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05-04-22 05:43:38 PM
Jul - Posts by RDX
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RDX

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Posted on 04-28-09 10:34:42 PM, in Super Mario 64: The Missing Stars RELEASED! (Download link on first post) Link
Originally posted by messiaen
Originally posted by RDX
DOS MARIO LERN HYPR BEEM


NO, BUT IF YOU HOLD L + C-UP FOR 30 SECONDS IN THE RIGHT AREA YOU CAN PLAY AS A THREE-HEADED MONKEY.

OH MAN THIS IS GONNA BE THE BEST

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RDX

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Posted on 05-02-09 07:26:30 PM, in Super Mario 64: The Missing Stars RELEASED! (Download link on first post) Link
Wow, you've added a lot of new stuff so far!

I'm enjoying it. I like all of these new touches

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RDX

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Posted on 05-02-09 09:28:48 PM, in Super Mario 64: The Missing Stars RELEASED! (Download link on first post) (last edited by RDX at 05-02-09 06:36 PM) Link
Yeah, Messiaen, that's why we couldn't finish that course back when we were beta testing. It's because the iron crates aren't pushable.

Anyways I haven't seen any errors. The SMB3 song in Koopa's area still doesn't loop, and the Star Select screen for the Secret Woods at night is navy blue and it's difficult to read the objective names. But I haven't seen any new errors. There's a little more slow down, but it's not game breaking.

Also, are you sure there are 3 stars in the underground?

[nvm that was a stupid question]

(also also whats the name of the song that plays during the day in the secret woods? it sounds like smb2 but i couldnt quite figure what it was. it works really well with the level though)

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RDX

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Posted on 05-02-09 09:47:45 PM, in Super Mario 64: The Missing Stars RELEASED! (Download link on first post) (last edited by RDX at 05-02-09 07:00 PM) Link
oh, haha, im an idiot for not trying that

though when it's over it doesnt disappear like its supposed to

The Final Battle is kickass. Seriously, it's awesome
Peach still kisses the air. But I guess that can't be helped. And it doesn't look all that awkward

And...I'm done. I didn't see any errors, but apparently others did. Great job, man.

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RDX

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Posted on 05-02-09 10:02:30 PM, in Super Mario 64: The Missing Stars RELEASED! (Download link on first post) (last edited by RDX at 05-02-09 07:02 PM) Link
For the record, my lift went along fine. So it's probably not a universal issue.

Same with that major bug you found. So I imagine that others who play the hack probably won't come across it.

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RDX

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Posted on 05-02-09 10:23:55 PM, in Super Mario 64: The Missing Stars RELEASED! (Download link on first post) Link
Oh, I didn't even bother to use that lift. My bad. I always forget that it's there.

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RDX

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Posted on 05-03-09 05:58:39 PM, in Super Mario 64: The Missing Stars RELEASED! (Download link on first post) Link
Just to point this out, Mario cam zoomed out is the best camera mode in this hack. Because it helped make the jumps a lot easier, especially from the trees and such.

I think I'm going to play the hack again one of these days D: I ran through it a little too fast...

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RDX

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Posted on 05-03-09 07:13:03 PM, in Super Mario 64: The Missing Stars RELEASED! (Download link on first post) (last edited by RDX at 05-03-09 04:20 PM) Link
lemme take a stab at that

Title Screen - Good Egg Galaxy
File Select - Seiken Denetsu 3 File Select (Secret of Mana?)
Main City Area - Moo Moo Farms
Inside Mario's House/Koopa's House (Night) - Piranha Plant's Lullaby
Metal Cap Area - Looping Stairs
Wing Cap/Metal Cap/Boss/Lethal Lava Land/Final Boss - SM64 songs
Abandoned Shack (Day) - Forest Maze/Geno's Forest
Abandoned Shack (Night) - Milk Bar (Majora's Mask)
Koopa's House (Day) - SMB3 Athletic
Koopa Race - Butter Building (Kirby)
Secret Woods (Night)/ Main City Area (Night) - Original composition by Messiaen
Outside City Area (Day) - Zelda's Lullaby
Outside City Area (Night) - Starfox 64 Boss B
Underground - Boss (Adventure of Link)
Secret Woods (Day) - Flower Gardens Athletic (Yoshi's Island DS)


I think that's all of them.

(Also, as a side note, personally I preferred it when the entrance to the underground was in the volcano, because while it was more out of the way, it made more sense to me).

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RDX

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Posted on 05-04-09 12:02:38 AM, in Super Mario 64: The Missing Stars RELEASED! (Download link on first post) Link
Originally posted by IvanxD
hello everyone I have a question
Anybody could tell me where the red coin that I lack in abandoned shack? Or at least tell me a track that is not the meeting put pictures of the coins that I have taken 7
if they do not understand this post is that I do not speak English I speak Spanish xD
Thanks

http://i652.photobucket.com/albums/uu246/ivanxD0/snap0040.jpg
http://i652.photobucket.com/albums/uu246/ivanxD0/snap0041.jpg
http://i652.photobucket.com/albums/uu246/ivanxD0/snap0042.jpg
http://i652.photobucket.com/albums/uu246/ivanxD0/snap0044.jpg
http://i652.photobucket.com/albums/uu246/ivanxD0/snap0045.jpg
http://i652.photobucket.com/albums/uu246/ivanxD0/snap0046.jpg
http://i652.photobucket.com/albums/uu246/ivanxD0/snap0047.jpg
http://i652.photobucket.com/albums/uu246/ivanxD0/snap0048.jpg

I'll give you a hint. It has to do with the 4 boxes that are in a "+" formation.

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RDX

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Posted on 05-04-09 02:24:11 AM, in Super Mario 64: The Missing Stars RELEASED! (Download link on first post) Link
Originally posted by zelda rocks
I want to fight the final boss, I already have the stars, where do I go for the final boss fight?

Did you talk to the friendly piranha that is next to the door of Mario's House? He tells you where to go.

If he's not there then you obviously don't have all 38 stars.

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RDX

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Posted on 05-04-09 03:36:30 AM, in Super Mario 64: The Missing Stars RELEASED! (Download link on first post) Link
Then you don't have all 38 stars.

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Posted on 05-04-09 04:09:38 AM, in Super Mario 64: The Missing Stars RELEASED! (Download link on first post) Link
Yeah you need all 38 stars. The Piranha Plant tells you where the warp pipe is that leads to the final boss.

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RDX

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Posted on 05-07-09 04:43:12 AM, in Super Mario 64: The Missing Stars RELEASED! (Download link on first post) Link
I definitely didn't have any of those issues.

Then again his patch was pretty much flawless, for me. I don't see why people are having so many problems.

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RDX

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Posted on 05-20-09 04:35:14 AM, in Beta Stuff Thread: Beta Trampoline and other stuff Link
Originally posted by VL-Tone
(In other words, I wasn't intending on "wasting" time on doing something else than actually working on TT64...)


...You know we're not going to hurt you, right? Just take your time, you shouldn't feel the need to explain yourself to us

Anyways, nice find D:

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RDX

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Posted on 05-21-09 10:17:35 PM, in Toad's Tool 0.6.0 (On hiatus for an indefinite amount of time) Link
Just as a suggestion to whoever can do it.

Can someone find Mario's exact size in-game so that we can import it into Blender and then make our levels from there? Because while it would work in-toadstool, it would be loads more helpful in Blender itself so that way we wouldn't have to redo our levels if they turn out to be too big/small.

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RDX

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Posted on 05-22-09 12:31:45 AM, in Toad's Tool 0.6.0 (On hiatus for an indefinite amount of time) Link
Wow. Is he really that big in-game?

Because that's pretty huge D:

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RDX

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Posted on 05-22-09 03:32:54 AM, in Toad's Tool 0.6.0 (On hiatus for an indefinite amount of time) Link
His animation isn't really all that complex. It probably was back then, but that was over a decade ago.

Also scaling will probably skew a lot of levels.

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Posted on 05-22-09 04:06:15 AM, in Toad's Tool 0.6.0 (On hiatus for an indefinite amount of time) Link
I'm assuming they scaled the in-game model down by a bunch.

When I model small things I start off big and when I'm done I scale it down to the proper size.

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RDX

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Posted on 05-22-09 10:50:34 PM, in Toad's Tool 0.6.0 (On hiatus for an indefinite amount of time) (last edited by RDX at 05-22-09 09:57 PM) Link
I made a sphere in Blender that big, and it was huge. Larger than the grid.

also metal man is crazy

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RDX

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Posted on 05-28-09 12:37:42 AM, in Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) Link

...
I had nothing better to do shut up ;____;

Star = Star
?Star = I dunno what I'll do with that star
RedStar = Boss battle

The beach needs lots of fixing up. It looks all fine and dandy, but I screwed up some of the faces at one point so I should fix that. Also there's this underwater route underneath the level that leads to the star that's off to the side.

As for the Ship level, the star off to the side will be under the water, as low as I can go, and you'll probably have to use the metal cap to get it. Not sure if I want it to be flying or in the water. If it's flying then instead of the metal cap you'd use the wing cap.

Cave level is huuuuuge. I'll more than likely have to cut it down.

If the flight strip level doesn't work, it'll be because of the F-22. That alone has about 200 verts, which isn't all that much really, but for an SM64 level it probably will be.

On the Mountain level, the ones on the upper picture that aren't at the very top will be inside the mountain. One is accessed via canon, from the inside, and the other is by wallkicking, from the inside.

yea. Oh, btw the vert count on most of them was about 500.

Oh, boss-wise, this is what I was thinking:
Strip - Thwomp
Cave - Eyerock/King Bob-Omb
Ship - King Bob-Omb
Mountain - If I do one it'd probably be Wiggler
Beach - Eyerock/King Bob-Omb

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Jul - Posts by RDX


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
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