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05-04-22 07:20:30 PM
Jul - Posts by luigiman1928
Pages: 1 2 3
luigiman1928
Member
Level: 17


Posts: 41/46
EXP: 21655
For next: 3088

Since: 02-23-09

From: Gscentral

Since last post: 12.1 years
Last activity: 11.3 years

Posted on 10-06-09 05:52:44 PM, in Toad's Tool 0.6.0 (On hiatus for an indefinite amount of time) (last edited by luigiman1928 at 10-06-09 03:14 PM) Link
EDIT: Never mind. Got to work but Mario enters some where else on screen and falls untill Death.
luigiman1928
Member
Level: 17


Posts: 42/46
EXP: 21655
For next: 3088

Since: 02-23-09

From: Gscentral

Since last post: 12.1 years
Last activity: 11.3 years

Posted on 10-06-09 08:52:46 PM, in Mario 64 Level Importer (last edited by luigiman1928 at 10-06-09 06:02 PM) Link
Ok im trying my models that i made in Google Sketchup, and when i try them in my Emulator,(they actually work! ) Project64, i get this error mesage: Unhandled CicChic (-1) in first DMA. And it takes longer to load, any reason why? And this: http://dsultimate.net/Board/upload/picture.php?albumid=1181&pictureid=12573

____________________
Gscentral forever!!
luigiman1928
Member
Level: 17


Posts: 43/46
EXP: 21655
For next: 3088

Since: 02-23-09

From: Gscentral

Since last post: 12.1 years
Last activity: 11.3 years

Posted on 10-08-09 01:17:05 PM, in Mario 64 Level Importer Link
Ok, nother' problem. When i import my Models. They either come out out of the barrier, background, thing, or they just show up as a blinking line.

I hope Vl-Tone has time to look over the Mechanics of this program.

____________________
Gscentral forever!!
luigiman1928
Member
Level: 17


Posts: 44/46
EXP: 21655
For next: 3088

Since: 02-23-09

From: Gscentral

Since last post: 12.1 years
Last activity: 11.3 years

Posted on 10-11-09 12:26:07 AM, in Hacking Metroid Prime(Yes, i'm serious) Link
It seems you've made progress. Amzing stuff there. Now are you going to only Mess with her Textures, or the Whole deal? Cuse i'd like some Texture action myself. As is, you tell me how. But Amzing!

____________________
Gscentral forever!!
luigiman1928
Member
Level: 17


Posts: 45/46
EXP: 21655
For next: 3088

Since: 02-23-09

From: Gscentral

Since last post: 12.1 years
Last activity: 11.3 years

Posted on 01-19-10 02:53:01 AM, in Samus Aran in OOT! (I'm completely kidding I swear!) (last edited by luigiman1928 at 01-19-10 10:18 AM) Link
<object width="425" height="344"><embed src="http://www.youtube.com/v/FnooZQZKOO8&color1=0xb1b1b1&color2=0xcfcfcf&hl=en_GB&feature=player_embedded&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"></embed></object>

____________________
Gscentral forever!!
luigiman1928
Member
Level: 17


Posts: 46/46
EXP: 21655
For next: 3088

Since: 02-23-09

From: Gscentral

Since last post: 12.1 years
Last activity: 11.3 years

Posted on 04-09-10 12:42:43 AM, in Brawl Box. Brawl File Editor. (last edited by luigiman1928 at 04-08-10 09:43 PM) Link
Original post: http://www.smashboards.com/showthread.php?t=238861
BrawlBox Data Viewer v0.63d
Changes in v0.63d:

[*]Fixed animation encoder bug.
[*]Fixed bug dealing with single CLR entries saving improperly.


Changes in v0.63c:

[*]Various bugfixes
[*]Added VIS editor
[*]Animation frames now interpolate properly.


Changes in v0.63b

[*]Fixed image encoding bug related to image format on older systems.
[*]Fixed save dialog extension bug. Also, numbered extensions will now have real extension added.
[*]Fixed rendering bug related to materials without textures.
[*]Added various features to collision editor.


Changes in v0.63

[*]Fixed a bug that was causing decal textures to link improperly in MDL files.
[*]Added minor support for EFLS resources.
[*]Added support for stage collision files.
[*]Added editor for stage collision files.
[*]Fixed minor bug that was affecting the way non-textured polygons are rendered (alloy models).
[*]Increased maximum frame delay for animation playback.
[*]Fixed bug in OpenGL rendering dealing with depth buffer precision.


Screens:
- - - Resource Manager - - - - - - - Texture Replacer - - - - - - - - Model Viewer - - - -


- - - - Animation editor - - - - - - - - - MSBin Editor - - - - - - Organized RSAR - -


- - - - Brstm creator - - - - - - - - CLR0/PLT0 Editor - - - - - - - - - Collision Editor - - - - -


Requirements:

[*]Microsoft .Net Framework v3.5 SP1 (Get it here!)
[*]Video card that supports OpenGL 1.1 or higher.


Tutorials:
[*]Model Editor


[*]-=Video tutorials by Wacka Alpaca=-

[*]YouTube Channel:
http://www.youtube.com/user/WackaAlpaca


[*]Basic Terminology:
http://www.youtube.com/watch?v=YVyNUbp0Grs


[*]Advanced Terminology:
http://www.youtube.com/watch?v=Fm6caPMCTNk


[*]Downloading Of All Necessary Files:
http://www.youtube.com/watch?v=kTU0QYQkUjY


Downloads:
[*]http://brawltools.googlecode.com/files/BrawlBox v0.63d.zip


Bug Reports / Feature Requests:
Please submit all bug reports and feature requests to the BrawlTools code site. Also, you may search here for currently open or resolved issues.
http://code.google.com/p/brawltools/issues/list[/INDENT]

Most advanced Brawl Hacking tool out there today. Made by Kryal. I take no credit for this tool.

____________________
Imma Brawl hacker. i PWN'Z
Pages: 1 2 3
Jul - Posts by luigiman1928


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

24 database queries, 10 query cache hits.
Query execution time: 0.078664 seconds
Script execution time: 0.011312 seconds
Total render time: 0.089975 seconds