RDX
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Some things honestly aren't fixable. I won't point fingers, but if you look carefully in most of the really good hacks, they've all got at least a couple texture issues.
I think I might be able to fix the cliffsides, though. I'll try that.
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RDX
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Originally posted by Yogamoanyo Hi! I'm new to the whole hacking thing, and I'm having a issue.
I seem to be getting a "Unknown Cic Chip" issue whenever I open the ROM in project64. It's happened to multiple roms after importing a level.
It then gives me a message saying "Unhandled CicChip(-1) in first DMA". I've been trying to find how to solve this issue, but I cannot.
This is normal, you just have to ignore it.
I then looked into ToadsTools to look to see if the ROM would open. It did open, so I went to Bob-Bomb Battlefield to see what the issue was. There wasn't even the map I modeled, it was just floating red/yellow squares, with a circular skybox.
Please, may someone help me find the issue?
Try hitting the collision map checkbox in the lower right hand corner and see if anything shows up. If not, maybe your obj wasn't exported correctly?
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RDX
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kudos to you skelux, you're a damn good level designer and i honestly admire your consistency. my hack will probably be done by 2018, after i redo each level 17 times, but on the bright side there is no bright side
keep up the good work, we're all more or less rooting for you to bring sm64 hacking out into the mainstream 
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RDX
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i wouldn't worry too much about the multiple water boxes, there are always ways to work around that when making a level.
stuff like the koopa stars and the eyerock boss though are things you can't really dance around.
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RDX
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hey vl-tone, why don't you release what you have already? i mean i doubt noobs bothering you with questions would be THAT hard to dodge. at the very least, put up a fake email address on your website so that you dont get flooded with questions.
it's just an idea, i know someone has suggested it before. but i suppose a buggy release would be better than nothing for some people. personally i'm perfectly fine with messiaen's importer, but i dunno about everyone else.
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RDX
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if i were vl-tone i'd just want the thing out of my life (if it's about something i dont care about anymore). knowing in the back of my head that some little 13 year old is out there cussing me out because i wont give him his hacking tool is not only stressful but also annoying. but that's just me...
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RDX
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Mario hacking just became a whole lot easier. Thanks dude 
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RDX
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This is probably the best Toads Tool hack I've ever seen. It's Kaizo Mario 64, created by somebody who isn't Kaizo but it's still in the same vein. Essentially it's frustrating as hell, and I guess sort of fun.
<object width="480" height="385"><embed src="http://www.youtube.com/v/Re8TFDtopiA?fs=1&hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
^^^ I'd say that's the best display of what the hack is. A lot of it is trial and error, and other parts are pretty clever (The Rainbow Ride portion is insane). And yeah, that's the creator playing it.
Download link:
http://www.megaupload.com/?d=BY8QEC05
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RDX
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Anyone know of any other midi to xml programs? Musescore only works occasionally for me, and while Encore is perfect I can't get it to export my xml files (Probably cause it's only the trial version).
I would start writing in music in the xml format to begin with, but that would require me to have more music knowledge than I already have 
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RDX
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Honestly you'd be better off making your own levels with Sketchup or something. GameCube/Dreamcast games are obviously going to have more polys than a N64 launch game can handle.
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RDX
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Nah, you're just more productive than most of us
My only complaint with a lot of your levels is that there tend to be a lot of texture mapping issues. Like at 1:58, the inner wall is all skewed, and at 2:25 the entire outer wall is all stretched. Your level design is clearly more inspired than mine, but even still, they appear a little, I dunno, empty? Maybe that's because of the lack of enemies and platforms and coins and all that. Your brick textures are pretty much perfect, same with the textures at 2:49.
You definitely get better with each new level, I'd say, not that I'm a pro or anything. I'd probably start messing around with importing music and Toads Tool and all that tedious stuff.
As for a name...Red Brick Canyon? Dusty Valley Fort? It's sort of a valley....but it's definitely more of a canyon.
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RDX
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600 kb? Good lord that's massive.
Do all the other levels from the original game load up fine? They don't crash or anything?
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RDX
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Does anyone know where I could find a texture dump of the game?
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RDX
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To make part of your level grabbable, do you assign that texture a collision type, or do you just simply add a pole inside that portion of the level's geometry to make it climbable?
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RDX
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No one answered my question either and you don't see me reposting my question.
hmph
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RDX
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Well, does anybody know where I can find a texture dump of the game? 
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RDX
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What about Klepto? There's also the big piranha plants in Tiny Huge Island (which i doubt anyone will use but you might as well cover them anyway). Do the monkeys need a trajectory file?
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RDX
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I thought he didn't want a patch to be released...
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RDX
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I don't really get why you would be inclined to post that anyway. Do they even have a Toads Tool article?
Yeah I'd work more on fleshing out the existing article rather than just posting a version history that assumes there's ever gonna be a .7b. The way you have it set up implies that it's probably in the works.
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RDX
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I know this is kind of obvious, but if you do manage to replace Koopa the Quick with Sonic you'll either have to make him mute, or let him make Koopa noises. I guess it's not a huge deal, but it's something to consider in terms or whether or not you mind that.
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