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| Jul - Posts by gamekrazzy |
| Pages: 1 2 3 4 5 6 7 8 9 10 |
| gamekrazzy Member Level: 28 ![]() Posts: 21/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
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| Sounds good. Camstudio is it? I'll look it up, or do you have a link I can use to download it from? -------------------- ![]() |
| gamekrazzy Member Level: 28 ![]() Posts: 22/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
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| I found it, but how do you get it to only play one window A.K.A Project64. You've done this before. IDK how to only get one window. and in full screen it gets all messed up when recording. -------------------- ![]() |
| gamekrazzy Member Level: 28 ![]() Posts: 23/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
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| Thanks. I had better start on recording. (I have to fix a few more things though.)---> read the pm i sent you. -------------------- ![]() |
| gamekrazzy Member Level: 28 ![]() Posts: 24/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
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| RDX has a point. but editing the graphics with that would make it look cooler. XD Why didn't I think of that, You could easily combine the 2 textures to make one texture, but that leads to another problem, the explosion would be rescaled and would not work very well unless you could scale it to the size it is when bowser hits the bombs. -------------------- ![]() |
| gamekrazzy Member Level: 28 ![]() Posts: 25/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
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| I have a suggestion for VL-Tone. Maybe you could add the title as a level, because it contains objects, and you not do this. I believe this also might be able to help alot, because I think that (IDK) if you were to do this you could edit the warps (if there are any). I believe that the exit level warp is there. My main point here is maybe you could add the exit level warp, because that way you could set it to being where ever you want it. This could help in a case scenario where you want people to have to fight bowser before entering the castle. So when you go to exit level you exit to Castle grounds instead of inside the castle. I was smart enough for mine though just to get rid of the warp. But that leads to a black screen, and no gamer wants that do they... -------------------- ![]() |
| gamekrazzy Member Level: 28 ![]() Posts: 26/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
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Originally posted by HAKUO Sorry no one answered your question. Ok, it is rather simple use a warp that is not really needed (such as 1-8 if you do this you need to remove the pillars inside the castle in area 3, You also need to make another way for someone to get to the Vanish Cap Course.). This is under the options Warp Destinations, below all the objects. You would then replace the ID of the warp to 240. After so change the destination Warp ID to 240. Now all you have to do is add a Warp Mario Start #(I use 3). Change the warp ID of that object to 1-240 in Castle Grounds and you are done. Voila!!! --------------------
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| gamekrazzy Member Level: 28 ![]() Posts: 27/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
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| Go to bowser fight and find out, don't post a question like taht in here. Sorry Bob-omb, hope someone answers you question as for me I have no clue. PM Messian. -------------------- ![]() |
| gamekrazzy Member Level: 28 ![]() Posts: 28/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
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| Messian has a point, but it would still be good for those of us who have not had much xp when it comes to making 3D objects. Refering to me. Anyways I am going to ask my question here seeming as you Messian have not replied after trying to explain myself. In super Mario 64, the pause screen has the option to exit level. I know what warp that the exit level warp leads to, but I do not know how to get change it to a different warp from the other levels (Levels that give option to Exit). I was wondering if anyone knows how to change a warp not noted as one of the warps in the selector for warp destinations. Messian if you want to try and figure this out, the warp that that option leads to is Inside Castle (area-1) (warp-31). I changed that warp to an unknown object, and it would instead cause a black screen. That is about the only way I know how to get rid of the option when you have [pre levels (levels before entering Castle)] -------------------- ![]() |
| gamekrazzy Member Level: 28 ![]() Posts: 29/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
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| Ok what is the difference, i mean if it was like that when you get up there after getting 120 stars it will not have much an impact will it. I say do not worry about it, and note you do not have to make it no access. I really do not see that as a true problem here. I wish someone could answer my question. -------------------- ![]() |
| gamekrazzy Member Level: 28 ![]() Posts: 30/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
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| Draw the stupidest, funniest, most daring, most epic thing you can think of! XD! -------------------- ![]() |
| gamekrazzy Member Level: 28 ![]() Posts: 31/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
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| Why don't you play the game and compare like everyone else does. Note: if I remember correctly should be in 500's But I might not remeber right, ecause I don't normally edit those textures. -------------------- ![]() |
| gamekrazzy Member Level: 28 ![]() Posts: 32/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
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| I believe he already has all textures but water, all the other stuff are colored objects, I.E. Mario has colors and it is able to be edited. So, that might be a good Idea to add the option to change color of Grass(Hills-Castle Grounds), Peaches Hair, Bob-omb legs... I believe water itself like the grass has a color to it, so maybe you could edit that color change it red or something with this option. Now it is Blood XD! -------------------- ![]() |
| gamekrazzy Member Level: 28 ![]() Posts: 33/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
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| Wow, this sounds cool. But as for the event which you skip Lakito. Maybe you could make it so that the event occurs in a different area, is that possible, For example, Instead of wanting Lakito to appear at bridge you want it to appear Right when you enter Castle, but then you would have problems with the scen where Bowser Talks, Maybe you could give the option to get rid of that too. In fact, Why don't you give the option to skip any scene we want skipped. Note: I would not know how to do any of this, so I would not be able to help you much here. I am just stating my opinion. -------------------- ![]() |
| gamekrazzy Member Level: 28 ![]() Posts: 34/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
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| My guess would be Yes, because the title is an object. But that would also require editing the title sequance level(whatever), which would probably make problems occur because would that not be in the Checksum area. -------------------- ![]() |
| gamekrazzy Member Level: 28 ![]() Posts: 35/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
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| I know I already asked this question, but I guess it is too hard to answer or something, Maybe there is no answer, Anyways I am going to ask again. There is an option in the pause screen that allows you to exit a level. The warp that it is linked to is (Inside Castle; Area 1; Warp 31). I got rid of the warp so that when they exit a level they do not warp to castle. I needed to do that because I had the bowser fight before entering Castle. To get in, you needed the key gotten after beating Bowser. But then occured another problem that I knew would happen because there was no warp linked to the exit level option. So now I am wondering if anyone here knows how to set that warp to a different warp so that there is no black screen, after all no one wants one of those do they? Note: off subject; When I was messing with the warps for this I found a funny error. If Warp 1-31 keeps it's ID, but it's destination is changed. I think it might depend on where, but I set it to castle Grounds 1-31. Made by messing with warp destinations on TT64. Well anyways the error gave me the message "WTF!" Next line down "Error: something to do with a code not being equal to a code". Edit: the code equal to a code led me to believe that the warp from the option exit level is located in checksum. So that is why I brought up having the title included as a level that could be edited in TT64. [I brought it up in Toads tool suggestions if you are wondering] -------------------- ![]() |
| gamekrazzy Member Level: 28 ![]() Posts: 36/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
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| that leads to another subject, I think Messian brought this up, but how about the option to switch characters ingame. Like a little checkmark that allows it. That would be cool. Messian brought up entering a pipe to change to luigi, and change back to mario. Also about the text editor, if you do add that to it, this would also remove the problem that occurs when trying to play the game with the text editor on(Because the editor is still on (Might only occur on my computer) the game won't play and it has an error), But what I think would be cool is to give the option whether the text has options to select at end, and create all your own text without messing with previous texts. -------------------- ![]() |
| gamekrazzy Member Level: 28 ![]() Posts: 37/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
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| I like this, and find it really cool, if I knew how to code like you do, though I might look into it more, and add more features. I mean it is already amazing, but what about other stuff such as Switching between Luigi and Mario by entering a pipe. Dude I found that as an amazing idea. And I bet if you had more time you would look more into it, and that would be one feature you would work on. -------------------- ![]() |
| gamekrazzy Member Level: 28 ![]() Posts: 38/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
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| I nvr thought of that, yeah, that would be good too. -------------------- ![]() |
| gamekrazzy Member Level: 28 ![]() Posts: 39/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
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Wow, I am glad our suggestions could be of use VL-Tone! ![]() -------------------- ![]() |
| gamekrazzy Member Level: 28 ![]() Posts: 40/199 EXP: 127122 For next: 4216 Since: 03-06-09 Since last post: 1035 days Last activity: 379 days |
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| That would work for a 2D/3D Mario effect wouldn't it. For instance you could make a 3D version of SMB, of corse not side-scrolling like New SMB. But then you would have to give the same effect for the red, blue, and green switches too wouldn't you. That would be cool. Anyways were getting off subject. I agree with Bob-omb, if you could figure that out, then please add that. -------------------- ![]() |
| Pages: 1 2 3 4 5 6 7 8 9 10 |
| Jul - Posts by gamekrazzy |
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Acmlmboard - 07/23/2013 b378.03 ©2000-2013 Acmlm, Xkeeper, Inuyasha, et al. |
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