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RDX Level: 32 Posts: 65/198 EXP: 193576 For next: 12866 Since: 02-14-09 Since last post: 10.8 years Last activity: 10.5 years |
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Originally posted by messiaenOriginally posted by RDX OH MAN THIS IS GONNA BE THE BEST ____________________ ![]() |
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| Jul - Posts by RDX |
| Pages: 1 2 3 4 5 6 7 8 9 10 |
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RDX Level: 32 Posts: 65/198 EXP: 193576 For next: 12866 Since: 02-14-09 Since last post: 10.8 years Last activity: 10.5 years |
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Originally posted by messiaenOriginally posted by RDX OH MAN THIS IS GONNA BE THE BEST ____________________ ![]() |
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RDX Level: 32 Posts: 66/198 EXP: 193576 For next: 12866 Since: 02-14-09 Since last post: 10.8 years Last activity: 10.5 years |
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| Wow, you've added a lot of new stuff so far!
I'm enjoying it. I like all of these new touches ![]() ____________________ ![]() |
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RDX Level: 32 Posts: 67/198 EXP: 193576 For next: 12866 Since: 02-14-09 Since last post: 10.8 years Last activity: 10.5 years |
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| Yeah, Messiaen, that's why we couldn't finish that course back when we were beta testing. It's because the iron crates aren't pushable.
Anyways I haven't seen any errors. The SMB3 song in Koopa's area still doesn't loop, and the Star Select screen for the Secret Woods at night is navy blue and it's difficult to read the objective names. But I haven't seen any new errors. There's a little more slow down, but it's not game breaking. Also, are you sure there are 3 stars in the underground?
[nvm that was a stupid question] (also also whats the name of the song that plays during the day in the secret woods? it sounds like smb2 but i couldnt quite figure what it was. it works really well with the level though) ____________________ ![]() |
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RDX Level: 32 Posts: 68/198 EXP: 193576 For next: 12866 Since: 02-14-09 Since last post: 10.8 years Last activity: 10.5 years |
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oh, haha, im an idiot for not trying that
though when it's over it doesnt disappear like its supposed to The Final Battle is kickass. Seriously, it's awesome
Peach still kisses the air. But I guess that can't be helped. And it doesn't look all that awkward
And...I'm done. I didn't see any errors, but apparently others did. Great job, man. ____________________ ![]() |
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RDX Level: 32 Posts: 69/198 EXP: 193576 For next: 12866 Since: 02-14-09 Since last post: 10.8 years Last activity: 10.5 years |
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| For the record, my lift went along fine. So it's probably not a universal issue.
Same with that major bug you found. So I imagine that others who play the hack probably won't come across it. ____________________ ![]() |
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RDX Level: 32 Posts: 70/198 EXP: 193576 For next: 12866 Since: 02-14-09 Since last post: 10.8 years Last activity: 10.5 years |
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| Oh, I didn't even bother to use that lift. My bad. I always forget that it's there. ____________________ ![]() |
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RDX Level: 32 Posts: 71/198 EXP: 193576 For next: 12866 Since: 02-14-09 Since last post: 10.8 years Last activity: 10.5 years |
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| Just to point this out, Mario cam zoomed out is the best camera mode in this hack. Because it helped make the jumps a lot easier, especially from the trees and such.
I think I'm going to play the hack again one of these days D: I ran through it a little too fast... ____________________ ![]() |
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RDX Level: 32 Posts: 72/198 EXP: 193576 For next: 12866 Since: 02-14-09 Since last post: 10.8 years Last activity: 10.5 years |
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| lemme take a stab at that
Title Screen - Good Egg Galaxy File Select - Seiken Denetsu 3 File Select (Secret of Mana?) Main City Area - Moo Moo Farms Inside Mario's House/Koopa's House (Night) - Piranha Plant's Lullaby Metal Cap Area - Looping Stairs Wing Cap/Metal Cap/Boss/Lethal Lava Land/Final Boss - SM64 songs Abandoned Shack (Day) - Forest Maze/Geno's Forest Abandoned Shack (Night) - Milk Bar (Majora's Mask) Koopa's House (Day) - SMB3 Athletic Koopa Race - Butter Building (Kirby) Secret Woods (Night)/ Main City Area (Night) - Original composition by Messiaen Outside City Area (Day) - Zelda's Lullaby Outside City Area (Night) - Starfox 64 Boss B Underground - Boss (Adventure of Link) Secret Woods (Day) - Flower Gardens Athletic (Yoshi's Island DS) I think that's all of them. (Also, as a side note, personally I preferred it when the entrance to the underground was in the volcano, because while it was more out of the way, it made more sense to me). ____________________ ![]() |
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RDX Level: 32 Posts: 73/198 EXP: 193576 For next: 12866 Since: 02-14-09 Since last post: 10.8 years Last activity: 10.5 years |
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Originally posted by IvanxD I'll give you a hint. It has to do with the 4 boxes that are in a "+" formation. ____________________ ![]() |
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RDX Level: 32 Posts: 74/198 EXP: 193576 For next: 12866 Since: 02-14-09 Since last post: 10.8 years Last activity: 10.5 years |
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Originally posted by zelda rocks Did you talk to the friendly piranha that is next to the door of Mario's House? He tells you where to go. If he's not there then you obviously don't have all 38 stars. ____________________ ![]() |
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RDX Level: 32 Posts: 75/198 EXP: 193576 For next: 12866 Since: 02-14-09 Since last post: 10.8 years Last activity: 10.5 years |
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| Then you don't have all 38 stars. ____________________ ![]() |
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RDX Level: 32 Posts: 76/198 EXP: 193576 For next: 12866 Since: 02-14-09 Since last post: 10.8 years Last activity: 10.5 years |
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| Yeah you need all 38 stars. The Piranha Plant tells you where the warp pipe is that leads to the final boss. ____________________ ![]() |
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RDX Level: 32 Posts: 77/198 EXP: 193576 For next: 12866 Since: 02-14-09 Since last post: 10.8 years Last activity: 10.5 years |
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| I definitely didn't have any of those issues.
Then again his patch was pretty much flawless, for me. I don't see why people are having so many problems. ____________________ ![]() |
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RDX Level: 32 Posts: 78/198 EXP: 193576 For next: 12866 Since: 02-14-09 Since last post: 10.8 years Last activity: 10.5 years |
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Originally posted by VL-Tone ...You know we're not going to hurt you, right? Just take your time, you shouldn't feel the need to explain yourself to us
Anyways, nice find D: ____________________ ![]() |
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RDX Level: 32 Posts: 79/198 EXP: 193576 For next: 12866 Since: 02-14-09 Since last post: 10.8 years Last activity: 10.5 years |
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| Just as a suggestion to whoever can do it.
Can someone find Mario's exact size in-game so that we can import it into Blender and then make our levels from there? Because while it would work in-toadstool, it would be loads more helpful in Blender itself so that way we wouldn't have to redo our levels if they turn out to be too big/small. ____________________ ![]() |
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RDX Level: 32 Posts: 80/198 EXP: 193576 For next: 12866 Since: 02-14-09 Since last post: 10.8 years Last activity: 10.5 years |
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| Wow. Is he really that big in-game?
Because that's pretty huge D: ____________________ ![]() |
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RDX Level: 32 Posts: 81/198 EXP: 193576 For next: 12866 Since: 02-14-09 Since last post: 10.8 years Last activity: 10.5 years |
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| His animation isn't really all that complex. It probably was back then, but that was over a decade ago.
Also scaling will probably skew a lot of levels. ____________________ ![]() |
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RDX Level: 32 Posts: 82/198 EXP: 193576 For next: 12866 Since: 02-14-09 Since last post: 10.8 years Last activity: 10.5 years |
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| I'm assuming they scaled the in-game model down by a bunch.
When I model small things I start off big and when I'm done I scale it down to the proper size. ____________________ ![]() |
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RDX Level: 32 Posts: 83/198 EXP: 193576 For next: 12866 Since: 02-14-09 Since last post: 10.8 years Last activity: 10.5 years |
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| I made a sphere in Blender that big, and it was huge. Larger than the grid.
also metal man is crazy ____________________ ![]() |
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RDX Level: 32 Posts: 86/198 EXP: 193576 For next: 12866 Since: 02-14-09 Since last post: 10.8 years Last activity: 10.5 years |
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... I had nothing better to do shut up ;____; Star = Star ?Star = I dunno what I'll do with that star RedStar = Boss battle The beach needs lots of fixing up. It looks all fine and dandy, but I screwed up some of the faces at one point so I should fix that. Also there's this underwater route underneath the level that leads to the star that's off to the side. As for the Ship level, the star off to the side will be under the water, as low as I can go, and you'll probably have to use the metal cap to get it. Not sure if I want it to be flying or in the water. If it's flying then instead of the metal cap you'd use the wing cap. Cave level is huuuuuge. I'll more than likely have to cut it down. If the flight strip level doesn't work, it'll be because of the F-22. That alone has about 200 verts, which isn't all that much really, but for an SM64 level it probably will be. On the Mountain level, the ones on the upper picture that aren't at the very top will be inside the mountain. One is accessed via canon, from the inside, and the other is by wallkicking, from the inside. yea. Oh, btw the vert count on most of them was about 500. Oh, boss-wise, this is what I was thinking: Strip - Thwomp Cave - Eyerock/King Bob-Omb Ship - King Bob-Omb Mountain - If I do one it'd probably be Wiggler Beach - Eyerock/King Bob-Omb ____________________ ![]() |
| Pages: 1 2 3 4 5 6 7 8 9 10 |
| Jul - Posts by RDX |
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Acmlmboard - commit 47be4dc [2021-08-23]
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