Register - Login
Views: 99864679
Main - Memberlist - Active users - Calendar - Wiki - IRC Chat - Online users
Ranks - Rules/FAQ - Stats - Latest Posts - Color Chart - Smilies
05-04-22 05:43:35 PM
Jul - Posts by RDX
Pages: 1 2 3 4 5 6 7 8 9 10
RDX

Level: 32


Posts: 131/198
EXP: 193576
For next: 12866

Since: 02-14-09


Since last post: 10.8 years
Last activity: 10.5 years

Posted on 11-15-10 03:27:10 AM, in Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) Link
Some things honestly aren't fixable. I won't point fingers, but if you look carefully in most of the really good hacks, they've all got at least a couple texture issues.

I think I might be able to fix the cliffsides, though. I'll try that.

____________________
RDX

Level: 32


Posts: 132/198
EXP: 193576
For next: 12866

Since: 02-14-09


Since last post: 10.8 years
Last activity: 10.5 years

Posted on 11-17-10 02:19:34 AM, in Mario 64 Level Importer Link
Originally posted by Yogamoanyo
Hi! I'm new to the whole hacking thing, and I'm having a issue.


I seem to be getting a "Unknown Cic Chip" issue whenever I open the ROM in project64. It's happened to multiple roms after importing a level.

It then gives me a message saying "Unhandled CicChip(-1) in first DMA". I've been trying to find how to solve this issue, but I cannot.
This is normal, you just have to ignore it.


I then looked into ToadsTools to look to see if the ROM would open. It did open, so I went to Bob-Bomb Battlefield to see what the issue was. There wasn't even the map I modeled, it was just floating red/yellow squares, with a circular skybox.

Please, may someone help me find the issue?

Try hitting the collision map checkbox in the lower right hand corner and see if anything shows up. If not, maybe your obj wasn't exported correctly?

____________________
RDX

Level: 32


Posts: 133/198
EXP: 193576
For next: 12866

Since: 02-14-09


Since last post: 10.8 years
Last activity: 10.5 years

Posted on 12-07-10 02:46:26 AM, in Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) Link
kudos to you skelux, you're a damn good level designer and i honestly admire your consistency. my hack will probably be done by 2018, after i redo each level 17 times, but on the bright side there is no bright side

keep up the good work, we're all more or less rooting for you to bring sm64 hacking out into the mainstream

____________________
RDX

Level: 32


Posts: 134/198
EXP: 193576
For next: 12866

Since: 02-14-09


Since last post: 10.8 years
Last activity: 10.5 years

Posted on 12-07-10 08:42:57 PM, in Mario 64 Level Importer Link
i wouldn't worry too much about the multiple water boxes, there are always ways to work around that when making a level.

stuff like the koopa stars and the eyerock boss though are things you can't really dance around.

____________________
RDX

Level: 32


Posts: 135/198
EXP: 193576
For next: 12866

Since: 02-14-09


Since last post: 10.8 years
Last activity: 10.5 years

Posted on 12-17-10 02:32:08 AM, in Toad's Tool 0.6.0 (On hiatus for an indefinite amount of time) Link
hey vl-tone, why don't you release what you have already? i mean i doubt noobs bothering you with questions would be THAT hard to dodge. at the very least, put up a fake email address on your website so that you dont get flooded with questions.

it's just an idea, i know someone has suggested it before. but i suppose a buggy release would be better than nothing for some people. personally i'm perfectly fine with messiaen's importer, but i dunno about everyone else.

____________________
RDX

Level: 32


Posts: 136/198
EXP: 193576
For next: 12866

Since: 02-14-09


Since last post: 10.8 years
Last activity: 10.5 years

Posted on 12-19-10 01:14:26 AM, in Toad's Tool 0.6.0 (On hiatus for an indefinite amount of time) (last edited by RDX at 12-18-10 10:15 PM) Link
if i were vl-tone i'd just want the thing out of my life (if it's about something i dont care about anymore). knowing in the back of my head that some little 13 year old is out there cussing me out because i wont give him his hacking tool is not only stressful but also annoying. but that's just me...

____________________
RDX

Level: 32


Posts: 137/198
EXP: 193576
For next: 12866

Since: 02-14-09


Since last post: 10.8 years
Last activity: 10.5 years

Posted on 12-20-10 11:41:11 PM, in Super Mario 64 Gameshark code Patcher (STABLE RELEASE) Link
Mario hacking just became a whole lot easier. Thanks dude

____________________
RDX

Level: 32


Posts: 138/198
EXP: 193576
For next: 12866

Since: 02-14-09


Since last post: 10.8 years
Last activity: 10.5 years

Posted on 12-25-10 04:40:16 AM, in List of released SM64 hacks (last edited by RDX at 12-25-10 01:42 AM) Link
This is probably the best Toads Tool hack I've ever seen. It's Kaizo Mario 64, created by somebody who isn't Kaizo but it's still in the same vein. Essentially it's frustrating as hell, and I guess sort of fun.

<object width="480" height="385"><embed src="http://www.youtube.com/v/Re8TFDtopiA?fs=1&hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
^^^ I'd say that's the best display of what the hack is. A lot of it is trial and error, and other parts are pretty clever (The Rainbow Ride portion is insane). And yeah, that's the creator playing it.

Download link:
http://www.megaupload.com/?d=BY8QEC05

____________________
RDX

Level: 32


Posts: 139/198
EXP: 193576
For next: 12866

Since: 02-14-09


Since last post: 10.8 years
Last activity: 10.5 years

Posted on 12-26-10 08:02:31 PM, in Mario 64 MusicXML Importer Link
Anyone know of any other midi to xml programs? Musescore only works occasionally for me, and while Encore is perfect I can't get it to export my xml files (Probably cause it's only the trial version).

I would start writing in music in the xml format to begin with, but that would require me to have more music knowledge than I already have

____________________
RDX

Level: 32


Posts: 140/198
EXP: 193576
For next: 12866

Since: 02-14-09


Since last post: 10.8 years
Last activity: 10.5 years

Posted on 12-28-10 08:42:58 PM, in Mario 64 Level Importer Link
Honestly you'd be better off making your own levels with Sketchup or something. GameCube/Dreamcast games are obviously going to have more polys than a N64 launch game can handle.

____________________
RDX

Level: 32


Posts: 141/198
EXP: 193576
For next: 12866

Since: 02-14-09


Since last post: 10.8 years
Last activity: 10.5 years

Posted on 12-29-10 07:14:07 PM, in Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) (last edited by RDX at 12-29-10 04:17 PM) Link
Nah, you're just more productive than most of us

My only complaint with a lot of your levels is that there tend to be a lot of texture mapping issues. Like at 1:58, the inner wall is all skewed, and at 2:25 the entire outer wall is all stretched. Your level design is clearly more inspired than mine, but even still, they appear a little, I dunno, empty? Maybe that's because of the lack of enemies and platforms and coins and all that. Your brick textures are pretty much perfect, same with the textures at 2:49.

You definitely get better with each new level, I'd say, not that I'm a pro or anything. I'd probably start messing around with importing music and Toads Tool and all that tedious stuff.

As for a name...Red Brick Canyon? Dusty Valley Fort? It's sort of a valley....but it's definitely more of a canyon.

____________________
RDX

Level: 32


Posts: 142/198
EXP: 193576
For next: 12866

Since: 02-14-09


Since last post: 10.8 years
Last activity: 10.5 years

Posted on 12-30-10 05:29:03 AM, in Mario 64 Level Importer Link
600 kb? Good lord that's massive.

Do all the other levels from the original game load up fine? They don't crash or anything?

____________________
RDX

Level: 32


Posts: 143/198
EXP: 193576
For next: 12866

Since: 02-14-09


Since last post: 10.8 years
Last activity: 10.5 years

Posted on 12-30-10 05:33:57 AM, in Help/Questions thread. ASK QUESTIONS HERE! Link
Does anyone know where I could find a texture dump of the game?

____________________
RDX

Level: 32


Posts: 144/198
EXP: 193576
For next: 12866

Since: 02-14-09


Since last post: 10.8 years
Last activity: 10.5 years

Posted on 12-30-10 07:15:28 AM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
To make part of your level grabbable, do you assign that texture a collision type, or do you just simply add a pole inside that portion of the level's geometry to make it climbable?

____________________
RDX

Level: 32


Posts: 145/198
EXP: 193576
For next: 12866

Since: 02-14-09


Since last post: 10.8 years
Last activity: 10.5 years

Posted on 01-03-11 04:24:32 AM, in Help/Questions thread. ASK QUESTIONS HERE! Link
No one answered my question either and you don't see me reposting my question.

hmph

____________________
RDX

Level: 32


Posts: 146/198
EXP: 193576
For next: 12866

Since: 02-14-09


Since last post: 10.8 years
Last activity: 10.5 years

Posted on 01-04-11 03:11:21 AM, in Help/Questions thread. ASK QUESTIONS HERE! Link
Well, does anybody know where I can find a texture dump of the game?

____________________
RDX

Level: 32


Posts: 147/198
EXP: 193576
For next: 12866

Since: 02-14-09


Since last post: 10.8 years
Last activity: 10.5 years

Posted on 01-05-11 01:04:52 AM, in Mario 64 Level Importer Link
What about Klepto? There's also the big piranha plants in Tiny Huge Island (which i doubt anyone will use but you might as well cover them anyway). Do the monkeys need a trajectory file?

____________________
RDX

Level: 32


Posts: 149/198
EXP: 193576
For next: 12866

Since: 02-14-09


Since last post: 10.8 years
Last activity: 10.5 years

Posted on 01-08-11 06:20:59 PM, in List of released SM64 hacks Link
I thought he didn't want a patch to be released...

____________________
RDX

Level: 32


Posts: 150/198
EXP: 193576
For next: 12866

Since: 02-14-09


Since last post: 10.8 years
Last activity: 10.5 years

Posted on 01-08-11 06:27:10 PM, in Toad's Tool 64 version history... (last edited by RDX at 01-08-11 03:29 PM) Link
I don't really get why you would be inclined to post that anyway. Do they even have a Toads Tool article?

Yeah I'd work more on fleshing out the existing article rather than just posting a version history that assumes there's ever gonna be a .7b. The way you have it set up implies that it's probably in the works.

____________________
RDX

Level: 32


Posts: 151/198
EXP: 193576
For next: 12866

Since: 02-14-09


Since last post: 10.8 years
Last activity: 10.5 years

Posted on 01-08-11 08:02:46 PM, in Mario 64 Level Importer (last edited by RDX at 01-08-11 05:03 PM) Link
I know this is kind of obvious, but if you do manage to replace Koopa the Quick with Sonic you'll either have to make him mute, or let him make Koopa noises. I guess it's not a huge deal, but it's something to consider in terms or whether or not you mind that.

____________________
Pages: 1 2 3 4 5 6 7 8 9 10
Jul - Posts by RDX


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

28 database queries, 28 query cache hits.
Query execution time: 0.074900 seconds
Script execution time: 0.025519 seconds
Total render time: 0.100419 seconds