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05-04-22 05:43:42 PM
Jul - Posts by RDX
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RDX

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Posted on 04-07-09 10:33:37 PM, in Toad's Tool 0.6.0 (On hiatus for an indefinite amount of time) Link
That's actually kind of funny.

Thanks for letting us know.

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RDX

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Posted on 04-16-09 10:31:10 PM, in Super Mario 64: The Missing Stars RELEASED! (Download link on first post) Link
Originally posted by vinnyboiler
Have you changed Luigis physics to make him feel less like mario (e.g Give him higher jumps but less friction) because unless you have done some ASM hacks to include different paths for Luigi, there is no use in having in the game.

Way to be a douche.

Luigi is just in there because, well, he's Luigi. People have long wondered why Luigi was cut from Sm64, so to have him even be playable is enough for most people.

Making him Luigi like can wait for later.

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RDX

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Posted on 04-16-09 10:34:43 PM, in Toad's Tool 0.6.0 (On hiatus for an indefinite amount of time) (last edited by RDX at 04-16-09 07:36 PM) Link
Well guys, be prepared to wait until May-ish now (Not complaining, I can wait).

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RDX

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Posted on 04-17-09 10:28:04 PM, in Toad's Tool 0.6.0 (On hiatus for an indefinite amount of time) Link
Originally posted by Stevoisiak
I just realized something. We've been asking for the importer, but how many of us already have an OBJ file ready to insert?

I do. Kind of.

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RDX

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Posted on 04-17-09 10:29:22 PM, in Super Mario 64: The Missing Stars RELEASED! (Download link on first post) Link
Yeah, sorry, I shouldn't have been so rude.

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RDX

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Posted on 04-19-09 08:49:11 AM, in mml2m64: Music Macro Language importer for Mario 64 / Zelda 64 (last edited by RDX at 04-19-09 05:54 AM) Link
Actually, forget it, I came to my decision.
Enjoy this little chunk of a piece, regardless. I'm making a full music hack of SM64 using various Zelda songs. I've been working on it for a month, and while I would like to finish it tomorrow, I doubt it'll be done until next week.

But one can hope!

http://www.esnips.com/doc/cc2dd974-b540-4f65-a512-e16b65854e50/lozcredits2

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RDX

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Posted on 04-19-09 06:22:45 PM, in help me in super mario 64 war Link
1. You have to use the mml2m64 app that Messiaen (on youtube he's frauber) made. You can find it in a thread on the front page of this board.
2. you can't, yet.
3. lol iono

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RDX

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Posted on 04-19-09 06:25:42 PM, in Super mario 64 Mario can throw fireballs Link
sory man i kant help
:l

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RDX

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Posted on 04-19-09 06:27:41 PM, in Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) Link
What program did you use to make that?

I use Blender, and it'd be somewhat difficult to make something that detailed out of the tiny cube they give you. Or the sphere. So I guess for now I'll have to use a different program when it comes to Mario stuff.

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RDX

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Posted on 04-20-09 11:13:24 PM, in mml2m64: Music Macro Language importer for Mario 64 / Zelda 64 (last edited by RDX at 04-20-09 08:16 PM) Link
Actually I finished yesterday after dedicating quite a few hours to getting it done. I felt very nerdy, yet proud, once I finished

I just need to upload the ppf patch and then I'll get Part 1 out in a couple of hours. I'll edit in the link to the video once I'm done with it.

BTW, Messiaen - Just in case if you still don't know, because in the readme it's labeled with a "?" mark, sequence 27 is the sound that's made when you solve a puzzle. Like, when you pound in the log holding the Chain Chomp in Bob-Omb Battlefield, or when you kill the big boo in the Castle Courtyard.

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RDX

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Posted on 04-20-09 11:24:46 PM, in Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) Link
All right, thanks Gecko.

I've only used the program twice...so I'm not very knowledgeable.

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RDX

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Posted on 04-20-09 11:56:31 PM, in mml2m64: Music Macro Language importer for Mario 64 / Zelda 64 (last edited by RDX at 04-20-09 08:56 PM) Link
Aah, you know what, I'll just post it since now I don't have to worry about being modded for double posting:
http://www.youtube.com/watch?v=UQeaMueQqfM&feature=channel_page

@RomanianGirl: Yep, it's the credits song. It's from ALttP

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RDX

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Posted on 04-24-09 10:18:35 PM, in Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) Link
How did you guys get so good?

Some of that stuff looks pretty advanced

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Posted on 04-25-09 02:29:09 AM, in Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) (last edited by RDX at 04-24-09 11:29 PM) Link
Originally posted by vinnyboiler
It's the lack of spaming! .
Anyway whose actually going to put theirs on tt64 0.6 and not just wait for 0.7. Because by the looks of things I bet most of you might want to create more than one texture levels.

you callin me a spamer? >:(

I'm gonna wait for 0.7 for the good stuff. I might throw something together (Using the grating texture because those pop out more from the environment than most other textures), but for actually intricate stuff I'd have to wait for 0.7.

Like, that table thing wouldn't work with only one texture. Maybe that one that's set up in the sky would, the one on the last page. But the metropolis one and the table one would require multiple textures to look nice.

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Posted on 04-25-09 04:46:23 PM, in Super Mario 64: The Missing Stars RELEASED! (Download link on first post) (last edited by RDX at 04-25-09 01:46 PM) Link
It wouldn't be difficult, I'd imagine. Messiaen has added different objects during different parts of the day, so it's definitely possible.

It's just most likely not necessary for this particular hack.

(At the moment, replacing Mario and having it work properly is impossible. Adding some giant object at the start of some area would be possible).

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Posted on 04-25-09 04:49:49 PM, in Using Blender (last edited by RDX at 04-26-09 02:43 PM) Link
Oh woops, looks like I was using a different tutorial

If you have the time to put aside (Basically an entire day and a bit), then I'd recommend reading this:
http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro

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RDX

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Posted on 04-26-09 07:07:54 AM, in Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) (last edited by RDX at 04-26-09 04:19 AM) Link

An overview of the level. There's this churchy house on the right in blue and a ginormous pedestal on the backside of the church. Behind the pedestal is a ginormous mountain. Then off to the side there is a slope leading to the top of a smaller peak, and then there are two more peaks behind the first one. The one at the end has blocks inside of it, and a tiny hole for Mario to fall through in the floor. The middle peak will probably have a bunch of coin rings and a 1-up mushroom
(In-game the blue won't be so blue and ugly. The bumps in the mountainside will be the same texture as the mountain)

Pic
That's the interior of the church. I should've solidified the textures before I took the snapshot. Either way if you look hard enough you'll see the cubes jutting out and the doorway at the bottom. At the top is a window. To get up to the cubes you have to walljump.

Pic2
Outside of the window is more cubes and a little more walljumping. I had no idea how big Mario is when I was making this level, so honestly I might be screwed entirely in my level design. Hopefully I'm not, but if I am, no biggy.

Pic3
Inside of the big mountain is a boss fight. There's a hole in the mountain that you can get into, and inside you'll find the Rock Hand boss. The ground is uneven so if I'm lucky the fight just might be harder D:

Pic4
The tiny hole that I mentioned earlier leads Mario to this super mega drop that is perhaps too super. The star sits at the bottom.

Pic5
On the middle peak there's this little "ruined shrine" that's attached to the peak by a thin strip of land.

So, I've got all 6 stars covered.
1 - Rock Hand Boss
2 - Ruined Shrine
3 - Climb the third peak
4 - Red Coins around the church and the base of the mountains
5 - Mega Drop
6 - Puzzle inside of the big mountain

It's a little rough, if the pictures didn't show that then we'll probably see in-game. But it's a good start, I s'pose.
(2085 verts, BTW. Not bad...)
---------
Whoa, VL-Tone, that's awesome. Those are in-game textures? I'm surprised the grass texture works so well. Keep up the good work

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Posted on 04-27-09 01:53:59 AM, in Super Mario 64: The Missing Stars RELEASED! (Download link on first post) Link
Err...why?

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Posted on 04-28-09 12:32:40 AM, in Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) Link
I actually thought my map was too empty D:

Ok, I know how to make environments, since I read some 140 page beginner tutorial on Blender. I'll just make them more simple from now on.

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Posted on 04-28-09 08:18:15 PM, in Super Mario 64: The Missing Stars RELEASED! (Download link on first post) Link
DOS MARIO LERN HYPR BEEM

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Jul - Posts by RDX


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

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