this mean if I simply add to a level an empty object, change it's behavior to wing cap and it's geometry to star, would it stay in the air like a star if you placed it so high. That would be cool if you were aiming for a Galaxy Mario Effect.

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Posted on 04-11-09 08:12:48 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
Thanks Messian.
I have a question about the death at bottom floor. I have gotten rid of the texture layout for the Flatworld Battlefield level, and now I am wondering if someone can tell me how to set the colision data so that when Mario hits the floor, he dies.

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Posted on 04-12-09 02:32:17 PM, in Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) Link
Wow, sounds cool. Just one question, is this a strait forward game, after collecting the star you go to the next level(Meaning there is 6 stars total) or is this (x) of stars per level, like in Messians Hack? Oh and I would appreciate pictures.

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Jul - Posts by gamekrazzy






Rusted Logic

Acmlmboard - 07/23/2013 b378.03
©2000-2013 Acmlm, Xkeeper, Inuyasha, et al.
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line 155 column 162 - Warning: <img> lacks "alt" attribute
line 156 column 11 - Warning: <img> lacks "alt" attribute
line 162 column 15 - Warning: <img> lacks "alt" attribute
line 165 column 11 - Warning: <table> lacks "summary" attribute
line 169 column 471 - Warning: <img> lacks "alt" attribute
line 173 column 9 - Warning: <table> lacks "summary" attribute
line 177 column 22 - Warning: <img> lacks "alt" attribute
line 177 column 63 - Warning: <img> lacks "alt" attribute
line 177 column 112 - Warning: <img> lacks "alt" attribute
line 177 column 162 - Warning: <img> lacks "alt" attribute
line 178 column 11 - Warning: <img> lacks "alt" attribute
line 184 column 15 - Warning: <img> lacks "alt" attribute
line 187 column 11 - Warning: <table> lacks "summary" attribute
line 191 column 642 - Warning: <img> lacks "alt" attribute
line 195 column 9 - Warning: <table> lacks "summary" attribute
line 199 column 22 - Warning: <img> lacks "alt" attribute
line 199 column 63 - Warning: <img> lacks "alt" attribute
line 199 column 112 - Warning: <img> lacks "alt" attribute
line 199 column 162 - Warning: <img> lacks "alt" attribute
line 200 column 11 - Warning: <img> lacks "alt" attribute
line 206 column 15 - Warning: <img> lacks "alt" attribute
line 209 column 11 - Warning: <table> lacks "summary" attribute
line 213 column 769 - Warning: <img> lacks "alt" attribute
line 217 column 9 - Warning: <table> lacks "summary" attribute
line 221 column 22 - Warning: <img> lacks "alt" attribute
line 221 column 63 - Warning: <img> lacks "alt" attribute
line 221 column 112 - Warning: <img> lacks "alt" attribute
line 221 column 162 - Warning: <img> lacks "alt" attribute
line 222 column 11 - Warning: <img> lacks "alt" attribute
line 228 column 15 - Warning: <img> lacks "alt" attribute
line 231 column 11 - Warning: <table> lacks "summary" attribute
line 235 column 142 - Warning: <img> lacks "alt" attribute
line 239 column 9 - Warning: <table> lacks "summary" attribute
line 243 column 22 - Warning: <img> lacks "alt" attribute
line 243 column 63 - Warning: <img> lacks "alt" attribute
line 243 column 112 - Warning: <img> lacks "alt" attribute
line 243 column 162 - Warning: <img> lacks "alt" attribute
line 244 column 11 - Warning: <img> lacks "alt" attribute
line 250 column 15 - Warning: <img> lacks "alt" attribute
line 253 column 11 - Warning: <table> lacks "summary" attribute
line 257 column 802 - Warning: <img> lacks "alt" attribute
line 261 column 9 - Warning: <table> lacks "summary" attribute
line 265 column 22 - Warning: <img> lacks "alt" attribute
line 265 column 63 - Warning: <img> lacks "alt" attribute
line 265 column 112 - Warning: <img> lacks "alt" attribute
line 265 column 162 - Warning: <img> lacks "alt" attribute
line 266 column 11 - Warning: <img> lacks "alt" attribute
line 272 column 15 - Warning: <img> lacks "alt" attribute
line 275 column 11 - Warning: <table> lacks "summary" attribute
line 283 column 1033 - Warning: <img> lacks "alt" attribute
line 287 column 9 - Warning: <table> lacks "summary" attribute
line 291 column 22 - Warning: <img> lacks "alt" attribute
line 291 column 63 - Warning: <img> lacks "alt" attribute
line 291 column 112 - Warning: <img> lacks "alt" attribute
line 291 column 162 - Warning: <img> lacks "alt" attribute
line 292 column 11 - Warning: <img> lacks "alt" attribute
line 298 column 15 - Warning: <img> lacks "alt" attribute
line 301 column 11 - Warning: <table> lacks "summary" attribute
line 311 column 2170 - Warning: <img> lacks "alt" attribute
line 315 column 9 - Warning: <table> lacks "summary" attribute
line 319 column 22 - Warning: <img> lacks "alt" attribute
line 319 column 63 - Warning: <img> lacks "alt" attribute
line 319 column 112 - Warning: <img> lacks "alt" attribute
line 319 column 162 - Warning: <img> lacks "alt" attribute
line 320 column 11 - Warning: <img> lacks "alt" attribute
line 326 column 15 - Warning: <img> lacks "alt" attribute
line 329 column 11 - Warning: <table> lacks "summary" attribute
line 335 column 392 - Warning: <img> proprietary attribute value "absmiddle"
line 335 column 392 - Warning: <img> lacks "alt" attribute
line 336 column 658 - Warning: <img> lacks "alt" attribute
line 340 column 9 - Warning: <table> lacks "summary" attribute
line 344 column 22 - Warning: <img> lacks "alt" attribute
line 344 column 63 - Warning: <img> lacks "alt" attribute
line 344 column 112 - Warning: <img> lacks "alt" attribute
line 344 column 162 - Warning: <img> lacks "alt" attribute
line 345 column 11 - Warning: <img> lacks "alt" attribute
line 351 column 15 - Warning: <img> lacks "alt" attribute
line 354 column 11 - Warning: <table> lacks "summary" attribute
line 359 column 648 - Warning: <img> lacks "alt" attribute
line 363 column 9 - Warning: <table> lacks "summary" attribute
line 367 column 22 - Warning: <img> lacks "alt" attribute
line 367 column 63 - Warning: <img> lacks "alt" attribute
line 367 column 112 - Warning: <img> lacks "alt" attribute
line 367 column 162 - Warning: <img> lacks "alt" attribute
line 368 column 11 - Warning: <img> lacks "alt" attribute
line 374 column 15 - Warning: <img> lacks "alt" attribute
line 377 column 11 - Warning: <table> lacks "summary" attribute
line 381 column 232 - Warning: <img> lacks "alt" attribute
line 385 column 9 - Warning: <table> lacks "summary" attribute
line 389 column 22 - Warning: <img> lacks "alt" attribute
line 389 column 63 - Warning: <img> lacks "alt" attribute
line 389 column 112 - Warning: <img> lacks "alt" attribute
line 389 column 162 - Warning: <img> lacks "alt" attribute
line 390 column 11 - Warning: <img> lacks "alt" attribute
line 396 column 15 - Warning: <img> lacks "alt" attribute
line 399 column 11 - Warning: <table> lacks "summary" attribute
line 406 column 109 - Warning: <img> lacks "alt" attribute
line 408 column 267 - Warning: <img> lacks "alt" attribute
line 412 column 9 - Warning: <table> lacks "summary" attribute
line 416 column 22 - Warning: <img> lacks "alt" attribute
line 416 column 63 - Warning: <img> lacks "alt" attribute
line 416 column 112 - Warning: <img> lacks "alt" attribute
line 416 column 162 - Warning: <img> lacks "alt" attribute
line 417 column 11 - Warning: <img> lacks "alt" attribute
line 423 column 15 - Warning: <img> lacks "alt" attribute
line 426 column 11 - Warning: <table> lacks "summary" attribute
line 430 column 556 - Warning: <img> lacks "alt" attribute
line 434 column 9 - Warning: <table> lacks "summary" attribute
line 438 column 22 - Warning: <img> lacks "alt" attribute
line 438 column 63 - Warning: <img> lacks "alt" attribute
line 438 column 112 - Warning: <img> lacks "alt" attribute
line 438 column 162 - Warning: <img> lacks "alt" attribute
line 439 column 11 - Warning: <img> lacks "alt" attribute
line 445 column 15 - Warning: <img> lacks "alt" attribute
line 448 column 11 - Warning: <table> lacks "summary" attribute
line 464 column 1116 - Warning: <img> lacks "alt" attribute
line 470 column 1844 - Warning: <img> lacks "alt" attribute
line 474 column 9 - Warning: <table> lacks "summary" attribute
line 478 column 22 - Warning: <img> lacks "alt" attribute
line 478 column 63 - Warning: <img> lacks "alt" attribute
line 478 column 112 - Warning: <img> lacks "alt" attribute
line 478 column 162 - Warning: <img> lacks "alt" attribute
line 479 column 11 - Warning: <img> lacks "alt" attribute
line 485 column 15 - Warning: <img> lacks "alt" attribute
line 488 column 11 - Warning: <table> lacks "summary" attribute
line 494 column 324 - Warning: <img> proprietary attribute value "absmiddle"
line 494 column 324 - Warning: <img> lacks "alt" attribute
line 496 column 826 - Warning: <img> lacks "alt" attribute
line 500 column 9 - Warning: <table> lacks "summary" attribute
line 504 column 22 - Warning: <img> lacks "alt" attribute
line 504 column 63 - Warning: <img> lacks "alt" attribute
line 504 column 112 - Warning: <img> lacks "alt" attribute
line 504 column 162 - Warning: <img> lacks "alt" attribute
line 505 column 11 - Warning: <img> lacks "alt" attribute
line 511 column 15 - Warning: <img> lacks "alt" attribute
line 514 column 11 - Warning: <table> lacks "summary" attribute
line 518 column 644 - Warning: <img> lacks "alt" attribute
line 522 column 9 - Warning: <table> lacks "summary" attribute
line 526 column 22 - Warning: <img> lacks "alt" attribute
line 526 column 63 - Warning: <img> lacks "alt" attribute
line 526 column 112 - Warning: <img> lacks "alt" attribute
line 526 column 162 - Warning: <img> lacks "alt" attribute
line 527 column 11 - Warning: <img> lacks "alt" attribute
line 533 column 15 - Warning: <img> lacks "alt" attribute
line 536 column 11 - Warning: <table> lacks "summary" attribute
line 540 column 222 - Warning: <img> lacks "alt" attribute
line 544 column 9 - Warning: <table> lacks "summary" attribute
line 548 column 22 - Warning: <img> lacks "alt" attribute
line 548 column 63 - Warning: <img> lacks "alt" attribute
line 548 column 112 - Warning: <img> lacks "alt" attribute
line 548 column 162 - Warning: <img> lacks "alt" attribute
line 549 column 11 - Warning: <img> lacks "alt" attribute
line 555 column 15 - Warning: <img> lacks "alt" attribute
line 558 column 11 - Warning: <table> lacks "summary" attribute
line 564 column 630 - Warning: <img> lacks "alt" attribute
line 568 column 9 - Warning: <table> lacks "summary" attribute
line 572 column 22 - Warning: <img> lacks "alt" attribute
line 572 column 63 - Warning: <img> lacks "alt" attribute
line 572 column 112 - Warning: <img> lacks "alt" attribute
line 572 column 162 - Warning: <img> lacks "alt" attribute
line 573 column 11 - Warning: <img> lacks "alt" attribute
line 579 column 15 - Warning: <img> lacks "alt" attribute
line 582 column 11 - Warning: <table> lacks "summary" attribute
line 588 column 501 - Warning: <img> lacks "alt" attribute
line 592 column 9 - Warning: <table> lacks "summary" attribute
line 596 column 22 - Warning: <img> lacks "alt" attribute
line 596 column 63 - Warning: <img> lacks "alt" attribute
line 596 column 112 - Warning: <img> lacks "alt" attribute
line 596 column 162 - Warning: <img> lacks "alt" attribute
line 597 column 11 - Warning: <img> lacks "alt" attribute
line 603 column 15 - Warning: <img> lacks "alt" attribute
line 606 column 11 - Warning: <table> lacks "summary" attribute
line 611 column 371 - Warning: <img> lacks "alt" attribute
line 615 column 9 - Warning: <table> lacks "summary" attribute
line 619 column 22 - Warning: <img> lacks "alt" attribute
line 619 column 63 - Warning: <img> lacks "alt" attribute
line 619 column 112 - Warning: <img> lacks "alt" attribute
line 619 column 162 - Warning: <img> lacks "alt" attribute
line 620 column 11 - Warning: <img> lacks "alt" attribute
line 626 column 15 - Warning: <img> lacks "alt" attribute
line 629 column 11 - Warning: <table> lacks "summary" attribute
line 633 column 350 - Warning: <img> lacks "alt" attribute
line 146 column 17 - Warning: <table> lacks "summary" attribute
line 639 column 17 - Warning: <table> lacks "summary" attribute
line 641 column 17 - Warning: <table> lacks "summary" attribute
line 647 column 1 - Warning: <img> lacks "alt" attribute
line 648 column 1 - Warning: <img> lacks "alt" attribute
line 649 column 1 - Warning: <img> lacks "alt" attribute
line 656 column 9 - Warning: <table> lacks "summary" attribute
line 658 column 25 - Warning: <img> lacks "alt" attribute
line 688 column 17 - Warning: <table> lacks "summary" attribute
line 141 column 137 - Warning: trimming empty <font>
line 143 column 397 - Warning: trimming empty <font>
line 613 column 15 - Warning: trimming empty <tr>
line 639 column 397 - Warning: trimming empty <font>
line 641 column 137 - Warning: trimming empty <font>
line 153 column 11 - Warning: <a> cannot copy name attribute to id
line 175 column 11 - Warning: <a> cannot copy name attribute to id
line 197 column 11 - Warning: <a> cannot copy name attribute to id
line 219 column 11 - Warning: <a> cannot copy name attribute to id
line 241 column 11 - Warning: <a> cannot copy name attribute to id
line 263 column 11 - Warning: <a> cannot copy name attribute to id
line 289 column 11 - Warning: <a> cannot copy name attribute to id
line 317 column 11 - Warning: <a> cannot copy name attribute to id
line 342 column 11 - Warning: <a> cannot copy name attribute to id
line 365 column 11 - Warning: <a> cannot copy name attribute to id
line 387 column 11 - Warning: <a> cannot copy name attribute to id
line 414 column 11 - Warning: <a> cannot copy name attribute to id
line 436 column 11 - Warning: <a> cannot copy name attribute to id
line 476 column 11 - Warning: <a> cannot copy name attribute to id
line 502 column 11 - Warning: <a> cannot copy name attribute to id
line 524 column 11 - Warning: <a> cannot copy name attribute to id
line 546 column 11 - Warning: <a> cannot copy name attribute to id
line 570 column 11 - Warning: <a> cannot copy name attribute to id
line 594 column 11 - Warning: <a> cannot copy name attribute to id
line 617 column 11 - Warning: <a> cannot copy name attribute to id
Info: Document content looks like HTML Proprietary
Info: No system identifier in emitted doctype
394 warnings, 0 errors were found!


The table summary attribute should be used to describe
the table structure. It is very helpful for people using
non-visual browsers. The scope and headers attributes for
table cells are useful for specifying which headers apply
to each table cell, enabling non-visual browsers to provide
a meaningful context for each cell.

The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
. You may also want to try
"http://www.cast.org/bobby/" which is a free Web-based
service for checking URLs for accessibility.

You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

To learn more about HTML Tidy see http://tidy.sourceforge.net
Please fill bug reports and queries using the "tracker" on the Tidy web site.
Additionally, questions can be sent to html-tidy@w3.org
HTML and CSS specifications are available from http://www.w3.org/
Lobby your company to join W3C, see http://www.w3.org/Consortium