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05-04-22 05:43:32 PM
Jul - Posts by RDX
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RDX

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Posted on 05-29-09 06:33:36 AM, in Toad's Tool 64 v0.5.994b bugfix release! Bug reports go here! Link
Does the "launch rom" button work for anyone?

Cause it's never worked for me. Not sure why.

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RDX

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Posted on 05-30-09 06:08:43 PM, in Toad's Tool 0.6.0 (On hiatus for an indefinite amount of time) Link
So the death floor is merely a floor, right? So if I put it above a platform then I'd still be able to run around everything beneath the platform, but the second I touch the "death ceiling" I'm dead, right?

right?

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RDX

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Posted on 05-30-09 07:06:09 PM, in Toad's Tool 0.6.0 (On hiatus for an indefinite amount of time) Link
Oh, ok then. I thought it was just a line, not a "everything underneath this = death".

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RDX

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Posted on 05-30-09 07:08:33 PM, in Shy Guy instead of Fly Guy in SM64 ! Link
Due to the fact that this isn't new, someone will probably go nuts and delete your account.

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RDX

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Posted on 06-09-09 12:58:09 AM, in Introduce yourself here. DON'T ACT LIKE AN IDIOT IN THIS FORUM OR YOU WILL BE DESTROYED! Link
Hey kids remember to read the rules! ;D

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RDX

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Posted on 06-09-09 03:23:08 AM, in Introduce yourself here. DON'T ACT LIKE AN IDIOT IN THIS FORUM OR YOU WILL BE DESTROYED! Link
B-but I was just giving friendly advice ;_______;

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RDX

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Posted on 06-26-09 03:49:44 AM, in Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) (last edited by RDX at 06-26-09 12:53 AM) Link
Originally posted by Zonic
Any Questions let me know ok.


ok
SO LIEK THERE ARE SO MANY LEVELS
BUT THERE ARE ONLY 7 STARS?

LOL WAT UP WITH THAT

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RDX

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Posted on 06-26-09 04:25:56 AM, in Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) Link
Lol, God knows how much I love bugging you guys

But, those are an awful lot of levels, Mr.Zonic. Is this going to be a multi (As in, 3)ROM sort of deal?

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RDX

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Posted on 06-29-09 06:40:26 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
Don't PM him. Just put it in the thread.

i mean seriously man i dont mean to be a dick or anything, but whats up with you and your pm thing? hasnt it been said enough that pming isnt necessary when someone needs help?

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RDX

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Posted on 06-30-09 04:25:01 AM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
Originally posted by Metal_Man88
Leave the second question to the mods like me, RDX.

aye aye cap'n

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RDX

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Posted on 06-30-09 07:29:57 PM, in mml2m64: Music Macro Language importer for Mario 64 / Zelda 64 (last edited by RDX at 06-30-09 04:30 PM) Link
looking back i found this info lying around:


Time (in seconds) of each sequence:
6 - peach intro message
26 - castle intro
3:28 min - credits
24 - final star get
1:13 min - peach end

Also I have a (most likely) wrong list of the instruments in the title screen. It's also probably incomplete:
1 - bleepy reed
2 - repeat of 1
3 - organ
4 - steel drums
5 - some kind of horn, guessing trumpet
6 - jazzy piano
7 - high pitched flute
8 - horn jazzy

I'm missing 9 and beyond. 2, 3, 4 and 5 are definitely right, I've used them a lot. 1 and 6 are probably mislabeled, I didn't know the name of the instrument. 7 is probably wrong, 8 is probably wrong.

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RDX

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Posted on 07-02-09 06:55:08 AM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
Originally posted by danielvillaf
Umm...I kinda changed Mario's Geometry Layout into a Haunted Door's Geo Layout. How do I change it back? I tried to look at the list but I didn't see Mario's name.

He's in there. Look harder.

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RDX

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Posted on 07-06-09 11:10:36 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking (last edited by RDX at 07-06-09 08:12 PM) Link
Originally posted by Waffle Ryebread
Originally posted by gamekrazzy
The tiles were probably greyscaled before they were put in. Meaning because tt64 can't make the graphics resolution better then the game, that you can't change the color. Your going to have to use Tile Molester or something else like that.
Uh, what?

I suggest you refrain from giving newbies advice unless you actually know what the hell you're talking about.

He did in this situation, he just not good english.

(sometimes it'll greyscale a texture if the resolution is too high, but in this situation it was something else).

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RDX

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Posted on 07-07-09 02:14:49 AM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
Originally posted by Dopeboy175
I want to add a [!]breakable box with a star in it.I set the content of the box to star and it is my second star so I set the #star parameter to 2.

ok

whats the question

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RDX

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Posted on 07-13-09 07:03:35 PM, in Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) Link
Yeah, making Mario diffuse through that cage was a little mean on your part :p

Call it 'Big Bodacious Battlefield". It looks rather bodacious.

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RDX

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Posted on 07-17-09 02:06:14 AM, in Toad's Tool 0.6.0 (On hiatus for an indefinite amount of time) Link
Far, far more advanced.

You can import your own 3d models instead of constructing things out of the models that are already in the game.

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RDX

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Posted on 06-24-10 08:04:09 PM, in Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) (last edited by RDX at 06-24-10 05:09 PM) Link
WWE? In my Mario? I dunno man.

If you can pull it off, that would be an interesting twist, obviously. But, the ring is way too small for both Mario and any of the bosses (Edit: No actually the bullies and King Bob-Omb would fit. Just don't try putting King Whomp in there that'd be bad). Also in order to complete that "arena" feel you're gonna need to find a way to throw in a sort of "applause" sound effect, otherwise it's just gonna feel empty and awkward. Also you're gonna want to add stands and throw some motionless Goomba and Koopa models into the seats to get the feeling right.

So, yeah if you really want to make this feel like a WWE match you've got some work ahead of you. I don't mean to sound cruel, cause from what I've read here people rarely give out criticism so I dunno if I sound harsh or what, but I'm just letting you know what I think you need to add and stuff. If you want your hack to be crazy successful you gotta think of small things like that.

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RDX

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Posted on 06-24-10 09:38:37 PM, in Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) Link
I have a question for Messiaen, actually.

Have you hacker guys found out where all the sound effects are stored in the ROM? Cause, like with the camera, it's gotta be in there somewhere, I would think, it's just a matter of time until someone finds it. Being able to hardcode new sound effects into the game isn't really necessary per se because there are ways to work around it, but it would definitely be something interesting to fiddle with.

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RDX

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Posted on 06-29-10 06:50:32 PM, in Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) Link
Originally posted by ChanceMcMichael
Actually, I'm not doing any hacks. (because I lack the knowledge to do so)

Rather, I'm a person who makes levels for other peoples hacks. Let's think of it like that.

Which is why I say someone needs to pick you up D:

Seriously, if you, Messiaen (or an equally knowledgeable hacker) and some music guy were to team up, you'd create the best hack ever.

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RDX

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Posted on 06-29-10 07:13:11 PM, in Which 3D editor are you using? (last edited by RDX at 08-02-10 03:57 PM) Link
I like Blender a lot, now that I've "mastered" it about a full year and 20 tutorials later.

But, here's the way I see it. Feel free to correct or add on to my list, I'm probably missing some stuff.

Blender
Pros
- Lots and lots of customization.
- It's pretty fast, and my cpu isn't even that great. Triangulation can be done to a huge model with tons of faces in less than a second.
- It's really easy to make hills and mountains. That might seem random, but it's kind of a big deal.
- The "subdivide" tool makes triangulation much smoother and therefore, better, because most triangles will be the same size.

Cons
- More or less requires a 3-button mouse. You can do it with a touchpad but it's pretty much a nightmare for your wrists and fingers.
- Steep learning curve.
- Tends to crash more than it should.
- Exporting to obj is complicated (Most people who have had texturing issues in SM64 generally used Blender).
- Not user friendly, at all. The UI is ugly and all the different shades of grey you'll be looking at for hours on end modeling will make you feel disoriented after you've finally finished and you're reintroduced to the beautiful technicolor of the real world.
- Collision mapping errors sometimes happen.

Sketchup
Pros
- The controls are simple and intuitive.
- Obj export is clean and easy once you've downloaded the Imagemagick plugin and the C++ Resdistribution Package
- You can literally draw a face out of another face. This is revolutionary.
- Unlike Blender, you can see everything at once (Textures, faces, collision), there's no need to change viewing modes.
- Each tool is shown clearly in the toolbars, so from the start you'll be capable of doing everything, and unlike Blender you won't be stumbling upon new features you wish you could've used earlier every so often.
- Texturing is really, really easy.
- Lining up two objects is easy once you understand how to do it. Someone who goes here made a Sketchup tutorial, I think it might've been Dudaw. Go watch that, he teaches most of the tricks, but not all of them. But, in Blender if you want two objects to be at the same height it pretty much takes good judgment, and sometimes that's wrong so yeah, Sketchup makes it much more precise and easy.

Cons
- Like Blender it's tough without a mouse, but it's not as bad.
- I recall hearing something about collision issues.
- Lacks a "snap to x/y/z-axis" button, but most of the time it can indicate when it's aligned with either axis anyway.
- You can't really make a clean depression/elevation like in Blender. It looks kind of choppy at first and takes some work to make it look good.
- Triangulation is automatic, so it's kind of messy. It doesn't show up any different in-game unless you use fog, though.

EDIT: I updated the list. I am now convinced that anyone who uses Blender is a masochist.

THE VERDICT:
Either just get Sketchup and model everything in there...

or...

Get both. They're both free, but what you want to do is make the general layout of the terrain (hills and mountains) in Blender first, and then export that to an obj and then import that into Sketchup. From there, add the buildings and rocks and all that stuff. You'll be done in ~4 hours. But those 4 hours will (probably) not be fun, at all, so brace yourself. Level modeling makes you feel great if the end product is good and workable, but if it's a messy piece of trash you've pretty much wasted hours slaving over nothing.

Also, before you make a level model try drawing it out first. If you're gonna try my method, then that's pretty much the only way to go. If you're too embarrassed to draw it on a physical piece of paper cause you're afraid your folks might find out that you hack video games for fun, draw it in MS Paint or whatever the Mac equivalent is. You might be bad at first, but you'll get the hang of it pretty quick. Even if your drawing is awful, you'll still be able to interpret it and see what you plan on making and what you want it to look like.

So, my suggestion on getting good is to just model whatever you feel like, whenever you feel like it. If it sucks, then oh well, at least you tried. Eventually you'll get a general feel for it and you'll be able to create masterpieces one after another. That's pretty much the way it is with everything; I've made 6 bad levels and 1 decent level. I've also made 15 or so terrible songs and 2 good ones. Practice makes perfect, and nothing will ever change that.

~fin~

Edit: Having used Sketchup a bit more since making this post, I'd recommend just using Sketchup by itself, forget Blender. Blender is great for modeling, but it's difficult to recreate that blocky feel the N64 games had. You could make something beautiful in Blender, but it would look odd in comparison to the other levels. That's just my two cents though, try both programs out yourself and see which one you like.

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Jul - Posts by RDX


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

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