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05-04-22 05:43:31 PM
Jul - Posts by RDX
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RDX

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Posted on 01-08-11 11:05:10 PM, in Help/Questions thread. ASK QUESTIONS HERE! Link
Originally posted by ray
A texture dump is a file, where are all textures in.
@RDX
I make the Texture dump now. Perhaps i finish it today or tomorrow.

I dont wanna rush you or anything, you can take as long as you want to. I'm in no hurry. But how's it coming?

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RDX

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Posted on 01-10-11 09:55:00 PM, in Mario 64 Level Importer Link
Sounds awesome. I just wish there were better midi-xml programs out there.

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RDX

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Posted on 01-13-11 08:51:48 PM, in Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) (last edited by RDX at 01-13-11 05:52 PM) Link
Originally posted by Meltfire

Anyway this video which I just post up in youtube is not really a rom hack. But I change most of the music in the game. It really interesting. Tell me what you think.

If the annotations bother you. You can turn them off.

THE WHOLE THING? Dude you need a flashier title. Make sure to use plenty of asterisks. Quality wise though, yeah the imported music tends to sound like a mess of notes, however I don't really have any right to talk in regards to that

Like Dudaw said, music importing at first is fascinating. And it's really easy to impress people with it just because it's so damn nifty. But if I were you, if you're good with music you should start working on making original compositions. Or start rearranging midis from vgmusic. I'm just saying, that's what I've been attempting to do for awhile now.

Also in regards to Skelux's level, if you were to add anything I'd say maybe put in some Goombas. I think object-wise it's fine as is, but it does seem to lack a good number of enemies.


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RDX

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Posted on 01-16-11 03:11:44 AM, in NSMB Texture Dump Link
Thanks! You're awesome.

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RDX

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Posted on 01-17-11 10:20:36 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
the #texture error is something that has long haunted me in toads tool. Whenever i reach some point in the creation of a level, when I try to open it in Toads Tool I'll get the #texture error and the level won't load at all. Why is that?

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RDX

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Posted on 01-22-11 05:30:30 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
Are there any programs that export the level models from the game? I'm pretty sure there are, and I'm pretty sure one of them mentioned was Mupen (Which I'm downloading right now). But I thought I'd ask anyway, in case I'm wrong/there's a better program.

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RDX

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Posted on 01-22-11 08:52:40 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking (last edited by RDX at 01-22-11 05:54 PM) Link
Thanks, Nemu worked.

My idea, not quite. What I was going to do was create a mirrored version of the original game with stars in different locations, as a sort of Super Mario Master Quest. Essentially it would be a toads tool hack, except omigosh everything looks backwards. But ironically enough the collisions are all iffy, and Mario keeps getting stuck in various walls.

I might go back and try again, I didn't bother texturing it or anything. Either way it's not a huge deal, it was just a random idea I had.

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RDX

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Posted on 01-29-11 12:03:04 AM, in Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) Link
Dunno what to say that I didn't mention in the comments. Great start, keep at it!

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RDX

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Posted on 01-29-11 12:04:58 AM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
Originally posted by messiaen
To Me-Me: nothing has changed in the last version when it comes to handling texture coordinates.

The thing is, since Google SketchUp lacks better material mapping options (texture scaling mainly), you'll have to adjust your modelling so that the textures don't repeat themselves too much.


Hmm? Sketchup has texture scaling. It's under the edit tab, I believe.

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Posted on 01-30-11 09:13:36 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
I really doubt it, but can Koopa the Quick run on water? Common sense would say no, because water isn't a solid surface, but has anyone tried it?

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RDX

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Posted on 01-30-11 09:59:26 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking (last edited by RDX at 01-30-11 07:00 PM) Link
He could fall through the water's surface and run on the sea floor. Either that or he could just refuse to enter the water and run in place as if he's stuck at a wall. I dunno, I'll have to try it.

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Posted on 02-02-11 11:12:16 PM, in Mario 64 Level Importer Link
Yeah. If I remember right, Z is depth and X and Y are left-right and up-down. Just experiment, dude, you could've figured that out yourself in like 5 minutes.

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RDX

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Posted on 02-12-11 06:28:26 AM, in Mario 64 Level Importer Link
Hey Frauber, I don't mean to be demanding but do you think it'll ever be possible for midi files to be imported into the game? Just curious.

I should really get back into doing actual level making...

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RDX

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Posted on 02-13-11 12:37:35 AM, in mml2m64: Music Macro Language importer for Mario 64 / Zelda 64 Link
I found a bug.

I ran my rom file through the seq_clean program, like normal, and now the entire rom file is mute. no sound effects, no music, nothing. my other roms work fine. i have no idea what might've caused it.

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RDX

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Posted on 02-13-11 01:46:37 AM, in mml2m64: Music Macro Language importer for Mario 64 / Zelda 64 Link
It's alright, I only had two levels on there, one which I was going to scrap and the other was that island one (Which I also was thinking of scrapping).

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RDX

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Posted on 02-13-11 02:55:31 AM, in Mario 64 Level Importer Link
A very nice screenshot indeed. This is awesome.

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Posted on 02-15-11 09:22:00 PM, in mml2m64: Music Macro Language importer for Mario 64 / Zelda 64 Link
Dude

http://jul.rustedlogic.net/thread.php?id=9612

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RDX

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Posted on 02-17-11 02:10:09 AM, in mml2m64: Music Macro Language importer for Mario 64 / Zelda 64 Link
yes, yes it does.

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RDX

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Posted on 02-26-11 06:53:51 PM, in Mario 64 MusicXML Importer Link
Originally posted by Gazpacho146
Originally posted by messiaen
There is no easy correlation between the size of a MIDI file and the .m64 output, it depends how the data is laid out. As for the size problem (14k being the limit of a .m64 file currently), that's because bigger sequences overflow the destined area in RAM (not ROM) and end up corrupting nearby music data.

I have been trying to get them to load into extended memory, which would overcome this limitation, however so far it has proven to be a very complicated task because there seems to be a specific memory pool for music data.

i saved a music xml in musescore and opened it in the xml importer and it says: Input string is not in the correct format and i made sure i saved it as XML and some other songs are working but not this and another one their file sizes are 3336KB and 6278KB so if you can help that would be great

:o

dude, they're too big. 1200kb sounds pretty good for a relatively complex xml file. try to make them not so massive and see if it fixes anything.

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Posted on 02-26-11 09:09:43 PM, in Mario 64 MusicXML Importer Link
You're not using the obj importer to import xml files into the game right? You're using the xml importer?

If it's not that idk whats wrong.

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Jul - Posts by RDX


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
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